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Ezreal Build Guide by Dxactivatxd

Bottom E. Z. Oh, I'm Dead...

By Dxactivatxd | Updated on September 19, 2020

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Runes: PTA

1 2 3 4 5 6 7 8 9
Press the Attack
Presence of Mind
Legend: Bloodline
Coup de Grace

Manaflow Band
Gathering Storm

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


LeagueSpy Logo
ADC Role
Ranked #14 in
ADC Role
Win 49%
Get More Stats

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

E. Z. Oh, I'm Dead...

By Dxactivatxd
Look, I don't know. I'm just an artist that plays League and Ezreal was the first champion I got a Mastery Token on in mid-lane. I don't one trick him, I don't one trick anyone. But. Ezreal is one of my favorite champions to play, and I've decided to mainly play him during my ranked climb.

I'm Bronze, so take this guide with a grain of salt :)
Runes and Builds Back to Top
In my honest opinion, you can make almost anything work with Ezreal. That's why there's plenty of options, and diversity in builds here. The most standard build though is Conq/PTA with Manamune and a Sheen Item, usually triforce or ice-borne gauntlet.

I'm not great at going with what's meta (I'm not good in general, this just gets me to focus), but somehow were here. So that's why I normally go Dark Harvest or Electrocute because I like playing Ezreal like a burst mage.

SO. Onto what's important. Builds can vary from game to game. Most people will go the standard PTA/Conq build, they feel safer, blah blah blah. I like having fun though, so I might **** around and go Glacial + Lethality.

Conq is your standard rune, kinda. Before it's nerf it was picked because it allowed you to continuously poke, and it had no cooldown. With it's nerfs in season 10, I don't see it as often. PTA is more or so the standard rune, or so I've seen. It gives decent damage, decently easy to proc, and doesn't entirely fall off.

Comet is just a safer version of Electrocute or Dark Harvest; Less burst, but safer, and reliable poke damage. If you're in a poke lane, I'd recommend this, or Fleet Footwork to sustain.

Dark Harvest, or Electrocute is a decent rune to run if the enemy lacks tanks, and/or bruisers. Dark Harvest is higher risk than Electrocute, but if you can stack it well, it'll be worth it. High risk, high reward rune.

Glacial is a fun rune. I run it with lethality because you're basically guaranteed to kill a squishy and make them miserable if they lack dashes, or I run it on support.

Grasp is a rune I'll likely run if I'm playing Top, or I'm playing Support, because, in my opinion, it's a nice harass rune. You deal increasing damage with ever successful proc. It's sometimes fun.
Things I've learned and do. Back to Top
I generally save my E for escape when playing ADC, like every Ezreal should know, but I generally disregard that when playing Mid. Why? Because running electrocute I can guarantee a trade in my favor (in low elo, kekw) with an W E AA combo, or if I save my E, I can do W Q Auto but in mid it's actually riskier because with my E initiation, the little bit of burst damage scares them and I follow up with my Q. Low elo, people generally don't punish mistakes, I know I don't so this is just "safer" because it's more damage to scare the enemy mid into backing off, and if they don't, you might end up with a kill.

Be careful when casting W and E in quick succession, because your E will arrive faster than your W sometimes, meaning it won't proc and your E might not hit who you want it to.

I think I'll be able to update this so I'll just leave this here and update as I climb.
Journey into Bronze 1 Back to Top
Currently at 1 LP so I may not get into this section quickly, but I do stream my climb on my twitch when I do play Ranked:
League of Legends Build Guide Author Dxactivatxd
Dxactivatxd Ezreal Guide

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E. Z. Oh, I'm Dead...
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