Please verify that you are not a bot to cast your vote.
This build has been archived and is for historical display only
This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health.When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Bladesurge(Q) on the minion to escape the trade or run you down after a skirmish. Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them.
Yasuo
Be cautious around the minion wave as Yasuo will often use his Sweeping Blade(E) to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times. Do not over-commit to doing this though as he could look to turn the exchange around. Playing around Yasuoâs Windwall Wind Wall(W) will make killing him a lot easier. If you can, try to bait this ability out before committing to the all-in.
Fizz
Do not go for extended trades with Fizz as he will always come out ahead thanks to his Seastone Trident(W). Unless you benefit from any other wave manipulation, try and keep the wave even or closer to your side. This prevents him from engaging on you or chasing you down. Fizz has insane roaming potential. Do not blindly follow him as he can easily turn around and kill you. Instead, communicate with your team while following him from a distance if possible.
Gangplank
Try to shut down Gangplank early with the help of your Jungler. Gangplank will eventually outscale you in the progress of the game, so putting him behind will make it harder for him to take over the map. Don't engage with melee trades when Gangplanks Passive is up. It will help him win trades, so wait for him to use it on a minion before looking to fight. Wait for Gangplank to blow up his Barrels Powder Keg(E) before looking to fight. If he has one placed in a nearby bush or has one under him, wait for it to blow before looking to fight.
Diana
Diana has a unique playstyle when it comes to farming and trading during the early game. Her Pale Cascade(W) has a strong impact on the wave and she will tend to push the wave with it. Try to engage and fight her when her Pale Cascade(W) is on cooldown. Diana is dependent on landing her Crescent Strike(Q) for the all-in. Try to back away if she lands it to reduce her chances to follow up with her Lunar Rush(E) and trade.
Ekko
Ekkos main source of damage comes from his Passive. Avoid letting him stack his Passive by dodging his Timewinder(Q) and standing outside his Phase Dive(E) range. Ekko will look to set up a Parallel Convergence(W) stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him. Ekko will look to constantly push the wave with his Q. Punish him whenever he uses it for waveclear by engaging in trades.
Zoe
Stand at the opposite side of the lane at all times. This will make it harder for her to land her Paddle Star!(Q) and Sleepy Trouble Bubble(E). Ensure that youâre always behind the minion wave and not inside it. As Zoeâs Q deals AOE damage, you will take damage if youâre near the minion line. When trading, keep an eye on what spell (if any) Zoe has picked up. If it is an aggressive spell, expect her to look for a trade. If itâs Flash, expect her to be more mobile and if itâs a defensive spell, it will be harder for you to kill her.
Akshan
Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Post 6, try to interrupt or somehow force Akshan to top his Ultimate Comeuppance. This will increase your survivability and it will be put on a short cooldown. Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage.
Vel'Koz
Try your hardest to dodge Velâkoz Plasma Fission(Q)âs in lane. Invest in early Boots if youâre struggling to dodge this ability. As soon as he channels his Ultimate Life Form Disintegration Ray(R), either disengage, CC him or commit to the all-in. Hard CC will interrupt his Ultimate, but roots do not. After he has got his first item, Velâkoz will constantly push the minion wave. Stand close but outside of the minion wave at all times so he is unable to push and poke at the same time.
Syndra
After Syndraâs first back, she will have a lot of pushing power. Make sure you match her damage on the minion wave so she is unable to get early plates and roam priority. Syndraâs Scatter the Weak(E) has an incredibly long cooldown. If she uses it to trade with and misses, use this timer to play aggressive and poke her down. Post 6, if Syndra has lots of balls on the floor, do not commit to a trade as her Ultimate Unleashed Power(R) will deal lots of extra damage. Commit to trades when she has no balls on the ground.
Anivia
Anivia has a weak laning phase and often has trouble farming and trading. If she uses any abilities on the minion wave to last hit with, make sure you abuse the cooldowns. Donât forget about Aniviaâs Passive. It has a long cooldown, so once itâs been popped, make sure you try to kill her while she is most vulnerable. Call for assistance and ask for ganks while itâs down. Try and hold off from using any dashes that can help you dodge skill shots. Aniviaâs Flash Frost(Q) and Crystallize(W) can be deadly if you have no tools to get away from them.
Yone
Yone is incredibly mobile in lane, but if he uses his Soul Unbound(E), you can abuse the cooldown (after heâs returned) to play aggressive and poke him down. This will make it harder for him to survive a trade or trade back with you. Avoid chasing too far when Yone uses his Soul Unbound(E) as he will always return to his original spot. Try and stay far back though so he is unable to get onto you by his E+Q very easily.
Xerath
Xerath has very reliable wave clear and push thanks to his low cooldown abilities and kit. Avoid taking unnecessary damage by standing outside of the minion wave when he uses his abilities. Look to trade with Xerath when his Eye of Destruction(W) or Shocking Orb(E) is on cooldown. When he doesnât have either of these abilities, he is incredibly vulnerable. Avoid roaming if Xerath is in lane as he can push the lane very quickly while youâre gone. Look to roam when heâs either dead or in base.
Qiyana
Be careful when going for short trades with Qiyana as she prefers them over long extended ones.When Qiyana has her River Element (the blue one), do not overextend or play super aggressively. There is probably a reason she has picked this up and her Jungler may be nearby. Play safer when she holds this Element. Pre-6, Qiyana will constantly push the minion wave with her Q. Stand outside of the minion wave at all times so she is unable to push and poke at the same time. But, do not stand near a wall so she cannot R you into it.
Twisted Fate
Twisted Fate will look for picks with his Ultimate Destiny(R) during the mid-game. Avoid splitting too far apart to reduce his ability to get picks. As Destiny(R) gives him a lot of map pressure, expect him to be split pushing in the mid-game. While you could fight with the numbers advantage, make sure you keep an eye on him so you can disengage if he makes his way to the fight. Twisted Fate will look to poke as much as possible before initiating. Do not allow him to poke by engaging as soon as you spot him.
Cassiopeia
Cassiopeia has a powerful level 2 all in with her Noxious Blast(Q) and Twin Fang(E) spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you. Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade. She is an immobile mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down.
Vex
Avoid going into melee range when Vexâs Personal Space(W) is up as it not only shields her but also deals damage to enemies close to her. Standing outside of the minion wave at all times will help you counter Vex and prevent her from being able to use her Mistral Bolt(Q) to push the minion wave and poke you at the same time. When recalling, keep an eye on your positioning as Vexâs Ultimate Shadow Surge(R) could be used to snipe you and kill you. Try and recall behind minions or out of vision.
Azir
Avoid standing too close to Azirâs Soldiers Arise!(W) as he can auto attack you from afar. When he places a Soldier Arise!(W), move to a safer position out of its range. Go for a trade after Azirâs soldiers has disappeared. Itâs best to wait for the soldiers to disappear first before fighting him as his damage output will be decreased. After level 6 keep a keen eye on the map and Azirâs mana bar.
Katarina
Make sure you reposition and move away from Katarinaâs Blade drops. This will reduce her ability to trade and kill you with her Shunpo(E). Donât blindly follow Katarinaâs roams or you might get ambushed. Punish her by pushing the wave into her turret whenever she leaves the lane. One of Katarinaâs weaknesses is her lack of range, so try to harass her with abilities and auto-attacks. Make sure you watch your positioning though so she doesnât try to all-in you in return.
Orianna
Pay close attention to the location of Oriannaâs Ball Command: Protect(E) throughout the laning phase. Try and adapt your positioning and move to the opposite side of the lane to where her ball is. Do not roam unless Orianna has recalled. She has very good wave clear thanks to her Command: Attack(Q) and Command: Dissonance(W) and can quickly push you in and take Tower plates. Due to her lack of mobility and her inherent ability to push waves, Orianna tends to be weak against ganks. Ask your Jungler for ganks whenever she pushes the lane.
Ahri
When Ahriâs Charm Charm(E) is down, she has no real way of defending herself without blowing her Ultimate Spirit Rush(R). Look to fight her when her Charm(E) is not available. Try and stand outside of the minion wave, but close to it. This will force her to choose between pushing with her Orb of Deception(Q) or poking with it instead. Stand close to the wave so you can run inside of it to dodge her Charm(E). Ahri is incredibly vulnerable when her Spirit Rush(R) is down. Make sure you abuse the long cooldown early on.
Heimerdinger
Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down his Turrets(Q) will be the main focus in order to poke or trade with him. Once Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of his empowered abilities.
Veigar
Veigar is at his weakest in the early game. Try to abuse him to set him behind. Delaying his stacks will make him less effective in the later stages of the game. Whenever Veigar uses his Event Horizon(E), try to abuse the cool down as itâs his only defensive tool in the early game and once itâs down, he is rather vulnerable. In order to get ganks or kill the Veigar, you need to bait out his Event Horizon(E) first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in.
Akali
Akali has a powerful early game with her Five Point Strike(Q) and Passive. She will look to harass you whenever you go for CS. Avoid letting her get free harass on you by keeping your distance and staying at max range at all times. If she does use her Five Point Strike(Q) and it hits, do not walk forward for some time. Akali has no built-in sustain and she has poor base stats. She is also melee. Use this to your advantage to trade with her early on and harassing her whenever she goes for CS. A good time to trade with her is when she has used/missed her Five Point Strike(Q). Akaliâs Twilight Shroud(W) is important for trading and her survivability, but it has a long cooldown. Trade and harass her whenever it's down.
Corki
Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Donât stand in the minion wave as he will be able to push and poke with his Phosphorus Bomb(Q) or Missile Barrage(R). Whenever Corki has his Passive, communicate with your team and ping that heâs missing. He will look to roam as soon as he recalls and picks it up. Post-level 6, Corki will look to constantly push the minion wave. Try to match his wave clear so he doesnât keep you pushed in. If you donât, youâll lose priority and tower plates.
Talon
Expect Talon to play aggressive in the early game. He is really strong at level 2 and 3 and can easily get an early first blood. To prevent Talon from roaming, keep him pushed in while maintaining a good distance from him so he is unable to jump on to you and kill you. Using basic attacks and abilities to get him low will make it hard for him to fight or jump in with Noxian Diplomacy(Q).
Taliyah
Try to match Taliyahâs wave clear during the laning phase. Matching her wave clear will reduce her ability to roam. Taliyah doesnât gain access to a damaging Ultimate Weaver's Wall(R) at level 6. If youâre a champion with a strong Ultimate, try to abuse her weakness at this time. When trading with Taliyah, always keep behind at least 1 minion. This will make it very difficult for her to deal damage with her Threaded Volley(Q). Make sure you also watch out for her Seismic Shove(W).
Lissandra
Lissandra will be using her Ice Shard(Q) and Glacial Path(E) to push the wave. Stand outside of the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead. When Lissandra is level 6, youâll need to play a bit safer as she has increased kill pressure and can set up her Jungler very easily. Make sure you have enough vision around your lane to spot the enemy Jungler before they show up and gank you. When playing as a melee champion, try and stay at max range at all times so itâs harder for Lissandra to CC you with her Ring of Frost(W). Be careful when walking forward to last hit and play respectfully if she is zoning you so you donât take tons of damage.
Viktor
Before looking for the all-in, bait out his Gravity Field(W). His W is his only real form of defence and protection from an all-in and once itâs down, he is easier to kill. When Viktor has completed his first upgrade, which is usually his Death Ray(E), make sure youâre always outside of the minion wave so he is unable to push and poke you at the same time. Viktor will be looking to play safe in the early game. Try to abuse this to get ahead.
Zeri
Try to keep the minion wave closer to your side of the map early. She will not be able to use her Spark Surge(E) very much if she is pushed up. Post 6, beware of her strong burst and all-in potential with her Ultimate Lightning Crash(R). Try and stay far back from her if youâre low. Her is blocked by minions and so is her Ultrashock(W). Always stand inside or around the minion wave to make it hard for her to harass you.
LeBlanc
Leblanc is an early game bully. Watch out for her Sigil of Malice(Q) + Distortion(W) + AA combo. Whenever Leblancâs W is on cooldown, she is squisher and vulnerable. You could use this time frame to play aggressive and go for a trade as she will not be able to escape or trade as effectively back with you. Standing outside of the minion wave and far back is a good way to reduce Leblancâs ability to push and poke at the same time with her Distortion(W). If you stand as far back as you can, she will be unable to land her Distortion(W) on you regardless.
Lux
Always make sure youâre stood behind at least 2 minions so she is unable to root you with her Light Binding(Q). If Lux uses her Q and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in. Mitigate Luxâs E effectiveness by standing behind and not inside the minion wave. This will make her choose between using her Lucent Singularity(E) to poke with or to push with.
Sylas
To make it hard for Sylas to land his E on you, always make sure youâre behind at least 1 minion so he cannot land the CC on you. If Sylas is able to get on to you, try to disengage as quickly as you can. A lot of Sylasâ damage is dealt when he is on top of you. Try and stay at max range as much as possible to make it harder for him to get on to you. Sylas has really good map pressure and can roam with ease. If he has left lane and started roaming, communicate with your team and push him in to deny him gold and XP.
Annie
Whenever Annie has her stun available, you need to respect her and play slightly safer. Stand back and wait for her to consume it before walking forward. Post level 6, respect Tibbers(R) and her stun. Pay attention to the number of stacks on her Passive. You can trade with Annie before she gets 2 stacks without the fear of getting stunned. Annie is prone to poke even though her Molten Shield(E) offers her some protection in trades. Try to poke her down with your abilities before committing to the all-in.
Vladimir
Vladimirâs Sanguine Pool(W) has an incredibly long cooldown during the laning phase. Find a way to bait it out and then look to play aggressive while itâs on cooldown. Whenever Vladimir has his empowered Transfusion(Q) available, play safer or walk backwards so he is forced to use his Transfusion(Q) on the minion wave rather than you.
Seraphine
Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure. Whenever she uses her Surround Sound(W), she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.
Kassadin
Kassadin is at his weakest in the early game. Try to fight as much as possible so he falls behind. Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze. If he does walk up to last hit, you can look to trade with him.
Ryze
Ryzeâs laning phase is when he is at his weakest. Avoid trading with him too much in the very early game as he will just want to recall early and get his Tear anyway. When Ryze hits level 6, his kill pressure doesnât increase as his Ultimate Realm Warp(R) is not a damaging tool. For most champions, your level 6 will be stronger than his. Try to fight as often as possible. Ryze needs time to scale, so delaying his ability to scale is key. Getting an early kill and putting him behind early will reduce his ability to scale into the mid and late game.
Pantheon
When playing as a ranged champion, try to stay as far back as possible while using your range advantage to harass him. Staying at max distance will make it difficult for him to jump on you with his Shield Vault(W). After he hits level 6, be careful when moving back to lane if heâs not already shown. He may use his Ultimate to get behind you and all-in you as soon as you get back to lane. At level 1, be careful of Pantheon's early pressure as he can often cheese a kill and force you to blow Summoner Spells or health potions.
Swain
Swainâs early game is rather weak. If youâre playing as an early game champion, try to get an early advantage to reduce his scaling. His Root Nevermove(E) will only trigger on the first enemies he hits on its return. Stand near your Caster Minions and walk forwards when he throws it out so the minions get CCâd and not you. At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate Demonic Ascension(R).
Galio
When Galio charges towards you, try to disengage as quickly as possible. If you let him get close, he will look to engage with his Justice Punch(E) and then taunt you with his Shield of Durand(W). As soon as Galio goes missing post level 6, ping your team as he may be looking to roam with his Ultimate Hero's Entrance(R).
Kayle
Kayle is at her weakest in the early game. Try to abuse her weakness by playing aggressive and getting kills. Putting her behind in the early game will reduce her ability to carry later on in the game. Keeping the minion wave closer to your side of the map will force Kayle to overextend for farm. Once she walks up and tries to last hit, you could play aggressive and try to all-in her. Once Kayle hits level 6 and unlocks her Ultimate Divine Judgment(R), she will also become ranged and sheâll find it easier to last hit. She will be able to also poke you down and trade more effectively. Youâll need to be more strategic when trying to fight her from now on.
Malzahar
Malzahar isnât very strong in the early game and can be made weaker by destroying his Passive shield whenever it comes up. As soon as he gets it, pop the shield so he has to play even safer. Malzahar will be looking to push the wave constantly once he has an item. Avoid standing inside the minion wave at all times so he cannot poke you and push at the same time. Once Malzahar hits level 6, youâll have to play more respectful as he will tend to get ganks once his Ultimate Nether Grasp(R) is up. Whenever he has his Ultimate up, make sure you have wards in the river so you can spot the Jungler before they get to your lane.
Zilean
Zilean is super squishy. Focus him rather than the enemy ADC in lane to increase your chances of getting kills. Once Zilean is level 6, it will be harder for you to get kills in lane. Whenever his Ultimate Chronoshift(R) is down, try to abuse him to get kills. One way of killing him when his Ultimate is up is by locking him down with CC so he is unable to use it on himself. When looking to trade, try and bait out his Time Bomb(Q) before initiating a fight. This will make it impossible for him to CC you if the first Q misses.
Karma
Make sure youâre always stood behind the minion wave so Karma cannot use her Inner Flame(Q) on you. Stand behind the minions but not close to them as her Q is an AOE ability. When Karma uses her Inspire(E), she will be vulnerable to attack. A good time to play aggressively is when she has used it to speed herself or her ADC up. Karma has her Ultimate Mantra(R) at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6.
Nami
Nami will walk up to you and use her Ebb and Flow(W) on herself (or on you) in attempts to poke and make the wave bounce. Do not stay in range of her so she cannot get health back via the bounce. When you poke Nami, do not walk directly backwards as she can easily Bubble Aqua Prison(Q) you. Instead, try and walk to the side. Look to trade with Nami when her W is on cooldown as her damage output will plummet.
Soraka
Soraka can prevent an all-in by placing her Silence Equinox(E) on herself as soon as you engage. Try to bait the Silence Equinox(E) out before looking for the all-in. To increase your kill pressure in a Soraka matchup, focus the Soraka rather than the ADC. Focusing the ADC will not be helpful as Soraka can just heal them with her Astral Infusion(W). Try to get an early Grievous Wounds. This will reduce her healing ability and increase your kill pressure in lane.
Taric
Avoid putting yourself in choke points to make it harder for Taric to land his Dazzle(E). Stand towards the middle of the lane and away from the walls to give you more room to maneuver and dodge the spell. If Taric activates his Ultimate Cosmic Radiance(R) during a skirmish, you have two options to take. You can either try to blow him up and kill him or his ADC before they get the protection, or you can disengage and wait for it to disappear before fighting again. Look to harass and poke Taric down as much as you can during the early game. His abilities have high mana costs and he will be unable to spam his Starlight's Touch(Q) if you fight often.
Nautilus
In lane, always make sure thereâs a minion between you and him at all times to make it really difficult for him to land his Dredge Line(Q). When playing as a ranged champion, try and abuse your auto attack range to poke him down and gain a health lead. Do not over-commit to poking though.
Leona
Make sure you hit level 2 at the same time or before Leona as her level 2 all-in is very strong. In the bottom lane, this is the first minion wave followed by 3 melee minions. Leonaâs roaming potential is much stronger than most Supports. If she is unable to kill the enemy in lane, she will look to roam. As soon as she leaves lane, make sure you ping your team and communicate that she is missing. With good wave management, you can make it very hard for Leona to engage. By keeping the wave closer to your side of the map, you will make it impossible for her to engage with her Zenith Blade(E) without diving your Turret.
Rell
When playing as a ranged champion, try your hardest to bully Rell down whenever she walks forward. If you can keep her low, she will be unable to engage or play aggressively. Whenever she is dismounted, you should look to play aggressive and poke her down. She is very vulnerable and has nothing to stop you from doing it. Once Rell hits level 6, her Ultimate is a very versatile tool that can allow her to turn around exchanges. Under no circumstances should you try to dive her post 6.
Alistar
Alistar can and probably will engage as soon as you get into range. Try to stay at max range at all times to limit his ability to engage with his Headbutt(W) + Pulverize(Q). Even though Alistarâs Headbutt(W) is a point and click ability, you can still dodge it by dashing, blinking or Flashing before it hits you. You can also interrupt the dash with knock-ups, knockbacks or knockdowns.Alistar will look to roam if the lane gets stale. Make sure to punish him by looking to fight the enemy ADC or zone them away from farm while heâs gone. Make sure you ping as soon as he leaves lane so your allies know heâs gone.
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ đĄđđđ
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. đ
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and đDiamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! đđ€
PROS & CONS
PROS: 1. Brand has lots of poke with his Pillar of Flame with the added benefit of it being long-ranged too. This allows him to poke the enemy down from afar and get them low.
2. His Ultimate Pyroclasm is really good in team fights- especially if the enemy are grouped together. He can make his Ultimate Pyroclasm bounce between enemies and deal a lot of damage.
3. Brand is able to complete his warding quest incredibly quickly as he can constantly harass the enemy from afar.
CONS: 1. Brand is an incredibly immobile champion. This makes him more of a target for ganks and CC. Brand is also one of the champions who dies the most in the game!
2. As Brand is a poke mage, he relies heavily on mana and can run low pretty quickly and heâll be unable to use his Pillar of Flame aggressive if heâs out of mana. You need to always keep an eye on your mana pool at all times.
3. In addition to being pretty immobile, Brand is also quite squishy. Itâs really important that you do not let the enemy poke you down or land poke as youâll have to play passively. You will also need to play much safer when your Flash is down.
ABILITIES
A great passive that has several features at once. Firstly, the passive skill adds to your skills additional damage, which is very relevant at all stages of the game. Secondly, the set on fire receives additional effects from the main skills: stun, additional damage, and so on. Thirdly, if the target receives 3 ignite effects at once, then a kind of timer appears under the enemy and after 2 seconds there is a powerful explosion that deals AOE damage depending on the maximum health of the target. Thanks to this passive, Brand is a good killer of enemies with a large supply of health. Also, arson is a great tool for additional harassment of the enemy in the lane.
The skill deals good magic damage, but most importantly, it can stun the target if it was set on fire before. It is very good to use this skill after Conflagration, as it will be much easier to stun the enemy in this case.
This is one of Brand's best skills that deals massive area damage. The only disadvantage is that there is a slight delay before the fire pillar appears, but with proper training, you can get used to this and constantly hit. It is very convenient to use the skill in order to deal damage and hang a burning effect on everyone. If successful, it is convenient to use Conflagration immediately after that, which will deal damage to several opponents.
The skill is good to use as an initial one, in order to accurately hit the target and hang the burning effect and then use something else: Sear or Pillar of Flame. When fully leveled up, it also deals good damage, especially if the target is set on fire and there are more enemies nearby.
If you use the ult on a group of enemies, then in total the skill will cause a lot of damage. It is especially important to use the ult when the skirmish takes place on a narrow jungle path and it is difficult for the enemies to scatter to the sides. The fire ball flies quite quickly, so if there is a group of enemies in front of you, then itâs safe to say that the ball will do 5 rebounds for sure. If the targets were set on fire, they will additionally be slowed down for a short time. The clot of fire bounces not quite at random. He prioritizes enemy champions over minions. In the second turn, the ball of fire selects the target on which the least fire effects hang. Thus, the ult, as it were, tries to activate the explosion effect on the maximum number of enemies.
COMBO
+ +
To do some short range damage W your target and instantly E Q.
+ +
To perform your bread and butter combo instantly E Q your target then W after or as the stun lands.
+ + + +
To deal a bunch of AoE damage E W then instantly R Q and AA.
+ + + +
To surprise stun a target Q and quickly E before the Q hits. Then W R as quickly as you can and AA.
+ + + +
For a mid range stun combo W then Q E. Instantly use R right after and AA.
+ + + + +
For your basic post 6 combo E Q instantly then W R instantly and step forward so your R bounces to you then AA
+ + + +
To get off a stun your target won't see coming use R Q instantly one after another then E before the Q lands. Use W while your target is stunned.
BUILDS & ITEMS
is one of core items for ability power based champions. The item is good against tanks, heavy bruisers and all champions who buy or stack a lot of Health Points during a game.
makes a good couple with Liandry's Torment. This is a perfect item for champions with AOE abilities and works also well against champions who buy ot stack a lot of HP during a game.
buy this item to get nice amount of additional HP that will help you survive enemy's ability combo + you will be able to apply slow effects by your damaging abilities.
is a great item for most AP champions with burst type of damage, especially if the enemy team has a lot of champions with shields.
is made to help magical champions to destroy their targets really quickly by ignoring almost half of enemy's magic resistance. This item works well against both tanks and squishy targets.
is a powerful item for pure ability power casters, and is also very effective on burst assassins and hybrid champions that take advantage of Lich Bane for additional burst. This item provides tons of pure ability power, but it shouldn't be bought early on since its passive gives you more profit when you already have some ability power.
buy this item if you want to cut enemy's healings, life steal and vampirism. Together wiith Liandry's Torment the Grievous Wounds time can be extended for an additional 4 seconds.
is one of the best items in the game for mages who need to stack as much mana as possible.
is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like Enchanted Crystal Arrow and Rocket Grab. Combined with Zhonya's Hourglass, Banshee's Veil will make you very resilient to both magic and physical damage.
RUNES
That rune is very good since it gives you a great boost on your burst damage that can makes the difference between a running 50hp opponent and a sweet boost of 300 gold in your pocket.
The rune gives your champion some sustain which is especially useful during the early game and the rune scales also with AD and AP items so it can become a reason in the late game why your champion survived a fight with 1-3% HP.
This rune gives you some amount of AD or AP whenever you score a takedown (but this amount of AD\AP gain is limited).
The rune gives you extra gold for each unique takedown. This rune can help your champion to buy your core items faster and to snow ball and heavily dominate over your opponents in the early and mid game if you are able to score those takedowns fast enough.
This rune allows both to deal some damage to enemy champions and to give shields to your allies. And it also gives access to other runes in Sorcery rune tree which are very useful for this champion.
The rune allows your champion to not run out of mana very fast. You have to remember that this rune needs to be stacked 10 times firstly to give you +250 mana and mana regeneration. And there is a small cooldown between the moment when the rune can be stacked once, so in most cases it's better to not spam abilities when the rune is on the cooldown or you will run out of mana quite fast. The rune is helpful for those players who love to spam their abilities and feel strong lack of mana.
The rune gives some amount of ability haste which is overall better for this champion than alternatives Celerity and Absolute Focus.
The rune is a good option if you want to poke your enemy out of the lane and deal extra damage early on.
The rune helps you to live through the early game and permanently increases a little bit your mana pool which is also helpful since you will not be in need so fast to do Recall just to restore mana.
Cosmic Insight is one of the most popular runes to take when taking the Inspiration Tree. Cosmic Insight grants the user 18 Summoner Spell haste and 10 Item Haste. If the Champion relies on items a lot, it may also be a good idea to take this mastery because it will lower the Cooldown of those items.
SUMMONER SPELLS
Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.
Exhaust is an extremely powerful tool for disabling champions who mainly autoattack, as well as any champion that can deal a high amount of damage. When your team is chasing an enemy and he is getting away, using Exhaust on him will help your team gain the upper hand. Using it against enemies when escaping can help you as their movement speed will be greatly decreased.
Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka, Aatrox, Vladimir, Volibear and Warwick. It is considered a direct counter to Dr. Mundo, Soraka, Aatrox and Swain because they are reliant on their healing-based abilities. The healing reduction debuff also applies to life steal, omnivamp, etc.
MID LANE GAMEPLAY INFORMATION & TIPS
EARLY GAME (strong):
Brandâs first power spike is once he hits level 3. While he will have poke up until that stage, it isnât enough to fully proc his Passive. Brandâs second power spike is once he unlocks his Ultimate Pyroclasm. It will offer him a lot of additional damage and he should be able to blow up the enemy Mid laner if he has been able to land some poke down beforehand. Once Brand has completed his Mythic item, he can constantly keep the enemy Mid laner pushed into their tower. His damage will also heavily increase once he has picked this item up.
Use your early game strength to poke and harass the enemy with your Pillar of Flame as often as you can. Post level 3, youâll be able to use your basic combo to chunk the enemy down. When trading keep an eye on your mana bar though as youâll be vulnerable when youâre out of mana. At level 6 your kill pressure increases dramatically. Try to play aggressive and look for kills. Make sure the enemy is infected with Blaze so it deals more damage.
MID GAME (average):
At level 11, Brand will put a second point in his Ultimate Pyroclasm. Regardless of how ahead or behind he is, his damage output will be substantial in team fights. At level 9, Brand wouldâve maxed his Pillar of Flame ability. This helps him in many ways, including helping him keep the enemy pushed into their tower and as a poking tool to harass the enemy laner. During the mid-game, Brand wouldâve completed multiple items. He will also have a lot of additional ability haste or cooldown reduction, allowing him to use his abilities more frequently to harass.
Delay a team fight for as long as possible while you poke and harass the enemy with your Pillar of Flame. Once the enemy is low, you can commit to the fight. When no team fights are occurring, go to a side lane and push. Itâs important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you canât get anything done. Avoid overextending or dying alone. When youâre dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.
LATE GAME (average):
In the late game, Brand will be near full build. This is a significant power spike for Brand as his damage output should be incredibly high. However, he needs to make sure he doesnât get caught out in the late game or else he will not dish out any damage. At level 16, Brand can put the third and final point in his Ultimate Pyroclasm. He will be able to dish out a lot of damage on grouped enemies in late game team fights. Take note that while you will have a lot of damage, the enemy team should have started building defensive items to counter your abilities. Try to blow up targets that are squishy or who lack defensive stats.
Use your Ultimate on as many enemies as possible. Brandâs late-game damage is insane and as long as youâre able to use it on multiple champions at it bounces you will deal lots of damage. Continue trying to harass the enemy as much as you can before committing to the fight. Get them low and then use your Pyroclasm and call for the engage. Stay with your team in the late game. Avoid running too far away with them as the enemy may force a fight and win the game if youâre nowhere nearby.
SUPP ROLE GAMEPLAY INFORMATION & TIPS
EARLY GAME (strong):
When Brand has hit level 3, he will be able to activate his Passive for maximum damage as he will have access to all 3 of his basic abilities. Brandâs second power spike is once he unlocks his Ultimate Pyroclasm. It will offer him a lot of additional damage and will help him blow up any squishy Support or ADC. Once Brand has picked up the first component item to his Mythic, his damage output will increase heavily. You will see a significant increase in damage with more items and more points in your Pillar of Flame.
Use your early game strength to poke and harass the enemy with your Pillar of Flame as often as you can. Post level 3, youâll be able to use your basic combo to chunk the enemy down. When trading keep an eye on your mana bar though as youâll be vulnerable when youâre out of mana. At level 6 your kill pressure increases dramatically. Try to play aggressive and look for kills. Make sure the enemy is infected with Blaze so it deals more damage.
MID GAME (average):
At level 9, Brand will put the final point in his Pillar of Flame ability. This will allow him to constantly harass the enemy laner and get them low enough to where either they or their ADC can look for a kill. At this stage of the game, Brand wouldâve picked up multiple items. His damage output and kill pressure will be incredibly high. Also, as teams start grouping in the mid-game, he will deal a lot of AOE damage. At level 11, Brand will put a second point in his Ultimate Pyroclasm. This is a good power spike for Brand as he will be able to deal a considerable amount of burst damage and allow him to snowball further. Delay a team fight for as long as possible while you poke and harass the enemy with your Pillar of Flame. Once the enemy is low, you can commit to the fight. Place vision around the mid lane and wherever you and your ADC are currently playing. This will increase your chances of surviving an all-in. Stick with your ADC throughout the mid-game. If youâre alone, youâll be an easy target for the enemy. Similarly, if your ADC is alone, they might try to collapse on them and kill them.
LATE GAME (average):
In the late game, Brand will be near full build. This is a significant power spike for Brand as his damage output should be incredibly high. However, he needs to make sure he doesnât get caught out in the late game or else he will not dish out any damage. At level 16, Brand can put the third and final point in his Ultimate Pyroclasm. He will be able to dish out a lot of damage on grouped enemies in late game team fights. Take note that while you will have a lot of damage, the enemy team should have started building defensive items to counter your abilities. Try to blow up targets that are squishy or who lack defensive stats.
As youâre a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight. Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory. Use your Ultimate Pyroclasm on as many enemies as possible. Brandâs late-game damage is insane and as long as youâre able to use it on multiple champions at it bounces- you will deal lots of damage.
HOW TO PLAY AGAINST BRAND
Try and stay behind the minion wave but not in it. This will force Brand to choose between harassing you with his Pillar of Flame or pushing the wave. This is also a good place to stand as the minions will block his Sear. Donât let Brand harass you for free. Try and stand back and out of range of him so heâs unable to attack and harass you with his Pillar of Flame. Ensure that you remain healthy otherwise youâll never be able to fight him. A good time to fight Brand is when heâs out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Sear is on cooldown) as heâll have 1 less ability to use.
Avoid fighting in tight quarters such as inside the jungle or around an objective. This will make his Ultimate Pyroclasm a lot less potent. With that said, when grouping try not to group too close together so he cannot bounce his Ultimate Pyroclasm between multiple champions either. In the later stages of the game, Brand will go and ward objectives alone. Use this to your advantage by setting up an ambush and taking him down before an objective spawns. Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking you down. To prevent him from destroying your health bar, you need to fight him as soon as you see him.
Brand is really strong at level 2 and 3 when he gets access to more abilities. Be prepared to back off slightly when he gets the level up so you donât risk losing your health bar. The longer the game goes, the stronger Brand gets thanks to the items heâll get. Try to set him behind in the early game to reduce his gold income and prevent a snowball. Once Brand hits level 6, his damage output and ability to kill you will be much higher thanks to his Ultimate Pyroclasm. If you are low, make sure you recall as he can easily burst you down and kill you.
Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!
And don't forget to visit and check my YouTube channel! Maybe you will like it! đ https://www.youtube.com/c/DixonGames/videos
BIOGRAPHY
The son of a Freljordian healer, Kegan Rodhe was born an outsider. The little magic and herbcraft his mother possessed allowed them both to survive on the fringes of a small coastal community named Rygannâs Reach. Friends were few and far between. Even as a young boy, he knew his father was an enemy reaver, and that heâand Kegan by extensionâwas the reason his mother was shunned. The villagers called him âthe reaver-bastardâ. Kegan allowed his loneliness and resentment to smolder, often turning violent.
After enduring years of seemingly endless winter, his motherâs frail body finally gave in. As Kegan spread her funeral ashes, he thought of the people she had spent her life healing. None had come to pay their respects. He knew they wished him to disappear into the cold air as well.
He would oblige them, but not before he took his revenge. He burned down the village and fled into the night, leaving himself with scars that would never heal.
Kegan wandered the frozen tundra of the Freljord. He told himself that he was searching for his father, but he knew deep down he was looking for a friend... or, at the very least, a kind face. Finding neither, he holed himself up in a cave, and waited to die.
It was not death that came to him, but another outsider.
The mysterious mage named Ryze saw potential in this half-frozen young man, and took him on as an apprentice. Teacher and student struggled as Keganâs nascent, wild magic frustrated them both, and Ryzeâs requests for patience and humility often fell on deaf ears.
Unfortunately, instructing Kegan would always come second to Ryzeâs original mission. He had long sought to collect and hide away a power that could be Runeterraâs unmakingâthe legendary World Runes. After tracking down one such fragment, Kegan faced the same desperate temptation that had driven so many before him to madness. The Runes were the source of all magic in the world and, against his masterâs warnings, he chose to seize that power for himself.
Ryze was forced to watch in failure as his apprentice was burned away by the raw magic, Keganâs soul utterly consumed. The creature that was born in that moment was no longer the bitter young man Ryze had rescued from the snows, nor the Freljordian mage he had come to know as his friend.
Rather, this vengeful being of fire and fury that now walked the mortal realm would eventually become known as Brand.
Cursing his former master, and every other living thing that would ever come between him and the Runes, Brand lashed out with magical flames, and Ryze barely escaped with his life.
Over the centuries since that day, Brand has lived an anarchic, wildfire existence, taking and never giving anything back to the world. At times, he blazes across the heavens like a comet. At others, he sinks into the cold earth and slumbers, waiting for the unmistakable scent of magic that will lead him to another World Rune⊠and should he find one, there are precious few in Runeterra with the power to stop him.
You must be logged in to comment. Please login or register.