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Spells:
Ignite
Flash
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Introduction
Updated after Fizz patch, Tested and work Excellent :)
Please read all before comment. (Extreme detailed)
Hello all, this is 88dragons from the EU Nordic/east Server, First I wanna lets you know that im Danish, so that's why my English writing isent perfect :)
Second I wanna say that im making this guide cause when I started playing brand several months ago, I couldn't find the ultimative guide on how to play

Pros:
+ High Burst damage. (main combo





+ Low Cooldowns
+ Good passive

+ Awesome farmer with


+ good stun if target is


+ Extreme high AOE Damage.
+ Long ranged on spells.
Cons:
- Focused most of team fights
- Skill shots (can be hard to place


- Difficult to play
- Squishy
- Harder to play without cooldowns items
- Most people whines over





some people have asked me why I don't take greater seal of Replenishment well, 0,41 / 0,065 = 6,3 so when im lvl 7 my runes are better, and until lvl 3 or 4 I don't used my spell so much.


Some people also takes







But then we got cooldown reduction. but like the Glyph we don't really need it.
The most important thing in setting up your rune pages, is that you need to go after primary runes. here is a list of primary runes. if you don't like my rune setup, feel free to try some new once out.
Here you can see all the Primary runes
Core Build:








Now what to take as last 2 items?









Catalyst the Protector Can be a good item if your having a had time in your lane, cause of more mana and Health, and the power to restore that mana and health every time you lvl up. is Ideal for laning. and can be build into


When your setting up the items, you need to keep in mind that casters can MAX have 40% cooldowns reductions, so buying




Recommended spells:
mobafire has not been corrected them yet, so they do not fit 100%.

Can easilly be used to escape from or catch up with a foe. It can also be used to dodge or land skill shots. Another use for this spell is to "wall jump", where you use flash to hop over a wall, which can drastcially decrease the path you would otherwise need to travel.
Masteries there gives benefits to



Flash cannot be activated if the player is affected by hard Crowd Control
Cooldown increased to 265 seconds
Range reduced to 400

Ignites an enemy unit, dealing 50 plus 20 x level true damage over time to a single target, reduces the health regeneration and the healing effects received by 50%.
Is a common spell which is good in duels and a free extra damage that scales with levels. It is often used to get first blood and to counter champions with a good amount of self heal like



Masteries there gives benefits to



Viable Summoner Spells

Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
Usable at summoner level 1
Masteries there gives benefits to



Why you wanna take







Slows movement speed by 40% and reduces auto/basic attack damage by 70% and ability/item damage by 35% for 2.5 seconds.

Masteries there gives benefits to



Duration reduced to 2.5 seconds

Is a 'non-targeted' summoner spell that makes your Champion move 27% faster and ignore unit collisions with other Champions, minions and monsters for 10 seconds.
Masteries there gives benefits to




After 4 seconds, it teleports your champion to target turret, friendly minion or Ward (making it invulnerable for the duration). Can be canceled.

Masteries there gives benefits to



In the start of the game, you start buy buying
Boots 1*
Health Potion and 2*
Mana Potion then move Quickly out to help your jungler to spot any. possible ganks.
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The red spots is where you are standing as lookout for your jungler. Your need to ask your jungler if need needs a pull. Here is the most important thing to keep away from your jungler so you don´t take his experience when killing the monsters. it can and will **** his jungle route up a lot!
When you start Laning in mid, you first spell is
Pillar of Flame, I find this spell best in start for Harassing, just hit him with it and move back and let your
Blaze do the work.
I cant say this Enough..
When your going lvl. 2 take
Conflagration then your harassing is
Conflagration then
Pillar of Flame for 25% more damage. 1 or 2 times of that combo sends most Character back for healing. and you get free experience and gold. when he is coming back you probably lvl. 3 then you can chose to take 1 more skill in
Pillar of Flame for more damage. or you can take
Sear for the stun. It depends on how much your pushing the lane? Do they got a jungler? How is the warding on your team? do you have wards in mid lane? and so on. but in time you learn what is best in that game your playing. :)
First time you get back get 2 wards if they got jungler, and place them in the brush in water. if not then only buy items.
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Like this. and try always to keep those ward there as long as you and your team is laning, so you don't get ganked.
When your lvl 4 or 5 you can start clear minions pack easily with
Pillar of Flame and then
Conflagration. when you have pushed you lane. go home and buy
Mejai's Soulstealer and
Sorcerer's Shoes if you got gold for it.




The red spots is where you are standing as lookout for your jungler. Your need to ask your jungler if need needs a pull. Here is the most important thing to keep away from your jungler so you don´t take his experience when killing the monsters. it can and will **** his jungle route up a lot!
When you start Laning in mid, you first spell is


I cant say this Enough..
MINIONS KILLS! MANY PEOPLE FORGETS HOW IMPORTANT THIS IS!!
When your going lvl. 2 take





First time you get back get 2 wards if they got jungler, and place them in the brush in water. if not then only buy items.

Like this. and try always to keep those ward there as long as you and your team is laning, so you don't get ganked.
When your lvl 4 or 5 you can start clear minions pack easily with




Now your about lvl 6 and you got all your skills
Mejai's Soulstealer and
Sorcerer's Shoes Always have an eye on minimap, and if your lanes need ganks, go for them. just push your own lane fast and go gank.
This Push / Gank / home / push / gank / Home. can you do until the enemy team starts going together. and when they do so. your team should do the same. If your Lanes dont need ganks, then focus a lot on last hitting. Best way is
Pillar of Flame followed by
Conflagration if this is the case. remember to ward your area if they got jungler.
When your having team fights, your an important player to keep alive, so you need to learn on when to engage and when to fall back again. Here I got few simple rules I use:


This Push / Gank / home / push / gank / Home. can you do until the enemy team starts going together. and when they do so. your team should do the same. If your Lanes dont need ganks, then focus a lot on last hitting. Best way is


When your having team fights, your an important player to keep alive, so you need to learn on when to engage and when to fall back again. Here I got few simple rules I use:
-
Only go as close so your spells can hit, used them and go back again, until your cooldown is over.
NEVER Engage the fights!!
Don´t try save a solo player vs a team., better he dies then you both dies.
Always be the one closest to your base. don´t get caught between enemy team and there base. (if you do so.. go die to turrets, so they don't get kill on you)

Blaze
Passive: Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage per second for 4 seconds.
Tip: Just hitting/harassing the enemy's a few times before entering team fights can easily remove 10-20 % of there health. so don't underestimate this passive.

Sear
Cooldown: 8 / 7,5 / 7 / 6,5 / 6 Seconds
Cost: 50 Mana
Range: 900
Damage: 80 / 120 / 160 / 200 / 240 (+0.65 per ability power)
Tip:









Pillar Of Flame
Cooldown: 10 seconds
Cost: 70 / 80 / 90 / 100 / 110 Mana
Range: 900
Damage: 80 / 125 / 170 / 215 / 260 (+0.6 per ability power)
Tip: This spell im trying to safe for the perfect time, cause it has so long cooldown. buts is a great spell to check brushes for enemy's, because if they are there. they all are




Conflagration
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Cost: 60 / 65 / 70 / 75 / 80 Mana
Range: 625
Damage: 70 / 105 / 140 / 175 / 210 (+0.55 per ability power)
Tip: This is the spell I usually starts fights with. then






Pyroclasm
Cooldown: 105 / 90 / 75 seconds
Cost: 100 / 150 / 200 Mana
Range: 750
Damage: 150 / 250 / 350 (+0.5 per ability power)
Tip: Try use this


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