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Choose Champion Build:
-
Ap Mid Standart (Focus on Mid
-
Earlycrank (Work in Progress)
Introduction
As you see you can use 2 actual builds.
1. Is the standart ap build
2. Is the Earlycrank build which is focused on getting sustain in early
The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel.
Pros:
- He can zone the enemy out really hard
- Is really rewarding if played well
- Is underrated really often because he isnt played often in mid
- He has an insane moment potential with his grab and his ultimate
- He has got INSANE Aoe damage
- He has got INSANE CC
Cons:
- Quite Hard to master
- Needs experience with the enemy champ to play against him
- Is skillshot reliant
- Is often banned in ranked on low elo (even in high elo)
- He can zone the enemy out really hard
- Is really rewarding if played well
- Is underrated really often because he isnt played often in mid
- He has an insane moment potential with his grab and his ultimate
- He has got INSANE Aoe damage
- He has got INSANE CC
Cons:
- Quite Hard to master
- Needs experience with the enemy champ to play against him
- Is skillshot reliant
- Is often banned in ranked on low elo (even in high elo)
As farming is really special on Blitz mid I want to explain it a bit more to you:
Play passive and only take exp and 1 or 2 creeps of the first wave. This is important because he pushes even if he doesnt want to and you can grab him more easily. If you know enemy is pushing just kill minions but try to last hit. If you got problems with last hitting try to activate your W to farm.
If you are Level 6 you will try to Get aggressive on him and zone him out from your minions.If you think you can farm just Ult in the middle of the enemy minions. Try to follow him and harass him with your skills. IMPORTANT: Wait until his skills are on cd and then follow him to hell.
P.S.: If you can try to attack him with your E first and grab if he is running away. Much more potential of getting kills!
As Blitzcrank you go offense but you wait until the enemy want to attack you. As your ultimate has a 30 (!!!) seconds cooldown you will always have your ultimate ready! This means every 30 seconds you got a 0,5 sec. shut down on channeling! This ability is really useful on Enemys like Kata/Fiddle/Nunu etc.
Play passive and only take exp and 1 or 2 creeps of the first wave. This is important because he pushes even if he doesnt want to and you can grab him more easily. If you know enemy is pushing just kill minions but try to last hit. If you got problems with last hitting try to activate your W to farm.
If you are Level 6 you will try to Get aggressive on him and zone him out from your minions.If you think you can farm just Ult in the middle of the enemy minions. Try to follow him and harass him with your skills. IMPORTANT: Wait until his skills are on cd and then follow him to hell.
P.S.: If you can try to attack him with your E first and grab if he is running away. Much more potential of getting kills!
As Blitzcrank you go offense but you wait until the enemy want to attack you. As your ultimate has a 30 (!!!) seconds cooldown you will always have your ultimate ready! This means every 30 seconds you got a 0,5 sec. shut down on channeling! This ability is really useful on Enemys like Kata/Fiddle/Nunu etc.
Starting Items:
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50
These Items are the only good Opportunity to start with him on mid as they offer sustain and mobility which are both really important early on
First Back:
Item Sequence






Doran's Ring
400
The


Offensive Build:
Item Sequence






Athene's Unholy Grail
2250

Tear of the Goddess
400

Archangel's Staff
2900

Rabadon's Deathcap
3500

Sheen
900

Lich Bane
2900
This is the Build i use generally on him as



Defensive Build:
Item Sequence






Catalyst of Aeons
1300

Rod of Ages
2600

Tear of the Goddess
400

Sheen
900

Lich Bane
2900

Archangel's Staff
2900

Athene's Unholy Grail
2250
This is the Build for Blitz if he gets beaten really hard. It slows down his strength pretty hard but it gives you sustain early on with a Catalyst the Protector. If you want you can replace


Situational Items:
Defensive:
Item Sequence






Banshee's Veil
3000

Thornmail
2450

Zhonya's Hourglass
3250




Offensive:
Item Sequence






Void Staff
3000

Iceborn Gauntlet
2900

Odyn's Veil
2500

Manamune
2900





IMPORTANT: Only take one of


As you will see many Mastery-Choices are possible for Blitzcrank!
You could focus on 21/0/9, 21/9/0, 0/9/21 or 9/0/21!! Each of these ways to build is very rewarding to test. Many are coming out with 21/0/9 so with this you should start. If you get more experienced you should try other Mastery-Combinations!!!!
You could focus on 21/0/9, 21/9/0, 0/9/21 or 9/0/21!! Each of these ways to build is very rewarding to test. Many are coming out with 21/0/9 so with this you should start. If you get more experienced you should try other Mastery-Combinations!!!!
Runes




I take those because they really fit well to my playstyle with Blitzcrank:
- For the Damage early on I take Ap-Quints and Magic-Pen. Marks as they will grant you insane damage with only one grab!
- I take Seals of Armor for several reasons. First they protect me from autoattack damage from minions and Champions because you need to zone the enemy out and as they will see that they dont hit you with grabs they will just throw autoattacks on you. and Second because many Junglers are AD nowadays and I dont want to go back early on just because an enemy shyvana threw 2 skills at me :D
- My Glyphs include much mr because you will need much against ap mid! You sprint to the enemy, throw one combo in their face and sprint away in 5 Seconds. In this time you are vulnerable and so i decided to take Greater Glyphs of Magic Resistance.





Now we come to the Spells i take with Blitzcrank
The other summoner spells are not really useful (what do you want with
Surge or
Heal and
Revive which are only really worth it in early)
The only other ones that are worth it to take are only if you exactly know who your enemy is:
Cleanse Is for HARD CC like
Fiddlesticks
Clarity If your WHOLE team needs TONS of Mana and you dont want to build mana items(NOT recommended)
Promote If you know you will be your main pusher and you are premade (NOT recommended
![]() |
As you have speed on your boots and with your W-Spell you can just ignore because you are already fast as hell. |
This is a Spell who can really be rewarding against heavy burst but generally they won't help you. Leave it to Supporters like ![]() ![]() |
The other summoner spells are not really useful (what do you want with



The only other ones that are worth it to take are only if you exactly know who your enemy is:




As you all know everybody in low elo says supporter have to ward! And I will tell you that they aren't right. Because why should a supporter who hasn't much gold ward the whole map? That doesn't make sense does it? If you think you have less wards just buy 1 or 2 for around 150 Gold every time you back. This will make your map control much stronger! But don't forget to ward with
Vision Ward at dragon and baron!!!
Here is a Map with Ward Locations: Green and orange are most important. The others are optional:
As you will see you will NOT have warded everything at the same time. It is IDEAL so pls don't think that your team has to ward all the map locations on the map above

Here is a Map with Ward Locations: Green and orange are most important. The others are optional:

As you will see you will NOT have warded everything at the same time. It is IDEAL so pls don't think that your team has to ward all the map locations on the map above
- Try to always zone your enemy out and don't let him farm
- Train your reaction and try to hit
Rocket Grab whenever possible
- Try always to grab your enemy into a tower: Even if they are minions and he isn't focused by the tower he can't attack you because then he would get focused by it
- Always try to initiate with [Rocket Grab] of the Ad-Carry on the enemy team!!!
ATTENTION: Never
Rocket Grab the tank of the enemy team !
- Your standart combination is really devastating on 1 target but if you Ult in the whole enemy team it could be worth it because of your huge damage.
- If you want to grab someone you should position so that you can grab him easier (best is if he is running straight towards you or running away from you in a line)
- One Stun with your
Power Fist can easily secure kills
- If the enemy trades with you and then is running away try to grab him as late as possible so that your cooldown is used out to is maximum
- Do not try to get long trades! You will concentrate on burst so pls try to get in 1 quick trade and destroy the enemy.
- Your last hope will often be your
Mana Barrier so don't forget about it !!!!
- Never stay in a 1v1 too long! You got burst and not DoT
- Try always to grab over walls! They are surprised in most situations and can't handle with that
- Train your reaction and try to hit

- Try always to grab your enemy into a tower: Even if they are minions and he isn't focused by the tower he can't attack you because then he would get focused by it
- Always try to initiate with [Rocket Grab] of the Ad-Carry on the enemy team!!!
ATTENTION: Never

- Your standart combination is really devastating on 1 target but if you Ult in the whole enemy team it could be worth it because of your huge damage.
- If you want to grab someone you should position so that you can grab him easier (best is if he is running straight towards you or running away from you in a line)
- One Stun with your

- If the enemy trades with you and then is running away try to grab him as late as possible so that your cooldown is used out to is maximum
- Do not try to get long trades! You will concentrate on burst so pls try to get in 1 quick trade and destroy the enemy.
- Your last hope will often be your

- Never stay in a 1v1 too long! You got burst and not DoT
- Try always to grab over walls! They are surprised in most situations and can't handle with that
As always in the League of Legends Teamwork is HIGH PRIORITY. If you cant work in team and want to play your own thing then Blitzcrank is the wrong champion for you. You have to get kills but dont steal everything and let you team fall behind. I think you know what I mean so I won't say anything else to this.
Even if you are lowlife you can try to use this to your advantage and try to bait them. For example you could try to get them near a bush where your mates are waiting so you can grab them to death ^^.
I'll soon upload some videos about this and the other Gameplay Tips in Combination with Gameplay Tips!
Even if you are lowlife you can try to use this to your advantage and try to bait them. For example you could try to get them near a bush where your mates are waiting so you can grab them to death ^^.
I'll soon upload some videos about this and the other Gameplay Tips in Combination with Gameplay Tips!

























As you will see most people will try to counter a
Blitzcrank support as it is more actual meta-game. You can use this as an advantage for your own team. Also most people won't expect Blitzcrank on Mid so it is ideal to use
Blitzcrank with easy mid laners such as
Nidalee. This will make your game balance much more like the following:
- Earlygame: Underrated Power and Counters on Botlane -> Won Early Phase
- Midgame: Got Kills From Early Game -> Much easier Mid-Game
- Endgame: Advantages from good
Rocket Grab's as initiator will win team fights -> WON GAME!!
Attention: You will see this is only a theory but for me it works most of the time ^^



- Earlygame: Underrated Power and Counters on Botlane -> Won Early Phase
- Midgame: Got Kills From Early Game -> Much easier Mid-Game
- Endgame: Advantages from good

Attention: You will see this is only a theory but for me it works most of the time ^^
19-02-2013: Added "Earlycrank" with Work in Progess Status as Request of a community member
18-02-2013: Added Ranked/Draft Pick and Counter Section
18-02-2013: Changed some minor things
15-02-2013: V. 1.1 with many changes including the items
15-02-2013: Created V. 1 of the Guide with AP Mid
18-02-2013: Added Ranked/Draft Pick and Counter Section
18-02-2013: Changed some minor things
15-02-2013: V. 1.1 with many changes including the items
15-02-2013: Created V. 1 of the Guide with AP Mid
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