This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Elise in depth guide
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill order
Threats & Synergies
Horrible. He can counter gank you so easy with his slingshot. He has high Crowd Control and alot of sustain meaning you are oging to have a tough time. Try and track him in the jungle and play the opposite side of the map.
This is a great matchup. Try and get in his jungle as much as possible and kill him. Its all about taking all of his camps and making sure he cant do anything
My personal most hated matchup. He clears his jungle so quickly and has insane movement speed. Your cocoon also doesnt last long on him and his Q is similar to Olafs axe. Try and avoid him and make plays away from him.
Just get ahead early and this is a winning matchup. Its all about doing as much damage to his jungle pre level 6. After that the matchup becomes even if you are not ahead.
Same as Ekko really Just get ahead early and this is a winning matchup. Its all about doing as much damage to her jungle pre level 6. Its still a good matchup as long as she is not in stealth so use pink wards to get the jump on her !
Its tough to say as Fiddlesticks value comes in 3v3 or more fights with his Ultimate. You however destroy him early as your cocoon prevents his healing. Use your advantage early to snowball other lanes. He clears camps insanely quickly so its tough to counter jungle.
Just a skill matchup. Dodge his barrel and belly flop combo and you should be ok. You can rappel his ultimate too but be careful to not put yourself in a dangerous position when you land.
You would think this is an easy matchup due to Graves kit being built against AD but its a really tough matchup for Elise. He can dodge your cocoon easily and use his smoke grenade to blind you. Mix this with Phase Rush and he dances around you. Trying and get some early ganks of to get objectives before he can impact the game.
This pony has been destroying the rift recently and its a nightmare to go against him. He ususally runs conqueror so he has great sustain and can run you down. Try and get ahead early as this makes the matchup alot easier. Try to also rappel his ultima or use Zhonyas. You can try to use your cocoon on him as he charges his run to you but its easy for a good Hecarim player to dodge.
More of a support jungler so simply ward his jungle get in their and try to kill him as many times as possible. He should look to counter gank you so be fast with your ganks. If you use rappel to dodge his stun you can run him down.
Even matchup as long as you dodge his E-Q combo you should win all fights. You also can rappel his ultimate in most sistuations so its an ok matchup.
As long as you punish him in his jungle early and dont let him get ahead you are ok. However if you dont he becomes very tough for you to deal with solo. You can Rappel his ultimate though and you will take no damage.
Simply depends if you get ahead. Rappel his ultimate so you dont take damage. Cocoon after he uses his dash it means your cna lock him down easier.
Pre 6 you win this and your spiderlings count as minions so he doesnt get to fully abuse his Isolation passive. Just be careful as he has insane solo kill potential so avoid being in his jungle unless you are ahead.
Skill matchup. Make sure you hit your E after she has used her hop. Always try to destroy the camp that has her mark on as she relies on that for damage.
A true test of skill. Both champions are evenly matched and if you dodge his Q you win the fight. Be careful of his Conqueror stacks. Whoever wins the early game wins the matchup.
Really easy matchup go into her jungle early and insta kill her. However if she gets ahead shes tough to kill. Brush waiting at her red or blue is a great way for an easy kill or atleast a flash. You can also Rappel her ultimate.
This is a great matchup because your cocoon destroys his Healing and his ultimate. You simply have to burst him before he starts stacking his Guinsoo's Rageblade and Conqueror.
Skill matchup, try to Rappel her Cougar Pounce. Shes is very squishy so as long as you get ahead early you will be fine. Also if you go into spider form you can use your spiderlings as a shield from her spears.
Quite tought to beat as his spell shield blocks one of your abilities and you need to make sure your cocoon hits. If he engages and your cocoon is blocked you will die. try and Rappel to give yourself some time. Invade his jungle early to prevent his scaling.
Nunu & Willump
He has too much sustain and health. He can also run you down with his E which slows and stuns you. His Q also helps him get objectives so you cant drake or herald when he is around your area.
Skill matchup however your Rappel blocks his ultimate so its favoured for Elise. Whichever champion gets ahead wins.
Be careful as even when you are ahead he can easily kill you. Avoid invading his jungle unless you KNOW he is not their. Use your Rappel just as he jumps on you with his ultimate to avoid damage.
As long as you kill her and play aggressively in her jungle early you will be fine. She scales really well though so try to close the game early.
His boxes give him time to assassinate you and you are extremely squishy for him. Use your red trinket to spot him when hes close as your cocoon is hard to hit when he is invisible.
Its very easy to punish Shyvanna early however because you are so squishy even if you are ahead Shyvanna can almost one shot you in Dragon Form so be careful.
You are AP and Rammus really excels against AD champions. Your Cocoon also stops his Q so you should be fine. Just ganka s normal.
He will defeat you in the jungle as long as he has his crystals on the map. He is also quite tanky so you cannot burst him. Avoid him in his jungle and gank then you should be ok.
Similar to Olaf and Mundo he has such a high sustain and movement speed he will simply try to run you down. Just avoid him and gank other lanes.
Skill matchup. Use your Rappel to dodge her ultimate and you can burst her if you get the suprise on her.
Invade him early always. For some reason he is really squishy early and struggles to clear camps so abuse this. Use your Cocoon to stop his run and then Rappel to close the distance.
As lonmg as you dont let Warwick get fed you are fine. Early game you can go into his jungle and try to kill him.
He is one of the best duelist junglers early game. Avoid him early game at all costs because if he catches you in the jungle you are likely dead. As long as you get your laners ahead you will win hard.
Horrible matchup. Pre 6 you can survive and possibly win 2v2 fights however in 1V1 you will lose almost every time. His kit just counters Elise so well as his high health regen means it is difficult to burst him down. If he hits one throwing axe on you he will just run you down. And once he hits lvl 6 he will always kill you as he can simply press R when you cocoon and run you down. Avoid him at all costs and get leads around the map.
Champion Build Guide
★ Pros / Cons
★ Mid Game
★ Late Game
(My Twitch stream where you can see me play Elise).
Elise is an iconic jungler in Summoners Rift for her incredible outplays and deadly dives. She has an extremely aggressive but powerful early game but is difficult to master. After time and effort put into playing Elise you will become a problem for most enemies.
I hope you enjoy this guide as it is my first guide ever !
I have based my Mobafire design layout around Vapora Dark's design so it may add some resemblance to what you have seen before and therefore easier to navigate.
The reason I started to write this guide is because most of the guides for Elise on here simply are not optimal in terms of itemisation and rune pages.
If you have any questions please dont hesitate to message me and I hope you enjoy the guide !
+ Great early game ganks|
+ Great outplay potential
+ Cocoon is an incredibely powerful stun
+ Rappel is a great escape tool and can help you chase down enemies
+ When ahead easy to dominate the map for your team
+ Snowball's through the early game well
- Struggles to be of major value late game|
- Quite squishy
- Struggles against heavy CC and burst
- Has no level 6 powerspike
- Not the best in teamfights late game
- Once behind struggles to catch up
For your stat boosters I would go Axe Diamond Shield however if they have alot of AP you can switch the Shield for the Circle
|Spider Queen (Passive)||
HUMAN: When Elise's abilities hits a target she gains one dormant Spiderling, up to 2 / 3 / 4 / 5.
SPIDER: Elise's basic attacks deal 10 / 20 / 30 / 40 (+ 30% AP) bonus magic damage and heal her for 4 / 6 / 8 / 10 (+ 10% AP) on-hit.
Whenever you cast a spell in Human Form you will have 1 more spiderling ready for when you transform to Spider Form, so it is important to try and always have as many spiderlings ready for when you transform ( as much as your current level will allow).
It is also important to note that the spiderlings are a great barrier between you and the jungle camps you are farming so use them to absorb most of the damage from the camps.
Elise also benefits from AP scaling on her auto attacks which support her in the late game.
|Neurotoxin (Human Form) (Q)||
ACTIVE: Elise fires poison at the target enemy unit, dealing magic damage, capped against monsters. Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 4% (+ 3% per 100 AP) of target's current health)
This ability is most efficiently used at the start of your combo as it deals current maximum HP damage. It is usually wise to hit your Cocoon then your Neurotoxin as Cheap Shot increases the max HP damage.
|Venomous Bite (Spider Form) (Q)||
ACTIVE: Elise dashes to the target enemy and bites them, dealing magic damage, capped against monsters. MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 8% (+ 3% per 100 AP) of target's missing health)
This ability has many uses however its primary use is an execute. Once you have lowered the enemies HP with your combo this ability should do much more damage and should be enough to kill them. It is also a great gap closer as you lunge to the enemy. NOTE that your spiderlings and the Volatile Spiderling will jump to the target you use this ability at.
|Volatile Spiderling (Human Form) (W)||
ACTIVE: Elise summons a venom-gorged spider for 3 seconds, which moves in the target direction.
The spider explodes upon contact with an enemy unit or at the end of its lifespan, dealing magic damage to nearby enemies.
If the spider does not hit an enemy before reaching the target location, it re-targets and chases down a nearby enemy, prioritizing champions. The spider gains bonus movement speed, based on its proximity to its target.
MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 80% AP)
Volatile Spiderling is a great tool to start camps with as it means you usually begin your camps quicker and it provides AOE. It also can be used to scout bushes as it provides vision so you do not have to facecheck. Remember if you have cast this spell then you use your Venomous Bite the Volatile Spiderling will jump to the targeted enemy.
|Rappel (Spider Form) (E)||
ACTIVE: Elise and her Spiderlings lift up into the air, becoming untargetable for up to 2 seconds and revealing the area for the duration.
Upon landing, Elise's on-hit bonus magic damage and healing from her native Spider Queen are increased for 5 seconds.
If cast directly on an enemy, Elise automatically descends upon them after 1 second. While in the air, Elise can also use Rappel to select a target to descend upon.
SPIDER EFFECTS INCREASE: 40 / 55 / 70 / 85 / 100%
Tips:Again another vital part of her kit is Rappel. It can be used in multiple ways but using it effectively and in the right way is the difference between a high and low elo Elise player. Her rappel can be used to avoid damage and give you time after you have hit your combo. It can also be used to escape by recasting the ability on a neutral or enemy object (plants or camps or wards). It can also be used to dodge certain abilities like Kayn or Karthus Ultimate. This ability has alot to provide so I would recommend limit testing this ability.It also provides bonus damage for a short time after descent so use it to clear camps faster.
Stalker's Blade - Runic Echoes causes instant true damage and a slow effect. This is your go to jungle item most of the time.
The slow helps you chase down enemies and the instant true damage provides a nice execute when you are chasing someone down.
The Skirmishers blade is also viable but not as efficient on Elise, it provides a burn effect onto the smited enemy and you do increased damage to the target whilst also receiving less damage from the same target.
Sorcerer's Shoes are the go to by far as Elise you are trying to snowball so the magic penetration simply reinforces the aggression.
If you are behind and the enemy team has a clear high damage source you should go Mercury's Treads for AP damage threats or Ninja Tabi for AD. If the entire team you are against is AP or AD always get these boots instead of Sorcerer's Shoes.
Mobility Boots is also viable however with the rune page I use you wont need them and the bonus damage is better.
Dark Seal If you are getting lots of kills early you should have a Dark Seal. Simply upgrade it to Mejai's Soulstealer and run people down. Be careful because if you die you lose 10 of your kill stacks and it can be a real gamechanger.
Morellonomiconis your core item that you should be rushing for first. If they do not have any healing you can exchange this for Liandry's Anguish due to it being similar but provided extra burn damage instead of grevious wounds. When you get Oblivion Orb in this item you have reached an early power spike and deal tons of damage so be sure to abuse it.
Zhonya's Hourglassthe second core item you need in your kit. The Stopwatch passive is simply too valuable and provides you time to escape and extends your life. If they enemy have alot of AD or you are being killed extremely easy you can rush this first instead of Morellonomicon.
Banshee's Veilis a good item if the enemy comp has a burst mage that is ahead like Syndra or Veigar. It can also be considered if the enemy team are focusing you with cc and you need that extra bit of time to fully land your ability combo. Usually games end too quick to get a fourth item for Elise but if you get to that point this is a good option.
Liandry's Anguishis usually used to replace Morellonomicon if the enemy team has little healing as the whole point of Morellonomicon is to reduce the enemies healing potential. However it sometime is viable to build Liandry's Anguish as a fourth item with Morellonomicon if you desire the max hp burn however usually it is better to go to alternative items.
Void Staffis one of the most common fourth item choices on Elise. It provides 40% magic penetration and alot of AP which is perfect for when you are ahead and the enemy starts to build MR. If they don't build MR they will also have a very bad time dealing with your damage output so overall Void Staff is a great choice.
Rabadon's Deathcapis usually if the game gets insanely late or is also viable if your team have little AP. You can also just get this if you are really far ahead but be vigilant of how squishy you are.
as Elise has the strongest lvl 3 gank in the game you want to path to the side of the map where your ganks are most likely going to succeed.
lets say your bot lane is Leona and Draven against the enemy Sona and Miss Fortune, clearly you would want to to get a leash from your top laner and move to the bottom side of the map as Leona has very high crowd control and Sona has no escape so that lane has a high gank potential.
Always tell yourself at the start of the game "who should i gank and why".
Usually teammates with "point and click" stuns like Pantheon or Twisted Fate are great to gank as your Cocoon is easy to land after your teammates stun.
Another way to decide which way to path is the jungle matchup. For example you might be against a Volibear or an Ekko and you know that them champions struggle to clear early and you can easily invade and potentially kill them. So the best idea is to predict where they are going to be pathing and try to go the same direction so you meet (trust me it gets easier with practice). You might also want to do the opposite and avoid the enemy jungler like a Xin Zhao.
Once you have decided where you want to path the first thing you want to do in solo que is the "WARD TRICK" ( NOTE FOR THIS EXAMPLE I WILL BE RED SIDE BUT IT CAN BE APPLIED AT BOTH SIDES):
When you leave the Nexus get a Stealth Ward. Use Volatile Spiderling as a scouting tool to check the bush inbetween the enemies red buff and the dragon pit.
Try and get into that push to place your trinket at 0:50 seconds then go to the river and recall safely.
Then immediately replace your Stealth Ward with a Sweeping Lens and then go to the red or blue buff that you want the leash for. As you will notice at 1:30 your Sweeping Lens will be reset so you basically get a free ward in the enemy jungle. This will help you predict the enemy junglers path as if you see him at the red buff you know he will be pathing to the other side of the map so you can tell your teammates (REMEMBER INFORMATION IS KEY).
The most viable pathing for Elise to go Red Buff - Blue Buff - Gromp or Blue Buff - Gromp - Red Buff . You should be able to clear all these camps by 2:20 if you use your abilities correctly. After this you should straight away to gank or invade depending on your gameplan as you will have level 3 and double buff before most laners are even level 3. You should keep looking to gank or put pressure on the map until scuttle spawns at 3:15. If their are no ganks i would go to wolves however this rarely happens.
If possible try and get both scuttles as this will instantly put you extremely ahead of the enemy jungler.
Try to avoid ganking pre level 3 as without your Cocoon and Rappel you are significantly weaker.
Before you get Stalker's Blade it is extremely difficult to clear Raptors and Krugs so I would avoid investing time on these camps early. Remember Elise needs to get ahead on kills and ganks and objectives not farm so it's ok to be behind on cs.
After the 4 minute mark you should be looking at having made 2-3 ganks and about 20 cs. At this point I usually back to spend my gold and prepare for Drake . Elise is great at soloing Cloud Drake and Ocean Drake because her spiderlings absorb the attacks from the Drake so if you see the enemy jungler topside dont be afraid to start Drake .
Once drake is off the board you should priorities ganks heavily and pressing your laners advantages. If the enemy jungler is behind invade and put pressure on him.
Before we start to transition to the mid game we should be prioritizing getting the Rift Herald . If you can secure it you have the potential to give a lane so much gold and secure first turret.
Fortunately Elise can solo Rift Herald and not take any damage if done correctly. Simply use your spiderlings to take the aggro and hit the back of the Rift Herald when the eye opens up.
Once you have secured the objective and picked up the Eye Of Herald, look to gank your winning lane as soon as possible or gank the lane with a turret that has only 4 or less plates remaining. If the gank is successful destroy the plates and ONLY use the Eye Of Herald when the tower has 2 plates left or close to 2 plates as Rift Herald does 2 plates damage so with this you are guaranteed the first tower.
Level 3 invade against Kayn:
Description: In this game Kayn had gone Dark Harvest and Kayn struggles early game. Once I did my basic level 3 clear I knew that I had a great opportunity to invade with my Oracle Lens. My bot lane and mid lane also had the lane shoved (prio) which meant I could pull this invade off. Getting the kill and taking his buff put him out of the game. This shows how amazing Elise can be if you get ahead.
At this point in the game you should have the first Drake and hopefully a second if you are in control of the game.
The second Rift Herald should be spawning at this point in the game and it is of HIGH PRIORITY. Securing this objective and using it effectively can secure you an inhibitor very easily. Try and avoid using it on a first tier turret. Try your best to use it on an inner turret or even an inhibitor turret.
Most of this part of the game revolves around you trying to win 3v3/2v2 fights and also trying to get picks in the enemy jungle.
If you are behind at this point in the game pick your fights wisely and try to be with your teammates who are ahead.
Its also important to not fall too far behind in CS as Elise does struggle to keep up in farm with other junglers like Graves , Nocturne and Master Yi
You must be logged in to comment. Please login or register.