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Spells:
Flash
Ignite
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
*PLEASE READ*


Hello this is RainLiss showing you a build for
Darius. This build is not for the faint of heart or the complete noobs who play this came to piss off their friends. If you're not careful you will die constantly and end up feeding the enemy team and lose the game... and get reported. If you enjoyed this guide and you played a game where you feel proud of your accomplishment, please post it to YouTube and send it to me on my MobaFire account or on my YouTube account (RainLiss). So now onto the rest of the build!

Pros:+Strong early game +Big bully during laning +High damage output for the whole game + ![]() |
SPACE | SPACE |
Cons:-Mana hungry early on -No good utility spell -Not very good against range champions - ![]() |
I feel this 21-9-0 build gives Darius all the damage and armor penetration to get the job done. The life steal and armor add on to this effect.
Summoner's Wrath
: Increases AP and AD while on cooldown for
Ignite. If you are using
Ghost, this increases your speed.
Brute Force
: Gives a nice Attack Damage bonus that helps with early game bullying.
Alacrity
: Helps apply
Hemorrhage stacks quicker.
Weapon Expertise
: Helps with harassing tanky enemy champions.
Deadliness
: The bonus Attack Damage per level helps with the final outcome of the build.
Lethality
: The critical chance improvement helps a lot with early game harassment as well as assisting late game critical strike outputs.
Vampirism
: Better lane sustainability and less of a need to
Recall
Havoc
: The nice Attack Damage bonus helps a lot with early game lane bullying and late game damage output.
Executioner
: The damage bonus for weak enemy champions help pick off more kills with
Hemorrhage or
Noxian Guillotine.
Resistance
: To give a tad of magic resist.
Hardiness
: To give a tad of armor.
Tough Skin
: Don't get affected as much by those pesky little minions. Also aides with keeping a high health amount after attacking a Super Minion.
Durability
: Gives you that extra tankiness that most champions could use.
Veteran's Scars
: Gives the extra early game health needed for early game ganks.
Offense Masteries















Defense Masteries










There are many reasons why I pick these specific Summoner's Spells and I'll show you now.
Flash:
Can jump to fleeing enemies to seal the kill Steal buffs with ![]() |
SPACE |
Ignite:
Can scare away/intimidate enemies that could kill you easily* With ![]() ![]() *The scaring away and intimidation depends on the enemy player's point of view towards the battle. |
The order for building your skills should go like this.
1st -


2nd -


3rd -


Finally just level up











*Note: Be cautious with placement.



*Note: The damage is boosted per stack of

Early Game:




Mid Game:





Late Game


Madred's Bloodrazors: Gives a decent amount of attack damage and a passive that will leave your enemies begging for mercy.
-
~Be careful when diving. Darius has no good escape spells.
~

~Don't try being the first in the fight. Darius cannot tank.
~Rely on the enemy's health bars to determine whether or not you can kill them with your ultimate (1 bar = 100 health).
~

6/7/12 - I received feedback on some item choices and decided to take action. I have replaced
Berserker's Greaves with
Mercury's Treads and
Hextech Gunblade with Madred's Bloodrazors.



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