Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's first Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Ezreal Build Guide by Dxactivatxd

ADC E. Z. Oh, I'm Dead...

ADC E. Z. Oh, I'm Dead...

Updated on September 19, 2020
New Guide
Vote Vote
League of Legends Build Guide Author Dxactivatxd Build Guide By Dxactivatxd 5,440 Views 0 Comments
5,440 Views 0 Comments League of Legends Build Guide Author Dxactivatxd Ezreal Build Guide By Dxactivatxd Updated on September 19, 2020
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: PTA

1 2 3 4 5 6 7 8 9
Precision
Press the Attack
Presence of Mind
Legend: Bloodline
Coup de Grace

Sorcery
Manaflow Band
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Flash/Teleport
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

E. Z. Oh, I'm Dead...

By Dxactivatxd
Introduction
Look, I don't know. I'm just an artist that plays League and Ezreal was the first champion I got a Mastery Token on in mid-lane. I don't one trick him, I don't one trick anyone. But. Ezreal is one of my favorite champions to play, and I've decided to mainly play him during my ranked climb.

I'm Bronze, so take this guide with a grain of salt :)
Runes and Builds
In my honest opinion, you can make almost anything work with Ezreal. That's why there's plenty of options, and diversity in builds here. The most standard build though is Conq/PTA with Manamune and a Sheen Item, usually triforce or ice-borne gauntlet.

I'm not great at going with what's meta (I'm not good in general, this just gets me to focus), but somehow were here. So that's why I normally go Dark Harvest or Electrocute because I like playing Ezreal like a burst mage.

SO. Onto what's important. Builds can vary from game to game. Most people will go the standard PTA/Conq build, they feel safer, blah blah blah. I like having fun though, so I might **** around and go Glacial + Lethality.

Conq is your standard rune, kinda. Before it's nerf it was picked because it allowed you to continuously poke, and it had no cooldown. With it's nerfs in season 10, I don't see it as often. PTA is more or so the standard rune, or so I've seen. It gives decent damage, decently easy to proc, and doesn't entirely fall off.

Comet is just a safer version of Electrocute or Dark Harvest; Less burst, but safer, and reliable poke damage. If you're in a poke lane, I'd recommend this, or Fleet Footwork to sustain.

Dark Harvest, or Electrocute is a decent rune to run if the enemy lacks tanks, and/or bruisers. Dark Harvest is higher risk than Electrocute, but if you can stack it well, it'll be worth it. High risk, high reward rune.

Glacial is a fun rune. I run it with lethality because you're basically guaranteed to kill a squishy and make them miserable if they lack dashes, or I run it on support.

Grasp is a rune I'll likely run if I'm playing Top, or I'm playing Support, because, in my opinion, it's a nice harass rune. You deal increasing damage with ever successful proc. It's sometimes fun.
Things I've learned and do.
I generally save my E for escape when playing ADC, like every Ezreal should know, but I generally disregard that when playing Mid. Why? Because running electrocute I can guarantee a trade in my favor (in low elo, kekw) with an W E AA combo, or if I save my E, I can do W Q Auto but in mid it's actually riskier because with my E initiation, the little bit of burst damage scares them and I follow up with my Q. Low elo, people generally don't punish mistakes, I know I don't so this is just "safer" because it's more damage to scare the enemy mid into backing off, and if they don't, you might end up with a kill.

Be careful when casting W and E in quick succession, because your E will arrive faster than your W sometimes, meaning it won't proc and your E might not hit who you want it to.

I think I'll be able to update this so I'll just leave this here and update as I climb.
Journey into Bronze 1
Currently at 1 LP so I may not get into this section quickly, but I do stream my climb on my twitch when I do play Ranked: twitch.tv/dxactivatxd
Download the Porofessor App for Windows
League of Legends Build Guide Author Dxactivatxd
Dxactivatxd Ezreal Guide
Follow
Vote Vote
E. Z. Oh, I'm Dead...

League of Legends Champions:

Teamfight Tactics Guide