This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Welcome!!!

In this guide I will show you what I personally think, the essential parts of

Please feel free to send me feedback so I can improve my guide and provide a better help to you guys.
Also please don't downvote this guide without first giving constructive feedback and opinions.
Thanks alot and please, enjoy!!
Well,


1. Farm you Q.

2. Don't pick





3. Learn to land your stun. Only the borders of

4. Target squishies. Never the tanks nor bruisers. Always focus on the AD and AP carries. APCs as priority of course.
5. Once you get the hang of it, spam laugh by putting your /laugh on your "Z". This will make your foe want to cry.


Where's

Well, personally, I don't find



























---
For masteries, I normally take 21/0/9.

UNDER CONSTRUCTION
After some trying, the suggestions were right. Doran's Ring only gives you good sustain if you only live with the ring. Crystaline Flask is much more helpful in the laning phase and is even cheaper.

Deathfire Grasp is another extra skill for your awesome kit. You will want it as soon as possible. The AP scaling on the nuke is something you will benefit from because of your raw high AP you are building up.

The old deathcap never gets old. This item brings up extra AP with an AP boosting passive which comes in handy for


Morellonomicon also known as Morello's Evil Tome is a great item for


I more defensive version of




Void Staff not only comes in handy for the magic penetration, but also gives you 70 AP for the good price. The passive is something that might seem really occasional item but believe me, you always need it. It ignores 35% of the enemy's resistance, so it always will reduce some and increase your damage as well. Did I mention it gives 70 AP? This item is the sweet candy.

This Zhonya's Hourglass is almost a must-get item in lategame. People will always want to focus you down and its active will make you invulnerable to damage or disables for a short time, but freezing you. It will give your team time to react and peel for you if they know what they are doing, but still, if not, this will save your life thousands of times. Keep in mind that this cool item brings up 120 AP. And some armor. Yeah, too good to pass by, right?

Rylai's is a nice item that brings up nice AP, HP and an amazing passive which will make all your spells activate a slow. I mean ALL of them. This item is very nice in specific situations but normally it is just a plus, but there are better items.

Abyssal Scepter provides decent amount of AP and great Magic Resistance. It creates an aura like


under construction
BOOTS
Why I made a section for boots.
These are a very important choice for the Tiny master of evil. However, there are only a few choices that are good for him... But the choice must be made completely depending on how the game is going.

This are the standard boots any caster mage will get. It gives magic penetration. I won't explain much about this one.

Ninja Tabi is the best choice against AD. These tabis give you a great passive that will save you from deadly AD attacks and gives some nice armor. Pick these against AD heavy comps or an AD mid that you shouldn't really be facing.

My favorite boots. These sweetness give you magic resistance, which is useful since you should be facing an AP mid, and Tenacity, the name of the godly reduction of crowd control effects. For instance: A stun should last 2 seconds on you, with Tenacity passive on any of your items, it will only last 1.50 or less. Nice isn't it?

These boots of swiftness give you nice movement speed paired with a slow-effectiveness reduction. It isn't like Tenacity. It completely lowers the effect of the slow. (Not other CC effects though)
Only get these if you are going average or bad. Or maybe when you need faster comeback and map prescence.
For Enchantments:
I recommend only two of them:



Long story short, it's all about farming your

But it's far more complicated than that.
Firstly, the main issue in early game is your high mana costs and low survability. Your stun is weak and your

Why?


So personally, I max

How to deal with mana issues!
I start with Doran's Ring.
There's one reason for this: Recovers 5 mana on kill.
So, coupled with your passive,


What to do now?
Try to not risk your life to get that 1 Ability Power, it's not worth it. The game is long and minions spawn oftenly enough for you to farm up that lost 1 AP.
Use your stun when the enemy wants to set up your death. This is crucial because early game heavily affects your late game. Keep care on your life and the enemy jungler.
Never forget to ward! Either you can buy wards or the jungler. Not a problem if the support puts one down when he or she passes by.
At this point you have two choices:
1. Keep farming safe, try to set up good ganks with your almost maxed

2. Or start roaming because you got fed somehow.
I recommend just staying in lane and help only when you are really needed. You shouldn't give up too much exp and farm because farm=gold=Q last hit=more AP.
At this point you can already start to trade with your lane opponent. But try to be evil as



By this time your should have your items ready to be turned into a

Try to help your team by doing Dragon and securing targets that you happen to have to deal with. Like, an AP

At this point of the game you should have a great amount of CS (minion kill count). Remember that farming is crucial on

The


You should keep in mind that your

You have to stay behind your team at any time. Or else any competitive player will focus you down in a matter of seconds. Your targets are squishy carries, both AP and AD. Of course, the AP mage comes first in your list.





Now, how do you know if you are doing this the right way? Easy.
You have to land you stun so the enemy is stunned.
Your



When



Lastly, when


Sounds hard? It hits harder.
Q&A!
Q:Why don't you max

A:Because I cannot rely on a nuke that is so predictable and slow. It has a powerful base damage and great scaling. But until I can get my stun long enough for it to safely land, I will max my


Q:I like to leave Q at level 1.
A:It is your choice. But keep in mind that it is your only spammeable spell and it provides not only easier farming, but better poke and higher damage at some unpredictable engages you will get.
Q:What if I farm alot and build tanky like susaN?!
A:






Q:AD and AP Hybrid Veigar!!
A:This has been a really interesting topic for a moment. But unluckily, is just not so good. You can farm up that AP surely, but how much last hits are you going to get in one match? Let's assume you get 200 CS. That's 200 AP. You will hurt, but not really enough. Your AD has to be built with heavy AD items as AD is very different from AP. AD carries have to get items to hit those hard attacks, but AP mages are more reliant on leveling up. So, if you want to actually have impact, you will have to go heavy AD items with medium AP. And that will make you weaker compared to the normal AP

Q:I can't really kill anything with Veigar
A:You are then doing something wrong. Check out the ability sequence. Did you land your stun? Did you land your


Well, thanks for reading my
Veigar guide.
I love this champion and his personality is just crazy and adorable at the same time. Every moment in the game is fun and I have found myself enjoying this champion so much that I HAD to make a contribution to MOBAfire with this guide.
Good luck, have fun, keep calm and see you in game guys!
-Unit
CREDITS:
Guide to making a guide by jhoi jhoi
CHANGELOG:
28/05/2013:
Published. Added all the final touches and colors.
Added Ability Casting Sequence chapter
Added Frequently asked questions chapter
Removed Twin Shadows and Liandry's Torment from build.
Rewritten the Masteries text
29/5/2013
Changed Crystaline Flask, removed

Runes and Masteries reset.
Added Runes section
Inserted Masteries pic, but no info still under construction.

30/5/2013
Archive upcoming at 22 PM.
You must be logged in to comment. Please login or register.