This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction ~ An Ultimate In-Depth Guide
**DISCLAIMER**
space

space
Ahh, it's Spring 2012, and what's not better than to completely start a FRESH guide? For those who do not know, Hi, my name is CasterMaster, and this is my first guide of the official season (making it the 4th guide in total) and it's for, you guessed correctly,






space
(Credits to TubeMastah for this video, song by Two Steps from Hell, song called "Jump!")

space
Right... Did I forget to mention this? NO. This section here will provide reasoning for why you would want to play


space

- Arguably one of the strongest Anti-casters in the game
- Short cool-down ultimate
- Powerful nuking potentials mid~late game
- Good skins
Null Sphere great harass/damaging tool in lane
- At level 6, enemies go from fearless to crying in corner
- Hard to gank
- Extreme mobility
- Very fun to play
- He just looks so BADASS!
With that said, now we can take a look at some reasons WHEN you should play him. There are tons of times when you can play him (and if you're one of those instalockers, you can play him WHENVER), but for the sake of this guide, let's assume ranked position (and you're not trolling) =D.
space

- You need (or want to play) a strong anti-caster
- Mid lane champion required (or carry)
- You have a champion on the enemy team you want to counter
- Low CC on the enemy team (stuns, silences, suppresses, knock-up)
Yeah, I'm sure there are more reasons, but you can say that yourself.


At Level 1
- Health: 433 (+78 per level)
- Mana: 230 (+45 per level)
- AD: 52.3 (+3.9 per level)
- AS: 0.64 (+0.0235 per level)
- MS: 315 (365 tier 1, 385 tier 2)
- Armor: 14 (+3.2 per level)
- MRes: 30
These stats aren't bad at all. With a good 511 health at level 1, he can take some hits (champions that are melee have more health then ranged champions for those who do not know). Move-speed isn't a huge issue either but if you want to move faster, then take



At Level 18
- Health: 1837
- Mana: 1040
- AD: 122.5
- AS: 1.063
- MS: 315 (365 tier 1, 385 tier 2)
- Armor: 71.6
- MRes: 30
First thing you're going to notice is exactly, "How on earth is his base AD so high at level 18?". Well, the answer is that behind all the burst he does, he still has a back-up plan. If his burst fails to kill someone, then he can retort to



Before we can simply learn and understand



|
spaaace |
|
space






space

|
spaaace |
|
I can teach you a lot about





Here is my rune page set-up for AP carries and I use it for

space |
greater seal of vitality
Greater Seal of Vitality
At level 18, it's a free
![]() |
![]()
Greater Glyph of Force
A primary rune for more damage as you level. They surpass
![]() ![]() |
space |
![]()
Greater Quintessence of Potency
Gives an amazing boost to your early game damage. It's like getting the
![]() |

space
- Marks: None
- Seals:
Greater Seal of Scaling Mana Regeneration,
Greater Seal of Armor <<against DPS mid
- Glyphs:
Greater Glyph of Ability Power <<if you don't have
Greater Glyph of Scaling Ability Power,
Greater Glyph of Magic Resist,
Greater Glyph of Scaling Magic Resist
- Quints:
Greater Quintessence of Health,
Greater Quintessence of Movement Speed
First off, if you aren't even level 20, do not consider buying runes. It's just a waste of your Influence Points and they can be used for more important things. Those who already have a decent caster rune page can use that. There are tons of different combinations you can use but this is the best set-up that I've found. It provides a good balance between early and late game which is something you really need.


Here is my masteries for

space

space
![]() |
space |
TIER 1 ~ I decided to put 1 point to
![]() ![]() ![]() ![]() ![]() ![]() space TIER 2 ~ I take ![]() space TIER 3 ~ After tier 2 I take ![]() ![]() space TIER 4 ~ I take ![]() space TIER 5 and 6 ~ Now I take ![]() ![]() ![]() |
space
space
space

space
space
TIER 1 ~ Choice is extremely preferable in this tier. If you have ![]() ![]() ![]() ![]() ![]() ![]() ![]() space TIER 2~3 ~ I go STRAIGHT for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
space |
![]() |

space

space
Your get-out-of-jail card. One of my favorite summoner spells of all time, I would take this on almost ANY champion except for some special circumstances. Anyway, here are the main purposes of
![]()
|
space
It's your finisher spell. I usually take this spell on almost ALL casters, and why not on
![]() ![]() ![]() |
space
If you aren't taking
![]() ![]() ![]() |
space

space

space
It's
![]() ![]() ![]() ![]() |
space
This skill is just devastating. It can really completely disable a single target. Since that's your role and your job, you just want to finish your enemy off. It's an alright spell though I don't think you should be the one to take it.
|
space
If you hate
![]() ![]() ![]() |
space
This spell has gotten extremely popular lately. I myself just LOVE this spell, but taking it in mid lane against a champion who will most likely be an AP carry with
![]() |





Range: 650
Cool-Down: 9 seconds









Range: 1(derp)
Cool-Down: 12 seconds


Range: 400
Cool-Down: 6 seconds










Range: 700
Cool-Down: 7/6/5 seconds





This is how I run my












Now we're going to learn some combos you can pull off with

space






The standard assassin's combo. With








space





This is a very devastating combo. It's so powerful that if you fail it, the chances of you dieing are REALLY high. This is the ultimate gap closing combo that can rip your enemy into many pieces. This is mainly used:
- to tower dive
- to chase low-health victims (gap closing)
- Surprise attacking massive burst combo

space
Well, I have to say, if you survived that much of the guide, then congratulations! Hope you actually READ the whole thing as it provides a good lot of information. The exciting part just starts now! As

space


space
![]() ![]()
Boots and Pots
Pretty self explanatory here. There's really no point in explaining this because it's just the standard go.
![]() ![]() |
space |
![]() ![]()
Amp Tone + Pot
This set-up doesn't really gear towards anything in general except early game damage. This'll help your harass but decrease your ability to sustain the lane (which is probably more important). If you have a strong ganking jungler, more damage may be needed to kill your target, so this is an option for that case. This also encourages an early
![]() |
![]()
Doran's Ring
A good amount of health, ability power and mana regen is given. However, it gives the LEAST lane sustain due to absolutely no
![]() ![]() |
space |
![]() ![]()
Mana and Pots
If your lane opponent doesn't have a lot of skill shots, this may be a good option as well. This encourages either early
![]() |
space


space
space |
![]()
Double Dorans
After getting some farm, you can pick up a few
![]() ![]() |
catalyst the protector
Catalyst the Protector
If you're getting destroyed in lane (or want to get a quick
![]() ![]() ![]() ![]() ![]() |
space |
![]()
Sheen
I myself haven't thoroughly analyzed this item for early game purposes. Compared to the rest of the choices this one doesn't stand out at all. I prefer to get this mid game after completing
![]() ![]() ![]() ![]() |
space


space
space |
![]()
AP Infinity Edge
May your AP be a blessing to victory. Seriously if you do not get this item you are a fail carry =( this item just boosts your damage to the maximum! I really don't think I need to explain this item because its just common sense.
![]() |
![]()
Lich Bane
Gives a good addition to your AP, some mres for the casters, a moderate amount of mana, some move-speed, and the strong passive that can shred enemy health quickly. I see absolutely no reason to not get this item. Gives more purpose for
![]() ![]() |
![]()
Damaging Invincibility
A perfect defense item and gives a LARGE amount of AP and some decent armor. Mainly the passive is just DEVASTATING and can really save your life. Just when you want to
![]() ![]() |
![]()
Aegis of Spells
This item is definitely a must for an assassin. Even a bonus to health and mana, more magic resistance against casters, and of course, the ability to freely block an incoming spell. This'll help you get in and out more quickly with less hassle and crowd control. "As
![]() ![]() |
space


space
space
My god this item is absolutely AMAZING on
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
space
If you need some CDR, this is the item you can get. Either this or
![]() ![]() ![]() |
space
A very powerful defense item. In fact this could be your only defense item in the whole game (though not the wisest choice). This is basically the ultimate survival item for carries (inb4
![]() |
space
It's
![]() ![]() ![]() ![]() ![]() |
space
For the sake of you and this guide, please DO NOT GET THIS ITEM! It takes way too long to farm up (about 30~40 minutes, and
![]() ![]() ![]() ![]() ![]() ![]() |
space
It's +40% magic penetration. I see little reasoning on getting this item as you should be focusing the carries. If the carries REALLY have that much magical resistance you could go for a
![]() |
space
A strong item indeed, it'll make
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
space
A great item for
![]() ![]() ![]() ![]() ![]() ![]() |
space
Not the best item for
![]() |
space

space

space
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
space
![]() |
![]() ![]() ![]() |
space
![]() |
![]() ![]() |
space
![]() |
![]() ![]() ![]() ![]() ![]() |
space
Unfortunately, very little choices in the armor section for







space

space
Well, for mages, these are usually the typical boots you would get. You don't need to go past tier 2 movement speed as
![]() ![]() |
space
An absolute must for
![]() ![]()
Other Options: None (this is core)
|
space
Just like
![]()
Other Options: None (this is core)
|
space
After getting this item, you should be literally dealing tons of damage (if you weren't already). Now your
![]() ![]() |
space
Gives you 100 AP (which will literally give you a lot of damage) and a fair amount of armor. It's also good to save yourself because just cause you're an assassin doesn't mean that you'll get out alive. You can use this item to also wait for cool-downs while saving you some trouble for not doing anything and taking unnecessary damage. Unnecessary damage must not be taken!
|
space
At this stage, you probably already have enough damage output. This is a good time to get one of the best defense items for carries in the game (including
![]() ![]() |

space
There are many ways to build this void walker. Yes I've tried MANY builds with

space
























space
Build 2: A more offensive anti-caster build. A lot more damage dealt, but less survivability.
Build 3: A much more defensive solution, especially good against high damage enemies.
Build 4: An alternative approach. More burst, less sustain damage.

In this section I will cover Laning, Team Fighting, and Ganking. This'll help you against your lane opponent with neat tricks, taking easy steps to dominate your lane, succeed and perfect ganking, and focusing down the right target in a team fight. Whatever it is, it'll help you become better at

space

space

space
Your early game should consist of a few things. The most important thing you need to do in your early game is GRABBING THE CS! For




space

space

space

space
Once you get





space


space

space


space

space

space
At this point, laning hardly matters (it still does). The main focus turns to dragon and baron. Keep these areas warded. Try to pick off lone enemies with your team (or if you're fed, yourself). Make sure you have an escape skill up so that you can make quick getaways if needed, unless you're doing the brick breaker combo. Otherwise, you can apply the same steps as the first one. Depending on you or your lane opponent, you may want to play even more aggressive or less aggressive depending on who's more farmed and who'll be stronger in that situation.
space

space

For ganking, it's quite easy. You just have to either use one of the two combos and you can usually get a kill if your damage output is high enough. I'll use images to describe how a good gank should look like:
space

space


space



space

space

space

For team fights, you DO NOT want to be initiating. In fact, hide behind your tanks. You do not want to die. Once the fight has started, get to the enemy AP carry as fast as possible and





space

You must be logged in to comment. Please login or register.