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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Introduction

My Summoner Profile:






Pros
- Energy based (infinite harass in lane)
- Can easily escape ganks
- Does not entirely rely on one type of damage, your auto attacks add up in a top lane fight
- Sets up ganks easily
- High sustain
Cons
- Energy based (running out of energy in team fights)
- No wave clear before
Sunfire Aegis
Stand United will sometimes bug and not teleport you if you are spamming
Shadow Dash near the end of the channel.
Stand United can be hard to coordinate in solo queue
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9x 9x 9x 3x |
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9 x

Attack speed is strong on










9 x

These runes are very effective at mitigating physical damage. Even if you are vs an AP laner like

9 x

Even if you are against a 0% magic damage laner such as


3 x

These quintessences are very uncommon on top laners, but their incredibly synergy with








The changes to












Core Item Build:
*While item builds are situational and you should not stick to a predetermined set of items each game, these 6 items on


This build will give you tenacity, a high amount of all three defensive stats (HP, MR, and armor), and enough damage to make it so that you can not be ignored by the enemy carries in a teamfight. This build focuses on being a tanky split push champion that is durable enough to survive when the enemy comes to deal with you and is also able to soak damage in fights while dishing out a fair amount as well because of the health scaling on



Situational Items
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If neither your jungler nor your support is building towards this item and your team has enough damage for you to focus on solely tanking and providing auras, you can opt to get ![]() ![]() ![]() |
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This is a great item vs a primarily AD team because it makes you much more resilient to physical damage as well as harm those that you taunt when they strike you, increasing your damage as well. You should replace ![]() |
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This item can be a strong last choice if it does not make sense to go ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |













Laning as
Shen is surprisingly simple. The wave will be pushing towards you in almost every match up because of
Shen's lack of wave clear. This is really good for you, it allows you to farm safely and deny the enemy CS by freezing the lane. Use your
Vorpal Blade to harass the enemy whenever possible, if you take too much damage either auto attack the debuffed enemy champion or use a
Vorpal Blade on a minion and hit it to proc the health regeneration. Whenever you have
Ki Strike up, try to trade auto attacks, especially if you are against a melee laner because they can not sit back and avoid an auto attack trade if they want to get CS and your
Ki Strike should do more than their auto attack. Even if the trade is not initially in your favor, you can continue to heal up and force trades until the end of time will the enemy will usually run low on health or mana. On your first back you should grab a ward, make sure to get a
Vision Ward if you are against a jungler like
Shaco,
Twitch, or
Evelynn, and place it in river brush closest to top lane.










In a team fight as
Shen you will always be doing one of two things:
Stand United and
Shadow Dash.
Which to do is up to you to decide and you can usually make the decision by looking at your team composition and comparing it to the enemy's team composition. It's more important to dive or peel for hyper carries such as
Vayne,
Kog'Maw, and
Tristana, while it's less important to dive or peel for champions like
Graves,
Corki, and
Ezreal, all of which are in general more slippery than hyper carries and do less sustained damage in a team fight. Gold values also matter a lot. I'd much rather peel for a 10/0
Graves than try to dive the 1/15
Vayne with a
Bilgewater Cutlass and
Boots at 20 minutes in. It will also be easier to dive if you have champions with strong gap closers on your team that you can
Stand United onto such as
Ahri,
Evelynn,
Vi,
Nocturne, and
Malphite.

-
1. Helping your team dive the enemy back line
2. Protecting your back line with your


Which to do is up to you to decide and you can usually make the decision by looking at your team composition and comparing it to the enemy's team composition. It's more important to dive or peel for hyper carries such as
















These will be rated from 1 - 10 with 1 being very easy and 10 being very hard. A difficulty of 5 would mean the match up is even. I won't discuss every match up in this section, though.
9 : This match up is incredibly hard to play as
Shen and there is little you can do against a competent
Vladimir as the game draws on. Normally you can force trades and sustain yourself while the enemy either runs low on health or mana.
Vladimir has broken health sustain with a
Spirit of the Spectral Wraith and doesn't use mana as a resource, which makes it very hard to push him out of lane. He also has great wave clear in the later levels and can shove you in easily, pooling your taunts with good reflexes. The best thing to do here is try your best to farm under tower and catch him with a
Shadow Dash under the turret when he is going for a CS. It's pretty easy to kill him with jungle pressure because he will have to overextend to press his advantage on you and prevent you from using
Stand United to hop around the map without losing tower of your own.
4 :
Irelia isn't too common of a pick anymore but
Shencan deal with her quite well. She is not very innately tanky, so your
Vorpal Blade harass will add up over time. Without a
Crystalline Flask she'll also go oom if she keeps trying to trade with you. Just harass her when you can and slowly push her out of lane, be careful of jungle ganks because if she starts to snowball she can zone you away from creeps and potentially kill you in a 1v1.
7 :
Renekton is a great early game champion and even gives laners as strong as
Shen some trouble. He has a low cool down method to interrupt
Stand United, so you can't cast it near by him. He can push you to the tower and either go for damage on it or proxy waves. Just farm as well as you can and work towards a
Sunfire Aegis and
Ninja Tabi, you will outscale him in terms of usefulness in the late game as long as you don't snowball him.
7 :
Kennen' has very strong poke and can give
Shen difficulties, especially in the early game. His auto attack harass is hard to deal with and he does a mix of physical and magical damage early which makes it harder to itemize against. Just do your best to farm in this match up, as you get more items and higher levels you can force him out of lane with
Vorpal Blade.
2 :
Zed is usually played in the mid lane, but if a
Zed ever goes top don't worry, there's not much he can do to you. Just build tanky and throw your
Vorpal Blade at him on cooldown, forcing trades with
Shadow Dash when you know the enemy jungler is not around. He can never really 1v1 you until he has multiple armor penetration items and his
Blade of the Ruined King which won't be until well after the laning phase.
2 : This is a really easy lane for
Shen. His harass is predictable and easy to block with
Feint. I'd recommend taking two points in
Feint and then maxing
Vorpal Blade in this match up to ensure that you can block most of his harass with your shield. He has high mana costs and little to no kill potential on you so just force trades with him as often as possible and push him out of lane.

































1.






2. Cancelling




3. DON'T USE



I hope you enjoyed my guide for
Shen! This is one of my favorite heroes because of his safe laning phase, ability to make plays, and ability to help his team around the map. This guide should help you become a better
Shen player and give you the information you need to do well in both lane and teamfights. However, if you would rather learn first hand by watching someone play
Shen, you can follow my stream at www.twitch.tv/gleebglarb1



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