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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Addition to Builds on Top
>400 Movement Speed
if possible 40% CDR
>225 AD
~50% Crit Chance
Crit Dmg(

>2,5k HP
150+ Resists
The first build features 3vs3. You can find that section at the bottom of the guide. |
In my 2. build i can get all what i want without ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This build is mainly featured in this guide. |
The 3. build utilizes into more HP through ![]() ![]() ![]() ![]() (If you love ![]() ![]() |


BTW: While you read the guide, listen to that song:

Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.
Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
''The most effective way to kill an opponent is to slice through the man next to him.'' - Garen, on front line strategy
- V1.0.0.123:
Decisive Strike: movement speed boost duration increased to 4 seconds from 3.
Judgment: cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
Courage: maximum armor and magic resistance increased to 25 at all ranks from 5/10/15/20/25.
- V1.0.0.120:
Perseverance
- Fixed a bug where
Perseverance could sometimes activate immediately after taking damage
- Now marks Garen as being in combat even if the damage is shielded
- Now shows the particle on Garen even if at 100% health
- Fixed a bug where
- V1.0.0.114:
- Base movement speed increased to 320 from 315.
Courage: damage reduction increased to 20/24/28/32/36% from 10/15/20/25/30%.
- V1.0.0.112:
Decisive Strike:
- Attack damage scaling increased to 150% from 120%.
- Movement speed boost increased to 3 seconds from 2.
- Total duration available to proc the silence and hit reduced to 6 seconds from 7.
Judgment: cooldown reduced to 14/13/12/11/10 from 15/14/13/12/11 seconds.
- V1.0.0.109:
Judgment: bonus attack damage scaling increased to 120% from 100% per second.
- V1.0.0.108:
Judgment: base damage increased to 60/100/140/180/220 per second from 60/90/120/150/180.
- V1.0.0.107:
Decisive Strike:
- Base damage reduced to 30/45/60/75/90 from 40/60/80/100/120.
- Attack damage scaling increased to 120% from 100%.
Judgment:
- Base damage per tick changed to 60/90/120/150/180 from 30/70/110/150/190.
- Now scales off bonus attack damage rather than 70% of all attack damage.
- Now ticks once per second instead of once every half second.
- V1.0.0.105:
- Reduced Garen's selection size.
- V1.0.0.103:
Judgment can no longer damage invisible minions or objects like wards.
- V1.0.0.102:
- Base movement speed reduced to 315 from 320.
Courage:
- Active damage reduction changed to 10/15/20/25/30% from 30% at all ranks.
- Active duration modified to 3 seconds at all ranks from 2/2.5/3/3.5/4.
- V1.0.0.101:
Courage: damage reduction reduced to 30% from 35%.
Perseverance is no longer removed by combat dehancing effects such as
Blood Scent.
- Fixed various bugs that caused
Demacian Justice to fizzle sometimes.
- V1.0.0.100:
Courage: maximum armor and magic resistance reduced to 5/10/15/20/25 from 7/14/21/28/35.
- V1.0.0.99:
- V1.0.0.98:
Decisive Strike now resets Garen's auto attack timer on cast.
- V1.0.0.97:
- V1.0.0.96:
- Fixed a bug with
Decisive Strike that would cause the icon cooldown to display improperly.
- Fixed a bug with
- V1.0.0.94:
- Fixed a bug where Garen will sometimes appear with a different skin after reconnecting.
- V1.0.0.85:
- Fixed the buff tooltip for
Perseverance to show the correct value.
- Fixed a bug with
Decisive Strike where it was silencing for the incorrect amount of time.
- Fixed a bug with
Decisive Strike so that it can no longer crit.
- Fixed the buff tooltip for
- V1.0.0.83: Added.
Decisive Strike:
- Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent.
Courage:
- Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds.
Judgment:
- Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius.
Demacian Justice (Ultimate) -
- Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing.
Perseverance (Innate):
- Garen gains a large health regeneration boost when he stays out of combat for a few seconds.
SPACE |
Pros:![]() +Massive Damage +Big Survival +Ult which can finish everybody off +epic earlygame domince |
SPACE |
Cons:![]() -loose effectivity latgame(c'mon riot, buff ad-ratios...) -ranged champ with much cc can destroy earlygame( ![]() -needs a bit of training to master ult -stuns... |
I think



I also tested a 12/0/18 mastery. And it is way better, because

Greater Mark of Desolation Nobrainer, gives so much more dmg to all of your spells(not your ult, of course). |
Greater Seal of Vitality I get these because of my personal preference. You could also pick Dodge or Armor, but i like these most, cause i get already much resists from ![]() Other viable Choices:![]() ![]() |
![]() CDR! Very good for ![]() ![]() Other viable Choice:![]() |
![]() Movement Speed! Best Stat which ![]() ![]() Other viable Choice:Greater Quintessence of Desolation Combined with the Marks and masteries they give you 31 Armorpen at start and 46 with ![]() ![]() ![]() AD is also good on ![]() |


![]() MUST HAVE!!! If you didn't skipped before you know why. Movement Speed is the biggest thing that ![]() ![]() |
![]() I really love this Spell on ![]() ![]() |
More viable summoner spells:
![]() Also very viable on ![]() ![]() ![]() ![]() |
![]() As ![]() ![]() |
![]() This spell can make the enemy a surprised end. You can flash into the enemy team, press W and E and then kill them all. Works best in combination with champs such like ![]() |
Some of the other summoner spells you can pick, bust most of them are waste on








![]() One of the best passives ingame. It gives you infinity lane staying power, if you can avoid to be hit. Brushes are perfect to use this. But don't relay to much on it. If you go only out to lose 3/4 hp and sit then in the bush one hour, you gonna make me cry... |
![]() Nice spell. The Movement Speed boost is perfect for chasing/initiating or getting zone control with bushes(later more). Also, the silence can shut down ult's like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Also a very nice spell. The damage reducion makes it perfect for tower diving or spin to win in the whole enemy team. Also, the extra magic resist and armor can save your ***. Also, you can build less defence items but also be effective. |
![]() SPIN TO WIN!!! Yeah, you heard right. This is our main spell. This makes enemies fear you earlygame and hurt them hard lategame(i wish they buff the ad-ratios...). Also, this makes you a giant threat in bushes. This gives you also epic zonecontrol with your spell combination. Has also great syngery with ![]() |
![]() They will fall! This is, what you have to know about this spell. Best finishing spell ingame. Can also kill running people which you don't get otherwise. Unbeatable in the combination with ![]() ![]() |
Crit Calculation:

If you have 200 ad, you get 240 Bonus Dmg on








Also it is funny to start spin and write /t^^.
After you maxed



V1.0.0.123 update:
Now lvl up



START ITEM:
As






1. Back:







I think, here ends the core now, cause the next items are situational.
Defence:
This is the defensive section of Garen. Use the items which works best against the enemy team. Balanced?






Other viable choises:








Bad choises:


Offence:
Why

Also Youmuu's stacks with



Other viable choises:




Get







Bad Items:







Example:







This team composition deals very much aoe dmg, so you should focus on that. Vladimir increases this dmg very much. But Annie deals for that AOE dmg. But you can switch something of the team around, as you can see.

So, you know now what zone control is.




Also, you have to last hit. Don't spin in the minions and push the lane like hell!!! Only last hit. This will be the key to success. If you want to play a champ to learn lasthitting, play

If you have a lanemate with epic cc, like









Otherwise said:







Your Main-Target in team fights is the enemy Carry. With his Ultimate and his spin, he can easily shutdown the enemy carry. If you feel, you cannot get through the enemy lines with



In this Game, a








The last item is really situational.
2011-07-17 Reworked the Guide to be more attractive.
2011-07-09 Changed Atmog's build a bit for more earlygame dmg at equal survival.
2011-06-23 Added Patchlog
2011-05-31 Added another alternative build, if you want to be more a dmg dealer earlygame. Also, added some maths on Sunfire Cape
2011-05-21 Added another alternative build, something new about

2011-04-30 Added an alternative build for very good games at the Top.(klick on the Garen-Picture to reveal it), Added 3vs3 section
2011-04-29 Finished most of the Guide
2011-04-28 Posted the Guide, everytime making some changes

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