Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

Aatrox Build Guide by CastorTheMid

Support Castor's Aatrox Support

Support Castor's Aatrox Support

Updated on June 16, 2013
Vote Vote
League of Legends Build Guide Author CastorTheMid Build Guide By CastorTheMid 4 11 31,487 Views 39 Comments
4 11 31,487 Views 39 Comments League of Legends Build Guide Author CastorTheMid Aatrox Build Guide By CastorTheMid Updated on June 16, 2013
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Why Aatrox Support?

1.) Aatrox has some amazing initiation potential and some nice CC once he gets into a fight, this is ideal for a support, similar to Leona's abilities.

2.) A lot of Aatrox's damage is in his kit, which makes him a champion that can still be viable without a lot of kills or creeps.

3.) Aatrox's passive makes him able to get focused down and still come back, which is great for early trades.

5.) Aatrox is a high-sustain champion which makes him very hard to force out of lane.

6.) Aatrox is very good at stopping a champion or group of champions from ambushing or focusing on a carry with his heavy disruption kit. With it's good range as well, the enemy team will find it very hard to gank your carry without some aggravation from Aatrox.

Back to Top

Masteries and Runes


I chose to go heavy into the utility tree for the extra starting gold, CDR for , pickpocket, general CDR, starting items, experience, extra GP10, and move speed, while keeping some points in the defense tree for the added armor and health regeneration, since we're going to want to become a tank as the game progresses.


I brought attack speed reds with no added damage because I don't really want to accidentally be grabbing creeps from my carry, however I did add a lone crit rune so that even at level 1, my attacks have a chance to critically strike. I did this so I could get as many attacks off on the enemy as harassment as I possibly can and so that my and are the most effective they can be.

I took armor yellows and magic resist blues because we do plan on being a tank as the game goes on. For quintessences, I brought one life steal and two GP10's, again to maximize the usefulness of my W as well as get my equipment a bit faster.

Back to Top

Skill Usage

Generally in the laning phase your combo will go something like Dark Flight, switch Blood Thirst to Blood Price, auto attack until they fall out of range, Blades of Torment, get back in range, auto attack until they get away, Exhaust, auto attack until you have tower aggro. Aatrox is REALLY sticky.

Always remember to switch Blood Price back to Blood Thirst unless you're attacking something you really need dead. Don't be afraid to go whack some jungle creeps a few times to get your health back. Might as well drop a sight ward while you're there too.

Keep in mind that Dark Flight is one of your only real escapes, aside from slowing and running away with Blades of Torment. So let's say instead that Dark Flight is your only RELIABLE escape. Keep that in mind when you're laning, if you're below half heath, you may want to conserve it for an emergency.

Blood Thirst's effectiveness is doubled when you're below half health. What does this mean? You should NEVER be below half health for very long. If you're worked down below half health, go beat on a jungle creep. Don't kill it, just beat on it as needed and then run away and let it reset. Or a siege minion. Basically anything you won't kill out from under the carry.

BE CAREFUL when activating Massacre. It does a large amount of damage INSTANTLY. You NEVER want to steal kills from your carry if you can help it!
Back to Top


Aatrox benefits substantially from added self-healing and regeneration, and the added health and magic resist and cooldown reduction... what more could a happy Aatrox need?

This assists in making your team more tanky, as well as providing you with more health, armor, and magic resist. A core item of ANY support tank in my opinion.

The tenacity is great, the added magic resist is great as well. The only boots I would consider substituting would be either Ionian Boots of Lucidity or Mobility Boots

Aatrox gains attack speed as he gets lower and lower in health, and this item grants more and more attack damage as he gets lower in health. This item makes him viable as a damage dealer even when building tanky. The shield also makes him a bit harder to burst down in a fight.

Until you get this item, you'll be a bit vulnerable to AD despite being nearly immune to magic damage. Once you get this, you're officially a tank. The AOE slow active will greatly assist in teamfights. Using Dark Flight into Massacre, using Exhaust on the AD Carry, and using the active from Randuin's Omen should be your initiation, and it should be devastating.

We grabbed an Avarice Blade early for the extra gp10, and we need to make it into something. Youmuu's Ghostblade's active is amazing on Aatrox when paired with Blood Price and Massacre, as well as Maw of Malmortius. With this item, you'll be absolutely terrifying- and with the Artificer mastery, you can rely on using it in pretty much every confrontation.
Back to Top

A few tricks...

Popping an [elixir of brilliance] right before initiating a teamfight will add 100% of that bonus AP to Massacre and decrease Aatrox's cooldowns for the duration, allowing more frequent use of Blades of Torment and Dark Flight. Might be worth the gold here and there.

Aatrox is great at stealing baron and dragon. With a flat instant damage of 400 on Massacre and the ability to hop over walls, stealing a baron should be pretty easy to calculate. Have your team ready to go in and bail you out though if you can't flash back over the wall. As the enemy blows everything they have on you out of spite for a steal, they may forget that you have a built-in Chronoshift

Imagine the frustration of an enemy when they have to kill Aatrox 3 times. Once for his passive, once for Guardian Angel and once to finally put the bastard down for good. If you feel like it, grab this instead of Randuin's Omen. I only grab Randuin's Omen for the AOE slow for initiation. This item is definitely a wonderful substitution.
Back to Top

Your mission, should you choose to accept it

You are AATROX.

A high sustain deceptive duelist champion who specializes in disruption. Other champions like aatrox when built tanky are Leona, Sejuani, and Nautilus. So your job is to PEEL FOR YOUR CARRY.

Definiton: Peel (verb); To interrupt incoming damage on a high-worth allied target by placing one's self in the way and/or employing crowd control effects to ensure the healthy escape of the allied target.

You. Are. A. Peeler. If you are not peeling as Aatrox support, you aren't doing it correctly. You are failing. You do all your Aatroxy things so that your carry can grow up big and strong and make a real difference in the game. THAT is your job. If you get a kill, it better have been an accident or you're doing something wrong. If you die saving your carry, you done good son. If you feed saving your carry (die many times), you're now officially playing support for the enemy team.

That about covers the laning phase.

Later in the game

In the end game, you are an initiator, and a damn good one at that. Your job is to ward and watch for enemy players caught out of position. You should have at least 3 wards on the map at ALL times, preferably outside dragon and baron pit and one buried somewhere in the enemy jungle. Preferably you'd have 5 wards on the map at all times (baron pit, dragon pit, their red, their blue, your red or blue depending on their jungler), but sometimes that just doesn't happen.

When you see that your forces outnumber the enemy's, for instance you have 4 champions moving as a group and they have only 3, or 4 with a few low health bars... you immediately go man mode on them. You are essentially watching for advantages and capitalizing on them.


Disengaging with a champion who is meant to be ENGAGING is sort of tricky. If your team gets caught in a teamfight you don't want to fight, you have two options.


[*] Dark Flight into the enemy team

[*]Use Randuin's Omen, activate Massacre, activate Youmuu's Ghostblade, spam Blades of Torment, pop a Elixir of Brilliance if you have one, beat on the enemy as much as you possibly can to try and turn it around. They will probably blow everything on you, activating your passive and leaving them wide open for your team to turn on them when they're low.


[*]Use Blades of Torment as you run away to try and keep them off your team.

[*]Use Dark Flight on any enemy which uses a gap closer to close the distance on your team or carry, then continue running.

[*]Use Exhaust if the enemy APC or ADC get too close.

[*]Use Randuin's Omen in an emergency if a large portion of the enemy team gets too close, but save/conserve it if you can.
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide