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Fiddlesticks Build Guide by PlayCabex

Top Challenger Topplesticks Guide - Best Fiddlesticks Top World

Top Challenger Topplesticks Guide - Best Fiddlesticks Top World

Updated on April 24, 2024
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League of Legends Build Guide Author PlayCabex Build Guide By PlayCabex 45 3 55,180 Views 4 Comments
45 3 55,180 Views 4 Comments League of Legends Build Guide Author PlayCabex Fiddlesticks Build Guide By PlayCabex Updated on April 24, 2024
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Runes: W start. Can AA

1 2 3
Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Resolve
Bone Plating
Revitalize
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2
Regular
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Ability Order Usual Max Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None


MAIN PHRASES

ABILITIES

INTRODUCTION

RUNES

ITEMIZATION

LANING PHASE

SPELLS

MATCHUPS

AFTER LANING PHASE

TIPS & TRICKS

TEAMFIGHTING

COMBOS

ULT SPOTS





Inventor of Topplesticks and a challenger peak fiddle otp




Hello I’m cabex - Inventor of topplesticks who also peaked challenger with it - currently sitting around high master/GM.
In this guide I'm gonna give you all of my knowledge about matchups and how to play the character !







Before we dive into this I wanna explain some phrases,in case you dont know the meaning of them, which I'll be using throughout the Guide:

  • Slow Push:
Stacking up waves, which usually consists of 2-3 minon waves, and crashing it.
  • Fast Push:
quickly killing the wave to crash it under the tower.
  • Freeze:
Controlling the wave and having it close to your tower.
  • Spacing:
being able to AA your enemy while he is running away but also not being able to be engaged at.
  • Fiddle Checkmate:
Forcing a FREEZE despite the enemy being there or not.





The best rune tree for topplesticks is Sorcery, where you take Arcane Comet or Summon Aery from. First Strike is also an option vs some matchups such as Sion.


Sorcery primary



Keystones







As of making this guide, the best keystones for fiddle top, under sorcery tree, are: Arcane Comet and Summon Aery. Your rune choice is heavily dependent on matchups. The major difference between the runes is whether you can AA or not.


Summon Aery: Damaging basic attacks, abilities, item effects, and summoner spells against an enemy champion will apply Summon Aery. This is really effective in matchups that you can melee (melee matchups only). Applying it consistently over and over again grants you a lot of early pressure.

Arcane Comet: Damaging an enemy champion with an ability hurls a comet at their location, or if Arcane Comet is on cooldown, reduces its remaining cooldown. This rune is really effective VS champions you can't AA and wanna poke them from far away. Really good choice VS ranged champions.


Rune Tier 1







Manaflow Band: Since fiddlesticks is a really mana hungry chapion, then Manaflow Band is a must have from the Sorcery tree. Compared to Nullifying Orb and Nimbus Cloak, this is the best one to take.


Rune Tier 2







Transcendence: This rune fits perfectly for lane fiddle because you need quite a lot of ability haste. Upon reaching lvl 11, your CDs are also refreshed 20% after a takedown, which helps a lot in teamfights - you can use multiple fears. Best choice out of the three


Rune Tier 3







Scorch: Combining this rune with Summon Aery or Arcane Comet makes you a really strong lane bully. Constantly applying it with your keystones makes this rune really strong. Best choice out of the 3


Resolve Secondary



Option 1







Second Wind: You heal based on missing HP back after taking damage from a champion. Incredibly effective vs ranged champions.

Bone Plating: You block some of the damage you take from an enemy champion. Helps you a lot in the early skirmishes vs melee champs. Short trades become even better for you.


Option 2







Revitalize: This is one of the perfect runes for fiddle as it increases your healing and will single handedly carry you in duels. Must have it when playing topplesticks.

Offense:
9 Adaptive Force

Flex:
9 Adaptive Force

Defense:
10-180 hp


Inspiration primary



Keystones





First Strike is the only viable rune for Topplesticks under the Inspiration tree. It's heavily dependent on matchups. You usually take it only VS tanks where you have full control over the lane for example VS Sion. Getting a full drain off with First Strike still does some decen't amounts of damage. Taking it VS ranged tops is also somewhat fine, but I prefer going for Sorcery



Rune Tier 1







Triple Tonic: This rune is actually quite decent not gonna lie. The only bad potion from it is the first which gives you 5 extra true damage vs minions since it doesn't work with abilities. The second elixir giving you more ap which is clutch in close fights as you heal and deal more damage. 3rd elixir is a banger as you get a skill elixir so at level 9 you have 3 points in Terrify and Bountiful Harvest maxed.


Rune Tier 2







Future's Market: This is quite decent into matchups where you cant facetank your opponent. Mostly it's VS bruisers if you can't contest waves.
Minion Dematerializer: This is another great option for Topplesticks as it provides you faster wave clear, allowing you to get more roams off. Use 2 on melee and 1 on ranged. Not a single tank will be able to match your wave clear with it giving you the first move.


Rune Tier 3







Cosmic Insight: This rune is really great for Topplesticks as most of the times you play Teleport. It grants you summoner spell haste allowing you to do more flash combos and roam more often by having tp up.

Resolve Secondary



Option 1







Second Wind: You heal based on missing HP back after taking damage from a champion. Incredibly effective vs ranged champions.

Bone Plating: You block some of the damage you take from an enemy champion. Helps you a lot in the early skirmishes vs melee champs. Short trades become even better for you.


Option 2







Revitalize: This is one of the perfect runes for fiddle as it increases your healing and will single handedly carry you in duels. Must have it when playing topplesticks.

Offense:
9 Adaptive Force

Flex:
9 Adaptive Force

Defense:
15-140 hp





Flash
This is the overall best summoner to take on Topplesticks. Flash enable you to survive situations and is overall the most broken spell in the game. It also allows you to do a flash fear combo which grants AOE fear.

Teleport
This is the 2nd best summoner to take on Topplesticks. It allows you to get some decent early game recalls into freezes. Not only that, it allows you to roam to drake and bot lane, get something done there and tp back top lane to not lose xp and give platings. It also allows you to counter gank and help teammates past 10th minute. You can combine Teleport with your W for AOE fear.

Ignite
Ignite is really situational pick. You mostly wanna take it VS olaf and irelia to reduce their healing. This makes the lane playable. You can even win and kill irelia with ignite.






1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18



W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E

Some matchups you wanna start Q and then max W. Some games require you to put 3 points W or just straight up 3 points q and then W max, but in 90% of the games you wanna max W - Q - E. It all just depends who youre laning VS.

[video]


A Harmless Scarecrow


A Harmless Scarecrow
INNATE - Scarecrow Effigy: Fiddlesticks begins the game with an exclusive Scarecrow Effigy, which permanently occupies the Stealth Ward slot. Fiddlesticks can pretend to be an Effigy by standing still and not acting nor being acted upon for 2 seconds, during which it adjusts its body into a scarecrow and extends its arm out to expose its lantern.

INNATE - A Harmless Scarecrow: From level 6 onward, placing an Totem Ward icon Effigy also summons an Oracle Lens icon Sweeper Drone at the location for 6 seconds.


[video]


Terrify


Terrify
PASSIVE: While Fiddlesticks has been out of combat for at least 2.5 seconds and is not sight visible to the enemy team, or is pretending to be an Effigy, its next damaging ability will additionally fear targets hit for a duration.

ACTIVE: Fiddlesticks launches a crow at the target enemy that deals magic damage and fears them for a duration. Terrify has a minimum damage threshold and is capped at 400 against monsters.

Targets feared by Fiddlesticks by any means cannot be affected by it again for a duration equal to Terrify's cooldown. Against these targets, Terrify's damage and minimum threshold are doubled.


Terrify slows affected targets by 90%.


[video]


Bountiful Harvest


Bountiful Harvest
ACTIVE: Fiddlesticks forms a tether between itself and each nearby enemy over the cast time, then channels for up to 2 seconds to harvest their souls, revealing them in the process.

While Fiddlesticks is channeling, the tethered enemies are dealt magic damage every 0.25 seconds, with the final tick at the end of the channel dealing additional magic damage. Bountiful Harvest deals 135% damage against monsters and 50% damage against minions.

Fiddlesticks Heal power icon heals itself for a percentage of the pre-mitigation damage dealt, modified to 45% against monsters and 15% against minions.

Bountiful Harvest ends if all targets have died or broken their tethers. If the channel was not interrupted, 60% of the current cooldown is refunded.

A nearby enemy is required to cast this ability. The target does not have to be S visible to be tethered by this ability.



[video]

Reap


Reap
ACTIVE: Fiddlesticks slashes the target location with its scythe, dealing magic damage to enemies within the area and Slow icon slowing them for 1.25 seconds.

Enemies hit in the center of the area are also Silence icon silenced for 1.25 seconds.


[video]

Crowstorm


Crowstorm
ACTIVE: Fiddlesticks Channeling icon channels for 1.5 seconds, then Flash blinks to the target location upon completion with a murder of crows flying wildly around it for 5 seconds, dealing magic damage every 0.25 seconds to nearby enemies.






Starting items


Doran's Ring
You always wanna start your game with Doran's Ring and 2 Health Potions as it gives you mana regen, HP and AP - all which are really strong at the beginning of the game. Doran's items are incredibly broken right now so it's not even worth going anything else.



Core Items


As of right now, there are 2 main builds you can do on Topplesticks: Full AP, AP DPS. Both of these options are great as you should choose a build depending on the game. Full AP works really great if your team doesn't have many ap champs and you're vs easy matchups which allow you to snowball. AP DPS is great vs enemies who are stacking HP and the fights last for quite some time.

Full AP





Full AP build is your go to VS most of the squishy teamcomps and if you wanna snowball vs easy matchups. You can even go for it when you're facing a tank as your main goal in teamfights is to kill the back line. As your 1st item, you wanna go for Malignance as it provides you with really great stats (bunch of AH and mana/ap). As your next item you wanna build a really heavy AP item such as Shadowflame or preferably Rabadon's Deathcap. From here on forward you're gonna be building situational items. Usually as your 3rd item you either wanna get Shadowflame or Cryptbloom, as 4th/5th item: Cryptbloom, Zhonya's Hourglass or Shadowflame (This depends what you built as your 3rd item). You pretty much wanna stack heavy AP items after Malignance.

Keep in mind there are games where you need Banshee's Veil. You don't have to complete the item right away as the Verdant Barrier gives you the effect. The items mentioned earlier are your usual go to items, but remember that every game is different and you wanna build according to your team and the enem team. Feel free to finish Morellonomicon VS Fioa as the item is broken.




AP DPS





The second buildpath is AP DPS. The playstyle goes from playing hide and seek to playing a tank and buying as much time for your team as possible. With this build you usually never wanna take first strike, but Summon Aery or Arcane Comet. Your first two items are Riftmaker and Liandry's Torment]. The order in which u buy them depends heavily on your opponent. If they stack HP then go for [[Liandry's Torment, if not, then Riftmaker. Third item is Jak'Sho, The Protean which is giga busted. You amplify your armor and combined with riftmaker. you will be tanking A LOT. Make sure to always get Ionian Boots of Lucidity with this setup. Your next items will be situational. Depending on the enemy comp, you can go for Zhonya's Hourglass to buy EVEN MORE time or even some tank items such as Abyssal Mask or Kaenic Rookern. I've listed all the possible option up in the items section of the guide.



TL;DR


In both of the builds you always wanna get the first 1-2 items and then press tab and think ahead. Some games Cryptbloom is better as your third item compared to something else. The situational items listed are the ones you get 95% of the games, but in different order. You only go Verdant Barrier only vs noc/tf as it blocks their ult.


Boots


Sorcerer's Shoes
These are gonna be your go to boots most of the games. Getting that early magic pen helps you a lot with bursting. Works especially well with Full AP build as you kill your opponents even faster.

Plated Steelcaps
The armor and the passive is insanely valuable vs full ad teams. It makes a huge differene even in lane. You definitely have to go this against Tryndamere as it makes the matchup so much easier. All he does is autoattacks and Plated Steelcaps blocks 12% of the damage.

Mercury's Treads
Anti mage boots are really good VS full AP teams. Feel free to go for these even if they have 3 ap champs as most of the items give deal AP dmg

Ionian Boots of Lucidity
These are your go to boots whenever you play a DPS build. They're good even vs squishies. I'd even recommend getting them before you get an item (unless its a good spike item) as it makes bunch of matchups so much easier.




Early game is the most important part of the game. It can go in 4 major ways which is mostly matchup dependent:

1st: Matchups where you have full control over the lane ( Malphite/ Sion. You can either freeze and force your opponent to walk up or perma shove to look for roams [FULL CONTROL]

2nd type of matchups are skilled and its a combination of easy and medium. These are the type of opponents who might zone you out lvl 1 but win from lvl 2 / 3. Most of the matchups are here because the laning phase goes exactly the same way. The difference is how big of a threat they are to you. Usually how the lane goes is the enemy slow pushes into you to crash the 2nd/3rd wave (Example 1). By then you are at least lvl 2 and have Terrify and Bountiful Harvest or Reap, which helps with poke. Now the enemy can’t really do anything because he cant get close to you (your Terrify + Reap + Bountiful Harvest) and he can’t chase u down because the tower is right there behind u. If they do manage to crash the 3rd wave, you’re gonna be stacking up the 4th-5th wave and having a level on your opponent despite them having an item lead from the reset. If they didn’t reset then it’s even easier due to your wave stacking. [SKILLED]


Example 1



3rd: Matchups that are winnable only by playing hyper agro ( Renekton/Irelia. In these type of lanes you usually go W start in order to play for lvl 2 and have a 3rd wave bounce back. This works 90% of the cases. Depending on how they play lvl 1, you can even look for a towerdive and trade a kill (Trading a kill is ok if they lose 3 waves from it). You dont wanna leash when playing vs such champions. In these type of matchups you need to have good matchup knowledge and xp tracking [CHEESY]


4th way your early game can go is you needing to play really safe. In those type of mathups You’re just looking to survive lane and roam. [SAFE]

Tips for early game


At 2:30, junglers are USUALLY at the middle of 2 towers in mid as shown on the pic below


At 6:00 - 6:15 jungle fruit spawns so you can look to trade and then get HP back for a lead.

Look at timers 4:15 and 6:50. These are the timers junglers usually are at the side they started at. Keep in mind they can varey if they have ganked or not.


If enemy top is somebody who can cheese (like Olaf/ Jax/ Darius) , then put it in the first lane bush


If you are stomping your lane and you’ve gotten the tower, then ask to swap with mid (if the mid laner can side) so you could use your lead to get bot/mid ahead as well.


Use bushes, perma walk into bushes especially after 6. That way u can zone out your enemy without having the intention to Crowstorm. You can also look for short trades such as you Reap from the bush which grants fear into double dmg from Terrify. Whenever there are minions nearby, enter a bush after AAing an enemy to drop minion agro.


If enemy is freezing, you can break it alone with your ultimate or roam mid. Most of the roam timers are when enemy freezes top or you have a stacked up wave and u cant towerdive.


Feel free to cancel your Bountiful Harvest to dodge or deny an important spell with Terrify for example Rumble's passive.


Your trade patterns are quite simple, every ability rotation can be used. It just depends what you can/cannot use, for example Terrify AA Reap and back off, Terrify AA Bountiful Harvest back off, Terrify Reap Bountiful Harvest and back off. You really just have to know how much tenacity enemy has in order to know if you should apply AAs inbetween or not.



Mid/Late game is really about playing hide and seek or being a tank in front of your teammates, looking to fist fight whenever you have your Crowstorm up.

Your goal is to get as many objectives as possible. You legit have to write it in chat (I do it pretty much every game) “Play (objective’s name like drake or baron) I have R” and then u spam ping it.
If there is an upcoming objective:
-like 1 min 30 seconds before, write it in chat
-spam ping it
-take control of the objective
-camp bushes and wait

If there are no upcoming objectives:
-push in side lane
-shadow mid
-repeat until objective

Feel free to leave top tower to get an important early drake if u have a Teleport up ( For example you walk to drake from base, once it’s secured, you Teleport back top)

Even if you lost your early game, your gamestyle is still the same.

Be careful of getting caught in the late game as respawn timers are so high.

NB! Don't use your Crowstorm before an important objective UNLESS you will have it back up again/they'll still be dead during the objective




Here I'm gonna discuss how to position with Fiddlesticks, when and where to move and how to use your ult as I see bunch of Fiddlesticks players wasting it when your entire champion is based on your ultimate. Your goal is to deal as much DPS as possible in teamfights, but how to do it ?

Remember to be patient as patience is key with fiddle !

Positioning


Positioning is the most important part as Fiddlesticks as one bad Crowstorm can legit cost you the game. Look at your surroundings, think of the most common ward spots and be patient.

Look what objectives are up and move according to it (I have ult spots as well in the guide). Don't just sit on 1 place, but look where you teammates are and where could your opponents come from. Your goal is to land your Crowstorm on as many people as possible (Prefebly on the back line).

When you have to move, then try to avoid being seen. You pretty much play hide and seek

Target priority


"But cabex, fiddle has AOE spells so I dont have to focus anyone☝️🤓"

Fiddlesticks's Terrify is a really broken ability, even when getting the double damage off so you must know who to use it on. To find out, press tab and check out enemies items, who is fed. That ability helps you to oneshot especially when you're playing FULL AP.

Choosing who to Crowstorm is important as well as mentioned before. Just be patient and wait.

Don't tunnel vision on somebody, but be aware of your surroundings: click on me

The following ult spots can be used from both of the sides. What I mean by that is you can be red side, but still ult from the blue side's raptors if its an angle.

There's also a video (First 10 mins) of the ultimate spots:


Top




Baron(blue and red side)




Mid




Dragon




Bot






Your Scarecrow Effigy can clear the entire mid entrance bush if placed in the middle.

The drain grants true sight and reveals invisible enemies for example Akali's shroud.

If you Teleport and spam your Bountiful Harvest you AOE fear once you arrive (given the Terrify's passive conditions are met) Example: click on me

You can extend your fear range with Bountiful Harvest or Reap

Melee minions take 2 towershots + AA

Ranged minions: You AA the minion, wait for towershot to go through and then kill it with W, finishing the drain the moment the minions dead. The next ranged minions die from towershot and AA.

At the beginning of the game, you can kill melee minions with full W if they are around 100 hp



I’m gonna have a list of most of my used combos here

Laning:

Q → E → W

AA → Q → AA → E → AA

AA → Q → AA → E → W

Q → E → W

Ultimate combos:

Q → R → E → W (From out of fog)

E (hit silence) → R → Q → W (From out of fog)

R → Q → E → W (From fog)

R → E → Q → W (Extending fear range with E)

R → W (Extending fear range with W)

For visual explanations check the combo section of this video:


I'm not gonna go deep into matchups because I've already explained everything in my matchups doc which you can find here (for newcomers I recommend banning aatrox): Fiddlesticks Matchups Docs File






That's the end of the guide ! Thank you for reading it. I hope you learned something new !

I wanna so KeepItTaco as I took inspiration from his guide.

Good luck on the rift and make sure to drain some LPs.

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