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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Concussive Blows (PASSIVE)
Braum Passive Ability
Introduction
Braum is a powerful support and an asset to the team if played well. Instead of providing health regen to his carry, Braum protects them by offering good peel, a buff to their defensive stats and a shield that literally blocks anything thrown at them.
Pros:
-Good amount of CC
-The CC he provides is easy to chain with teammates
-Very good at blocking skill shots
-Fairly sticky melee (which translates to good peel for support)
-Use
Unbreakable to stop the majority of damage from reaching carries, especially in tunneled areas
-Has a gap closer (just needs an ally nearby)
-Move speed buff provided by
Unbreakable can come in handy while escaping
-Can buff with defensive stats
-Has AoE knock up and slow zone from
Glacial Fissure
Cons:
-Stun from
Concussive Blows takes four autos to proc, which can take a while if you need immediate cc
-
Concussive Blows relies on allies to help proc, so if teammates are pinheads then its hard to be a valuable support
-No form of sustain or heal in lane (besides
Relic Shield and potions)
-The hit box on
Glacial Fissure sometimes seems bigger than it really is
-Good amount of CC
-The CC he provides is easy to chain with teammates
-Very good at blocking skill shots
-Fairly sticky melee (which translates to good peel for support)
-Use

-Has a gap closer (just needs an ally nearby)
-Move speed buff provided by

-Can buff with defensive stats
-Has AoE knock up and slow zone from

Cons:
-Stun from

-

-No form of sustain or heal in lane (besides

-The hit box on


Greater Mark of Armor
Braum's a tank support so we want tank stats. Because you will be bot lane and assuredly going against a physical damage carry, you will want to have as much flat armor early to win any pre level 6 fights that will probably occur.

Greater Seal of Health
Most know this, but the seals are the defensive runes in the game. This means that they provide more armor and health than other runes. So even though they provide more armor than the marks, it is only 0.9 more per rune (very minimal, almost inconsequential). However, they provide more than 4 health per rune (still small, but definitely more of a margin there). For this reason I run health seals and armor marks to attain maximum tankiness from my runes.

Greater Glyph of Scaling Magic Resist
I always find it hard to stack magic resist late game as a support, there arent too many quality items for Braum that have it. Pair that with the fact that the only magic damage Braum will see before level 8 (the level at whioh the scaling and flat runes provide roughly the same stats) will be from a possible mage support. I prefer to simply dodge the mage supports skill shots rather than sacrific late game magic resist. Either way, just make sure you take some sort of magic resist glyph.

Greater Quintessence of Armor
Again, Braum will be facing off against a physical damage carry in bot lane so the more armor he has the more of an early advantage he will have. WIth these runes you will find yourself soaking a LOT of damage bot lane in engagements.
RESOLVE


Braum is a tank support so here I opt for more tanky stats. Regen is good if you think you'll get poked a lot in lane but typically I go with the percentages of def stats.


For most supports I take





This choice seems pretty clear. Braum will have little to no regen effects on himself (unless you buy





This one could go either way for me, I typically like to reduce the CDs on my summoner spells because I feel those are two very valuable CDs to have up. However, as mentioned earlier Braum has no way of regening health in lane, plus the way I play him late game demands more health regen while low on health. I take




Tenacity is a good skill to have, but typically people arent focusing their CC towards the support (if they are, so be it. this typically means your carries are NOT being CCed which is great). And you're telling me that I can get even MORE tanky stats? I think I'll go with that option please.



This one is a little trickier and I'm sure there's plenty of people that disagree with the choice I've made. I'll go through my logic.







CUNNING


We opted out of movement speed earlier in the mastery tree, and now we end up getting some anyway. It makes no sense to run




Again, having prolonged jungle buffs or a buff to damage when alone in lane makes no sense on a support character (you will not get jungle buffs and you will almost always be with someone in lane). The buff to potions allows you to poke a little better and regen enough before the next bot lane skirmish. In game, remember that your potions have a micro heal attached and use that to your advantage when you want a quick turn of the tides of an encounter.


Personally i never have too much trouble with Braum's mana pool. Some people do, and taking




This one is a no brainer as a support. If you've ever played support you know the struggle to accrue money.


**I've dabbled in putting the last 12 points into the Ferocity tree, for a little extra attack speed on passive proccing, some life regen from








These are your starting items, plus your trinket (yellow). Pretty self explanatory, you'll want a gold income item and

targon's brace




These are the options for buying on your first back. I typically try to wait for 1300 gold so I can get










These are items I consider to be truly "core" on Braum. Depending on how your game is looking (are you up against a lot of physical damage?, is someone on their team getting fed? if so what kind of damage are they dealing?, how well is your ADC doing?, is team grouping up? etc) you'll want to buy one or two of these items. Typically you want to finish items when possible, but if you back and are 300g short of doing so, feel free to upgrade a




eye of the equinox or face of the mountain
At first look, the face of the mountain provides 50 less health than eye of the equinox and 10% more to CDs. face of the mountain provides the big shield (based upon YOUR health) to any of your allies, making it a good tool for baiting, winning lane fights, save teammates from damage over time abiities, or just helping a carry who is just getting focused. Very good item, however it does not provide a





I LOVE health items. Don't get me wrong, I back them up with necessary armor and MR (which you also get from










These are what I consider to be situational items.













These are not Braum's only two boots options but in my opinion they are his best options. If you need help defending against heavy physical damage



I buy this if my adc is getting focused and blasted down very quick or if there is a heavy amount of CC on the enemy team. It provides some magic resist and some CDR so i typically try to replace items from the core build that have similar stats so I don't get too lopsided of a build.

This item is actually an excellent purchase if you know how to use it. It gives Braum armor (so I typically replace




Max
Winter's Bite first as more damage will help land more kills. The longer shield doesn't do as much early as there usually isn't that much damage to block and the greater stats from
Stand Behind Me aren't that necessary early either (plus they scale from your armor and MR which you won't have much of before level 10 anyway). Max
Stand Behind Me second because the shield only gains a quarter second per level up and reduces the damage a little bit more.
This is Braum's biggest threat, both in team fights and in lane. It gives a damage burst on fourth hit and a stun and then provides Braum with extra damage on that target from autos. It can be procced with allies auto attacks but only after Braum applies first stack, so make sure you are spreading your autos around so every enemy gets a little concussive love. It is incredibly underappreciated by enemies typically, as they will often think they can slip by it and attack a low health teammate. Think again. With a teammate focusing a target they will get stunned fairly quickly, allowing Braum to reposition between that enemy and his ally.
A long range skill shot that provides a big slow and a stack of concussive blows. Keep in mind this is the only way from Braum to stack concussive blows from a distance, so you should not be using this until targets are out of range of your auto attacks (unless you used it to initiate combat). It's damage scales with Braum's health making it a decent damage source early in lane when poking. If you can get near enough to a champion, who does not have a built in escape,to land one auto, you alone can proc passive. You just have to AA, then if still in range again AA, use
Winter's Bite as they try to flee and then catch up to AA again. with this strategy you can engage before a jungle gank arrives or as your adc is getting back into lane, to lock people into the fight early.
Braum leaps to a targetted allied champion or minion (cannot use on wards). This move can be used as both an engage and an escape, though you need coordination from team typically. If you're running away down your lane you can
Stand Behind Me to a minion approaching you for extra distance. You can
Stand Behind Me to a minion or champion that is closer to a priority target than you in order to land a good
Winter's Bite or auto attack. More often than not you want to use it on your squishy carries as it will give them flat defensive stats plus some of your stats. It also will position Braum between the ally he jumps to and the closest enemy to that ally, making him ready to eat any skill shot coming their way (or if you're leaping towards an enemy it makes it a very aggressive leap).
I constantly find myself humming "unbreakable, she's alive damnit, it's a miracle" as I fly in to save teammates (go watch Unbreakable Kimmy Schmidt on Netflix and thank me later). You can activate this move BEFORE using
Stand Behind Me and often times should, so that you immediately intercept a key auto attack or skill shot from killing your ally. Bear in mind that it also gives a speed boost, so it'll help you close the gap that much faster. Basically when you have this up you just want to make sure you keep yourself positioned between incoming damage to your carries and the carry so every projectile hits your shield leaving your carry safe and sound.
Braum's ult has a very long CD early I'll point that out. That doesnt mean hesitate to use it, it's long because it's powerful. Pause. I typically try to use it in lane after I've landed one stack of
Concussive Blows and the enemy is running away from my fight. The knock up keeps them in place and so does the slow. You want to position it so that it knocks them up and maximizes the slow area they have to walk through. Keep in mind that it pops everyone up around Braum as well as along the linear skill shot. So in team fights you only have to be adjacent to champions to get the effect, and then you decide if you want to leave the slow field for your carry to kite over, or use it to help your front liners stick to priority targets. Keep in mind that champions that have gap closers can get off of the slow easier than others, so keep that in mind when deciding which way to throw it. If your adc is doing well you typically want to always throw all your peel towards them (unless your front liners are getting kited very hard). For the most part I've found that as Braum, if I have a good adc backing me up we can typically 2v3 or in some instances 2v4.




This is Braum's biggest threat, both in team fights and in lane. It gives a damage burst on fourth hit and a stun and then provides Braum with extra damage on that target from autos. It can be procced with allies auto attacks but only after Braum applies first stack, so make sure you are spreading your autos around so every enemy gets a little concussive love. It is incredibly underappreciated by enemies typically, as they will often think they can slip by it and attack a low health teammate. Think again. With a teammate focusing a target they will get stunned fairly quickly, allowing Braum to reposition between that enemy and his ally.

A long range skill shot that provides a big slow and a stack of concussive blows. Keep in mind this is the only way from Braum to stack concussive blows from a distance, so you should not be using this until targets are out of range of your auto attacks (unless you used it to initiate combat). It's damage scales with Braum's health making it a decent damage source early in lane when poking. If you can get near enough to a champion, who does not have a built in escape,to land one auto, you alone can proc passive. You just have to AA, then if still in range again AA, use


Braum leaps to a targetted allied champion or minion (cannot use on wards). This move can be used as both an engage and an escape, though you need coordination from team typically. If you're running away down your lane you can




I constantly find myself humming "unbreakable, she's alive damnit, it's a miracle" as I fly in to save teammates (go watch Unbreakable Kimmy Schmidt on Netflix and thank me later). You can activate this move BEFORE using


Braum's ult has a very long CD early I'll point that out. That doesnt mean hesitate to use it, it's long because it's powerful. Pause. I typically try to use it in lane after I've landed one stack of


Let's talk wards people. You may think wards are a waste of money, you may think wards aren't worth it, you may even think that wards are solely the support's job. You're wrong. Wards ARE important, wards CAN win games, and wards are NOT only the support's job. As this is a support guide though I am going to teach you how to ward (in depth, as usual). Each ward placement has a logic that goes behind it, and seeing as you can only have 3 sight wards down and 1 vision, you need to place them relatively carefully.
Yellow Dots
These dots on the map signify where you should be placing your first trinket wards. Keep in mind the enemy jungler, will they be ganking early or do they have to wait for first back before ganking? Do they typically wait for ult before ganking? Don't know? Ask a teammate, odds are someone will. Basically you shouldn't need to worry TOO much about getting a ward in deep river, or river at all until you think the jungler will be around. A ward that reveals nothing for the first 3min of laning has little worth, when you already knew that no one was going to come. Your ADC will be helping you with their own yellow wards, so make sure you two aren't double warding anything (this means pay attention, if they are walking up to a bush, wait to see if they drop a ward). You will have very minimal vision early, but if you keep vision in the lane bushes, it will give you an advantage in the lane fights (and

Green Dots
These represent the




Pink Dots
These are your vision wards. You'll want to get one on your first back. If you're on blue/bottom side, place it in your tri brush. If there's one there already, place it in the brush behind the Red Buff or in the River Bushes around mid lane. If you are on Top/Red(or is it purple?) side I typically will place it in the river bushes close to mid lane, or sometimes (if I can get there safely) I will place it deep into their jungle, at the spot above the bottom team bot lane inner turret. The spot on the map is marked by a pink and purple dot together. If you place it here, try to catch it on the edge of the brush so you'll be able to see their jungler doing red buff. **If you are in lane against a



Blue Dots
These represent aggressive ward placements for members of the blue/bottom team. If you are on this team and it starts getting a lead, these are good spots to place wards. You will typically start by placing them in bottom jungle, then as you begin to roam mid you can place them in top side too if you'd like. Try not to die while warding. If your team says "ward for dragon" this means drop at least two wards into the enemy jungle (we're still assuming you're on blue/bottom team). Your first ward goes in or around the brush by the enemy blue buff (there is a pink and blue dot on the map, place ward at either location). The second ward will go in the brush leading out of the river (pink dot on map) or the brush behind the blue buff and wolves (blue dot here). These are two priority locations and will alert you to enemy movements that would threaten your dragon. They also will be the spots you will most likely fight at if a dragon fight erupts. If you ward for Baron, you want to drop a ward behind red buff and one in the brush by the bird camp.
Purple Dots
These are aggressive ward placements for the purple (or red?)/top side team. Again, you will typically be warding the bottom half of the jungle since you are in bot lane, but I have put suggestions up for all over the map. If you start to win lane, ward up the enemies red jungle. This can help in getting picks on the enemy jungle (you may even make them tilt). If your team asks you to ward for dragon, you will want to have at least a ward in the brush behind red buff. It also helps to ward the tri bush adjacent to dragon pit and the brush by the bird camp, but only ward these if you know it is safe. If they ask you to ward for baron, you want a ward by their blue buff, a ward in the river bush, and a ward in the brush behind wolves and blue buff (it's a lot like warding for dragon on the blue/bottom side team).
You don't have to wait for your wards to expire before placing new wards. If your team is rotating around map and you have more wards, your old placements might become "stale" as they aren't revealing much and you have a good idea that the enemy is not near them. Place wards in spots where you think fights will probably occur (if you have a lead it will probably be closer to their base so place deep wards, if you are losing it will probably be closer to your base so ward defensively). If your teammates are chasing into a jungle or section of a map that you don't have wards in, ping them to back off (assuming that you haven't seen some enemies in at least 30s). They will probably get ambushed and just don't realize the danger they're in. If you have taken down turrets, feel free to ward inside the lane (with sight wards) just don't put them in range of turrets as they can see them.
A oool trick when sieging a turret is to drop a ward that you know the turret can see. If youve placed it in a spot where the enemy team can feel safe while attacking it, and your team has good engage (






If you're reading this and find yourself not playing support, that does not mean you should not ward. At MINIMUM you should always have a pink ward out. 5 vision wards is a lot of map vision to control, at low elos most people do not do this. It will give your team a HUGE advantage. Even if you are the only one dropping vision wards (your teammates suck and I'm sorry) that in itself is actually a huge piece of map real estate. One vision ward gives a lot of map advantage throughout the game. Mid laners should try to vision ward either river brush, or the brushes behind red camps. Top laners should try to get pink wards into the enemy jungle, either in the brush closest to krugs, the brush by bird camp, the brush by blue buff or the river brush or their tri brush. Junglers can put pinks wherever they feel they will get the most use from them in that game. Try buying a couple wards for your team and placing them anywhere on the map your team is lacking in vision at that moment. Even if you don't know how to ward well, as you start warding more you'll start to understand which spots work well and which don't. Lack of map vision will lose you a game and can definitely cause you to throw, if you have great map vision (which can only happen if everyone is warding) then you have a good chance to come back or press a victory. It is not a bad idea to get the


Pay attention to all this warding logic when using

As a support, stay warding all game, it's one of your main jobs and your team needs you to do it. If you don't people will get toxic, just smile and wave. Toxic teams lose game. Try to keep 3


Early Game
(levels 1-6, basically until team fights become more common)Proc









Early Fights
You and your carry/other team mates have a lot of hidden power in





Late Game
Your job is still to babysit the carry, you handle late game team fights the same way you handled mid game team fights. Personally I like to go a little aggressive or find some way to get myself low and then bait enemies to chase me. It's like being a






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