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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction


TL;DR -

spaaaaaaace |
Pros
+ Massive AD Scaling + Ability to jump around in fights + Energy based - No running out of mana! + Insane steroids + Great sustain + Ability to disrupt and shut down certain targets in fights + Stupidly strong + Very fun to play |
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Cons
- Item Dependent - High skill cap champion - Not rewarding for new players - Silences hurt you a lot in teamfights - You need good positioning for all your skills - A lot of damage lost if you miss your only skill shot |
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I take this over ArP marks, just due to the fact that three out of four of ![]() |
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Greater Mark of Desolation
Greater Mark of Desolation Definitely still a good choice. I started off using these and they worked perfectly fine. I just prefer flat AD. |
Probably a mandatory against a bruiser top lane. This just helps you survive both minion aggro as well as champions. |
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Greater Seal of Vitality
Greater Seal of Vitality A good choice when up against ![]() ![]() ![]() |
Whether it be flat or per level, both give you a substantial amount of magic resistance. I, myself, would use ![]() |
SPACES SPAM OHAIDER |
I guess you can use these runes as an alternative. More CDR results in ![]() |
Greater Quintessence of Strength / Greater Quintessence of Desolation
Either one will work fine. Both sets provide a massive boost in the early game and are still rather useful late-game. |
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Greater Quintessence of Fortitude
Like the bonus health? Want to be bulky? You have these runes and cannot afford any other runes? Then use these. They're actually not half bad. |
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Greater Quintessence of Swiftness
Allows you to roam, move around better in fights, kite, and get in position for your skillshots. What's not to like? If you like MS, then by all means, use these runes. |
Oh, and if you want a general understanding on

Your passive ability. In lane, it won't matter as much as in the jungle, but this is still a huge steroid. Basically every time you engage, you'll have an extra 40% AS. That's STUPIDLY POWERFUL. Having a steroid like that which is pretty much constantly up is deadly, which one reason why he's such a great duelist. Remember to space out your skills, so that you don't run out of energy and that you can maintain your attack speed buff.
Not really many tips or tricks to know here. Just space out your abilities if you want to constantly keep the AS buff up. For the best DPS, you'll be doing ( AA stands for an auto attack or basic attack):
Skill - AA - AA - Skill - AA - AA and so on.
This is

- Use
Sonic Wave / Resonating Strike to harass! Quickly casting the ability twice on a target with low armor WILL hurt then, even at rank 1.
- A straightforward combo is Sonic Wave,
Dragon's Rage, Resonating Strike. What this will do is knock your opponent back, but since you cast Resonating Strike you follow your target. You also do more damage since Resonating Strike does more damage based on missing percent health.
- Like stated earlier, you can use this skill to escape a gank. For example, let's say you're in the river near dragon area, and the enemy is chasing you from bottom lane. What you can do is run to your wraiths or red buff and use
Sonic Wave / Resonating Strike so that you get to the camp and create a good distance from the enemy.
- The first cast of
Sonic Wave / Resonating Strike reveals targets, stealthed or not.
Teemo now has his passive rendered useless, and
Akali now has a puff of smoke that only slows you down and gives her a slight amount of armor. Wait, she was suppose to be in stealth mode in that thing?
- If you're a jungler, you probably know this. If you're playing on blue side and you're for some reason bot lane while you think the enemy is doing dragon, use
Sonic Wave / Resonating Strike. This will reveal the dragon if it has not been pulled out. If you're jungling and bring smite, you can potentially steal the dragon ( Also works with purple side and Baron Nashor ).
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- Getting ganked? Use
Safeguard / Iron Will to jump to an ally minion or ward and hopefully escape, causing your opponents to cry at their failed attempt.
- Need some quick damage? Use
Sonic Wave / Resonating Strike twice to an enemy champion, and quickly use
Safeguard / Iron Will to jump to a minion. Extremely deadly if you play with smartcast, because your opponent will likely not be able to react in time. I know I don't half the time.
- Are you or an ally about to get hit by
Karthus's
Requiem,
Caitlyn's
Ace in the Hole,
Vladimir's
Hemoplague, or another skill that WILL hurt you? Turn on
Safeguard either on yourself or your ally to prevent as much damage as possible, and possibly save their life! ( Jeez, I sound like one of those door-to-door salespeople )
- Remember,
Safeguard / Iron Will gives you armor, life steal, AND spell vamp on the second activation. Use this to your advantage! With this is mind, you can duel many bruisers from what seems like a suicide attempt.
- An advanced technique that you can do with
Lee Sin or
Karma is that when the enemy is about to go in for a creep kill, you can shield the creep. With
Lee Sin, it's his W,
Safeguard / Iron Will. This is a form of denying ( Like in other MOBAs ), as the enemy might now miss the creep. This will eventually lead to you pushing the wave though. This can really disrupt the enemy's ability to last hit at tower, as for most champs, it's either one or two auto attacks after a tower hit, and you can mess that up for them.
Ward jumping is powerful. Watch CruzerTheBruzer playLee Sin, escaping with wards and
Safeguard / Iron Will and stealing Baron with
Sonic Wave / Resonating Strike and
Smite







- You can either start off a duel by double casting
Tempest / Cripple to, basically, cripple your target's ability to fight. This will greatly help, and the enemy will have a much harder time escaping once they realize their attack speed has been slowed. Or, you can double cast
Tempest / Cripple at the end to slow the target down and finish your opponent there. It depends on the situation. Can you win without the AS debuff and are you safe to chase?
Akali hiding in her
Twilight Shroud?
Teemo being sneaky in his Camouflage? The first cast of
Tempest / Cripple reveals them. Yea. Their stealth was just rendered useless.
- Try to cast
Tempest / Cripple to hit the AD carry in a teamfight. That'll make them just so much weaker. They lose movement speed which is EXTREMELY valuable on any carry, and a big chunk of attack speed that they invested so much money in.
- Got a melee champion on your tail? Nowhere to escape to? Double cast
Tempest / Cripple to slow them. This might be your best chance to escape.
Your only skill that doesn't have a two abilities in one ( I've called it a double cast several times now ). This is your R ability, your ultimate! With a MASSIVE AD ratio of 2.0, this ability will have massive damage throughout the entire game. Honestly, I don't know what to say. The burst is just so strong, the utility is great, and has several uses. Overall a great ultimate.
Katarina channeling that ever-so-deadly
Death Lotus? AP
Nunu & Willump about to pull an Empire because he's casting
Absolute Zero in the bush?
Warwick hugging your friendly carry with
Infinite Duress? Kick them in the face. I guarantee they'll start crying.
- Are those bruisers and rushers on my carry? Not anymore.
Dragon's Rage guarantees that they'll back off for a while. You can also use your ultimate to kick carries even further away from the fight, so that your team is fighting a 4v1, and you can
Safeguard / Iron Will back to your teammates. Think about it, the enemy's tank dead, while their carry is far away from the fight. Not a favorable fight for the enemy team, now is it.
- After
Dragon's Rage, you can land in one auto attack before they're too far away to attack anymore. So, for example, you use the first portion of
Sonic Wave / Resonating Strike to hit the enemy, you cast
Dragon's Rage, and now the enemy is sent flying. Since the flying animation is so slow, you'll be able to land in one auto attack before you have to cast
Sonic Wave / Resonating Strike again.
- A quick combo is
Sonic Wave / Resonating Strike, flashing behind your target, using
Dragon's Rage, and finish up with
Sonic Wave / Resonating Strike to dash to your target. You kick your opponent back and away from their tower. Useful against squishies with skill shots, as you avoid all of that, as shown in the video below ( BY CRUZERTHEBRUZER ).
Now, you may be asking, "OH MA GAWDS MAYN, WHY NO MAX Q?!" My answer is simple, I don't need it as much as




However, this is my preference. Maxing





Grab

![]() ![]() You can opt to buy ![]() ![]() |
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Early game domination -

Doing VERY poorly? Want to get back into the game? You can buy a



Regarding



Vs. Bruisers ( Standard )
![]() ![]() ![]() You can switch ![]() ![]() ![]() ![]() ![]() ![]() |
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Vs. AP Top
![]() ![]() ![]() Once again, you can switch your shoe choice to ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() This was based off of the Vs. Bruisers build shown above. Upgrade ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() This was based off of the Vs. AP Top build shown above. Very similar to the Vs. Bruisers build to the left, only difference is that the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Need more MR instead of damage? These two are good choices. Choose to build a ![]() |
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![]() Pretty good damage item. I prefer the raw health from ![]() |
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![]() Need raw health? Want to build a lot more tanky? Take this. With ![]() ![]() ![]() |
![]() That ![]() ![]() |
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![]() Want some sustain? I don't go for ![]() |
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As








Once you hit level six, you can do TONS OF DAMAGE by using



Oh, and remember to buy wards and health potions! I usually buy 1/2 wards every single time I recall. 75G too expensive for you? It shouldn't be. Would you rather spend 75G, or risk giving the opposing team 300G + Assist gold, along with you losing a lot of exp+gold since you're not in lane?
Need MORE reason to buy wards on





Current champs that I need to do :
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asdf |
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Difficulty: Easy |
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Another easy lane. She can't fight you. Your ![]() ![]() ![]() |
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Difficulty: Easy |
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I've faced ![]() ![]() |
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Difficulty: Easy |
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Difficulty: Easy |
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Fairly easy lane. He is VERY mana intensive early on, with very little damage. His silence and knock-up can be very dangerous though. If you can successfully shut him down before he hits level 6, it'll be much easier to fight him later on. If you let him farm properly, then it'll become a push war and he'll come out ahead. A harder match-up for players still new to ![]() ![]() |
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Difficulty: Easy |
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A bruiser that gives ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Easy |
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Even though BETTER NERF IRELIA did get nerfed, she's still pretty strong. She can farm with ease due to ![]() ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Medium |
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Still praying for the day that ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Easy |
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Should be an easy lane. You can either try to stay back and avoid poke, or stay with your minion wave to get ready to jump on him and make him cry. Most ![]() ![]() ![]() |
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Difficulty: Easy |
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Honestly, this is a toss-up. I've faced ![]() ![]() ![]() ![]() |
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Difficulty: Medium / Hard |
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Unless I don't have to pull for my jungler and I know I'll be able to get ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Easy / Medium |
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One of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Hard |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Easy / Medium |
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Another counter to ![]() ![]() ![]() ![]() |
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Difficulty: Hard |
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From levels 1-5, he is a COMPLETE pushover. You have FREE dominance of lane. Try your best to get him low early on, because he can't fight back. Once he hits 6 he becomes slightly stronger, and he'll be in a much better position to set up a gank. Once he hits 9 and has a ![]() ![]() |
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Difficulty: Easy / Hard |
Once you're fully built, you'll be a very strong champion. But you do you target in fights? What do you do?
The way I see things goes by role.
Off-tanks, generally speaking, either protect their own carry or go in for the enemy carry. Make sure that when you are going for the enemy carry, you're not going in 1v5.
So what can you do as

You can easily disable targets with






CREDITS
Once again, much love to jhoijhoi on her guide on how to make a guide, which can by found by clicking here.
Thanks to my friends list, they're the people I play, scrim with, and practice with. Without them, I probably would have quit League by now and moved onto the next game on my list.
CHANGE-LOG
4/2/2012 - Lulu Patch - Created the guide!
4/3/2012 - Lulu Patch - Fixed up pros+cons, wrote more about Wriggle's Lantern.
4/3/2012 - Lulu Patch - Added Kennen, Nidalee, and Udyr in match-ups.
4/3/2012 - Lulu Patch - Quick little change in the masteries. Going to add champions such as

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