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Recommended Items
Runes:
Inspiration
Sorcery
Spells:
Teleport
Flash
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Teemo
Never pick into a Teemo. It's not fun. Use Courage whenever he fires Blinding Dart.
Ideal
Strong
Ok
Low
None
Introduction

The build described in this guide has fit about 95% of the games that I've played. Rarely do I ever need to deviate from the intended build path. Don't be bound by this guide though, do experiment, and you may find something that will suit your style better.
This is not a guide that will lead you to an 80% win rate. Expect to lose games. Aim for a more humble 60% win rate (which is still really good) upon reaching Diamond in which you should even out to 50%.
If you are to get anything out of this guide, it's this:

Why Glacial Augment?












Why Sorcery?
Certainly many players would be looking to Resolve, or Precision as their secondary. Those two rune trees have abilities that improve










Why the Sunfire?



This isn't to discount the usefulness of Thornmail at all. Inflicting grievous wounds on your attacker is incredibly useful. You may have to choose between the two at some point. In the games I've played though, Sunfire Cape has never let me down.





Death's Dance does grant some tankiness in a unique way though. Death's Dance delays 15% of the damage you take over three seconds. Stack this with




Courage grants a 60% damage reduction, and 60% boost in Tenacity for the first 3/4 seconds. Afterwards it has a nice 30% damage reduction for the rest of the duration.
Activating Courage right before the enemy strikes will massively reduce the damage Garen takes, and also allows you to bounce back and punish the enemy. In team fights, Courage can leave enemies miffed as you're down only 50% health instead of being dead. Since you're likely to be the one going headlong into the enemy team, being able to have them blow their abilities, and come out still swinging means a lot.
Courage can also allow Garen to escape ganks as a root/stun won't be able to lock him down as well.

Well, since the first 3/4 seconds is what matters most, why keep leveling it before the other abilities? The 30% damage reduction is still really nice, and you'll find that in the early game, many players will still keep attacking even after their burst is finished. Having a longer duration also gives you some leeway if you completely whiff the critical moment (you'll take more damage than before but, it's still 30% less).
Keep the headphone jack though. Ooooo, outdated tech jokes!
Slow Down

Simply use







Get the split damage
It is advised to be a bit more reserved until the completion of

If you decide to use


Minions
Win minion favor. Make sure that your minions outnumbers theirs. In the early game, minion damage can really ruin any player if they stay in it for too long. It's generally much more favorable if the opponent dives you in the middle of all of your minions.
If you do chase the enemy in their minion line, use


Ward lots
This isn't exactly a laning phase only deal but, it's important to keep in mind. Always use your warding trinket. Never let the number "2" appear on its counter. Also buy control wards; try to aim for 3-4 control wards each game.
Try to prioritize the Villain for bonus true damage. Each auto attack, and
Judgment spin will deal 1% of their max health, and
Demacian Justice will deal true damage.
You can destroy most carries with a single
Decisive Strike,
Judgment, and
Demacian Justice if they're the villain. It's also really nice if the enemy tank is a villain as you will deal relatively more true damage, and also be able to execute a high health target with ease. However, if you've got the opportunity to shut down a carry, that's not a villain, take that target over the tank.
If you're about to fall in combat, and the villain is next to you, just blow
Demacian Justice on the villain. Even if they're no where close to being executed by it, they can't ignore the amount of true damage inflicted. The enemy may either bow out of the fight, or the damage dealt may even lead to a kill for your team.


You can destroy most carries with a single



If you're about to fall in combat, and the villain is next to you, just blow

Be humble. You are not going to win every single game. Don't be flaming others, and go be on full tilt either. Keep cool, and enjoy your time playing a video game. That's right, it's just a video game. You're not participating at Worlds right now; no one is going to murder your family pet if you lose. Losing doesn't matter.
If you really feel heated after a game, stand up, and walk away for a bit. Taking a break can be just as important as honing in your skills. You can also just play a bot game, and get a confidence boost after having a 40/0 score. Then you take a break after leaving on a good note (ah-ha, you thought you should play a ranked game right after that? No, sir).
All-in-all, enjoy your time playing as Garen!
If you really feel heated after a game, stand up, and walk away for a bit. Taking a break can be just as important as honing in your skills. You can also just play a bot game, and get a confidence boost after having a 40/0 score. Then you take a break after leaving on a good note (ah-ha, you thought you should play a ranked game right after that? No, sir).
All-in-all, enjoy your time playing as Garen!
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