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Runes: Fleet Footwork
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash + TP
Flash
Teleport
Recommended Items
Items
Ability Order
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Wukong
Sejuani
Ideal
Strong
Ok
Low
None
Sejuani
Champion Build Guide
INTRODUCTION
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ đĄđđđ
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. đ
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and đDiamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! đđ¤
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. đ
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and đDiamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! đđ¤

PROS & CONS
Pros:
- Very high damage in Mega Gnar form.
- Strong champion in the early and mid game.
- A very mobile champion in Mini Gnar form.
- Mega Gnar has a large supply of health and increased protective characteristics.
Cons:
- Very easy to kite by ranged champions when Gnar is in the form of a large Mega Gnar.
- A very difficult champion to master.
- Loses its relevance in the late game.
- Small attack range.
- Very high damage in Mega Gnar form.
- Strong champion in the early and mid game.
- A very mobile champion in Mini Gnar form.
- Mega Gnar has a large supply of health and increased protective characteristics.
Cons:
- Very easy to kite by ranged champions when Gnar is in the form of a large Mega Gnar.
- A very difficult champion to master.
- Loses its relevance in the late game.
- Small attack range.
ABILITIES
All of Gnar's skills do not require mana and only have a cooldown.
at the beginning you play as a small and nimble
Gnar, who has a ranged attack and his own set of skills. Later you will notice that a red rage bar is accumulating under the health bar. As soon as it reaches its maximum value
Gnar will turn after a while into ppMega Gnar]], which will be slower, but have much greater vitality and strenght. You can transform into a big
Gnar instantly if you use any skill at the moment when the rage is full. For example, the
Hop /
Crunch is great for this purpose. You jump forward and automatically transform into Big Gnar. Please note that the skills of small and large
Gnar have the same cooldown. Immediately after transformation some of your skills can still be in cooldown.
\
in both forms,
Gnar has an excellent skill that can slow down a group of enemies and deal good damage to them. If you catch your boomerang or pick up a cobblestone, then the skill recharges much faster. This is very important when chasing an enemy team and slowing them down constantly.
\
this passive not only significantly increases Gnar's movement speed, but also makes it possible to inflict powerful damage depending on the amount of health. In essence, it can be compared to Vayne's
Silver Bolts. In the form of Mega Gnar the skill allows you to stun a group of enemies and deal good damage.
\
a great skill that is equally well suited to attack an enemy or run away. It can be used to overcome obstacles. An important feature of the skill is that in the form of Mega Gnar the skill deals good massive damage, the strength of which depends on the target's maximum health.
ultimate allows you to control a group of enemies and inflict good damage on them. If the battle takes place in a jungle, then there is a high probability that some of the enemies will be stunned and increased damage due to the fact that you push them into the obstacle. This skill needs to be practiced properly as it has a short animation delay.
















BUILDS & ITEMS




























SUMMONER SPELLS


Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that




Teleport is mainly used to minimize laning downtime after








GAMEPLAY INFORMATION & TIPS
The difficulty of
Gnar is that he has a lot of skills and it is quite difficult to learn how to play well. First of all, you need to take care that in all team battles you have the Mega Gnar form available. In other words, you cannot change forms at any moment and you need to correctly calculate the moment. If you fight only in the form of little
Gnar, then in fact you will not even reveal half the full potential of this champion. It's best to warn your team that your uniform isn't ready yet or that you don't have at least 70% rage. If you have the form available and you rush headlong forward, this will also be wrong. You need to correctly assess the situation and make sure that you fight as part of your team and not stupidly fight alone against the entire opposing team and then blame your allies for not following.
One of the best skills to start a fight is
Hop /
Crunch. So you can quickly jump into the crowd of opponents and start your atrocity. Very good option is to go around opponents from behind using your
GNAR! ult. In this case you can either push opponents into the wall or, on the contrary, drag them towards your team. Then you can already use the skill (in the form of Mega Gnar of course)
Hyper /
Wallop to stun enemies. Then you can constantly throw
Boomerang Throw /
Boulder Toss stones at opponents and slow them down.
Gnar is a good lane pusher, he can quickly kill minions and break the tower. Of course, this must be done in the form of Mega Gnar. For example you can single-handedly start pushing the bottom lane and tell your team to go to the B aron. If the opposing team sends 1-2 characters after you then your team will most likely quickly take the
Baron
and all you should do is to survive.
Remember a very important point. When you are fighting a clearly unequal battle and you have accumulated full rage, immediately use some skill to transform into Mega Gnar. Most opponents simply don't expect your health to suddenly rise (roughly 400 health). This will save your life more than once and your allies, on the contrary, will be able to kill the enemy.
When you need to quickly demolish a tower, remember that you can increase your attack speed with the
Hop /
Crunch skill. But you can only do this if you are sure that no one will gank you.
At level 3
Gnar already has a good set of skills and can greatly annoying the enemy. At this moment the most important thing is not to get far away too much, since at this level the enemy jungler makes his first ganks and you can become a victim of your own aggression.
In order to deal good damage to an enemy you can use the simplest combo
Boomerang Throw /
Boulder Toss - Auto Attack - Auto Attack. Combined with the
Hyper /
Wallop passive you will do good damage and the enemy will not be able to quickly escape due to the slowdown.
With the help of the
Hop /
Crunch skill
Gnar can push off not only from champions or minions, he can also use a huge number of objects: Thresh's Dark Passage lantern, Syndra's Dark Sphere orbs, Jace's
Thundering Blow /
Acceleration Gate.
Gnar is one of the hardest champions in the game to master and I wouldn't recommend him for new players.
Gnar is a very specific champion and at the same time can be very strong and very weak depending on the skill of his owner.


One of the best skills to start a fight is









Remember a very important point. When you are fighting a clearly unequal battle and you have accumulated full rage, immediately use some skill to transform into Mega Gnar. Most opponents simply don't expect your health to suddenly rise (roughly 400 health). This will save your life more than once and your allies, on the contrary, will be able to kill the enemy.
When you need to quickly demolish a tower, remember that you can increase your attack speed with the


At level 3

In order to deal good damage to an enemy you can use the simplest combo




With the help of the







DANGEROUS CHAMPIONS

Nasus doesnât want to fight in the early game. Instead, he wants to focus on farming and stacking his














Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if heâs able to land multiple

















Ensure youâre always behind a minion so it is harder for him to land his









Tahm Kenchâs level 6


HOW TO PLAY AGAINST GNAR

Gnar can easily escape ganks with his









As soon as







Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!

And don't forget to visit and check my YouTube channel! Maybe you will like it! đ https://www.youtube.com/c/DixonGames/videos
GNAR BIOGRAPHY
Before the ice had given the Freljord its name, there existed a land brimming with wonderâthat is, if one could see the world through the eyes of
Gnar.
A young yordle with boundless energy,
Gnar and others like him lived openly among the hardy tribes of the northlands. Though barely big enough to leave footprints in the snow, his temper rivaled that of beasts ten times his size, and he would erupt with a babble of curses the moment anything went amiss. For this reason, he felt more kinship with the greater and wiser creatures, who kept their distance from mortals. To
Gnar, they looked like overgrown, white-furred yordles⌠and that was good enough for him.
While the tribes foraged across the tundra, gathering wild berries and tasty moss, Gnar collected more essential items, like rocks, pebbles, and the muddy remains of dead birds. His greatest treasure was the jawbone of a drĂźvask. When he tugged it from the cold earth, he squealed with glee and flung it as far as he could.
It landed two hops away.
Thrilled by this early success,
Gnar carried his âboomerangâ wherever he went. The world would try its best to offer him new delightsâshiny lint, sweet nectar, round thingsâbut none could match the pure joy he felt in throwing and catching his cherished weapon. He now considered himself a hunter, and trailed herds of wild beasts that paid him no mind.
But even he could sense change coming to the land. The sky seemed darker. The winds felt colder. The mortal tribes who had once foraged together, now appeared to hunt each otherâŚ
The big white yordles would know what to do.
Gnar would go to them.
Using all of his hunting skill, he tracked them into the snow-capped peaks of a vast mountain range, much farther than he had ever wandered before. As he approached unseen, he also saw more mortals than he could count. This was exciting, but no one else seemed too happy about it.
Then the ground shook, and split apart. For the first time in Gnarâs life, it seemed as though everyone else was throwing tantrums. The mortals yelled. The big yordles roared.
But the monsterâs arrival silenced them all.
Heaving itself up from the newly opened abyss, it bore huge horns, whipping tentacles, and a single eye, burning with strange light that made the fur on Gnarâs back crawl. While some mortals fled at the sight, he began to feel an odd pain in his chestâit was like the thought of losing his boomerang, or never being hugged again. This horrible thing wanted to hurt his new friends.
And this made him angry. In that moment,
Gnar truly raged.
All he could see was the monster. In a flash, he was in the air, leaping toward it. In one paw, he grasped a snowball⌠or so he thought. In fact, it was a boulder plucked from the mountainside, for Gnar had grown as large as the big white yordles. He would send this monster back where it came from, by walloping its face!
But the blow never landed.
Gnar felt a chill colder than any winter, one that seemed to turn the air itself into iceâtruly, this elemental magic froze him in place, biting through his shaggy fur. Everything, including the monster, became quiet. The yordleâs strength and anger melted away. A deep tiredness crept into his limbs, and he fell softly asleep.
Gnar napped for a long time. When he finally awoke, he shook the frost from his shoulders, breathing heavily. Everyone else was gone. With no monsters to fight and no friends to protect, he felt very small and alone again.
The land was very different, too. There was snow everywhere, blanketing everything as far as his wide eyes could see. Still, he let out a happy yelp when he saw his beloved boomerang lying beside him, and scurried away to find something to hunt.
Even now,
Gnar has no grasp of what took place that fateful day, nor how he escaped. He simply marvels at the world before him, with so many oddities to collect and places to explore.

A young yordle with boundless energy,


While the tribes foraged across the tundra, gathering wild berries and tasty moss, Gnar collected more essential items, like rocks, pebbles, and the muddy remains of dead birds. His greatest treasure was the jawbone of a drĂźvask. When he tugged it from the cold earth, he squealed with glee and flung it as far as he could.
It landed two hops away.
Thrilled by this early success,

But even he could sense change coming to the land. The sky seemed darker. The winds felt colder. The mortal tribes who had once foraged together, now appeared to hunt each otherâŚ
The big white yordles would know what to do.

Using all of his hunting skill, he tracked them into the snow-capped peaks of a vast mountain range, much farther than he had ever wandered before. As he approached unseen, he also saw more mortals than he could count. This was exciting, but no one else seemed too happy about it.
Then the ground shook, and split apart. For the first time in Gnarâs life, it seemed as though everyone else was throwing tantrums. The mortals yelled. The big yordles roared.
But the monsterâs arrival silenced them all.
Heaving itself up from the newly opened abyss, it bore huge horns, whipping tentacles, and a single eye, burning with strange light that made the fur on Gnarâs back crawl. While some mortals fled at the sight, he began to feel an odd pain in his chestâit was like the thought of losing his boomerang, or never being hugged again. This horrible thing wanted to hurt his new friends.
And this made him angry. In that moment,

All he could see was the monster. In a flash, he was in the air, leaping toward it. In one paw, he grasped a snowball⌠or so he thought. In fact, it was a boulder plucked from the mountainside, for Gnar had grown as large as the big white yordles. He would send this monster back where it came from, by walloping its face!
But the blow never landed.


The land was very different, too. There was snow everywhere, blanketing everything as far as his wide eyes could see. Still, he let out a happy yelp when he saw his beloved boomerang lying beside him, and scurried away to find something to hunt.
Even now,

đĄComplete Gnar guide by Dixon đ 12.10 â
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