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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Draven
dont trade vs his 2x Q inforced autoattacks, use gaps when he has not 2 axes spinning
Ideal
Strong
Ok
Low
None
Introduction - Who am I ?
My favorite ADCs are




Overall, I have pretty much absolved around 1,000 Ranked- Games with Vayne.
If you want to live-spectate me, I appreciate every support
@ www.twitch.tv/karmaram
@ www.facebook.com/karmamani


- Extra movement speed while moving towards enemies
- Helps you chasing enemies till death

- Gapcloser, either your follow up or your escape spell
- Autoattack reset, specially when you are positioned right next to a wall
- Grants you stealth combined with your ultimate
- Low mana costs
- applies on-hit effects

- Crowd-Control (CC) Ability which ADC rarely own, can stun 1,5 seconds
- Try to use it vs targets who stand close to walls
- Be careful with its usage so you dont denie a kill by pushing an enemy away
- When having 2 passive stacks on a target you can trigger the true damage (3rd prox) of
Silver Bolts by using
Condemn
- You can press
Condemn and
Flash in the same wink to suprise someone and at the best get the target CC-ed towards a wall

- Grants bonus attack damage
- While active your
Tumble makes you get into stealth for a short duration
- Your
Night Hunter movementspeed is increased
- High outplay& juke potential ability
General
Synergy:


Kill potential: Very high
Characteristics: Kite like a baws, high mobility
Playing as Vayne ADC: Vayne shines in the mid- to lategame. Her weaknesses are her low autoattack range (550) and her non-existing waveclear. That makes her have mostly hard botlane matchups. Anyway you outscale nearly any other ADC, so farm up as much as you can in the early game and avoid to die in lane. Wait for your itemized powerspike of




Early Game
As I already mentioned,

Either you need a good support like


The most common way to win trades is to get ur

You achieve Level2 (without firstblood/...) after the 3rd meele minion of the 2nd wave. Vayne can only push one cs after the next; other Marksmen will be able to get Level2 a way before you and try to engage/ zone you already. Try to stay into experience range, dont eat too much poke, you want to keep your potion.
Once you get to the point when you will be able to purchase your first item; do not just instant go base. If possible, try to push out the wave first; if you already got a lane lead you want to push a cannon minion under the enemy tower in order to keep on bullying the enemies right the moment you return to lane. If you do not own the lane dominance, you want the next wave to come while you port back to be a cannon wave so you dont lose too much since the cannon minion takes some time to get cleared.
There are 3 different lanes to play against: Burst, Sustain & Poke.
VS Burst: Burst means a highly damage output, at the same time they mostly won't be able to regenerate the damage they take. Try not to go too deep, get ur

Example: You play vs








Imagine Leona is already casting her E: If you will




VS Sustain: Sustain means that you should be able to farm up pretty good. The enemies won't have dangerous pokes nor high damage outputs. If you try to poke them they will just regenerate their life after the trade; so you either want to have a stronger rengeneration or be able to one-shot them.
Example: You play vs




VS Poke: Poke means a constant small amount of damage which summates after a while and gets someones HP lower and lower. Poke will most likely not one-shot you, but you will be scared to last-hit and maybe zoned out of the experience. Try to farm up and learn to last hit under the tower as good as possible; once you get to the point to buy lifesteal, e.g.


Example: You play vs





Wavecontrol: How to Slowpush/ Freeze the Lane
In case you always wondered how people are able to know how the wave is going to push and how they can influence it; here we go.
You can either freeze the lane, when you got lane dominance and want to zone out the enemies in order to denie gold and experience of them; when you are behind, maybe already lost your first tower and want to catch up to the enemies Marksman (be careful, in case there are still objectives live to easyly get like outer-midlane tower or drake you may not want to freeze so that the enemies don't get more objectives for free, but to keep pushing your waves to make them defend their own towers); before you want to group and slow push the moment before a sidewave.
If you really just do wanna hard-freeze a lane; just wait until the very last moment to last-hit a creep.
First, let's make a ranking of minions the strength:
Now we have to understand: the more minions we slain, the faster a wave will push. If we slain/ push the enemie's strongest minion(s) first; our own strongest minions will still keep on attacking. In conclusion the wave will push a bit faster than if we just pushed the caster minions.
The less minions you push of each wave, the more slowly it will push of course. You can also just slain 2 meele minions or 2 caster minions or 1 meele and 3 caster minions; that all influences the waves speed using the same system explained above. Even one single autoattack takes impact!
Always think 1 step further, maybe even 2 than just taking everything how it is. It will help you improve a lot!
Mid Game
Teamfights - Vayne the Rapetrain
Once laning is over and people start to group and teamfight, this is when your magical moment arrives. You should have finished at least your



Before the teamfight is going to start and you are dancing around each other, absolve a quick brainstorming:
- 1) Where are the enemies damage dealers- can I flank and 1-shot one of them?
- 2) Who of them could kill me and how?
- 3) Who is fed/ overfed?
- 4) Do I have a frontline?
- 5) Will someone peel for me?
- 6) Do I have everywhere vision where the fight might go to?
- 7) Which summoners and active Items do I have ready to use?
- 8) Is it better if I advice my team to engage or shall we get engaged and kite it around?
- 9) What kind of dangerous spells do the enemys have- can I hide behind someone therefor?
- 10) Do the enemies have vision on me?
- 11) Do we fight against invisible targets- am I moving around an allied pinkward?
- 12) Do I have enaugh space to kite around without getting fragmented?
- 13) WALLS? Can I hope for people moving along a wall?
- 14) Can someone do a dangerous flash-engage on me?
- ...
Let us answer those questions together; while reading you probably already had some pictures of previous teamfights in your minds.
- 1) When one of their damage dealers is moving too close towards you, you can either decide to step back (if you are not that stronk) or say "hell yeah party time" and even engage by urself - still try not to use to many cooldowns because you still may need to get away of their counterengage
- 2) Always be aware of what can kill you, imagine it's a fed
Rengar, stay around a pink ward and tell your team to stay close so he will be dead himself the second he may jump on you or anyone else. React in a way to counter their "deadly weapons".
- 3) People who are "fed" mostly are a huge danger for each the enemies team. Either it is a tank which you can mostly kite around pretty well as Vayne or it will be a damage dealer. In this scenario you want him either to waste his cooldowns on your frontline (or someone else) to kill him right after or you want to engage him. There is rarely an exception of not focusing a fed damage dealer.
- 4) If you have a frontline, you should mostly position yourself behind them, not too close to get hit by anything, as well as not too far away that you are not able to follow up.
- 5) Sometimes you have someone at your side to peel for you, like a good
Janna or
Nami. That gives you more sustain and you can even take a few steps further to the enemy frontline and maybe get some safe autoattacks down.
- 6) You always need vision in all the bushes the fight might develop into; if you do not have any vision you cannot land autoattacks. Inform your team to set up vision first and try to buy wards urself to help them out, since you are part of the team as well.
- 7) Do you have
Flash ready?
Heal is up? No cooldowns on the active of
Blade of the Ruined King? Awesome, even more outplay potential and better chances for better trades!
- 8) If you are not too far behind and got a decent engage, do not be afraid to prepare your team for an engage. If you are always ready to fight, the enemies may not be. If you do not have a good engage, you may better want to use other strategical tactics (splitpushing, catching someone offguard, sneak objectives, sieging,...)
- 9) E.g. you can hide behind a fat
Gragas when the enemies
Ahri is fed to avoid getting hit by
Charm; always position yourself in a good spot not to be focused out first.
- 10) If the enemies (probably) do not have vision on you, you may use it as advantage. Tell your team to lead the enemies backline into your fangs - you could shut someone down and get out immediatly. The field is open: 5on4
- 11) Make sure to always have pink wards and upgradet red trinkets around you so you cannot become flanked by an invisble unit.
- 12) Depending on the situation and teamconstellation, you may better want to fight in an open field, maybe its better to fight in the jungle to use walls as distance keeper for the enemies, ... think about it each time.
- 13) At its best you want to find your target near any wall to use your
Condemn. You can as well use (destroyed) towers or area effects like
Jarvan IV
Cataclysm to press someone towards it's wall.
- 14) Be aware that there will always be the possiblity of an enemy
Flash-engaging you, maybe in combination with a gapcloser. Expect it to happen and stay out of the range!
Movement& Positioning
What to do
Your job as Marksman, specially as


Mechanics
Playing












Find out about what to do with

Teamplayer
Be a good teamplayer, do not splitpush allday if you are really not needed to, that is what toplaners with



You want to win the game, your team will get engaged 4on5, they will sometimes even engage themselves so you better already be part of the fight than the one defending 1vs5 and being blamed.
Try to keep relaxed, do not get cocky (yes, everybody does sometimes, it's human!) and aim together with your team at objectives (tower, inhibitors, baron, dragon).
Late Game
Once the game gets into the lategame stage you are pretty much the definition of a "motherf**king-super-duper-mega-inferno-hypercarry" nobody wants to face. Your





You can always change your items regarding the changing game development, but be aware it will always cost you a way more money if u sell items and trade them for another one. So you better think early enaugh about what to build when.
Teamfights are still the same system regarding the mid game; pretty much the same stuff, the same progression.

Most ADC decide to go for



Dont be egoistic or afraid using


The second summonerspell every Marksman should pick is




Runes






Greater Mark of Attack Damage You will need the 8,5 damage bonus specially in early to be comfortable last hitting as well as dealing damage with your single autoattacks to enemies (as well as your
Tumble damage benefits from it)
Greater Seal of Armor Since
Vayne is pretty shortranged you often cannot avoid being at least poked by autoattacks of the enemies ADC & Support. That's what armor helps you against. You can also run a mix of armor and
Greater Seal of Health when you have to face even AP damage output of the ADC (e.g. vs
Corki).
Greater Glyph of Magic Resist You always want to run flat magic resistance as ADC; mostly every enemy support deals AP damage with his abilitys (e.g.
Morgana or
Thresh) so you are in need of some protection against it.
Greater Glyph of Attack Speed I like to run a small amount of attack speed in my runes additional to my quints for even more/ faster damage output. You can also decide to choose full
Greater Glyph of Magic Resist.
Greater Quintessence of Attack Speed There is no way not picking all three quints as attack speed. Attack speed is your Alpha and Omega as ADC, specially playing
Vayne, to get your
Silver Bolts down as fast as possible and become a kiting-beast.

-
Fury grants you bonus 4% attack speed, at all state of the game a good addition for
Vayne
Feast keeps your HP pool (a bit) healthy in lane by last hitting a unit every 20 second
-
Vampirism gains you 2% Lifesteal (and Spellvamp) to support your sustaining ability
-
Bounty Hunter increases your damage for each unique champion you killed by 1% (what exactly fits with your job as ADC).
-
Battering Blows grants you 7% armor penetration.
-
Fervor of Battle generates you bonus damage to enemy champions. Stacks of Fervor last 6 seconds and gain you, based on your champions level, between 0,9- 14 damage per stack (if you are full stacked you deal extra 7- 112 damage).
Savagery makes your single target attacks and spells deal 5 bonus damage to minions and monsters which helps you last hitting, specially in early if you are pushed under your tower.
-
Secret Stash replaces your
Health Potion with biscuits for some extra sustain. Actually the other 2 masterys to chose here are just trash for every botlaner, since you do not profit well of either
Runic Affinity (you do not have many buffs) neither of
Assassin (it only works without an allied nearby).
-
Merciless helps you killing & finishing, you deal 5% more damage to enemie champions who are below 40% health.
-
Dangerous Game restores 5% of you maximum health for kills and assists. Sometimes this is your lifeguard to survive ignite & Co.

This is how my itembuild often looks like (maybe 50% of my games; sometimes I prefer





My CORE ITEM in most buildpath I choose is


- You gain plenty attack speed (which is useful regarding
Silver Bolts), some attack damage and lifesteal and two abilities
- 1st passive: your autoattacks deal 6% of the target's current health as physical damage (pretty good vs HP stacking tanks/ baron & drake)
- 2nd active: you deal 10% of the targets maximum health as physical damage, heals you for the same amount as well as you steal 25% of its movementspeed- perfect addition to become a chasing/ kiting god
- You even bonus heal yourself of the amount gained by the 1st passive of
Blade of the Ruined King

This is pretty much another core item in most buildpaths. It does not only grants you another 45% attack speed (kiting is pretty fun to watch now; quite fast already) and 30% crit chance what is like every 3rd autoattack and increases your damage output by a lot. You now also evolve into a perfect duelists (due to its 12% damage reduction passive).

Mostly it will be enaugh to buy




After having finished






















The moment you see multiple






Rarely I am building into



Regarding combat stats, you get less attack speed and less duelling power compared to



You get some short lasting powerspike/ burst as well as you deal nearly true damage (early on) to the enemies. I mostly build it later on in the game, if I do not consider


Mostly to troll around or if you decide to play




When you play against reset champions like






Regarding mostly having an APC in the enemy team who may burst you from 100 to 0, I like getting



If you are matches vs a full attack damage team who rarely own ability power scaling -damage abilitys (yeah, that 5 words belong together); for example vs







Sometimes there is an enemie who just one- shots you (e.g.




If you are up to play against an heavily attack damage team, which does not benefit of crits or attack speed (->



Once you reached level 9+ and your support owns



You mostly want to get




Either when you are fullbuild or a teamfight is going to happen quite soon (e.g. dragon or baron is about to (re)spawn) get

I hoped you enjoyed reading my guide; I'd really appreciate every feedback and of course if you liked my guide as well as you may could learn something about
Vayne or League of Legends here.
If you want to get in contact with me, let me know
@ www.twitch.tv/karmaram
@ www.facebook.com/karmamani
Guide update: Patch 6.4

If you want to get in contact with me, let me know
@ www.twitch.tv/karmaram
@ www.facebook.com/karmamani
Guide update: Patch 6.4
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