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Elise Build Guide by chasemyman1

Jungle Elise in depth guide

Jungle Elise in depth guide

Updated on October 6, 2020
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League of Legends Build Guide Author chasemyman1 Build Guide By chasemyman1 16 1 22,410 Views 5 Comments
16 1 22,410 Views 5 Comments League of Legends Build Guide Author chasemyman1 Elise Build Guide By chasemyman1 Updated on October 6, 2020
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Runes: Runes

Domination
Electrocute
Cheap Shot
Eyeball Collection
Relentless Hunter

Sorcery
Nimbus Cloak
Waterwalking
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Summoner spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Elise in depth guide

By chasemyman1
Introduction
Hey everyone I am Chasemyman an Elise one trick who has peaked Diamond 1. I have played too many games on Elise and so I have a lot of valuable knowldge to pass on to you all. I have been playing since season 3 and have been in Diamond for 5 years or so.

(My Twitch stream where you can see me play Elise).

Elise is an iconic jungler in Summoners Rift for her incredible outplays and deadly dives. She has an extremely aggressive but powerful early game but is difficult to master. After time and effort put into playing Elise you will become a problem for most enemies.

I hope you enjoy this guide as it is my first guide ever !
I have based my Mobafire design layout around Vapora Dark's design so it may add some resemblance to what you have seen before and therefore easier to navigate.

The reason I started to write this guide is because most of the guides for Elise on here simply are not optimal in terms of itemisation and rune pages.

If you have any questions please dont hesitate to message me and I hope you enjoy the guide !
Pro's and Con's
PROS
+ Great early game ganks
+ Great outplay potential
+ Cocoon is an incredibely powerful stun
+ Rappel is a great escape tool and can help you chase down enemies
+ When ahead easy to dominate the map for your team
+ Snowball's through the early game well
CONS
- Struggles to be of major value late game
- Quite squishy
- Struggles against heavy CC and burst
- Has no level 6 powerspike
- Not the best in teamfights late game
- Once behind struggles to catch up
Runes
Code:
  • KEYSTONE
  • Electrocute: Electrocute is a core component of Elise and is vital for her early game succession in the jungle. When you hit your full combo her electrocute activates perfectly and the enemy cant even react if you have hit your Cocoon. I would never run anything else as Elise as your objective is to win the early game. Remember as Elise you want the game to end as quickly as possible.
  • Rune 1
  • Cheap ShotCompliments Elise very well as if you play her correctly you will get most of your combo off on the enemy whilst they are in your Cocoon meaning you will get a massive boost of true damage.
  • Rune 2
  • Eyeball Collection is a great rune for Elise as you simply want to snowball and close the game early. IN lower elos you should be able to stack this rune easily as lower elo games have alot more kills in a shorter time. I fyou are in a higher elo Zombie Ward may be an option but I dont recommend it.
  • Rune 3
  • Waterwalking provides you with greater movement speed in the river to boost your gank efficency. I would not change this rune as the movement speed is vital to pull of ganks faster.
  • Rune 4
  • Nimbus Cloak is a great tool which grants movement speed after you flash or use smite.

For your stat boosters I would go Attack Speed Adaptive Force Shield however if they have alot of AP you can switch the Shield for the Tenacity and Slow Resist
Abilities
Spider Queen (Passive) Description:
HUMAN: When Elise's abilities hits a target she gains one dormant Spiderling, up to 2 / 3 / 4 / 5.

SPIDER: Elise's basic attacks deal 10 / 20 / 30 / 40 (+ 30% AP) bonus magic damage and heal her for 4 / 6 / 8 / 10 (+ 10% AP) on-hit.

Tips:
Whenever you cast a spell in Human Form you will have 1 more spiderling ready for when you transform to Spider Form, so it is important to try and always have as many spiderlings ready for when you transform ( as much as your current level will allow).
It is also important to note that the spiderlings are a great barrier between you and the jungle camps you are farming so use them to absorb most of the damage from the camps.

Elise also benefits from AP scaling on her auto attacks which support her in the late game.

Neurotoxin (Human Form) (Q) Description:
ACTIVE: Elise fires poison at the target enemy unit, dealing magic damage, capped against monsters. Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 4% (+ 3% per 100 AP) of target's current health)

Tips:
This ability is most efficiently used at the start of your combo as it deals current maximum HP damage. It is usually wise to hit your Cocoon then your Neurotoxin as Cheap Shot increases the max HP damage.

Venomous Bite (Spider Form) (Q) Description:
ACTIVE: Elise dashes to the target enemy and bites them, dealing magic damage, capped against monsters. MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 8% (+ 3% per 100 AP) of target's missing health)

Tips:
This ability has many uses however its primary use is an execute. Once you have lowered the enemies HP with your combo this ability should do much more damage and should be enough to kill them. It is also a great gap closer as you lunge to the enemy. NOTE that your spiderlings and the Volatile Spiderling will jump to the target you use this ability at.

Volatile Spiderling (Human Form) (W) Description:
ACTIVE: Elise summons a venom-gorged spider for 3 seconds, which moves in the target direction.

The spider explodes upon contact with an enemy unit or at the end of its lifespan, dealing magic damage to nearby enemies.

If the spider does not hit an enemy before reaching the target location, it re-targets and chases down a nearby enemy, prioritizing champions. The spider gains bonus movement speed, based on its proximity to its target.
MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 80% AP)

Tips:
Volatile Spiderling is a great tool to start camps with as it means you usually begin your camps quicker and it provides AOE. It also can be used to scout bushes as it provides vision so you do not have to facecheck. Remember if you have cast this spell then you use your Venomous Bite the Volatile Spiderling will jump to the targeted enemy.

Skittering Frenzy (Spider Form) (W)
Description:

PASSIVE: Elise's Spiderlings gain bonus attack speed.

ACTIVE: Elise and her Spiderlings gain bonus attack speed for 3 seconds.

SPIDERLING BONUS ATTACK SPEED: 5 / 10 / 15 / 20 / 25%
BONUS ATTACK SPEED: 60 / 80 / 100 / 120 / 140%

Tips:
This is great to reset your auto attacks so press it just after your first attack for a quick auto. It also increases your total damage per second from your spiderlings and also overall increases your healing from the damage done. It's great to use in the jungle for sustain.

Cocoon (Human Form) (E) Description:
ACTIVE: Elise fires a web in the target direction, granting sight of the first enemy hit for 1 second and stunning them.

STUN DURATION: 1.6 / 1.7 / 1.8 / 1.9 / 2


Tips:
Arguably the most powerful part of her kit and what makes her so dangerous early game. This ability will make and enemy completely immobile for and the only escape tool is a QSS. Try and point at the enemies toes as this is where the characters model is actually based. Always use this careful as if you miss it you will usually be in a tough spot afterwards. Its also advised to use this after another ally has hit their stun so yours cannot miss

Rappel (Spider Form) (E) Description:
ACTIVE: Elise and her Spiderlings lift up into the air, becoming untargetable for up to 2 seconds and revealing the area for the duration.

Upon landing, Elise's on-hit bonus magic damage and healing from her native Spider Queen are increased for 5 seconds.

If cast directly on an enemy, Elise automatically descends upon them after 1 second. While in the air, Elise can also use Rappel to select a target to descend upon.

SPIDER EFFECTS INCREASE: 40 / 55 / 70 / 85 / 100%


Tips:Again another vital part of her kit is Rappel. It can be used in multiple ways but using it effectively and in the right way is the difference between a high and low elo Elise player. Her rappel can be used to avoid damage and give you time after you have hit your combo. It can also be used to escape by recasting the ability on a neutral or enemy object (plants or camps or wards). It can also be used to dodge certain abilities like Kayn or Karthus Ultimate. This ability has alot to provide so I would recommend limit testing this ability.It also provides bonus damage for a short time after descent so use it to clear camps faster.

Spider Form/Human Form (R) Description:
HUMAN: When Elise's abilities hits a target she gains one dormant Spiderling, up to 2 / 3 / 4 / 5.

SPIDER: Elise's basic attacks deal 10 / 20 / 30 / 40 (+ 30% AP) bonus magic damage and heal her for 4 / 6 / 8 / 10 (+ 10% AP) on-hit.[/indent]

Tips:
Always try to start a fight in Human form as your Spider form excels when the enemy is low health. Also use Spider form to move around the map as you gain bonus movement speed. Dont be afraid to constantly change forms at is comes with no penalty as it comes with a very short cooldown.
Items
Stalker's Blade - Runic Echoes causes instant true damage and a slow effect. This is your go to jungle item most of the time.
The slow helps you chase down enemies and the instant true damage provides a nice execute when you are chasing someone down.

The Skirmishers blade is also viable but not as efficient on Elise, it provides a burn effect onto the smited enemy and you do increased damage to the target whilst also receiving less damage from the same target.

Sorcerer's Shoes are the go to by far as Elise you are trying to snowball so the magic penetration simply reinforces the aggression.
If you are behind and the enemy team has a clear high damage source you should go Mercury's Treads for AP damage threats or Ninja Tabi for AD. If the entire team you are against is AP or AD always get these boots instead of Sorcerer's Shoes.
Mobility Boots is also viable however with the rune page I use you wont need them and the bonus damage is better.

Dark Seal If you are getting lots of kills early you should have a Dark Seal. Simply upgrade it to Mejai's Soulstealer and run people down. Be careful because if you die you lose 10 of your kill stacks and it can be a real gamechanger.

Morellonomiconis your core item that you should be rushing for first. If they do not have any healing you can exchange this for Liandry's Torment due to it being similar but provided extra burn damage instead of grevious wounds. When you get Oblivion Orb in this item you have reached an early power spike and deal tons of damage so be sure to abuse it.

Zhonya's Hourglassthe second core item you need in your kit. The Stopwatch passive is simply too valuable and provides you time to escape and extends your life. If they enemy have alot of AD or you are being killed extremely easy you can rush this first instead of Morellonomicon.

Banshee's Veilis a good item if the enemy comp has a burst mage that is ahead like Syndra or Veigar. It can also be considered if the enemy team are focusing you with cc and you need that extra bit of time to fully land your ability combo. Usually games end too quick to get a fourth item for Elise but if you get to that point this is a good option.

Liandry's Tormentis usually used to replace Morellonomicon if the enemy team has little healing as the whole point of Morellonomicon is to reduce the enemies healing potential. However it sometime is viable to build Liandry's Torment as a fourth item with Morellonomicon if you desire the max hp burn however usually it is better to go to alternative items.

Void Staffis one of the most common fourth item choices on Elise. It provides 40% magic penetration and alot of AP which is perfect for when you are ahead and the enemy starts to build MR. If they don't build MR they will also have a very bad time dealing with your damage output so overall Void Staff is a great choice.

Rabadon's Deathcapis usually if the game gets insanely late or is also viable if your team have little AP. You can also just get this if you are really far ahead but be vigilant of how squishy you are.

Early Game (Jungle Pathing)
Before the game loads you should be looking at your lane/jungle matchups and deciding which way you want to path. This technique is often missed by low elo players and they always leash with the bot side jungle. If the enemy jungler realises this they should and probably will abuse you and win against you almost every time. However the good news is that if you realise it that the enemy in lower elo is going to start botside leash, you can predict where they will be in the first 4 minutes of the game.

as Elise has the strongest lvl 3 gank in the game you want to path to the side of the map where your ganks are most likely going to succeed.

lets say your bot lane is Leona and Draven against the enemy Sona and Miss Fortune, clearly you would want to to get a leash from your top laner and move to the bottom side of the map as Leona has very high crowd control and Sona has no escape so that lane has a high gank potential.

Always tell yourself at the start of the game "who should i gank and why".
Usually teammates with "point and click" stuns like Pantheon or Twisted Fate are great to gank as your Cocoon is easy to land after your teammates stun.

Another way to decide which way to path is the jungle matchup. For example you might be against a Volibear or an Ekko and you know that them champions struggle to clear early and you can easily invade and potentially kill them. So the best idea is to predict where they are going to be pathing and try to go the same direction so you meet (trust me it gets easier with practice). You might also want to do the opposite and avoid the enemy jungler like a Xin Zhao.

Once you have decided where you want to path the first thing you want to do in solo que is the "WARD TRICK" ( NOTE FOR THIS EXAMPLE I WILL BE RED SIDE BUT IT CAN BE APPLIED AT BOTH SIDES):

When you leave the Nexus get a Stealth Ward. Use Volatile Spiderling as a scouting tool to check the bush inbetween the enemies red buff and the dragon pit.

Try and get into that push to place your trinket at 0:50 seconds then go to the river and recall safely.

Then immediately replace your Stealth Ward with a Sweeping Lens and then go to the red or blue buff that you want the leash for. As you will notice at 1:30 your Sweeping Lens will be reset so you basically get a free ward in the enemy jungle. This will help you predict the enemy junglers path as if you see him at the red buff you know he will be pathing to the other side of the map so you can tell your teammates (REMEMBER INFORMATION IS KEY).

The most viable pathing for Elise to go Red Buff - Blue Buff - Gromp or Blue Buff - Gromp - Red Buff . You should be able to clear all these camps by 2:20 if you use your abilities correctly. After this you should straight away to gank or invade depending on your gameplan as you will have level 3 and double buff before most laners are even level 3. You should keep looking to gank or put pressure on the map until scuttle spawns at 3:15. If their are no ganks i would go to wolves however this rarely happens.

If possible try and get both scuttles as this will instantly put you extremely ahead of the enemy jungler.

Try to avoid ganking pre level 3 as without your Cocoon and Rappel you are significantly weaker.

Before you get Stalker's Blade it is extremely difficult to clear Raptors and Krugs so I would avoid investing time on these camps early. Remember Elise needs to get ahead on kills and ganks and objectives not farm so it's ok to be behind on cs.

After the 4 minute mark you should be looking at having made 2-3 ganks and about 20 cs. At this point I usually back to spend my gold and prepare for Drake . Elise is great at soloing Cloud Drake and Ocean Drake because her spiderlings absorb the attacks from the Drake so if you see the enemy jungler topside dont be afraid to start Drake .

Once drake is off the board you should priorities ganks heavily and pressing your laners advantages. If the enemy jungler is behind invade and put pressure on him.

Before we start to transition to the mid game we should be prioritizing getting the Rift Herald . If you can secure it you have the potential to give a lane so much gold and secure first turret.

Fortunately Elise can solo Rift Herald and not take any damage if done correctly. Simply use your spiderlings to take the aggro and hit the back of the Rift Herald when the eye opens up.

Once you have secured the objective and picked up the Eye Of Herald, look to gank your winning lane as soon as possible or gank the lane with a turret that has only 4 or less plates remaining. If the gank is successful destroy the plates and ONLY use the Eye Of Herald when the tower has 2 plates left or close to 2 plates as Rift Herald does 2 plates damage so with this you are guaranteed the first tower.
Early Game Videos
In this section I wanted to add videos to show some examples of early game plays.
Level 3 invade against Kayn:

Description: In this game Kayn had gone Dark Harvest and Kayn struggles early game. Once I did my basic level 3 clear I knew that I had a great opportunity to invade with my Oracle Lens. My bot lane and mid lane also had the lane shoved (prio) which meant I could pull this invade off. Getting the kill and taking his buff put him out of the game. This shows how amazing Elise can be if you get ahead.
Mid Game
Mid game is usually defined by the time period after 1 or more of the first tier turrets have been destroyed so usually in the 10-17 minute mark .

At this point in the game you should have the first Drake and hopefully a second if you are in control of the game.

The second Rift Herald should be spawning at this point in the game and it is of HIGH PRIORITY. Securing this objective and using it effectively can secure you an inhibitor very easily. Try and avoid using it on a first tier turret. Try your best to use it on an inner turret or even an inhibitor turret.

Most of this part of the game revolves around you trying to win 3v3/2v2 fights and also trying to get picks in the enemy jungle.

If you are behind at this point in the game pick your fights wisely and try to be with your teammates who are ahead.

Its also important to not fall too far behind in CS as Elise does struggle to keep up in farm with other junglers like Graves , Nocturne and Master Yi
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