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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Addition to Builds on Top
>400 Movement Speed
if possible 40% CDR
>225 AD
~50% Crit Chance
Crit Dmg( Infinity Edge)
>2,5k HP
150+ Resists
The first build features 3vs3. You can find that section at the bottom of the guide. |
In my 2. build i can get all what i want without Frozen Mallet or Warmog's Armor. As defence-Items i have Sunfire Aegis + Force of Nature and at my offensive section i have Infinity Edge, Youmuu's Ghostblade and The Brutalizer. And cause of my runes and masteries, I have a movement speed advantage, so i don't need Boots of Swiftness, i build Ionian Boots of Lucidity for 40% cdr. And Garen has very long cooldowns, so this helps him most. This build is mainly featured in this guide. |
The 3. build utilizes into more HP through Atma's Impaler, some people prefer this, i only combine their Force of Nature + Warmog's Armor; combine this with your passive and laugh about Dr. Mundo^^. (If you love Frozen Mallet more, you can get it instead of Warmog's Armor. |
BTW: While you read the guide, listen to that song:
Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.
Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
''The most effective way to kill an opponent is to slice through the man next to him.'' - Garen, on front line strategy
- V1.0.0.123:
- Decisive Strike: movement speed boost duration increased to 4 seconds from 3.
- Judgment: cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
- Courage: maximum armor and magic resistance increased to 25 at all ranks from 5/10/15/20/25.
- V1.0.0.120:
- Perseverance
- Fixed a bug where Perseverance could sometimes activate immediately after taking damage
- Now marks Garen as being in combat even if the damage is shielded
- Now shows the particle on Garen even if at 100% health
- Perseverance
- V1.0.0.114:
- Base movement speed increased to 320 from 315.
- Courage: damage reduction increased to 20/24/28/32/36% from 10/15/20/25/30%.
- V1.0.0.112:
- Decisive Strike:
- Attack damage scaling increased to 150% from 120%.
- Movement speed boost increased to 3 seconds from 2.
- Total duration available to proc the silence and hit reduced to 6 seconds from 7.
- Judgment: cooldown reduced to 14/13/12/11/10 from 15/14/13/12/11 seconds.
- Decisive Strike:
- V1.0.0.109:
- Judgment: bonus attack damage scaling increased to 120% from 100% per second.
- V1.0.0.108:
- Judgment: base damage increased to 60/100/140/180/220 per second from 60/90/120/150/180.
- V1.0.0.107:
- Decisive Strike:
- Base damage reduced to 30/45/60/75/90 from 40/60/80/100/120.
- Attack damage scaling increased to 120% from 100%.
- Judgment:
- Base damage per tick changed to 60/90/120/150/180 from 30/70/110/150/190.
- Now scales off bonus attack damage rather than 70% of all attack damage.
- Now ticks once per second instead of once every half second.
- Decisive Strike:
- V1.0.0.105:
- Reduced Garen's selection size.
- V1.0.0.103:
- Judgment can no longer damage invisible minions or objects like wards.
- V1.0.0.102:
- Base movement speed reduced to 315 from 320.
- Courage:
- Active damage reduction changed to 10/15/20/25/30% from 30% at all ranks.
- Active duration modified to 3 seconds at all ranks from 2/2.5/3/3.5/4.
- V1.0.0.101:
- Courage: damage reduction reduced to 30% from 35%.
- Perseverance is no longer removed by combat dehancing effects such as Blood Scent.
- Fixed various bugs that caused Demacian Justice to fizzle sometimes.
- V1.0.0.100:
- Courage: maximum armor and magic resistance reduced to 5/10/15/20/25 from 7/14/21/28/35.
- V1.0.0.99:
- V1.0.0.98:
- Decisive Strike now resets Garen's auto attack timer on cast.
- V1.0.0.97:
- V1.0.0.96:
- Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.
- V1.0.0.94:
- Fixed a bug where Garen will sometimes appear with a different skin after reconnecting.
- V1.0.0.85:
- Fixed the buff tooltip for Perseverance to show the correct value.
- Fixed a bug with Decisive Strike where it was silencing for the incorrect amount of time.
- Fixed a bug with Decisive Strike so that it can no longer crit.
- V1.0.0.83: Added.
- Decisive Strike:
- Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent.
- Courage:
- Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds.
- Judgment:
- Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius.
- Demacian Justice (Ultimate) -
- Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing.
- Perseverance (Innate):
- Garen gains a large health regeneration boost when he stays out of combat for a few seconds.
- Decisive Strike:
SPACE |
Pros: +Massive Damage +Big Survival +Ult which can finish everybody off +epic earlygame domince |
SPACE |
Cons: -loose effectivity latgame(c'mon riot, buff ad-ratios...) -ranged champ with much cc can destroy earlygame( Lux, etc..) -needs a bit of training to master ult -stuns... |
I think Garen is a very viable champ, but he can be counterpicked. So he should be chosen last in a ranked game.
I also tested a 12/0/18 mastery. And it is way better, because Brute Force is a waste. More CDR helps!
Greater Mark of Desolation Nobrainer, gives so much more dmg to all of your spells(not your ult, of course). |
Greater Seal of Vitality I get these because of my personal preference. You could also pick Dodge or Armor, but i like these most, cause i get already much resists from Courage and my items. Other viable Choices: |
CDR! Very good for Garen. Garen's skills don't cost anything, so only his cooldowns cage him. If you get somehow sometime 40% cdr, the enemies will cry to you^^. But if you don't plan on buying much magicresist items, I would strongly suggest to get magicresist Glyphs. Other viable Choice: |
Movement Speed! Best Stat which Garen can have. If you play with a Janna in your team, you will be incredible fast at lvl 1. This makes sure, that you can spin to win everybode running from you. Other viable Choice:Greater Quintessence of Desolation Combined with the Marks and masteries they give you 31 Armorpen at start and 46 with The Brutalizer. This can be also an interesting choise, if you get items like Force of Nature with movement speed. AD is also good on Garen. These Quints give you very much earlygame dmg. Cause you have very high ad-ratio. |
MUST HAVE!!! If you didn't skipped before you know why. Movement Speed is the biggest thing that Garen needs. And Ghost is for me the most powerfull summoner spell to me. If you don't get Ghost, you could force a queue dodge... |
I really love this Spell on Garen. It has a great syngerie with your ult and can shut down healers quickly. Dr. Mundo will also die to you now^^. |
More viable summoner spells:
Also very viable on Garen. Exhaust let you spin in their face all day, some preference this over Ignite. But i prefer Ignite, cause you never know if your ult fails for 10 hp... |
As Garen, you will be hit by very much cc. Everyone wants to stop you spin in their faces. This makes Cleanse very viable, if the enemy has much cc. |
This spell can make the enemy a surprised end. You can flash into the enemy team, press W and E and then kill them all. Works best in combination with champs such like Amumu. But this is most time only a dream. |
Some of the other summoner spells you can pick, bust most of them are waste on Garen and the above are way better. If you want to force a queue dodge, pick Revive and Clarity.
: One of the best passives ingame. It gives you infinity lane staying power, if you can avoid to be hit. Brushes are perfect to use this. But don't relay to much on it. If you go only out to lose 3/4 hp and sit then in the bush one hour, you gonna make me cry... |
: Nice spell. The Movement Speed boost is perfect for chasing/initiating or getting zone control with bushes(later more). Also, the silence can shut down ult's like Karthus Requiem, Nunu & Willump's Absolute Zero or Katarina's Death Lotus. It can also shut down enemy mage carries like Annie, so they cannot nuke your carry. |
: Also a very nice spell. The damage reducion makes it perfect for tower diving or spin to win in the whole enemy team. Also, the extra magic resist and armor can save your ***. Also, you can build less defence items but also be effective. |
: SPIN TO WIN!!! Yeah, you heard right. This is our main spell. This makes enemies fear you earlygame and hurt them hard lategame(i wish they buff the ad-ratios...). Also, this makes you a giant threat in bushes. This gives you also epic zonecontrol with your spell combination. Has also great syngery with Sunfire Aegis |
: They will fall! This is, what you have to know about this spell. Best finishing spell ingame. Can also kill running people which you don't get otherwise. Unbeatable in the combination with Ignite. But never ever kill steal with it. Only noob- Garen do that. It needs also much training to know, if the ult can kill the target. But after some games, you should got it. |
Crit Calculation: Judgment can crit
If you have 200 ad, you get 240 Bonus Dmg on Judgment. If Judgment now crits, your bonus dmg is multiplicated with the crit dmg. So without any other crit dmg item or mastery you deal 480 bonus Dmg. This can be increased by Infinity Edges passive, so it is a good item.
Also it is funny to start spin and write /t^^.
After you maxed Judgment, it is your choise, which you level next. I think both Decisive Strike and Courage have his advantages, so i level them equal.
V1.0.0.123 update:
Now lvl up Decisive Strike before Courage. Now Courage is a one point wonder.
START ITEM:
As Garen, i like to start with Doran's Blade, cause it gives you all what you need. Attack damage and hp, let you spin to win earlygame. Otherwise, Boots and the 3 Health Potion's give you more lane staying power and more movement speed, which let you be a movement speed beast at lvl 1. I would say Doran's Blade for beginners and Boots for experienced players.
1. Back:
I think, here ends the core now, cause the next items are situational.
Defence:
This is the defensive section of Garen. Use the items which works best against the enemy team. Balanced? Sunfire Aegis+ Force of Nature Mages? Force of Nature+ Banshee's Veil. Normal Damage? Sunfire Aegis+ Randuin's Omen. I think, this is not very hard to understand, so i move on.
Other viable choises:
Quicksilver Sash can help against heavy cc.
Warmog's Armor if you want to build the 4. build, because hp+atma's is a great combo. This item has most hp.
Bad choises:
Offence:
Why Youmuu's Ghostblade some say? Well, it gives you armor penetration, attack damage, cooldown reduction, crit chance and an active which gives you movement speed. More questions?
Also Youmuu's stacks with The Brutalizer. It is very cheap and gives all what you need, so why not?
Infinity Edge is your main dmg item, It gives you the biggest dmg on your Judgment, it maybe costs much, but it is definitly worth it.
Other viable choises:
Get Atma's Impaler everytime you get a high hp item like Leviathan.
Last Whisper, if the enemy is very tank heavy and stacks very much armor. Get this instead of Youmuu's Ghostblade, because their armorpenetration doesn't work well together.
Trinity Force is really bad luxury, cause it gives so much wasted stats, but it also gives you very very much movement speed! and a proc on your Decisive Strike. Only Sheen would be also enough, but if the game goes on longer^^
Bad Items:
Example:
Vladimir is an epic solo laner for top, Annie is the biggest aoe dmg AP-carry. Corki can handle very good mid and is best AD-carry, Nunu & Willump is the best jungler, with Amumu. Janna is best support and then we have Garen.
This team composition deals very much aoe dmg, so you should focus on that. Vladimir increases this dmg very much. But Annie deals for that AOE dmg. But you can switch something of the team around, as you can see.
So, you know now what zone control is. Garen has an epic zone control earlygame, if he uses the brushes. The Decisive Strike+ Judgment combo gives him a far range out of the brushes, where he can be active. This can be used to outzone your opponents. The enemies will fear to go for lasthits, cause they know, you are in the bush and come out their and cost them 1/2 hp. This maybe cost you some last hits, but if you lane with a carry, you can abuse this. But I would prefer to lane with a support, so Garen can be an earlygame-carry.
Also, you have to last hit. Don't spin in the minions and push the lane like hell!!! Only last hit. This will be the key to success. If you want to play a champ to learn lasthitting, play Annie. She gives great rewards for lasthits and a bad game for no last hitting.
If you have a lanemate with epic cc, like Sion, Taric, etc., you can go for easy kills from the brushes. The stun will hold them in place and your Judgment will cost them their live. This is why garen is so dangerous. If you get courage and you thing, the enemy will fire back where you try to harass, pop it. You will loose now a very few amount of hp, but the enemies very much. Standart combo:
-> -> -> ->(if enemy is killable) ->
Otherwise said:
Your Main-Target in team fights is the enemy Carry. With his Ultimate and his spin, he can easily shutdown the enemy carry. If you feel, you cannot get through the enemy lines with Ghost, Flash could also help with that. In the WCG-Finals, a Garen from EPIK focused the enemy ashe and never let her carry the team. This way, they won.
In this Game, a Garen is in the Team of Epik. Watch what he does.
The last item is really situational.
2011-07-17 Reworked the Guide to be more attractive.
2011-07-09 Changed Atmog's build a bit for more earlygame dmg at equal survival.
2011-06-23 Added Patchlog
2011-05-31 Added another alternative build, if you want to be more a dmg dealer earlygame. Also, added some maths on Sunfire Cape
2011-05-21 Added another alternative build, something new about Warmog's Armor and a new Song!
2011-04-30 Added an alternative build for very good games at the Top.(klick on the Garen-Picture to reveal it), Added 3vs3 section
2011-04-29 Finished most of the Guide
2011-04-28 Posted the Guide, everytime making some changes
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