Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Garrison
Revive
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction
This is my first attempt at a guide, and an in-depth one at that. Any feedback is appreciated :)
Ideal Spells







Alternative Spells









Not Recommended

















With the reduction in magic penetration in s3 and the removal of magic penetration from the dominion aura, Eve lost a lot of her viability vs tanks/bruisers early/mid game. Magic penetration marks and quintessences help for dealing with any tanks/bruisers while you're rushing your



Both simply chosen because with the fast-pace leveling of dominion, you will reach level 6 withing the first 5 minutes of play, at which scaling runes surpass their flat AP counterparts.
Offensive Masteries














Support Masteries












This passive is half of what makes Eve such a useful assassin. With the sight range visibility circle around her, anyone with a yellow eye above their head is almost within range to see you, while anyone with a red eye above their head can see you. This is important to note, because you can keep enemies within your range of sight without them seeing you if you keep ar the right distance, keeping tabs on locations and movements for your team.

I max this first because with its low cooldown, low mana cost, and ability to be cast while moving, it is extremely useful for keeping up continuous damage while running/chasing/juking enemy champs, and makes pushing lanes a breeze. Constantly use it whenever near an enemy.

Active: Evelynn removes all slows affecting her, gains 30%/40%/50%/60%/70% bonus movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown.
Max this last, since it refreshes on champion kills and assists, 1 point early on is all you'll need. The speed boost at level one is enough to close the distance between your previously stealthed self and the enemy you're engaging with less than a second of time for them to react. The fact that hitting enemy champions with a spell adds movement speed that stacks is the reason Eve doesn't really need boots until after you've built your



Maxed second for it's decent damage for both harass and burst, use whenever possible.

Evelynn's bread and butter, the other half of why she's a great assassin. When used in conjunction with



Beginning Items - Top



You're going to be squishy early game, and you won't be doing much damage, even with these items. Always go for the mid tower for the advantage of stealth when you head up to the top turret. Do not engage alone, move in when the enemy team is focused on your teammates. As soon as possible, build your


Beginning Items - Bottom
kage's lucky pick




Although I don't recommend it for those who aren't experienced with Eve, for those of you who are forced bottom, focus on farming minions and juking the enemy champion. If it is anyone with a hard stun/suppress I recommend switching out with another teammate. Thought difficult, the gold advantage you gain by farming minions will help speed up your build tremendously. Same as top, buy


Early Game




As soon as you get your







Mid Game




At this point you have your core build, and can start doing massive damage. As soon as you get your



Late Game






If you've gotten to this point and the game isn't over then it's down to the wire and you've got your work cut out for you. You should be able to kill almost anyone within 2 seconds at this point, so use it to your advantage and destroy anyone who is alone, then push their turret to distract the enemy team. Keen map awareness is a must and don't forget to activate your

Situational Items

Build Abyssal Scepter following your


Build Wooglet's Witchcap if you're having trouble with AD carries focusing you. The armor it gives and the active effect of making you invulnerable for 2.5 seconds can help you stall for time for your cooldowns to come up, for your team to join you, or to hold a turret after you've popped


With how often Eve can use her skills Lich Bane can be brutal late game. It's only downside on Eve is she has to auto attack to do the bonus 50 + 75% of her ability power in damage, which means it is only good for the initial burst, and not for prolonged fights.

If you find you're just too squishy or you cant seem to get away from an enemy's slow, build Rylai's Crystal Scepter for it's on-spell-hit slow effect and nice amount of health.

If you want to try hybrid, I suggest Hextech Gunblade, since both her



Hard stun/suppression is your greatest enemy, so try not to initiate on champions like
Pantheon
Malzahar
Shen etc. unless you know theirs is on cooldown.
For enemy teams with a troublesome tank, when initiating a team fight use your
Deathfire Grasp on the tank. This makes him more susceptible to magic attacks from everyone on your team in addition to the damage dealt and can make taking him down go a lot smoother.
When not engaging an enemy or a turret, always farm minions. The faster you can get your
Deathfire Grasp the faster you can burst people down. Remember to keep an eye on your map for possible ganks.
Don't be afraid to spend some time in the jungle. Mid game you can either take down a lone wolf or do a decent amount of damage to them before they can reach their turret. If they aren't alone, you still know their location and can inform your team.
Use
Dark Frenzy often, especially when you're moving around the map or ganking someone you know will die, as it refreshes on champion kill/assist. If the enemy doesn't die quickly make sure you run around and away from them, especially if they're a skill shot champion such as
Lux or
Ezreal. This makes it difficult to target you and can make them waste skills. The only time you should use it sparingly is when the enemy had a slow, because once
Dark Frenzy activates it removes all slows, including
Exhaust.



For enemy teams with a troublesome tank, when initiating a team fight use your

When not engaging an enemy or a turret, always farm minions. The faster you can get your

Don't be afraid to spend some time in the jungle. Mid game you can either take down a lone wolf or do a decent amount of damage to them before they can reach their turret. If they aren't alone, you still know their location and can inform your team.
Use





That's all for my in-depth Evelynn guide. HUGE thank you to jhoijhoi for making a killer guide making guide which you can find here. Any criticism or feedback is welcome!
You must be logged in to comment. Please login or register.