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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction to Darius






Pros
|
SPACE |
Cons
|

I take the 9-21-0 masteries no matter how I play Darius. Going with this tanky set up works very well at the beginning of the game when you want to get ahead in your lane. The offensive tree is pretty basic, it is possible to go with
Sorcery instead of
Alacrity
, but that cool down reduction will go to waste by the end of the game after getting your items. And the only other change depends on what Summoner Spells you take. I(f you don't get
Exhaust or
Ignite then take the point out of
Summoner's Wrath
and put it into
Butcher
.







The Defensive tree is a fairly basic set up. The main thing I want to point out, are the ones I didn't take.
-
Evasion might seem like a good pick for team fights in the late game, but normally this small percentage will do you almost no good. Instead of taking 400 damage you would take 391, if you put three points into
Evasion .
-
Honor Guard is similar to
Evasion , but stops half as much as
Evasion which is why I didn't take it either.
-
Mercenary is a decent mastery if you are going to be in a lot of fights, but since you are in top lane you are pretty isolated from any of the fights. Yeah you can get a couple kills top lane, but even if you get five kills/assists, you only get an extra 120 gold.
- The last ones I am going to point out are
Tough Skin and
Bladed Armor , these masteries belong on a jungler only.
Runes




The first thing I want to say about Runes is that I always go to this guide when looking at what I should use. I try to use only S and A ranked runes, like in this guide. Now let's start with the Runes that I picked with detail, and I'll go over some of the other options after.

Greater Glyph of Shielding

In both builds I do not build up all that much magic resistance. The main reason is that against most top champs you have to deal with physical damage not magic damage. However, once the laning phase ends you will need magic resistance. That is why you get the per level instead of flat, you need more magic resistance at the end then at the beginning when you play top lane.

Greater Seal of Resilience

Even though I just talked about needing magic resistance in the late game, you need armor in the early game. An extra 12 armor at the beginning of the game can stop quite a bit of damage, especially against someone like




Greater Mark of Desolation
Greater Mark of DesolationIf we were to look only at the rune rankings, this would be your best option, because magic penetration would be a waste on Darius. I enjoy being able to actually deal damage to someone who starts off


Greater Quintessence of Strength

I like having more AD at the beginning of the game for two reasons, easier to farm and harass hurts more. After getting





Darius causes his target to bleed whenever he deals damage to it, stacks up to 5 times.
Great passive that deals damage over time to enemies after being hit. Scales with bonus AD. Darius also gains 5% bonus movement speed for each enemy champion that is bleeding.

// Darius swings his axe in a wide circle.
// Your main source of damage until you hit level 6. You want to max out this ability first and use it whenever the enemy gets in range. Make sure to have the enemy in the outer ring of the circle to deal more damage. This skill can also help you kill multiple minions at once.

Next basic attack deals more damage and slows the target.
Max this ability second after




Passively gives armor penetration, but when activated Darius pulls enemies towards him.
Get a point in this at level 4, but max it last. Apprehend gives passive armor penetration, but the main reason it is such a good skill is the active. Being able to pull enemies in and then following it up by



Jumps up and deals a lethal blow, damage is increased by blood stacks on the target champion.
This ult is one of my favorite in the game, you jump up and slam down on enemy champions. There are three reasons why this is such a good ultimate. The first is that it deals more damage based on how many stacks are on the enemy. The second is that it deals true damage, so there is no need to worry about armor or magic resistance. And the last reason is that it resets if you get a kill with it. Getting double kills with

There are only five Summoner Spells that I am going to talk about. The other summoner spells aren't viable for a number of reasons, but you can probably figure them out on your own. The five that I chose are:
Exhaust is an offensive and defensive summoner spell. It allows you to slow your target down enough so that you can use your skills and take them down. Or if you are being chased by a single target you can
Exhaust them so they can't catch you. The offensive is much more viable, because if two champions are chasing you exhaust is fairly useless,
Ghost would be better in that situation.
Flash is almost a must have summoner spell for when you overextend and get ganked.
Darius has no escape so without
Flash he is a sitting duck. Flash can also be used to get that final hit on a champion that you didn't finish off with
Noxian Guillotine.
Ghost can replace
Flash if it fits your play style more. Whichever one you pick, it is essential that you have either
Ghost or
Flash. Having both is an option, but it doesn't help you out as much in the late game.
Ignite is a purely offensive summoner spell. Now you might wonder why I put this in here if you are saying that
Noxian Guillotine should be the finishing move to your enemy. That may be true, but there is an interesting situation where you can't finish them with
Noxian Guillotine. What you do is get there health low enough so that the combination of ignite and your passive will cause your opponent to die just after your ult goes off. Even though you don't get the reset you get the kill, and you maximize your damage output.
Teleport is something that a lot of top laners like to use so that every time they go back to buy they can come right back and not miss any cs or exp.
Teleport can also be used to gank other lanes when you see a fight break out. If there is a gank bot so that your team only has 2 people bot to there 3, then just teleport in and even out the fight. You will immediately be the strongest person in the fight because you were getting all the exp top lane.


















If you see that you are going against a heavy AD team, then you should try out follow this build.
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Boots
300

Heart of Gold
825

Ninja Tabi
1100

Glacial Shroud
900

Phage
1100

The Brutalizer
1337

Frozen Heart
2500

Frozen Mallet
3100

Warden's Mail
1000

Randuin's Omen
2700

Youmuu's Ghostblade
2800

Guardian Angel
3200


Gives 18 armor
A great defensive item to start the game off with. Due to your masteries setup,



Gives 50 movement
Just your basic tier one boots that allow you to run much faster. With tier one boots Darius will be faster then some champs with Tier 2 boots.

Gives Darius 250 health, plus 5 gold every 10 seconds.
A great item for the early game since it just keeps giving extra gold. It might not completely pay for itself, but remember you are using it to build into


Provides defense against basic attacks and even more speed.
Depending on how the game looks, you either want





Gives 425 mana, 15% cool down reduction, and 45 armor.
This is one of my favorite items to get for Darius early game. It gives him three things that he can use: cool down reduction, armor, and more mana. Not only that but it also builds into


Gives 18 attack damage, 225 health, and a chance to slow enemies.
This item is great for taking enemies down. It gives you more damage, and also if you are lucky it slows the enemy without even having to use


Gives 25 attack damage, 10% cool down reduction, and +15 armor penetration.
Even more Attack Damage and cool down reduction, this allows you to deal even more damage in the early game. I like getting



Gives 99 armor, 500 mana, 20% cool down reduction, and makes enemy champs attack 20% slower.
What is not to love about this item? I don't care how you build Darius, this is a must have item. Darius needs to spam his abilities to do damage as a tank, and this gives you more mana to do that, while also giving you more armor to be that tank.

A

Instead of building some magic resistance item like






Gives 50 armor, 20 health regeneration per five seconds and a chance to slow enemies if they hit

This is actually a good item, but the down side is that you have to build it into




Gives 75 armor, 350 health, 25 health regeneration per five seconds, 5% cool down reduction, a chance to slow enemies when hit, and an active to slow enemies around

This item has so many stats that it would be crazy to not get it when building a tank. By the end of the game you should be able to use the active of


Gives 30 attack damage, 15% crit chance, armor penetration, cool down reduction and an active that allows

Since we got




Gives 68 armor, 38 magic resistance, and most importantly an extra life.
You know what is the most annoying thing in League of Legends? It's when you kill someone but they come right back to life and kill you. That is what


If you want to do more damage, but not be able to absorb as much damage, then follow this build.
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

The Brutalizer
1337

Phage
1100

Mercury's Treads
1250

Glacial Shroud
900

Sheen
900

Trinity Force
3333

Frozen Heart
2500

Youmuu's Ghostblade
2800

Guardian Angel
3200

Last Whisper
1450


Gives 50 movement
Just your basic tier one boots that allow you to run much faster. With tier one boots Darius will be faster then some champs with Tier 2 boots.

Gives 25 attack damage, 10% cool down reduction, and +15 armor penetration.
Even more Attack Damage and cool down reduction, this allows you to deal even more damage in the early game. I like getting



Gives 18 attack damage, 225 health, and a chance to slow enemies.
This item is great for taking enemies down. It gives you more damage, and also if you are lucky it slows the enemy without even having to use


Gives 25 magic resistance, more speed, and 35 tenacity.
This item does not give a ton of magic resistance, but more importantly it gives you tenacity. This makes it so that all forms of Crowd Control don't last as long on you.

Gives 425 mana, 15% cool down reduction, and 45 armor.
This is one of my favorite items to get for Darius early game. It gives him three things that he can use: cool down reduction, armor, and more mana. Not only that but it also builds into


Adds 250 maan to your mana pool and adds 100% base damage to your next attack after using an ability.
If used correctly this item can deal out quite a bit of damage. Every time you get within



Gives 30 ability power, 30 attack damage, 30% attack speed, 15% crit chance, 250 health, 250 mana, and 12% movement speed.
Combines







Gives 99 armor, 500 mana, 20% cool down reduction, and makes enemy champs attack 20% slower.
What is not to love about this item? I don't care how you build Darius, this is a must have item. Darius needs to spam his abilities to do damage as a tank, and this gives you more mana to do that, while also giving you more armor to be that tank.

Gives 68 armor, 38 magic resistance, and most importantly an extra life.
You know what is the most annoying thing in League of Legends? It's when you kill someone but they come right back to life and kill you. That is what


Gives 30 attack damage, 15% crit chance, armor penetration, cool down reduction and an active that allows

Since we got




Gives 40 attack damage, and 40% armor penetration.
This item gives you that extra damage you need near the end of the game. When the other team start having over 200 armor each, you need a way around all of it, and




Just make sure to max


Initiating A Fight
If you think you can take down the enemy champ in a 1v1 fight, the first thing to do is look at your mini map. If you don't have the river warded, I would suggest not fighting unless it is on you side of the lane. If you have the river warded and don't see anyone you can initiate wherever it seems most relevant. To start the fight use





If they fight you, there are three things that could happen: first they could think they can take you in a 1v1, second they are about to get some support from there jungler or mid lane, or third they are just stupid and don't realize how strong
Darius is.





This map shows which walls you can pull enemy champs over with

I wanted to put in a very short summary of farming with
Darius. At the beginning of the game his basic attack has a slow animation that makes it somewhat hard to time. But as the game progresses he becomes a much better farmer. What I like to do is hit the ranged minions once or twice each, depending on how much damage I need to do, then use
Decimate to finish them off. you have to make sure though that the blade hits them, otherwise it won't kill them. Other than his 'Q' he really doesn't farm huge creeps that fast. The best thing to do is if you are playing another melee champ is to just you
Decimate whenever they get close enough so you can zone them and farm with ease.



There is nothing more satisfying than hitting that 'R' and watching Darius jump up to finish off the enemy. Except for when you play the Space Jam Theme Song while doing so. I don't know if you like playing






I would like to thank jhoijhoi for his guide on how to make a guide. Also, took his spacers which make the guide look a lot better.
Thanks to NoxAeternum for the map showing which walls
Apprehend can go through.
If you have anything you want to say please leave a comment and I will try to get back to you.
Thanks to NoxAeternum for the map showing which walls


If you have anything you want to say please leave a comment and I will try to get back to you.
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