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Choose Champion Build:
-
Balanced DPS
-
Anti-Carry
-
The Off-Tank
-
Crazy Tower Push
-
Jungle Vi
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Introduction

Greetings Summoners!
My name is Necrode The Dark, and this is a guide on Vi, The Piltover Inforcer! A few notes before I begin:
-Suggestions are most welcome, either PM me or leave a note in the comments.
-These builds are not set in stone, they are merely guidelines to help you. Build based on the situation.
-PLEASE TRY THE GUIDE BEFORE YOU RATE IT
-If you vote my guide down, PLEASE provide a reason as to why. Giving the guide a downvote and giving no explanation doesn't help me improve the guide at all.
-Enjoy!
PROS
+ Can build pretty tanky, and still deal "tons of damage".
+ Free flash
+ 2 AA resets
+ Suppression ult + dash
+ %HP passive on her w
+ Can harass from range with E
+ Strong early game, and is strong throughout
+ Has giant fists
CONS
- Sometimes hard to stick to targets
- Takes some practice to get used to
- Your ult carries you with if the opponent flashes (Could be a pro)
- Root stops your Q
- Has giant fists
There isn't too much to say about the runes. These are pretty straightforward:
greater mark of armor penetration:We take as much armpen as possible, flat AD is not necessary on Vi, but you can go ahead and roll flat AD if you would like. It's a nice alternative.
greater quintessence of armor penetration: See above.
Greater Seal of Armor: Very standard choice, especially for top lane. The extra armor is a must.
Greater Glyph of Scaling Magic Resist: This is to mitigate some of that pesky AP damage.
greater mark of armor penetration:We take as much armpen as possible, flat AD is not necessary on Vi, but you can go ahead and roll flat AD if you would like. It's a nice alternative.
greater quintessence of armor penetration: See above.


The masteries are pretty simple. We go for a 9/21/0 build, taking up to armor penetration in the offensive tree, along with the extra CDR, instead of the extra attack speed. That extra CDR will do wonders for your Q, and also reduces the time it takes to build up E stacks.
In the defensive tree, we take a little bit of MR and armor, and a major component that is absolutely core for her masteries, is Juggernaut. This will help out your shield passive A LOT! Especially if you build
Warmog's Armor or
Frozen Mallet, even
Black Cleaver (A little).
In the defensive tree, we take a little bit of MR and armor, and a major component that is absolutely core for her masteries, is Juggernaut. This will help out your shield passive A LOT! Especially if you build



Here I will explain each build, and when you should use them.
Balanced DPS: This is essentially the "go-to" build for Vi if your team already has a tank, and might be squishy otherwise, so it is a good idea for you to build a nice mix of damage and durability. This build will also allow you to stick to targets really well, with the procs from
Iceborn Gauntlet and
Frozen Mallet.
Anti-Carry: This build is for if your team is pretty tanky, and if your PRIMARY role is to destroy the carries. We take a lot of movespeed with
Boots of Swiftness with furor and
Zephyr, giving you enough speed and tenacity to get through those pesky tanks and bruisers. Building
Randuin's Omen is also a good idea, as if anyone happens to AA you, they will be slowed, and when you do jump on the carry, you can activate it to slow their movement speed, and seal their fate.
The Off-Tank: If nobody on your team is tanky/an actual tank, this is the build you want to aim for. Vi is great at building tanky, and still doing enough damage in fights to really matter. If your support doesn't build
Aegis of the Legion or
Runic Bulwark, then you're going to have to get it yourself. Go ahead and pick up a
Frozen Heart if they have attack-speed happy champs. Like
Vayne or
Kog'Maw for example.
Crazy Tower Push: This build is not often recommended unless you are ABSOLUTELY confident in your skills with Vi, or your laning in general. This build is meant to push turrets super hard, and we take
Teleport so that you can split push for your team. Vi is great at taking out turrets because of the AA reset with her E, which also does damage to turrets, and the minions behind it! We take a
Ravenous Hydra to push the lanes even harder than your q-->e combo, and an
Ohmwrecker to get some great damage in even without minions available.
Balanced DPS: This is essentially the "go-to" build for Vi if your team already has a tank, and might be squishy otherwise, so it is a good idea for you to build a nice mix of damage and durability. This build will also allow you to stick to targets really well, with the procs from


Anti-Carry: This build is for if your team is pretty tanky, and if your PRIMARY role is to destroy the carries. We take a lot of movespeed with



The Off-Tank: If nobody on your team is tanky/an actual tank, this is the build you want to aim for. Vi is great at building tanky, and still doing enough damage in fights to really matter. If your support doesn't build





Crazy Tower Push: This build is not often recommended unless you are ABSOLUTELY confident in your skills with Vi, or your laning in general. This build is meant to push turrets super hard, and we take












Also note, that with your ultimate, you can ult first, then tap q for a quick Vault Breaker. Considering that your ultimate puts you BEHIND the target, your quick q will knock the enemy back into your team. :)
STARTING ITEMS







ITEMS TO BUILD
I'm only going to go over a few of the core items, and an explanation for some of the item choices. I won't go over every single VIable option for her, as I believe everybody is smart enough to figure out what other items do.












In the early game, you want to try and just last-hit as much as possible. THIS IS YOUR PRIMARY GOAL, NOT TO KILL CHAMPIONS. Of course, if you KNOW for a fact that you can secure a kill, go for it. But don't focus on harassing your opponent if it means that you will miss out on farm. Farm farm farm. Luckily, Vi has the ability to farm AND harass at the same time. If you line yourself up between the minions and your opponent, you can use your E to last hit, and also deal damage to your opponent as well. That is the name of the game for the early stages. Always, ALWAYS buy at least ONE ward when you port back to base. This will ensure that you see ganks coming.
Note: If your opponent goes back (And you are sure they did) quickly push the lane to their tower. This way they lose EXP and farm. In the meantime, see if you can gank their jungler at blue or red, depending on whether or not you are blue or purple team. You can also easily pull off a gank mid, since
Cease and Desist is such a great initiation tool if you can't hit with
Vault Breaker. Ask your mid if their flash is down. If it is, you have an easy kill on your hands. Unless it happens to be a good
Kassadin or
LeBlanc, they will just blink away from you.
Note: If your opponent goes back (And you are sure they did) quickly push the lane to their tower. This way they lose EXP and farm. In the meantime, see if you can gank their jungler at blue or red, depending on whether or not you are blue or purple team. You can also easily pull off a gank mid, since




By mid game you should have finished off at least your
Phage or
Black Cleaver, depending on the build you're going for. If you have either one of these (or both), you should be able to trade with most of your top lane opponents, unless you have a good
Elise or vladamir on your hands, they will just harass you from afar and poke you down. If you try to use your Q to get in on them, Vlad will probably pool, and Elise will just stun you.
As in the early game, you should gank mid whenever you can, or gank bot if you decided to take
Teleport as your second summoner spell. Having teleport is great for split-pushing. Your team is doing dragon and needs backup right away? No problem, just tp to a ward near drag. Your team gets caught out 4v5 in bot lane, and is holding off the enemy whilst you push top lane? TP to your allies and turn the tides of the battle. DO NOT WAIT TOO LONG.



As in the early game, you should gank mid whenever you can, or gank bot if you decided to take

Vi has great scaling into the late game, assuming that the game hasn't ended by this time. I hope by now that you are super farmed, and have at least 3-4/5 of the necessary late game items. If you don't have at LEAST a
Black Cleaver and
Frozen Mallet by now, GO GET THEM! These are essential items for your damage/utility! Late game, depending on your role, you're going to want to look to initiate on the enemy team, given safe situations. Your role in fights is simple: TAKE OUT THE ADC OR AP CARRY. You are one of few champions that can completely shut down and peel off the enemy carries. Use your Q to dash them first, assuming the tanks aren't in your way. If they are? NO BIG DEAL!!! Just use your ult to instantly suppress them.
Keep this in mind: DO NOT MINDLESSLY ULT THE CARRY!!! IF YOUR TEAM CANNOT FOLLOW UP AND HELP YOU, YOU ARE GIVING UP A FREE KILL. BECAUSE YOU WILL BE FOCUSED THE SECOND YOU DO THIS!


Keep this in mind: DO NOT MINDLESSLY ULT THE CARRY!!! IF YOUR TEAM CANNOT FOLLOW UP AND HELP YOU, YOU ARE GIVING UP A FREE KILL. BECAUSE YOU WILL BE FOCUSED THE SECOND YOU DO THIS!
WORK IN PROGRESS!
Items to start with:


I highly suggest upgrading your machete to a



ROUTES:
Blue route:
Wolves->Blue->Wraiths->Red->Check for gank mid/bot->Wraiths/Wolves->Check again -- Repeat
Red Route:
Wraiths->Red->Wolves->Blue->Check for gank top/mid->Wraiths/Wolves->Check again -- Repeat
You'll probably notice that I left out the Small Golems. You can do these if you would like, I just find ganking more beneficial, and the smaller camps take less time, and less of your health earlier on.
If you would like, ask your teammates to give you a smiteless leash. This will allow you to get both buffs quicker, and gank a lot quicker. Although you can't always trust in solo queue that everyone will be willing to do so.
Updated:
2/12/13 - Added more to items section. Added mid game and late game chapters.
2/14/13 - Made some minor changes to intro section, items, and early game. Also fixed some typos.
2/16/13 - Added "Some success" section.
2/21/13 - Added more to "jungling" section.
2/24/12 - Added the Jungle Vi build.
2/12/13 - Added more to items section. Added mid game and late game chapters.
2/14/13 - Made some minor changes to intro section, items, and early game. Also fixed some typos.
2/16/13 - Added "Some success" section.
2/21/13 - Added more to "jungling" section.
2/24/12 - Added the Jungle Vi build.
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