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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Updates
- Revised Skills section
- Revised Item section for change in
Bloodthirster
- Revised Items section (again courtesy of SiAreEx)
- Partially revised formatting (special thanks to jhoijhoi for his Making A Guide guide)
- Revised Runes Section
- Revised Masteries Section
- Revised item lineup (courtesy of SiAreEx)
So as my first guide, I'm sure there are many improvements to come. But, I've decided to make this guide because I felt that if i used a guide from mobafire, shouldn't I try to give one back? And so I shall. But first I must admit that I borrowed some ideas from other guides. I had experimented with other builds, even from a different champion. And for that I would like to thank Palthios for his influence from his Garen - Spin to Crit guide and Beeswarm for his Riven - Valor For All guide. I myself have not yet achieved level 30 but so far the build works well for me, I hope you find the same and if not, may I fix it soon after :)
Chosen Runes
I have noticed that




I find that



I would use 9 Greater Mark of Desolation to give her a sharper edge in a fight, especially against tanks. Armor piercing should be a must for any AD champion. I would recommend keeping these Greater Mark of Desolation.
Good Variations[/c]
An alternative to the



Bad Variations
Some useless runes for




Chosen Masteries
Offense













Defense




Utility
None. I find that utility might help you advance in games, especially newbies, by granting extra movement, gold, mana regeneration, or experience. There is a cooldown perk, but it's too far down the ladder to be available to this build. Also, these perks don't do much in a duel, unless you use mana in a prolonged duel. But

Good Variations
Instead of






Bad Variations
Again, same as the runes, anything that gives AP boost, magic penetration, or mana regeneration is utterly useless with








OR
Here is where most of my borrowing comes from I think, of course I learned a lot just by looking at the aforementioned guides. Again thanks toPalthios and Beeswarm for their guides and SiAreEx for his input on the item build. I've also been told by a few of my friends, that this is an off-tank build.
Early Game - level 1-8
So the very first item you should buy, is
Doran's blade. It gives great early game stats: Health, Damage and life steal. A great package for a cheap price. If all goes well, you should be able to buy your next three items,
Boots and
Doran's Blade X2, by the next time you return to base.
Boots will give you the initial speed boost to chase down fleeing enemy champions, because this early in game catching them under the shadow of their turret is not something you want to do.
The second and third time, you should be able to buy
Avarice Blade and
The Brutalizer respectively. Both are required for
Youmuu's Ghostblade, but getting
Avarice Blade first will get you the gold bonus to purchase
The Brutalizer quickly.
The Brutalizer gives you armor penetration, attack damage and cooldown reduction, all of them good for building
Riven. At this point, you should be at or nearing mid game.
Mid Game - level 9-15
By now, you should be into mid game and have racked up a few kills. The next item to get is
Ionian Boots of Lucidity, these boots will give you cooldown reduction and additional speed. they're not the best for chasing down other champions, but they do give an additional cooldown bonus.
Youmuu's Ghostblade is the next item, you should be able to get it the next trip back to base. It gives damage, armor piercing, cooldown reduction and additional critical strike chance. Actively, it gives additional movement and attack speed for a short duration a good weapon for mid-game and it wont cost much for the upgrade.
The next item,
B. F. Sword gives a great amount of damage, unfortunately it's also quite expensive. You wont get this until later mid-game, but you'll notice a significant difference in damage output.
The last mid-game item you'll buy is
Phage. It's an interesting item, increasing attack damage and health as well as giving a chance to slow your enemies. Decent for mid-game, but slowing down enemies won't be reliable until you upgrade it late-game.
Late Game - level 16-18
By now, there should be the inner towers or base towers left. Your next item,
Bloodthirster, will definitely help push to victory, or hold off the enemy champions depending on your situation. It upgrades
B. F. Sword for an additional 15 AD and 12% lifesteal, and here is the good part: the more you use it, the better it gets. potentially at full strength,
Bloodthirster will give you a total of 100 AD and 20% lifesteal. Thankfully not all of the bonus is lost upon death, so you should still be strong enough to not need a minion feast in order to get back up.
Here is where
Frozen Mallet comes in.
Frozen Mallet will definitely help with champions who are trying to run away. This weapon upgrades phage for an additional 2 AD (I know it's not much, but that's not why you get it) 475 health, and the ability to slow your enemies. Unless your attack speed is less than 0.5 attacks per second, which it wont be, then your enemy isn't going anywhere fast. Great weapon against runners.
If the game hasn't finished by now, then it might be a lot longer. So,
Atma's Impaler will give +45 armor, good to counter AD building enemies, and extra AD equal to 2% of your HP. Before your next item, that adds up to an additional 53.24 AD. Good amount. After you next item, it comes out to 58.24 AD. better.
Your last item depends on your situation,
Trinity Force if you find that your enemies are stacking armor, Zeke's Herald if not. Zeke's Herald will give you a team advantage, giving an aura that distributes 20% attack speed and 15% lifesteal to nearby enemies, this will give a major field advantage in a 5v5 duel. On the other hand,
Trinity Force gives a great AD and attack speed boost as well as critical hit chance and movement speed. A good package to deal some damage and a cool active ability that lets you deal 150% base damage and can be used every 2 seconds. But as I said, it depends on the situation.
I designed this build with CDR in mind, but I tried to balance it out with AD and other necessities, and I have SiAreEx to thank for pointing out extreme weak points in my build. But, if you don't want to go for CDR much, there are some good AD choices you can make.
All of these are good AD items, each of them with good passive abilities.
Infinity Edge gives a massive AD boost and critical strike damage.
Sanguine Blade gives AD and lifesteal with a limited passive AD increase.
Black Cleaver gives AD and attack speed, passively decreasing enemy armor for a short duration. Good against tanks I would say.
Tiamat gives AD, health regeneration and splash damage. pretty much a farmers tool.
Anything that focuses on AP, mana or mana regeneration. Again,
Riven has no use for any of these, so if you're thinking about trying to get
Rabadon's Deathcap, think again. That would be the worst move you could make in terms of item building, a waste of time, space and money.
Trinity Force is the one exception to this, due to the other bonuses it gives.
Here is where most of my borrowing comes from I think, of course I learned a lot just by looking at the aforementioned guides. Again thanks toPalthios and Beeswarm for their guides and SiAreEx for his input on the item build. I've also been told by a few of my friends, that this is an off-tank build.
Chosen Items
Early Game - level 1-8
Doran's Blade X3
Boots X1
Avarice Blade X1
The Brutalizer X1
So the very first item you should buy, is




The second and third time, you should be able to buy







Mid Game - level 9-15
Ionian Boots of Lucidity X1
Youmuu's Ghostblade X1
B. F. Sword X1
Phage X1
By now, you should be into mid game and have racked up a few kills. The next item to get is


The next item,

The last mid-game item you'll buy is

Late Game - level 16-18
Bloodthirster X1
Frozen Mallet X1
Atma's Impaler X1
Trinity Force X1 or Zeke's Herald
By now, there should be the inner towers or base towers left. Your next item,



Here is where


If the game hasn't finished by now, then it might be a lot longer. So,

Your last item depends on your situation,


Good Variations
I designed this build with CDR in mind, but I tried to balance it out with AD and other necessities, and I have SiAreEx to thank for pointing out extreme weak points in my build. But, if you don't want to go for CDR much, there are some good AD choices you can make.
All of these are good AD items, each of them with good passive abilities.




Bad Variations
Anything that focuses on AP, mana or mana regeneration. Again,



First off, an explanation of each skill might be useful so you know what each skill does exactly and how it might be useful to you.
Broken Wings - This skill is a nice one. Countless times this skill let me finish a kill, the typical scenario of they run away and you catch up and kill. It is really handy when you're trying to get a kill before the enemy reaches their turret space.
Ki Burst - This skill deals damage and stuns. Its a great combo breaker, and it helps save friendly champions from being completely destroyed by skills like
Malzahar's
Nether Grasp or
Fiddlesticks's
Bountiful Harvest. You'll also want to maximize this one first because it deals the most damage per blow.
Valor - This skill you will be using to quickly get in and out of battle. It's not very impressive but it gets the job done. It also gives a shield, doesn't last long though in comparison to other abilities. This combination however, is a great way to either buff up or save yourself from a losing fight.
Blade of the Exile - The ultimate skill is a great ultimate ability, it buffs up your AD by 20%, but also has a secondary active ability that can deal up to 240 / 360 / 480 (+1.8 per attack damage) in a shock wave based on missing health. This will come in handy if your target is trying to run away on low health, the damage scales on enemies with lower health.
Here is the skill sequence that I chose. I find that an effective way to use
Riven is to maximize her
Ki Burst as soon as possible. It doesn't necessarily deal the most damage,
Broken Wings deals more overall, but
Ki Burst lets you break an enemy channeling ability, like
Malzahar's
Nether Grasp or
Fiddlesticks's
Bountiful Harvest. It's also more accurate in terms of hitting them.
Broken Wings can leave you jumping everywhere without hitting your target if played in a hurry, but
Ki Burst you just need to be in attacking proximity. Be sure to have all three abilities available at level three, and get your ultimate whenever you can.
The second skill to maximize is
Broken Wings. The one problem I find with this ability is that it can leave you jumping everywhere like a circus act. To solve this, you need to make sure that you have your target selected or in the direction of your cursor. Regardless, I find myself forgetting this when it comes to using it in a fight.
The last skill you would want to maximize is
Valor. Simply, the skill helps you more in catching up to fleeing enemies or getting away from turrets than getting away from others trying to kill you. It would be more useful if the distance increases, otherwise first level is good enough until endgame.
Your ultimate,
Blade of the Exile, is awesome indeed. It has 2 activations, the first gives you a 20% AS boost and the second sends out a shock wave that deals damage in a designated direction. Depending on your opponent's remaining health, this can secure kills easily.
This variation is an ok variation. If you know how to use
Broken Wings effectively then there shouldn't be much of a problem. Otherwise, stick to the original, I'm sure it will do you good.
You might wonder how someone sequence his skills poorly, and yes it can happen. I used to. First thing, always have all abilities available by level three. This will help you a lot for sure. Second, know what skills should be maximized first. In this case, that would be
Valor.
Valor in itself is a decent skill, but that's it. Decent. It's a short burst in a direction with a small shield, that's not going to help much when you're trying to take down someone. at best it helps get away from turrets or when you're slowed, but even then
Flash does a better job. You should not maximize this skill until the end of the game.








Chosen Sequence
Here is the skill sequence that I chose. I find that an effective way to use










The second skill to maximize is

The last skill you would want to maximize is

Your ultimate,

Good Sequence Variation
This variation is an ok variation. If you know how to use

Bad Sequence Variation
You might wonder how someone sequence his skills poorly, and yes it can happen. I used to. First thing, always have all abilities available by level three. This will help you a lot for sure. Second, know what skills should be maximized first. In this case, that would be



I believe that most effective players use at least one of the above skills, which are great skills. Exhaust lets you catch up to the enemy but also weakens them to inefficiency. Flash helps with any situation, in or out of one. It's the best escape rope you'll find in-game, I would advise against not using it. as for Exhaust, a lazy alternative would be Ignite to let them run off and die. which is just as effective if not more when they run under the shadow of a tower.
So there it is, I hope it helps. Just remember that your comments help improve it, making it better, so don't be shy if you find something wrong with it :) I might add a hall of fame if it turns out to be that good, Something interesting I found on the Garen - Spin to Crit guide. Special thanks to Palthios, jhoijhoi and Beeswarm for their guides :), wouldn't be able to make this one without theirs. :)
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