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Pyke Build Guide by CarminesStar
Fast "Tanky" Support Pyke [updated regularly + couBy CarminesStar | Updated on June 20, 2018
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Tanky but not really Tanky Boi
Critical support Pyke makes th
Threats & Synergies
Talon? U arent really tanky won't he be problematic if he ganks? No, not really. As long as u have ur wards up u see him coming and if u do, just wait for him to ult and while he comes after u, just use ur E and his momentum is ruined. He does not have long for his ult so if he does already start it while coming to lane (what most do to surprise or to not being stopped) u just E and go ur way, he has no choice but to follow ur path to get to u before the ult is over. In the worst case he will flash for it but even then its not impossible to stop him. PS: I am talking just about the gank potential here. I did not see a Talon support yet to play Pyke against.
I admit there are really strong Thresh player out there, but he is not that scary for u at all. U will see when he is going to hook. U can dodge it. Believe it u can. If u are not totally predictable its not impossible. Even tho he might get some lucky hits, u can simply escape by jumping away and probably have him stunned as well. Or u simply jump to his mostly defenceless and surprised adc and turn it around. If u are superscared u can also just use ur E to dodge (even tho that is kinda a waste, it is still better than dying). When he missed his hook u can simply try to hook him instead and let ur adc poke him down bit by bit or when he is low enough, just go all in. Do not forget his shield to. There might be one more enemy joining or u might misjudge how much he can survive.
When he tries to go for u and stun u E away and stun him instead (in a safe direction otherwise the adc will stun u instead.) Poke him down with ur adc and he is basically useless. Do not get baited tho nor go all in when he is full. That can end badly.
Her Shield can mess up ur stun. If she shields one, Try to stun the other one instead. Dodge her Q and escape the ult with ur E. Her Shield is against magical Dmg so apart from it ruining the stun, u dont really care. If u get cought to its over quickly so try to judge her skill first before going for it. If u play against Pyke she can be a valid pick tho if u are good at predicting his moves for ur Q. If he dodges it with his E then he has a relatively long cooldown as well so u are safe from it for a bit. Also ur shield can really save ur Adc's butt bc of the antistun. Just don't forget to be careful since a good Pyke player might be able to turn it around or bait ur shield out.
Karma can become dangerous for u especially when she becomes tanky.I played with her against Pyke myself and it is actually pretty useful. Her shield gives movementspeed to either dodge ur hook or to escape ur E stun. Also, since most Karma's use their runes and items to gain bonus shield (e.g. ardent, etc.) do not underestimate the Dmg u will not do to her &/or her Adc. She can poke u and slow u without coming to close as well. When she combines her stuff with her ult she can let both (/all) of them escape or make it harder to dodge her slow. So my conclusion is: If this Karma is good u will have a hard time. The best chance u have is probably in early lvls before she can get tanky or/& have massive shield bonus. Also when she pokes, regain ur health with ur healing ability whenever u can. Really helpful is also when u combine ur E with ur flash since she does not have an antishield like morgana, the stun will still hit. So if u baited out her shield and they are low go for it if u are confident enough to flash. Also U can Flash-hook which will also surprise them and even when they flash u might still get her. Since ur flash has a long cooldown, please stay aware of ur own skill and do not waste it or worse: flash in just to die by an "outplay".
I judge MF in this threat area simply because of 1 reason, okay no, for 1 & 1/2 reasons. The half reason is her ult. Dangerous if u already used ur E but not that much more dangerous than to other champions. The main reason is her slowing circle. She basically can cover a whole bush with it and can ruin alot of ur plays when u want to go in. Ofc, she is also fast, so lets say 1 3/4 reasons. What makes her slow especially dangerous is that her Sup will mostly try to use it to land their own skill, stun, bonus slow, whatever they have,so, be aware of it.
Isn't Blitz the noobchamp who is actually not as good as Thresh nor Nauti? Exactly. But there is a problem with him. Especially when he plays with someone as MF as Adc who makes it easier for him to grab him, he directly bums u into the air which ruins ur escape E u probably automatically pressed which is really annoying. U can win against him but his grab combined with knock up and ultimate which silences u can make live difficult for u. Different from Thresh where u can mostly "easily" go for the Adc, in Blitzisimuses case his knock up and Ult will not allow that in most cases. So do not let ur movements be read by him. He lets u go in when u do not want to. Therefore: Stay unpredictable and DODGE his grab.
As a matter of fact I just included champions so far I played against with Pyke to get the real feal behind it. Theory is nice but I want to make sure that what I write is facts. Build up by theory but proven to myself by games (which is also why I update this relatively often) but this will be one exception: Vayne. I mean, u can outplay her if u are a Pyke god, &/or she is played in lower Elo meaning by probably someone who is.. nvm. Smurf everywhere. If u play against a Vayne better not pick him. I have yet to play a game against a Vayne but I actually prefer not to. Just think about it. U want to hook her? Nice for u, she rolls away. U want to stun her? Nice for u, she rolls away. U want to stun her sup? Nice for u, she hits u away so hard that u are happy if u dont crash against a wall, get stunned urself and probably get Dmged so bad that u wish u never started ur move to begin with. She has 2 ways to escape ur stun herself just by rolling around or hitting u hard in the face. But since that is not enough she can use the second move to protect her Supp as well even tho normally its the Supps job to protect the Adc, just in case u weren't aware of that. On top of that she can make herself invisible from time to time which makes u have no idea where to jump to except away. If "u watch [her] disappear just like a ghost", dont go in when ur adc does not force u to. Simply because it does not even matter if u know the lyrics I used in the sentence before since u will have enough time to find out on ur own. If u didn't get it: u died. She is basically ur natural enemy. In case u have to play against her, be veeery careful. Wait for some nice or lucky moments, team up with others to beat her so she cannot concentrade on ur stuff alone, let her be poked down just to get close enough to Ult the Chocolate out of her and hope that u will never meet her again on the map, at least not alone. Useful tipps, against her? Well, just the classics: Wait for her to use her rolling move and hook or stun her immediately after. With that you might caught her off guard and might be able to make a play and even then, do not forget about her Support. Be very careful the rest of the time as well since she counters u alot. I am repeating myself but seriously, do not face her alone when u arent superduper sure to beat her.
So the point is, as any champion who can jump around also Ez can dodge ur stun and hook with it which can be really annoying if he saves it up especially for u (even though u could argue that this itself is kinda cute). Also he can poke u a lot while u are waiting e.g. in the bush for ur chance. On the other hand he himself is not that much of a threat for u since u can just wait for a moment where he used his jump, if he does not himself -> make him do it. Then u either get his flash or the stun or hook u wanted (,or both). Also keep in mind, even the best Ezreal cannot dodge everything nor always.
Yea, Zed our old friend. He comes and ganks here and there but actually: so what? Most Zed player go all in at u since u are not "tanky", since u do not have a lot of health. Since u get a bit resistance with this guide u should be able to survive. Especially for one specific bonus reason: ur W. As said most Zeds go all in at u which means he deals a lot of Dmg to u and puts his ult on u.But then he will jump to his shadow again to save his own ass from ur teammates or the tower. While he walks away he will wait for the "You have slain an enemy", which will never come since u heal urself back up while being unseen by the enemy. If it happens in a teamfight, just use ur W and run away. Even with ignite on u it will mostly heal enough for u to survive. (Be aware: this does NOT work as well if ur midlaner fed him TOO much nor when u get still followed by him or others). In any case, most Zeds will not expect any defensive items from u which will let them mostly underestimate ur survival potential greatly. If u want to go mid against him it is basically the same. He is jumpy so do not waste ur stun and hook too much to be ready for a gank etc. Or u wait until he switches places with his shadow first and then go for him. He cant poke u much but he ismuch more dangerous than as a gank since he gets used to ur champ much faster. It is mostly bearable tho. Just do not let him get fed and u should be able to handle him okay enough.
To be honest for Ekko it depends on several things including the skill and the build. Obviously he can easily time the stun and jump into it to get u. On the other hand for most Ekko this is pretty predictable since the want to make u move in a certain direction while he has to get close enough to it as well. But even so u see the circle appear shortly before and as much he can jump into it with his E u can use ur E to jump out of it. His Q is not really dangerous for u alone in most cases since u just regenerate moments later. If he jumps directly at u u either see it coming and time it perfectly and let him jump into ur stun, or u dont. Is that a problem? Nah, not really. He will not be able to kill u instantly if u are not low to begin with. So if u missed the chance to stun him while he jumps, just see what he does next. If he follows u, E away from him and he will stunned that way; if he runs away again because ur teammates look scary, jump in front of his way and stun him to let him see how scary ur teammates really can be. Be aware that u should always consider the situation while u act. Are there more people from his team around when he jumped at u? Then do not follow him directly if he runs away again as long u are not sure u get him and can be safe urself. If u want ur team to follow ping in the best case or scream for them if u are with ur friends. In any case u can counter him pretty much. He can become dangerous for u in some cases though. If he surprises u out of nowhere and stuns u while others are close by ur chances are high to die even when u are a support with great escape potential. What is also a problem with Ekko is that u might waste ur ult on him. (Even though u get his ult with it, u have to decide urself if it is worth it.) The good thing is u can see when u are able to kill him with ur ult. This can make things easier for u since u can better predict when to ult. One stun from ur friends is enough to get the critical moment u need in teamfights, so use it when u can. Apart from that is Ekko not really that scary for u. When it is a Tankko be still aware of the fact that u will not deal that much Dmg to him while his Ult-Dmg might deal a lot to u when u are standing in the wrong spot.
So basically u get this Relic Shield first with 3 Health Potions except u think u are a proPyke and are outplay them without taking much Dmg or killing them while getting low and then backing anyway without dying. In that case and in the case u are hopeless and die anyway, u are going for the regenerating item Rejuvenation Bead, so u get the Celestial Eye faster.
Basically what u can go 4:
Okay, most people will tell u to just get Duskblade of Draktharr etc. But I actually think getting tanky items is not that bad. Not bc of the health u don't get obviously, but remember u are support even when u share money later on. I go Dead Man's Plate & Zz'Rot Portal to gain movement speed plus a bit resistency so u are not dead directly when u go in. Frozen Mallet to slow the enemy down so ur adc has it easier to follow up or get the kill when ur ult is not up yet. Zz'Rot Portal is also helpful to let the lane be a bit less fast pushed by the enemy since u want to gank other lanes and to push it passively when u are busy with teamfights somewhere else. Due to the movement speed and undercover running style u will also be able to use the Zz'Rot Portal more efficiently than other champions by putting it close to tower of enemies - who do not pay attention or are busy fighting somewhere else - to push the lane (especially effective in low elo). My first choice would have been the
Banner of Command but sadly that item got excluded from the shopping list.
Duskblade of Draktharr, etc. for Dmg even tho u already get a bit from the health items. Lethality is quite helpful tho so I see why people would go for it. While going for Lethality u have also the choice to go
Youmuu's Ghostblade instead of Duskblade which gives u the same amount of Dmg, Cooldownreduction and Lethality but gives u instead of the ward-detector an huge movementspeed-boost actively and passively. Logically speaking is the Ghostblade much more useful for Pyke since u can gank more easily and also get bonus Dmg if u use the same runes as I suggest. The problem is, .. u look less cool.
The image in the little icon is not killer-like but it is decent and at least u can connect it with a skilled fighter or something. But who the hell will get in a assassin-mood when flowers are flying around u as soon as u activate the item? Or who is even mad when he get killed by flower-running u? Maybe Taric.
But who else can take this serious?
So u will instinctively go for Duskblade whichs passive will be pretty useless since u should get Oracle Lens anyway as soon as u got the wards from ur item. The only bonus u have is that it clears wards with one hit for u. Also u know that as long it is not active there is no reason to activate Oracle Lens either. But it can get wasted for any Zombie Ward and Control Ward close by while having a relatively long cooldown. With ur Oracle Lens u can decide when to activate it and do not have to wait so long until u can use it again. Also it shows u enemies waiting for u in bushes which also can save ur butt several times.
Therefor if u choose between those 2 items ( Duskblade of Draktharr and Youmuu's Ghostblade), go for the later even when it is uncool. When u hate flowers, just leave the active alone, the passive Movementspeed u get is already plenty and makes it worth to buy.
The rest of the items are either Dmg/Lethality/Movementspeed and one item in case someone actually wants lifesteal. They are mostly Self-explanatory but if there are any questions or need for tips, feel free to ask in the comment-section, (I will answer as soon as I see it). Also there is Guardian Angel which is worth mentioning since u can go in kind of carefree at least once in a while.
Ward & Full Dmg Build Example
This is basically going in the direction of what most of the other guides will show u since they will be all about Dmg. Its not totally wrong I guess so if u want it here u go.
I also added the yellow Sup-item into it since it is a possible alternative to the other one I use in the other examples.
+ Bonus Movementspeed
+ u do not need ur adc to be close for it
- U are a collector. can be annoying or the enemy keeps u from what u want
- No heal for u nor ur adc
This is actually self-explaining. If they have a Team like idk e.g.
Top: Yasuo/ Master Yi
Jgl: Lee Sin/ Shaco
Mid: Talon/ Zed
Adc: Jinx/ Vayne
Or whatever then it is reasonable to get at least some Amor. U cant be tanky af due to ur passive but at least u might survive more while still having Dmg.
Frostfire Gauntlet will give u a bonus slow for them while Randuin's Omen is slowing down the enemies attackspeed and reduces the critical dmg part.
Decide for urself what u see as fitting, depending on who and what they build.
So, if it is the case that u are against alot of stuns and slows its generally preferable to take Mercury's Treads, to reduce this stuff by 3o%.
So lets say u play against (even tho the chance for it is not that high):
A Teemo at top, a Fiddlesticks jgl, an Ekko mid and an Morgana support, just take them.
(Or it since u always just wear one shoe in League)
This build has actually not many health items like the other examples but there is some magic resist plus some Dmg instead. Sounds good? Well even when it doesnt until Pyke got buffed u will probably still be able to kill alot. I mean, to support.. uhm yea Death is the best cc and as long as u share the gold noone cares right?^^'
Imagine u play against a Dr. Mundo Top an Olaf Jgl a Fiddlesticks Jgl and a Morgana, Kai'Sa Botlane.
There are many other Champions with selfheal like Nasus etc. pp. Or Heal in general, who cares about Morgana or Karma selfheal when there can be a Sona or Nami healing nonstop?
Also Dr. Mundo alone should make u worry already in his state rn. So yea, what u want is something against it. reduce the Healing-effects as much as u can otherwise u wont have that much fun.
Thornmail & Mortal Reminder are good for this because they have what u want. They have what u need. Grievous Wounds. Yes. U want it. U need it. U want ur whole team to have it. And Morellonomicon. And Ignite. GG
-Electro-cute is basically a kawaii way to deal some nice Dmg.
-Sudden impact is also quite handy for him since he jumps AND comes out of stealth, so if u arent using it u are either doing something wrong or u are afk.
-Zombieward is pretty useful if someone is argueing with u if u are actually a Sup. (Seriously warding is an important Job. With Duskblade and Oracle Lens ur zombies will be everywhere.)
-Ultimate Hunter, this rune is pretty new and there might be some discussion about if this is better than the Speedbonus or Lifesteal but dont forget that ur ult is actually pretty neat and that ur team likes it if u give them more money sooner.
-> since this rune page is about ganking and movementspeed those are fitting runes and as bonus "waterwalk" matches to the champion pretty well. (Yea Nautilus has basically the same story but u still mostly take different runes with him.)