Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Standard Build (TriForce Rush)
-
Blue Build
Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability


oooooooooooooooooo |
oooooooooooooooooo |
oooooooooooooooooo |
- He has an escape ability
- He has a big amount of damage early
- Many supports are good with him
- If you have Pulse Fire, people are gonna be afraid
- After
Trinity Force, he has a lot of damage
- Has a lot of sustain
oooooooooooooooooo oooooooooooooooooo
oooooooooooooooooo - Without
Arcane Shift, he has no escape.
- Can be ganked easily
- Has not much HP early
- If against a hard poker, he will lose his lane
- Without

I take these abilities because of the harrass needed in early game. With








Runes





I take these because they give a lot of damage, wich gives you great sustain in lane. The armor is always useful in trades to resist more to the other ADC or to resist to ganks. The MR is to resist to an AP support, like


o |
-Flash is a really good ability on almost all the champions in the game, except for those who got escape ability. On
Ezreal, it's pretty good because Ezreal need another escape ability when hes uses his
Arcane Shift, oor elses he is gonna be killed.


o |
o |
-Barrier is a very useful spell for all ADC's, because you can win more trades and little fights. On him, use it like the other ADC's, use it to survive in little skirmishes and fights to have more kills. Against a
Caitlyn, use it to dodge all their damage.

o |
o |

-I took
Trinity Force before
Bloodthirster because it gives you Tons of Damage early and it acts like a lich bane, wich makes an auto-attack after casting a spell stronger. It is the best item on him.


o |
-I took
Bloodthirster because it gives me a lot of ad and lifesteal and it permits me to have more sustain in lane. Very good item on all ADC's

o |
-I almost always take this item because it gives me a lot of crit chance and when i make one, it's gonna be a lot stronger. So buy this item almost everytime (don't if you need a defensive item)
o |
-I take these boots because they make me run like a racing car and i can attack really fast, so i destroy people in teamfights. Very good boots.
o |
o |
o |
Work in progress..

- Has a lot of harass with his
Mystic Shot.
- His
Mystic Shot has about 1 sec CD, wich is great.
- Because of CDR, has his
Arcane Shift more.
- Has an entire BLUE build XD
- Rely on his
Mystic Shot to poke/do damage
- Not that useful in teamfights except for his Iceborn Gauntlet and hid Ult.
- His W will deal EVEN LESS damage
- If behind, you will be obligated to build a non-blue colored item :(
- Rely on his

Early Game
o |







o |
o |
Mid Game
o |


Caitlyn
o |
Cait, Cait, Cait.... I fu*king hate her. Seriously, if the caitlyn is good, sh's gonna harass you to death and will not even use her ult to kill you. Really, I recommand beign premade with a Leo/Taric if against a Leona, because having no communication with your support against a hard poker is the weakness of
Ezreal. So always try to avoid beign against a Caitlyn.

o |
LANE DIFFICULTY: ★★★★☆
o |
o |
Draven
o |
Welcome to the league of Draven!! Seriously, that madafakin
Draven will kill you, then kill you and kill you again. It is the hardest counter of
Ezreal because he got more range than you and he got more early damage than you so basically, he is gonna own you. Never take Ez against a
Draven. That's all.



o |
LANE DIFFICLULTY: ★★★★★
o |
Corki
o |
Corki is pretty good at harrassing the other ADC with his missile and his little bomb. He basically engages you with a bush-gank and after you use your
Arcane Shift, he is gonna
Valkyrie and kill you, so always harass him to avoid an early kill on his side. Pretty much a hard counter.


o |
LANE DIFFICULTY: ★★★☆☆
o |
o |
Sivir
o |
Ok. I really hate her. I think it's just a personal counter for me, but seriously! She outranges you, harasses you all day with her Q and block your
Trueshot Barrage with her shield. If you see a
Sivir on the other side, I recommand never picking Ezreal and if you do, well.... YOU ARE F*CKED!! XD


o |
LANE DIFFICULTY: ★★★★☆


MYSTIC SHOT
: ACTIVE: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second. With


ESSENCE FLUX
: ACTIVE: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.Your W is ezreal's weakest attack, because it got no damage. Some people max it first, but it is not worth it because if you do, you'r main damage ability will do no damage, so max

ARCANE SHIFT
: ACTIVE: Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit within 750 range, dealing magic damage to it. That attack is


TRUESHOT BARAGE (BANANA)
: ACTIVE: Ezreal charges for 1 second to fire a powerful broad energy missile that travels in a line across the whole map, dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt. This is


RISING SPELL FORCE
: INNATE: Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 5 seconds and stacks up to 5 times. This attack is useful in teamfights to have great attack speed. It procs with you'r


o |
o |
ABILITIES STATISTICS
o |

PROJECTILE SPEED: 2000
o |

ATTACK SPEED: 20 / 25 / 30 / 35 / 40%
o |

o |

MINIMUM MAGIC DAMAGE: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)
PROJECTILE SPEED: 2000























oooooooooooooooooo |
oooooooooooooooooo |
oooooooooooooooooo |
oooooooooooooooooo |
Work in progress...
You must be logged in to comment. Please login or register.