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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction

1. I don't claim to be pro, or the best.
2. You can use this how ever you like.
3. Opinions are welcome but please be nice about it :)
4. Oh and, this guide is my first! LOL.
Please use this guide for either solo top or as jungler - you can use it for mid and bot too but, this is purely focused on solo top and jungling. So please keep that in mind.
This guide is used mostly for ranked play since i build her abit tanky her, since those squishy tops don't work so well when you get abit higher in elos.
If you want to go the regular ad carry build, that will only work if you get really fed or probably a normal game.
I don't expect everyone to like my play style or my item selection. This is just my personal preference.
I know it's early for a good build, which is why I will be updating occasionally!
If you find this guide helpful, or if you like it.. please vote for it and leave a comment <3.




She can fill two roles, either solo top or as jungler.
About the squishiness problem, i dont mean that she is really squishi.
I mean that if you got for example




Thank you for your votes and support! If there is anything that can be improved please let me know in the comments!

Champion Spotlight:
Lore:
As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.
Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.
“Fiora’s ego would be insufferable if it wasn’t so . . . justified.” –
Jarvan IV
Abilities:
(passive) - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
- Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
- Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
- Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
(ultimate) - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
Base Stats:
Statistics:
Health: 450 (+85)
Health regen: 6.3 (+0.8)
Mana: 220 (+40)
Mana regen: 7.25 (+0.5)
Range: 125
Attack damage: 54.5 (+3.2)
Attack speed: 0.672 (+3.00%)
Armor: 15.5 (+3.5)
Magic res: 30 (+1.25)
Mov. speed: 325
Lore:
As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.
Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.
“Fiora’s ego would be insufferable if it wasn’t so . . . justified.” –

Abilities:





Base Stats:
Statistics:

Health: 450 (+85)
Health regen: 6.3 (+0.8)
Mana: 220 (+40)
Mana regen: 7.25 (+0.5)
Range: 125
Attack damage: 54.5 (+3.2)
Attack speed: 0.672 (+3.00%)
Armor: 15.5 (+3.5)
Magic res: 30 (+1.25)
Mov. speed: 325
Pros:
+ Good chaser.
+ Amazing damage if played right.
+ Can either jungle or solo top.
+ Huge gap closer.
+ Tanky with this build.
+ She has a very fast clear time in the jungle.
+ Her ganks are insanity.
+ Very good at backdooring towers.
+ Strong damage throughout game.
+ Amazing Passive/Ult for counterjungling.
+ Dat ***.
Duelist
Lunge
Riposte
Burst of Speed
Blade Waltz
Cons:
- Very squishy when built to be so damaging.
- Absolutely no CC.
- Easy to gank since no real escapes.
- Very high cooldowns.
- CCs/Stuns are your worst nightmares.
- Bad early game = Fail.
- No
Wriggle's Lantern means you have to buy more sight ward.
+ Good chaser.
+ Amazing damage if played right.
+ Can either jungle or solo top.
+ Huge gap closer.
+ Tanky with this build.
+ She has a very fast clear time in the jungle.
+ Her ganks are insanity.
+ Very good at backdooring towers.
+ Strong damage throughout game.
+ Amazing Passive/Ult for counterjungling.
+ Dat ***.







Cons:
- Very squishy when built to be so damaging.
- Absolutely no CC.
- Easy to gank since no real escapes.
- Very high cooldowns.
- CCs/Stuns are your worst nightmares.
- Bad early game = Fail.
- No

21-9-0 i would recommend to use as solotop.
You get the most important offensive stats for
Fiora and some tankyness from the defensive tree. Switch the
Hardiness
to
Resistance
if you met a Ap champion top lane like
Rumble for example.
21-0-9 i would recommend to use as jungler.
You get the most important offensive stats for
Fiora and to get less cd on flash, longer buff duration for your blue/red/baron buff, less time spent dead and more movement speed from the utility tree.
You get the most important offensive stats for




21-0-9 i would recommend to use as jungler.
You get the most important offensive stats for
























These are my personal runes that I use for lots of different champions. You are welcome to use other ones that you might think fit better with
Fiora. It's up to you however do not feel that these are the only runes that will work well.
greater mark of desolation
With a full rune set of the greater mark of desolation runes you will have +15 Armor Pen which should allow you to bypass early game armor without too much difficulty. This is really good because it should be able to hold you over till mid game where you can afford to get a
Last Whisper to help. Some people will argue that Attack damage runes are better than Armor Pen and I am not disagreeing with that it's all about personal style but I feel that the Armor Pen runes works great.
The
Greater Seal of Armor give additional Armor at Level 1 of +13 with a full set. This is great and makes you able to survive more in your lane and give better protection against good very early game AD champions who have a tendency to get
Doran's Blade as their first item.
So if you are going to go with extra Armor with the
Greater Seal of Armor why not go for extra Magic Resist? Getting a full set of
Greater Glyph of Scaling Magic Resist allows you to have +24 Magic Resist at Level 18. Like what I said above for the armor, having early Magic Resist works well for good early AP champions. These Magic Resist runes will also allow you to keep up with these AP champs as you progress through the game.
greater quintessence of desolation
For my Quintessences I take the greater quintessence of desolation. These quints give +10 Armor Pen right from the start. Combine this with your marks and you have +25 Armor Pen. You should have no problem doing early game damage with these.

greater mark of desolation
With a full rune set of the greater mark of desolation runes you will have +15 Armor Pen which should allow you to bypass early game armor without too much difficulty. This is really good because it should be able to hold you over till mid game where you can afford to get a


The



So if you are going to go with extra Armor with the


greater quintessence of desolation
For my Quintessences I take the greater quintessence of desolation. These quints give +10 Armor Pen right from the start. Combine this with your marks and you have +25 Armor Pen. You should have no problem doing early game damage with these.
Passive:
Allows her to regen life while dueling, stacks on champs, flat on monsters.
Q:
Gap Closer, deals damage, can be cast twice
W:
Cancels auto attack damage, deals magic damage to enemy.
Passively boosts her damage.
E:
Increases movement speed if you attack, increases attack speed
R/Ulti:
A lot like
Master Yi -
Alpha Strike but more powerful.
One more thing to remember is that
Fiora
Blade Waltz can be ignored through some ways.
I will go through them now:
- If you use
when
Fiora
Blade Waltz it will cancel the ulti.
- If another
use
Riposte it will cancel the ulti asweel.
- If
use
Playful / Trickster it will cancel the ulti asweel.
- And if
use
Sanguine Pool it will cancel the effect asweel.

Allows her to regen life while dueling, stacks on champs, flat on monsters.
Q:

Gap Closer, deals damage, can be cast twice
W:

Cancels auto attack damage, deals magic damage to enemy.
Passively boosts her damage.
E:

Increases movement speed if you attack, increases attack speed
R/Ulti:

A lot like


One more thing to remember is that


I will go through them now:
- If you use



- If another


- If


- And if


You takeR/Ulti

I max Fioras W

Great to use against power attacks such as:








Don't work against most abilities -- ie:


Then you get her E

Then last i max her Q

For solotop i would start with
Cloth Armor and 5x
Health Potion if i was against someone like
Renekton,
Riven,
Gangplank,
Wukong etc.
If i was against
Sion,
Garen,
Rumble,
Kennen,
Vladimir etc.
I would start with
Boots and 3x
Health Potion.
In other words Vs most AD champions =
Cloth Armor and 5x
Health Potion
Vs most AP champions =
Boots and 3
Health Potion.
As jungler i would start with
Cloth Armor and 5x
Health Potion or a
Vampiric Scepter.






If i was against





I would start with


In other words Vs most AD champions =


Vs most AP champions =


As jungler i would start with























zeke's herald 20% Attack Speed UNIQUE Aura: Grants nearby allied champions 20% Life Steal, 20% Attack Speed, and 30 Health Regen per 5 seconds. Reduces the Armor of nearby enemy champions by 20. It is always good to have an item like this in your team. Personally I wouldn't buy this, keep it for the support.





1. The Rage: Now take a few seconds and really think about how many games you've actually won after you've told off that fail jungler, that feeder, that fail pick in champ select.
Well? I've barely won any after I've started raging.
Why is that? Well when I start raging -- I lose A LOT of concentration -- thus playing A LOT worse.
Do you honestly think the person you yell at will play better because you sit there raging at him? Never seen anyone play BETTER after such rage.
This is personally the biggest flaw when I play -- I rage thus I lose games. Just stop doing it.
2. Wards: You will single handedly win games if you ward the entire map. You might think it will get expensive, well it will get expensive BUT if you don't do it then your lanes will die to ganks thus losing the lane and eventually cost you the game.
An early Oracle on the jungler/support is pretty damn solid too. Wards wins games. Remember it.
3. Learn to CS / Farm: Next point is learning to farm properly. Best thing to do is start up a custom game -- farm for 20minutes and then look how many CS you got. Rinse and repeat.
Very good training and it WILL improve your gaming immensely if you do this a few times on each champion.
4. Adapt your build accordingly: The guides out there are really really good POINTERS on what to build on certain champions. But that's all it is, POINTERS. If for example a AP Carry gets fed early don't continue to buy armor, wont help you one bit -- instead just buy MR so you can survive against that fed character until he doesn't have as much of an advantage!
ADAPT!
5. Do NOT overextend: I cant stress how important this is. If you are one of those people that don't ward your lane then you really cannot go near the mid of your lane. Overextending WILL kill you -- simple as that. It's like the rage part -- just don't do it.
Do NOT trade kills: This is something that happens way to often, WAAAAAY to often. The only time it's somewhat good to trade kills is when your opponent has doublebuff and you are 200% sure he will die. Other then that, never ever ever ever trade kills. Better to send him back with low hp so that he loses farm and experience then both of you dying. You get no advantage in dying going for a kill.
6. Champ select: If you do not get your pick, deal with it -- its already locked in and whining will only lessen the chance of you winning the game.
Do NOT play when you are on a losing streak. You are easily agitated, you whine more, you don't concentrate enough, you are also in a sour mood due to the losing streak.
Well? I've barely won any after I've started raging.
Why is that? Well when I start raging -- I lose A LOT of concentration -- thus playing A LOT worse.
Do you honestly think the person you yell at will play better because you sit there raging at him? Never seen anyone play BETTER after such rage.
This is personally the biggest flaw when I play -- I rage thus I lose games. Just stop doing it.
2. Wards: You will single handedly win games if you ward the entire map. You might think it will get expensive, well it will get expensive BUT if you don't do it then your lanes will die to ganks thus losing the lane and eventually cost you the game.
An early Oracle on the jungler/support is pretty damn solid too. Wards wins games. Remember it.
3. Learn to CS / Farm: Next point is learning to farm properly. Best thing to do is start up a custom game -- farm for 20minutes and then look how many CS you got. Rinse and repeat.
Very good training and it WILL improve your gaming immensely if you do this a few times on each champion.
4. Adapt your build accordingly: The guides out there are really really good POINTERS on what to build on certain champions. But that's all it is, POINTERS. If for example a AP Carry gets fed early don't continue to buy armor, wont help you one bit -- instead just buy MR so you can survive against that fed character until he doesn't have as much of an advantage!
ADAPT!
5. Do NOT overextend: I cant stress how important this is. If you are one of those people that don't ward your lane then you really cannot go near the mid of your lane. Overextending WILL kill you -- simple as that. It's like the rage part -- just don't do it.
Do NOT trade kills: This is something that happens way to often, WAAAAAY to often. The only time it's somewhat good to trade kills is when your opponent has doublebuff and you are 200% sure he will die. Other then that, never ever ever ever trade kills. Better to send him back with low hp so that he loses farm and experience then both of you dying. You get no advantage in dying going for a kill.
6. Champ select: If you do not get your pick, deal with it -- its already locked in and whining will only lessen the chance of you winning the game.
Do NOT play when you are on a losing streak. You are easily agitated, you whine more, you don't concentrate enough, you are also in a sour mood due to the losing streak.
I Have talked so far about
Fiora Runes, Masteries, Skill Sequences, Summoner Spells, Item Builds and Ranked Play.
But one thing to remember is each player play different. So pick up the stuffs you think could best fit your own playstyle.
As runes and masteries are used for your early game.
You use the kind of stats you think could fit your play style the best.
Everyone play in different styles.

But one thing to remember is each player play different. So pick up the stuffs you think could best fit your own playstyle.
As runes and masteries are used for your early game.
You use the kind of stats you think could fit your play style the best.
Everyone play in different styles.
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