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Recommended Items
Runes: Main Build, I use this in 100% of games

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Ghost
Items
Ability Order Skill order

Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Kassadin
Out scales heavily and has inbuilt resistance, very difficult matchup for annie if not punsihed early

Jarvan IV
Great synergy as you get to pick your fights and set up picks and AOE together. Shared Goal
Synergies

Jarvan IV
Great synergy as you get to pick your fights and set up picks and AOE together. Shared Goal
Champion Build Guide

Hi everyone, I am Hoity Toity, I hope you enjoy my guide which helped me achieve challenger in season 10 and 11 playing Annie and also achieving rank 1 annie world multiple times.
For more in-depth commentary, match-up guides and strategies you can watch me at:
My Twitch
My Youtube
My Twitter
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Role: However, she excels in proactive play, finding opportunities and making plays through her instant AOE and burst damage. |
Following the huge durability changes, pure burst builds have become more unreliable due to MR scaling on all champs. This means breakpoints will be harder to reach and you will have to snowball harder than previously. This gameplay style has thus become inconsistent.
The changes to Durability open the path for this Annie playstyle which is more consistent and opens up other options for Annie such as split pushing and playing more riskier due to being extremely tanky.
It is a shift but Annie is in a good spot
Movement:
Movement speed which allows her to make nuanced movements as well as get to locations quicker for roams etc.Scaling:
Very weak in early game due to
Mana costs to damage value, however, once you enter midgame and get some item spikes you will be able to one shot squishy champions. This will be your chance to be proactive with roams or solo kill your laner.As long as you can 1 shot a squishy, you have value. If you aren't able to you can either set up plays for your team or peel as a
stunbot for them.Power journey:
auto attack harass if possible.At level 4 (i.e 2 levels in
Q poke if possible. Don't look for trades unless they are favorable.Level 6 onward you have huge kill potential and pressure with
From this point onward you will have kill and pick potential as long as you play around your
ult cooldown and
stun stacksTypes of fighting:
With
With
With
tanks before moving towards their backline.The decision of what mythic and playstyle to adopt will be dependent on your own team comp and the enemies team comp
Due to this type of kit, learning
However, although she has a low barrier of entry she also has a high skill ceiling due to the use and micro of

Why not ludens?
This is a very common question I get,
In my opinion
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stun combo.
auto will allow an electrocute proc + additional true damage from If you are finding sustaining in lane difficult, you can opt for |
vision against champions such as The runes in this tier are playstyle dependent and all of them are viable. |
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Mana ( |
cooldown reduction is helpful for you especially in mid/late game and team fighting. More
cd reduction = more
stuns +
shields for your team.
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mana pool most of your early laning will be spent managing waves and getting farm. Harass with
Q is at least level 2 to justify the
mana costs.Pre 10 minutes focus on farm, having good wave and looking for early skirmishes with your jungle (your
stun is very valuable)Manage your threat by holding onto your
stun if needed and play safe when your
stun is not available to avoid jungle ganks or lane all ins.Your goal is to get out of early laning without forfeiting too many
minions so you can look for skirmishes later
If you are able to, you can pressure your mid laner using your all ins or
If you have pressured them out of lane, or even if you haven't but have a good wave state, you can look for roam angles to gank for your laners (
Look for flanks outside of
vision to gain access to the opponents squishies and don't be afraid to Do not play
Example:
Finding an angle for multi man stuns
Tibbers as an extension of your Champion, you open the skill ceiling to be able to make more creative plays.This will separate good
An understanding of
Bear Micro will include:
- Use of
Summon: Tibbers as a
ward - Blocking
skillshots - Using leash range to teleport
Summon: Tibbers back to you -
Tanking tower shots - Leashing
minions for better wave states - Many more
Example:
Using tibbers to block nunu snowball
11.17 - Wits end nerfs is a slight indirect buff to Annie when vsing champions like Irelia
11.18 - Nothing Special
11.19 - Buffs to Akali makes pushing her out of lane harder, Buffs to Galio won't affect laning vs him but mid/late game will be harder. Ryze nerfs improves this matchup
11.20 - Imperial mandate changes makes synergy with mandate nami a lot better.
11.21 - Ingenius hunter buff makes predator/hextech/everfrost annie builds more viable. Health rune buff
11.22 - No direct changes that will affect Annie
Durability Patch + - Multiple changes, complete revision of build. Achieved masters with high winrate to ensure consistent build.














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