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Middle Charge! (A Team Build For Early Game Domination And Win)

Middle Charge! (A Team Build For Early Game Domination And Win)

Updated on March 7, 2018
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League of Legends Build Guide Author a23577 Build Guide By a23577 2,411 Views 0 Comments
2,411 Views 0 Comments League of Legends Build Guide Author a23577 Build Guide By a23577 Updated on March 7, 2018
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Choose Champion Build:

  • LoL Champion: Veigar
    Veigar: The Trapper
  • LoL Champion: Teemo
    Teemo: The Toxic
  • LoL Champion: Warwick
    Warwick: The Hunter
  • LoL Champion: Garen
    Garen: The Mighty
  • LoL Champion: Jax
    Jax: The Tormentor

Runes:

Inspiration
Unsealed Spellbook
Hextech Flashtraption
Future's Market
Cosmic Insight

Sorcery
Manaflow Band
Scorch

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Team Work

This is a 5 v 5 team guide to making game end quick. It is literally a win or lose setup. All 5 champions must feed off minions and enemy kills until ~Lv. 8 or ~15 minutes in before initiating a mid lane rush with Rift Herald. Teemo will main top. Veigar will main mid with Warwick. Warwick's secondary will be jungle. Garen will main bot. If there is a mage at bot, then Jax will support with Garen, if not, then Jax will support Veigar and Warwick will main jungle. When all 5 champs are Lv. 8+ or if the game timer hits 15 minutes, Warwick should go hunt Rift Herald while Teemo places his Noxious Trap at every side path leading into mid lane. While they are doing this, Veigar takes mid lane still, Garen goes into top or bot depending on which has a mage and Jax takes the remaining lane. Once both are done, everyone should recall, purchase the items for "FINAL BUILD", go to wherever the furthest neutral area in mid lane is and wait for Warwick to release the Rift Herald and then attack. The enemy team should then either come to defend or try to continue pushing the outer lanes, don't worry about them. If they come, they will find Teemo's Noxious Trap forcing them to detour or take the debuffs and when they do come, there is a way to take them all on when they do manage to come.
Step 1) Try to herd them into a tight group
Step 2) Veigar launches his E ( Event Horizon) wherever you force them to group
Step 3) Teemo launches his R ( Noxious Trap) in the epicenter of Event Horizon
Step 4) Warwick launches his E ( Primal Howl) to force them to flee
Step 5) Each team member should take each enemy champion in a 1 v 1 match

Note: Know Each Others' WEAKNESSES (Check Each Champion)
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Matchups

Veigar vs. Supports (e.g. Janna, Nami, Kayle)
Teemo vs. Hunters (e.g. Warwick, Master Yi, Miss Fortune)
Warwick vs. Tanks (e.g. Darius, Garen, Malphite)
Garen vs. Assassins (e.g. Zed, Ashe, Yasuo)/or whoever is "The Villain"
Jax vs. Mages (e.g. Ahri, Ziggs, Lux)
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Veigar: The Trapper


Position: Mid Lane

Abilities
PASSIVE - Phenomenal Evil Power
Notes: Pretty much gives him infinite AP.

Q - Baleful Strike Notes: Attacks ranged enemies
W - Dark Matter Notes: Cooldown can be nullified
E - Event Horizon Notes: Main Ability for this Team Build
R - Primordial Burst Notes: Keeps enemies distanced

*When playing middle lane alongside Warwick, don't go for kills, let Warwick take get them.

*When playing middle lane, tell Warwick/ Jax when you will use Event Horizon.

SUMMONER SPELLS

Flash Gives Veigar a few units worth of distance into his own lane to support Warwick/ Jax after revival.
Smite Gives Veigar a way to end low-health champions as well as a way to replenish his health.

Note: With Unsealed Spellbook, you can switch these spells later.
( Flash should be kept.)

RUNES

Primary Path

Inspiration Since you'll be supporting and trying to maintain control over mid lane, it is crucial to have the right items to sustain you without having to continuously return to the shop.

Unsealed Spellbook Allows Veigar to cast Summoner Spells sooner and allows Veigar to swap his Summoner Spells

Hextech Flashtraption Allows Veigar's Flash to be used, in a way, even during cooldown.

Future's Market Allows Veigar to buy items beyond the amount of gold he currently has allowing him to be more powerful then the enemy team. (Only works after 2 minutes)

Cosmic Insight Makes Veigar's abilities, summoner spells and item effects available sooner.

Secondary Path

Sorcery Although you will be a more supportive champion, when Warwick is jungling or when Jax is assisting Garen, you will need to have more lane control which is where this rune path comes in.

Manaflow Band This rune is so important to Veigar as it refunds him mana for ability uses.

Scorch Veigar isn't a high damaging champion so this rune will help you deal a bit more damage.
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Teemo: The Toxic


Position: Top Lane

Abilities
PASSIVE - Guerrilla Warfare
Notes: Stealth + Attack Speed + Sudden Impact = GG

Q - Blinding Dart Notes: He can't kill you if he can't hit you
W - Move Quick Notes: They can't kill you if they can't hit you
E - Toxic Shot Notes: Slowly takes a lot of magic damage
R - Noxious Trap Notes: Main Ability for this Team Build

*When playing top lane, place Noxious Trap at all the bushes and entrances to the lane.

SUMMONER SPELLS

Ghost Gives Teemo the ability to go through walls and run away which can be very important as everyone wants to trap and kill Teemo.

Ignite Gives Teemo an extra attack to null a target's health and health regen which plays great with the amount of damage targets take from his Toxic Shot.

RUNES

Primary Path

Sorcery Unlike Veigar, Teemo will be maining his lane so this rune path will allow him to have more lane control.

Summon Aery Teemo's abilities all have a quick cooldown and already do a great amount of damage but this speeds the kill process quite a bit.

The Ultimate Hat This rune speeds up Teemo's ultimate ( Noxious Trap) which will be his main ability and what he brings to the team.

Celerity Teemo's speed is already outrageous but this helps it even more as it provides more AP.

Scorch Teemo's abilities cooldown pretty fast so you can keep using this to its full potential at each of its cooldowns.

Secondary Path

Domination This rune path will provide Teemo with healing and gives him a big burst allowing him to get more healing.

Taste of Blood Teemo has so many methods of doing damage that the healing from this stacks up so fast to ensure his survival.

Ravenous Hunter This rune will stack and provide Teemo with more healing as he kills more champs as he always does so easily.
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Warwick: The Hunter


Position: Mid Lane/Jungler

Abilities
PASSIVE - Eternal Hunger
Notes: Heals back most damage he takes

Q - Jaws of the Beast Notes: Takes a chunk of HP from target and heals
W - Blood Hunt Notes: Boosts attack and movement speed when going for a low health champs
E - Primal Howl Notes: Main Ability for this Team Build
R - Infinite Duress Notes: Suppress champs for easy kills

*When Jax comes to middle lane, Warwick should change to maining jungle.

SUMMONER SPELLS

Smite Since Warwick is a natural jungler, this helps heal him and in combination with Skirmisher's Sabre makes it so that he can heal off of enemy champs while doing tons of true damage.

Heal Since Warwick is so tanky, this helps give him an insta-heal of quite a pit and provides nearby champs with some heal and both to get a speed boost.

RUNES

Primary Path

Precision This rune path will allow him to cap off of each of his attacks and provide him with the maximum possible damage.

Press the Attack Warwick's increased attack speed from Blood Hunt will let him to meet the requirements and this rune's secondary effects will help Warwick get through to the enemy champion.

Triumph Warwick easily gets takedowns on low health champs that he can hunt down through Blood Hunt so that extra good and HP restoration will mean a lot.

Legend: Alacrity With all his easy takedowns, this permanent attack speed boost will help Warwick maximize his damage output.

Coup de Grace Since Warwick's Blood Hunt goes after low health champs, this will allow capitalization on his ability. (Plus the other runes are useless on Warwick as he is too tanky)

Secondary Path

Sorcery Warwick's abilities are a big part of how he works and The Ultimate Hat will greatly help through the game.

The Ultimate Hat Warwick's ultimate, Infinite Duress, is a great advantage and this rune helps reload it a lot faster giving Warwick a lead on enemy champions both in and out of the jungle.

Celerity With all the MS that Warwick gets from his Blood Hunt, he will gain a lot AD in addition to the MS and AD he already gets from Blood Hunt giving him a huge lead on the entire enemy team.
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Garen: The Mighty


Position: Bot Lane

Abilities
PASSIVE - Perseverance
Notes: Tanky + Powerful Abilities + High Health Regen = Easy Win!

Q - Decisive Strike Notes: Lets Garen get a bit more movement speed while silencing the target.
W - Courage Notes: Provides him with much needed Magic Resistance and Tenacity
E - Judgment Notes: Force targets to flee
R - Demacian Justice Notes: Capitalizes Garen's damage even if only on 1 champion

SUMMONER SPELLS

Teleport While Garen is tanky, he has a high death chance from mages, even with support from Jax, so this spell will get him back in the game fast.

Heal Garen's tankiness helps him but this spell can heal him fast if he ever loses health to quickly.

RUNES

Primary Path

Resolve This rune path will provide the already tanky Garen with more HP making him a very annoying beast while providing him with some damage boosters.

Demolish Garen's attack damage and attack speed isn't high so the odds are that he will die if facing a turret solo, but this rune ups the odds that Garen can destroy the turret before being destroyed.

Conditioning While not the best rune, it provides Garen with some much needed magic resistance sparing him less worries.

Overgrowth Nearby kills and deaths will help Garen gain more max HP to be in the fight much longer.

Secondary Path

Precision For a tank like Garen, dealing as much damage as possible is critical which is where this rune path comes in handy.

Legend: Bloodline Garen may have a lot of HP but his tankiness is only useful if he tank and outlive the opponent and the little bits of life steal helps a lot.

Coup de Grace Garen has a lot of max HP so the other two runes in this path are useless so this rune optimizes Garen's chances of a champion kill and surviving.
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Jax: The Tormentor


Position: Support

Abilities
PASSIVE - Relentless Assault
Notes:

Q - Leap Strike Notes:
W - Empower Notes:
E - Counter Strike Notes:
R - Master-At-Arms Notes:

* Jax should support Garen at bot lane if there is a mage.

* Jax should support Veigar at mid lane if Garen is not in combat with a mage.

SUMMONER SPELLS

Cleanse Jax might be playing the support role but his being able to move without restrictions is important still.

Smite While Jax plays support, he won't have as many opportunities for kills so this spell will keep him alive longer especially with Skirmisher's Sabre's challenging smite which allows him to target an enemy champion as well as monsters and minions.

RUNES

Primary Path

Precision This rune path optimizes damage outputs and provides other benefits including more gold and attack speed.

Press the Attack Jax's attacks already do a lot of damage but this will up his damage to new heights.

Triumph The bonus gold and health regeneration will help a lot as Jax will dive to attract enemies to him as whoever mains the lane attacks the champ for a double team.

Legend: Alacrity The bonus attack speed gained will give Jax the upper hand in every fight.

Coup de Grace Being able to take out the last bit of HP in a champion isn't normally for a support champ but Jax still needs to be able to land some kills and this will indefinitely help.

Secondary Path

Inspiration This rune path helps Jax get items faster and reload all his cooldowns faster to get more damage in.

Future's Market Allows Jax to buy items beyond the amount of gold he currently has allowing him to be more powerful then the enemy team. (Only works after 2 minutes)

Cosmic Insight This rune will provide Jax to reload and reuse his abilities faster allowing to maximize his prowess.
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Farming

For this strategy to work, all champions will have to farm a lot early game.
Teemo can easily farm off minions and off of champion kills. If either source is unavailable he has access to the western portion of the jungle.
Veigar can farm off minions and can easily pick off champions with either Warwick or Jax by his side.
Garen can farm off minions and with Jax he has no worries and can take on the eastern side of the jungle.
Jax can farm off of mid lane with Veigar or bot lane with Garen. (Dependent on Garen's need for assistance)
Warwick can farm off minions, by picking of champions, or by jungling.
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Pros / Cons

PROS
+Quick match
+Forces no lane jumping
+Great overall crowd control per lane
+Forces enemies to gather
+Forces 1v1 fights
+Prepared for nearly everything
+Hard to counter
+EASY ACE!


CONS
-Literally either win/lose
-Asks a lot out of each player
-Needs high organization
-Leaves very little room for error
-Slight chance of getting ACED.
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Rift Herald

Pretty much the base of this guide.

Spawn Time: 9:50
Despawn Time: 19:45 (19:55 if in battle)

Rift Herald Notes:
    Attack eye on its back for maximal damage
[list=2]Move out of den entrance when its about to headbutt you[/list]

Warwick Note: Target as soon as entire team is Lv. 8+ or if timer reaches 15 minutes.

Notes: Ward the entryways that lead to Baron's den
Teemo guard top lane
Veigar guard mid lane

All champions recall when Teemo has finished his job of placing Noxious Trap at all entryways to mid lane and when Warwick has captured the Rift Herald.

All champions heal and meet at the furthest allied turret or empty and secure neutral space.

Release the Rift Herald and attack.
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Draft Picks

This team build and design also works for draft picks. The benefits of playing this team for a draft pick is that you can eliminate some of your weaknesses.

For Veigar, any champion that has the ability to Ghost will be dangerous as they can pass his Event Horizon without its negative effects but will go with Kassadin as he is amongst the most OP and dangerous to most of the team.

For Teemo, the biggest dangers are the champions that can hit you from a distance such as Ashe but she can easily be taken by all the rest of the champions so we'll go with the very annoying Ahri who will draw you towards her and an enemy turret which will kill you.

For Warwick, his biggest threat will be Nunu & Willump. Although Nunu & Willump is rarely picked, it's not going to be fun if you ban something else and Nunu & Willump comes barreling out of the forest on his Yeti and starts a rampage.

For Garen, almost any mage will do him in which is why we have Jax to support him if there is a mage there so it doesn't matter who you ban but let's go with Teemo, 1 Teemo is cancerous enough, let's not have a second.

For Jax, the most dangerous champ will be Warwick. An opposing Warwick is always a huge danger unless the allied Warwick can position against him so for now, this is the best method of taking care of him.

If any of the champions needed in this guide are banned, don't worry. Not all are required for it to work.

If Veigar is banned, you can swap him for another champion with a field controlling ability like Nami or Anivia.
If Teemo is banned, then you can swap him for any other tiny, fast and damaging champion such as Annie, Heimerdinger or Corki.
If Warwick is banned, you can try to use a champion like Rengar or Hecarim.
If Garen is banned, a great alternative will be Darius or Renekton.
If Jax is banned, a useful alternative will be Irelia or Lee Sin.
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Retalitation

If you do find that you got sharp end of the stick, you still have a chance to win. If the other team is up to 3 levels ahead, you can still retaliate and land the win.
First: Draw Them In.
This means simply attacking them solo (or at least seem like you're alone) and force the enemy to follow you into an ambush or simply whittle each to below half to activate Warwick's Blood Hunt and let him end them all.

If the first step doesn't allow you to take them all out, continue to step 2, if not, just jungle as a team for Baron Nashor and drakes (Infernal Drake will be the most helpful).

Second: Recall & Defend.
The team has taken out as many enemies not at the Nexus as possible but there seems to be more champions to take out. Recall and get ready to attack. As a group, everyone should recall, run from the summoner's platform and attack the closest champion and then go to the next and so on.

If you're defend strategy still leaves them pushing continue to the step 3, if not, just jungle as a team for Baron Nashor and drakes (Infernal Drake will be the most helpful).

Third: Counter push!
Your entire team is at your Nexus but so is the rest of the other team and you don't seem to be able to gank on each one. Time to force them back. Use your abilities and make it so that they have no choice but to fall back. Play aggressively and make them run. Most of the champions in this team build should be fast enough for a chase so you'll be fine. Keep chasing them to their Nexus and take them out before you get to their turrets.

If your counter push still doesn't work, then you have little to no chance but try this last step, if not, just jungle as a team for Baron Nashor and drakes (Infernal Drake will be the most helpful).

Final Try: THE APOCALYPSE IS COMING!
If you have not yet taken the Rift Herald, go for it. Take it and force them all to defend. If you have taken the Rift Herald, this will take a lot of skill and precision. Warwick drives own middle lane with Veigar supporting him with Event Horizon. Veigar will have to try and stun the enemy as big a group as possible (about 3). Teemo should then follow from the nearby jungle and attack also. From the left side jungle, Garen should come to take the champion furthest from the rest of the group with Jax flanking from the other side of the jungle.

Pretty much, force them into 1v1 matches and take them out for an ACE!

If need be, Veigar should take a beating to save the group's chance of landing an ace.

If you still need a sacrifice; 1) maybe this team build is too difficult and 2) use Teemo.

If a 3rd sacrifice would become necessary, I suggest /surrender.

Only thing left is to take their stupid Nexus. With all of the enemies dead, on account of an ACE, it shouldn't be hard to take their Nexus.
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