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Garen - Tanky killer and victory is...garentee
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Spells:
Ghost
Exhaust
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction

PROS
amazing first blood ability
good early game output damage
awesome ulti
no mana dependent
great passive skill
good escape mechanism
pretty good tanky champ
easy to learn
good silence
good farming abilities
CONS
no range skills
can be often be targeted
low atk speed
low atk damage late game
not very good at 1vs1, such Jax or Xin
easy to harrass
skill dependant
vurneable to CC
Marks:
I go for 9 greater mark of desolation at mark selection coz that increases his early game dmg. Always good to have armor penetration to mellee champ.Seals:
I choose 9

Glyphs:
Don't forget that garen is a tanky-killer champ so some magic resist is always welcome at the very start of a game. So i go for 9 greater glyphs of warding. Very usefull against AP champs.Quints:
Ofc dont forget the killing part of your role so why not to have more armor penetration? You'll se your
Marks:
No change needed. 9 greater mark of desolation is the perfect set of marks for Garen.Seals:
The only serious candidate to replace armor runes i think can be greater seal of vitality but i'll still stick with my first choice.Glyphs:
Another good option for glyphs is 9


Quints:
If you like your part as tank more you can simply skip armor penetration and go for


Starting spells
I usually go for



The 2nd spell i choose is

Spells that are OK for Garen





Dont even try these with Garen







I go for a 9-21-0 build at masteries trees. Let's talk more specific...
deadiness: not much boost, but apart that you need points to unlock other masteries it's a small boost that can be nicely combined with your
Atma's Impaler and your
Infinity Edge
criplle: nice exhaust boost
sorcery: you probably ask why sorcery and why not alarcity. For obvious reason...you are NOT a DPS and pretty much skill dependent.
archaic knowledge: Now this one was pretty confusing. i had 1 point left since the defence tree is quite solid i think and i usually spent that point to improve my ghost spell. But why? i'm already fast. since then my ulti makes miracles and slaying champs with more health than before. check the magic damage
Demacian Justice deals. a 15% magic penetration is quite a strong boost to your ulti.
resistance: nice m.resist boost for early game
hardiness: nice armor boost
evasion: can prevent harrassment from minions and certain champ attacks
harden skin: more resist againt physical damage
defensive mastery,niblness: not very usefull but you need to unlock tenacity, so i think that these are the most usefull than the other.
veteran's scars: yes, i like more hp boost. a must have.
tenacity: -4% dmg taken combined with armor and m.resist you already have, pretty much tanky for an early game.
Offence tree
deadiness: not much boost, but apart that you need points to unlock other masteries it's a small boost that can be nicely combined with your


criplle: nice exhaust boost
sorcery: you probably ask why sorcery and why not alarcity. For obvious reason...you are NOT a DPS and pretty much skill dependent.
archaic knowledge: Now this one was pretty confusing. i had 1 point left since the defence tree is quite solid i think and i usually spent that point to improve my ghost spell. But why? i'm already fast. since then my ulti makes miracles and slaying champs with more health than before. check the magic damage

Defence tree
resistance: nice m.resist boost for early game
hardiness: nice armor boost
evasion: can prevent harrassment from minions and certain champ attacks
harden skin: more resist againt physical damage
defensive mastery,niblness: not very usefull but you need to unlock tenacity, so i think that these are the most usefull than the other.
veteran's scars: yes, i like more hp boost. a must have.
tenacity: -4% dmg taken combined with armor and m.resist you already have, pretty much tanky for an early game.
Skill explanation

desicive strike: Great skill to chase, escape, silence an enemy and put some extra damage.
using it right silence can make awesome job in team fights. Target the enemy carry and quickly silence him, make him useless and kill him easily with the rest of your team. Excellent skill also to chase and run away from an enemy coz of boost speed. And ofc dont forget to use it against enemy turrents and inhibitors.




Feel free to spam it for harrass, farm and gang. Enemies usually get away when you start to dance but your speed is good and they wont get away that easy. Excellent against multiple targets.



Skill order
Always choose first












Starting items
Lets talk about first items. i always grab


1st option: you are gang is succefull and enemies flee. flee to where? you are fast. ghost, boots, decisive strike = gg.
2nd option: you are going to die. once again speed saves your ***. head to turrent, drink a potion and your passive will restore you in no time.
so yeah...boots and potions and save some money.
Creating a solid build
i try to stay in lane for a while. potions and passive help you to do it. with ulti taken you might have some few kills there which means some extra cash. i go straight for a







more m.resist (in a balanced game you will have at least 2 AP enemies, and dont forget that almost all champs have at least 1 magic damage skill), more health which means more survivability for you and guess...more dmg coz of

Game still goin on




if you feel safe with current items go for a

I've tried lots of different builds with Garen and i'm now convinced that this is the best one.
Against a balanced team i think that the above items should do the work pretty good, but sometimes teams arent balanced so you have to reconsider your build.
At this case the job to tank is yours. You should skip the
Infinity Edge and
Last Whisper and do the tanky work. there are pretty much items to help you but still depends on opponents. if team is still balanced keep
Banshee's Veil and
Sunfire Aegis and replace
Infinity Edge with a second warmong's armor. always keep the
Atma's Impaler.
Spirit Visage excellent for Garen. health and m.resist boost plus extremelly usefull passive for your skills. spam more and more your skills and quickly regenerate.
Force of Nature extremelly good item against AP champs. insane m.resist, speed boost and health regen.
replace your
Infinity Edge,
Sunfire Aegis or both with these.
still depends on game and opponents.
Sunfire Aegis should replace
Banshee's Veil on priority and if having problems against champs like
Master Yi,
Ashe,
Caitlyn,
Xin Zhao then
Thornmail is the answer. losing health without even hitting them will make them reconsider to attack you.
and ofc
Randuin's Omen is always nice to have against physical attacks and gives Garen slow ability (Garen apart exhaust lacks in slow skills).
i mostly focus in healthing up Garen and keeping his defence high enough. the core build should be
Boots of Swiftness, warmong's armor and
Atma's Impaler. After that fell free to add items depending on your current game.
Your team is lacking a tank
At this case the job to tank is yours. You should skip the






Lots of AP on the other side


replace your


still depends on game and opponents.
Lots of physical champs







and ofc

i mostly focus in healthing up Garen and keeping his defence high enough. the core build should be


Absolutely no mid lane for Garen. Only top or bot. Garen is a very good laner and his passive can keep him for a long time there. before talk about lane partners etc i want to mention that Garen is a good solo laner too.
if someone of your team goes jungling you can solo lane till he finishes. you just need to play defence. always stay near turrent and be aware of possible gangs. the trick is to let the opponents think that they are having an easy pushing. once they reach near your turrent it's time to harrass them.
Decisive Strike and
Judgment will pretty much do the jod. then head back to turrent and passive heal. if you have taken much damage use a potion too. dont forget that at solo laneyou get lvl 6 while they are still at 4 even with huging the turrent. at 6 lvl and after some harrass pick the weakest enemy and send him to hell with silence, dance and ulti. courage you way back to turrent and heal. something like a black mamba play :P
this is not a certain success but it worked many times for me. sololaning from the start of the game against 2 is always hard so dont be shame to ask for an early gang.
Now about the laning partners i generally think that there isnt a good lane partner champ or a bad one. it's all up to how you and your partner know your players and can use them effectively. i think all duos have pros and cons, you just need to hide yours and exploit your opponent's. Generally speaking whan laning with Garen is nice to have a ranged champ at your side or someone with at least one range skill. Garen is easy getting harrassed against ranged guys and you like to keep 'em away from you. i've been laning with andagainst the same champs sometimes with success and some others with failure.
Usually i play a defence style with harrass when possible and leathal strikes when i'm sure for the kill. staying alive is the most important think for success. the black mamba style :)
if someone of your team goes jungling you can solo lane till he finishes. you just need to play defence. always stay near turrent and be aware of possible gangs. the trick is to let the opponents think that they are having an easy pushing. once they reach near your turrent it's time to harrass them.


this is not a certain success but it worked many times for me. sololaning from the start of the game against 2 is always hard so dont be shame to ask for an early gang.
Now about the laning partners i generally think that there isnt a good lane partner champ or a bad one. it's all up to how you and your partner know your players and can use them effectively. i think all duos have pros and cons, you just need to hide yours and exploit your opponent's. Generally speaking whan laning with Garen is nice to have a ranged champ at your side or someone with at least one range skill. Garen is easy getting harrassed against ranged guys and you like to keep 'em away from you. i've been laning with andagainst the same champs sometimes with success and some others with failure.
Usually i play a defence style with harrass when possible and leathal strikes when i'm sure for the kill. staying alive is the most important think for success. the black mamba style :)
Early game
I usually go to top lane, but bot is almost the same and i go to the first bushes first. waiting there with partner for a possible first blood. Always stay in the first bushes or you may get ambushed. if an enemy goes to check your bushes the combo is simple. 1 mellee hit -> exhaust ->

Stay in your lane farming your

Mid game
Mid game starts around lvl 8-9 when many leave their lanes for a possible gang or when some turrents are down. have good awareness of the map, check bushes and communicate with teamates for a possible threat or gang. By this time you will be healthy enough and hard to die but always take care. Seek out some team gangs and kills to boost fast your build. Care for ambushes and always try to silence the major threat in team fights. spin around enemies to lower them while your teamates giving them more dmg. exhaust and execute any fleeing opponents and you'll have some successful team fights and some turrents pushed. using

Late game
This is when most of turrents are down and your team is pushing for an inhibitor. you should be very powerfull by that point and very hard to die. but dont forget that your opponents will be powerfull too. try to stay close with your teamates as anyone can be anywhere on the map. you will be able to escape from gangs by 1-2 ppl but many will want to kill you. in 50% health or more you can tank a turrent without minions but you cant bring it down by yourself. stay with your team. you are more now an excellent team fighter and can absorb tons of damage.
I've played many many games with Garen having most of the times a positive Kill/Death ratio.
If played right can be a pain in enemy team's ***.
This guide is to share my opinion and experience with him.
Criticism and opinions are always accepted to help me improve even more this guide.
And dont forget...
DEMACIAAAAA
If played right can be a pain in enemy team's ***.
This guide is to share my opinion and experience with him.
Criticism and opinions are always accepted to help me improve even more this guide.
And dont forget...
DEMACIAAAAA
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