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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Introduction
Intro
Hi, I have played

This guide will be mostly useful for B, S, G. If you are P or higher, you may want to just look at runes and masteries.
I think

Pro:
Fast Jungle
Burst Dmg
% Health Dmg makes her a decent late game champ
Stun
Gap closer/ Escape skill
Con:
Can be squishy
No "ult"
Her skills use a lot of mana (after blue is gone and before

My View of Elise Jungle
Jungling:
★★★★☆ Really Fast but early jungle is not the fastest. Udyr, Shyv might be faster.1v1 in Jungle:
★★★★☆ Elise can beat everyone (same level, health etc.) except Olaf/Shyv/Shaco with ignite (assuming you hit your stun).Ganking:
★★★★ really strong gank but the caveat is that you have to hit

2V2 at top or mid
: ★★★★★ Really good 2v2 as long as your have


Team Fight:
★★★ Not the best team fight. However, you can still have some impact with your stun. What you want is you want to be tanky and you want to stay between their dmg dealers and your team. This scares their adc/mid to deal dmg to your team. If mid/adc come near you then stun and do your combo then back until your cd is up. You can also stay near your adc to protect your adc if your adc deals more dmg than their adc.Overall
★★★★, one of the best junglers in the game atm (along with Lee, Eve, Shyv).
You can also go 9/21 but I like 21/9 for fast jungle clear and early dmg. If you are going 9/21, go 3
Sorcery
Butcher
Feast 3
Mental Force
Arcane Mastery. You would go 9/21 if your team lacks a tank.





You may get
Greater Quintessence of Movement Speed/ Greater Quintessence of Hybrid Penetration on quints.
I prefer
Greater Quintessence of Ability Power because it allows fast jungle.
Other potential runes are:
Reds:
Greater Mark of Attack Speed
Yellow:
Greater Seal of Armor
Blue:
Greater Glyph of Ability Power
Quint:
Greater Quintessence of Ability Power
The fastest jungle clear runes
Reds: Greater Mark of Hybrid Penetration
Yellow
Greater Seal of Armor
Blue:
Greater Glyph of Magic Resist
Quints: Greater Quintessence of Hybrid Penetration
Reds: Greater Mark of Hybrid Penetration
Yellow
Greater Seal of Armor
Blue:
Greater Glyph of Magic Resist
Quints:
Greater Quintessence of Movement Speed

I prefer

Other potential runes are:
1. fast jungle runes was used by Korean pro gamers that start with doran's blade but not recommended anymore due to the nerf on Doran's.
Reds:

Yellow:

Blue:

Quint:

The fastest jungle clear runes
2.Ganking Elise
Reds: Greater Mark of Hybrid Penetration
Yellow

Blue:

Quints: Greater Quintessence of Hybrid Penetration
3. Cover Elise best for swap lanes
Reds: Greater Mark of Hybrid Penetration
Yellow

Blue:

Quints:

If you are planning to play
Elise jungle:
Make sure your team has an initiator.
Many times jungler will be the initiator eg.
Amumu,
Nautilus,
Vi,
Jarvan IV etc.
If your team doesn't have an initiator, you will have to build more tanky.
Elise IS NOT AN INITATOR, even if you hit stun you have to get so close to the target, not the best way to fight.
Also, make sure your top laner is someone who can do some damage early level.
Elise is really strong early level and if you fight 2 v2 at top, you will likely win if your team laner can put out some decent damage.
You might want to consider banning fast jungler such as
Shyvana,
Udyr but I don't recommend banning them as there will be other champs that you want to ban.

Make sure your team has an initiator.
Many times jungler will be the initiator eg.




If your team doesn't have an initiator, you will have to build more tanky.

Also, make sure your top laner is someone who can do some damage early level.

You might want to consider banning fast jungler such as


Full skill combo for max dmg:
















It is best to use


Also, you should hit your


This can be applied when you are ganking but most likely you will have to






When you are ganking with
Rappel first:
It is important to know where the enemy jungle is if you get counter ganked, you won't have your












It is important to have your


Buffs + Jungle:
With S4 Buff in the jungle, you don't level up to 3 after doing the double buffs.
Get w and get leash from the bot duo. Use

Make sure you bring the monster into the bush to avoid potential counter jungling.
After that, note your buff re-spawn times and jungle whenever available. Now that you use smite on your first buff, the respawn time is usually 7:08~7:10 if you got bot duo leash.
You want to route your jungle so that after you clear your jungle, you can gank a lane close by.
If you feel that you are stronger than the enemy jungle, you might want to steal the 2nd buff from the enemy jungler. Ward the first enemy buff around 630, use trinket. Also ward bushes near the buff so that you will who are coming, and make the decision to run away if you need to.
Micro-Control
You can micro control so that you and your spiderling won't receive any hits from the monsters. As soon as you see the monster targeting you move back, then the mosnter will target your spider, then move towards the mosnter will target you repeat. But ths requires such intense micro and may delay killing the monster, only do this early game for the first two buffs.
Ganking
Remember that Elise is a strong gank-er + counter gank-er.
However, Elise is weak being counter ganked.
She is only strong when her full skill combo is available so be careful of being counter ganked.
If you ward enemy jungle, it becomes really easy to predict where eneny jungler will be.
It is best to focus mid and top pre six. Many mid and top laners become tankier or get skills that allows them to escape easily after 6. Also, if your top gets a kill, it is really easy to snowball top unless if your top got countered.
Ideal situation:
feed your top a kill or two, let him snow ball. Get to 6 then start focusing bot and mid. At this point in game, you can easily do a dragon with your support so if you can get a kill mid or bot, it almost guarantees a free dragon if your teams didn't lose too much health in the process. After you get your
You can solo
Dragon
if you have 

Solo
Baron Nashor:
you need lvl 16, 


When you are soloing baron or dragon you need to use skills then move back so your spiderlings can tank for you. Soloing baron will take a wile about 40~sec.
It is recommended to use





Skills:







Spirit of the Ancient Golem VS
Spirit of the Spectral Wraith:
In S3,


Tenacity + 350 HP VS 50 AP + 8% of spell damage dealt to monsters as Health and Mana.
You can jungle forever with

In Tema fight, obviously







Itemization:
Focus on getting


The mana spell vamp is really good as she can just spam her ability to fast clear the jungle. The spell vamp health is also good feature but she doesn't really lose any hp because spdierlings will tank for her.
Always get two wards and some pots when you go back.
After spectral, if you are dieing a lot, forget dmg, just go tanky and try to farm to catch up and just ward enemy jungle to locate the enemy jungler to warn your team for potential gank. .
What you can get for MR:
In S4, I expect support to get Aegies/Locket.
Mr comes down to three choices:
1.

2.

3.

Get 0~3 above items depending on the situations.
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