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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Udyr
Yea... don't fight this guy unless hes low, try keep vision on him, as his counterganks can sting, aslong as you do this you should be fine.
Ideal
Strong
Ok
Low
None

1.Introduction
Introduction to the guide, and about myself and the purpose of this guide
2.Lee Sin, The Blind Monk
About Lee Sin, his strengths and his weaknesses
3.Runes
Which Rune page do i build on Lee?
4.Masteries
Mastery Theorycrafting, which page fits Lee best?
5.Items
Items,When to go Dps or Offtank? when and what do i build?
6.Abilities
Skill explanations and Skill sequence
7.Summoner Spells
Which Summoner Spells are best for Lee Sin and why?
8.Basic-Advanced Mechanics
An in-depth chapter in Basic to advanced Lee Sin Mechanics
9.The Insec and it's Variations
An image based guide for new players to lee learning to Insec
10.Jungle Routes and Early game
and indepth chapter that goes into how to play Lee's early game from Invading all the way to early vision
11.Ganking
How do i Gank on Lee Sin? where and what lanes should i Gank?
12.Teamfighting
How to Teamfight with Lee Sin
13.The Importance of Picks
How to make picks as Lee Sin when trying to avoid Teamfighting
14.Tilting
What is Tilting and how to avoid it?
15.Glossary
A glossary for frequently used references in this Guide
16.Conclusion
Final Notes
17.Updates
Changes to the Guide and Ingame changes that effect Lee


About myself and the purpose of this guide
Welcome Summoners! I'm Mr Sample Free, a Diamond 4 Lee Sin main on EUW with 2 accounts in Diamond Elo. I plan on going for masters Season 6 and will try to share as much knowledge in this guide as i can.
This is my first guide and I've put a lot of time into it, i plan on updating throughout season 6, any criticism is welcomed. This guide is inspired by Yodas oldschool Lee Sin Guide Found here.. I've used Yodas Guide as far back as i can remember, i still find myself browsing it these days because of how well made it was and i hope to inspire more people to pick up Lee Sin with my Guide.
The purpose of this Guide: i aim to cover everything from Abilitys to Teamfighting all the way to How to prevent tilting for the ranked players reading this guide.
I've mained Lee Since Season 3 and is still one of the most Fun mechanicly demanding champions in my opinion in the entire game. Because of his Huge skill cap Lee can almost never be mastered, with every fight there is always something better you could of done, which is often the case with mechanicly intensive champs. Keep in mind this guide is not just a pre-season guide, i aim to guide you guys throughout the season with him
Heres a little little something to get you in the mood.

^Song gets good past the 2:00 mark^
My profile




About Lee Sin, His Strengths and his Weaknesses
Pros+ 1.Insanely high Skill cap + 2.High Mobility + 3.Youtube Worthy Playmaking potential + 4.Strong Ganks Pre and Post 6 + 5.Great peeling with E and R + 6.Flexible Build/Masterie paths + 7.Strong Skirmish Potential + 8.Ability to Assassinate Carrys if played correctly + 9.Always Meta worthy + 10. Has 2 Gap closers + 11.One of the best control junglers in the game |
![]() Lee Sins Strenghts |

![]() Lee Sin's Limitations |
Cons- 1.High learning curve - 2.Requires High level decision making and objective control to fully utilize his strengths - 3.Punished for being indecisive in teamfights - 4.Team fighting Effectively requires a lot of practice - 5.Scales Poorly into Lategame - 6.Can be an uphill climb if behind |


Runes




Pretty standard runes for an early game jungler.
Go for flat instead of scaling is an obvious choice as we are playing to Lee's early game strengths.
Feel free to go for CDR blues if against full AD team/low AP threats, although it seems even less useful now with the lucidity changes and item changes for lee. if you are going to take Cdr blues i'd do a 6 cdr 3 mr blues or you will find yourself getting shredded unlesss experienced as Lee.
No real need to take armor pen reds as flat AD does more damage early, and with items like Cleaver, Ghostblade and Maw giving armor shred it falls nicely into our build.




Offtank Vs Dps, which do i build?
You need to remember Lee sin is a very team reliant champion, and you should build him as such, when i find myself ahead a few kills early i almost always go for a nice cheap AD item like



What Exactly do i build?
Starting Items and Early AD pickups
After trying different starts,





The only time i opt to not buy



With the new





Remember, sometimes just having Warrior enchant is all the AD you need, Lee Sin plays more of a support/offtank role coming into mid-late game and you need to build him as such if your team needs you to be going into the backline for insecs or simply peeling, simply buying warriors then going for defense will always be a safe way to play.
Youmuu's now gives attack speed and movement speed combined with this raw AD puts your early game DPS and mobility at a Huge advantage, however it leaves you with very little defensive stats, and i would only reccomend building it if you are super ahead and your team needs damage, aswell as the enemy team having many squishy target. you want to pick up



If i feel like i don't need








After our some early AD you will find yourself with some heavy early game damage but you will need to pick up some defensive stats to allow for room to peel and tank some damage in skirmishes, along with



You generally want Finish your build with a




If you find yourself behind: there is no static Build for Lee use my offtank build as a guideline of a few items that you can utilize. You need to build to the strengths of your team and the weaknesses of the enemy. If they have heavy AP burst rush a



As rule no.1 for making picks is having decent vision, with a snowball build you need to worry less about making picks however and more about mobility so keeping your warding trinket is a safe bet when ahead.


Skill explanations and skill sequence

PASSIVE: After using an ability.Lee Sins next 2 Basic attacks withing 3 seconds gain 40% attack speed,returning 20 energy on the first attack and 10 on the second
This is Lee sins passive and you will need to learn how to use it both for fighting jungle camps and enemys, It's important to do so to maximize your damage output with the 40% speed and the energy regen. Practice using it between every ability while clearing your jungle, alot of the time you won't get the chance to use every passive Auto attack when fighting enemys but it's important you try to get atleast 1 auto attack off per ability in skirmishes for the regen, allowing you to use your spells efficiently.


ACTIVE: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
This Lee's only skill shot but is critical in most situations to land it for




ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave dealing physical damage + 8% missing HP
The followup to your



ACTIVE: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds
Along with



ACTIVE: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
This ones pretty self explanatory, use it in conjuction with your passive for max Lifesteal and is can also s be used in Skirmishes for the Lifesteal and Energy Regen with flurry. although you tend not to use this a hell of alot in fights as it requires standing still and auto attacking which isn't playing to Lees mobile strengths of being a play maker. However when using items like



ACTIVE: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting True Sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Your Basic AOE spell, next to






ACTIVE: Lee Sin Slow icon slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration.
This Skill Accompanied with




ACTIVE: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and Airborne icon knocking them back over 1 second.
PHYSICAL DAMAGE: 200 / 400 / 600 (+ 200% bonus AD)
Enemies that collide with the targeted champion of this spell will also take the same damage dealt to the target initially by Lee Sin plus bonus physical damage that is calculated from a percentage of the initial target's HP. Also, enemies that collide with the Airborne icon knocked back initial target are Airborne icon knocked up for 1 second.
Lee Sin's Ultimate Ability, The most powerful ability in the game if used correctly, but arguably the hardest ability to fully utilize, this takes tons of practice and often you need to get creative with it. It scales heavily with attack damage and even with 1 or 2 AD items has the ability to completely wreck enemies. This is what makes Lee the best control jungler in the game, you have the ability to misplace an enemy to a position of your choosing, From Insecing too Disengaging too misplacing an enemy away from a Teamfight.
You must be in Melee range to use so always keep this in mind. i feel like most people would learn better about


We learn and max Q first take W level 2 for the shield to help with early clears then take your 3rd point into E for ganking potential. Then it's personal preference on what to max next, E works well with thunderlords decree, however it's better to atleast take 2 early points into W as the shield helps with early duels.
The most important thing to remember if you are just picking him up is how to use his passive

Just remember







We take


Alot of Lee one tricks like to play Mid and top and run





For Anyone who is just picking up Lee and a visual learner i can't recommend enough NathanielB's how not to be basic video
Now to recap alot of these techniques are very advanced and require many hours of practice, so before you try 1v5 Q'ing into an enemy team for that flashy play i recommend practicing these techniques in a bot/custom game.
Learn how to ward hop at a fast pace, as it's the bread and butter of lee's kit.
Here are a few basic to Advanced combos to learn:
Ward Hop: WARD > W


Place your ward with whatever hotkey you have your trinket/ward item assigned too then quickly follow up with a W onto the ward keep in mind Hopping to a ward costs more energy to use than it does to Safegaurd onto an ally, always W to an ally if you can instead.
Basic Gap Closer Q>Q>E>E




Basic way to engage onto an Enemy, Practicing hitting your Q's and you will land them 90% of the time
Standard Gank Combo W>E>E>Q>Q





Either W to a Ward or your Teammate E>E for the slow and damage, save Q for when they try to run and use their escape, finish with Q>Q to execute
The InsecQ>Q>W>R or Q>Q>R>FLASH




or




The Insec, you want to use this to Kick an enemy priority target into your team, this move requires decent map awareness as your team HAS to followup or your stuck in a messy situation. The latter combo has more advantages, such as having W to get out of the enemy backline, and also less time for the enemy carry to react to your combo and flash away. they both require a lot of practice before expeting them to be smoothe
The Smite Q Smite>Q


use this to suprise your enemy by smiting a minion they think they are safe behind to land your Q and finish them off or start your combo. Q>Smite instead for style points
Q>R>Q



Your highest damage Combo, best use of this is when in an unwarded brush the enemy face-checks, you could throw an auto then E auto again then Q>R>Q this will kill someone 90% of the time if they face-check and are squishy. many possibility with this combo.
These are just a few combos to get you started, refer back to the video above for more advanced techniques. Once you learn each of these Techniques you will be able to combo them smoothly to the point where it becomes muscle memory. it all takes practice, don't expect to be a god after your first few tries.
Below is a video of mine for the purpose of the guide showcasing a few of our combos that we learn chained together as an idea of how to do it and what it looks like. This isn't a montage, it's just a short video showing you how to pull of some of the "how am i not challenger" ganks featured in my Ganking section aswel as some basic combos


Since i want to put focus in this Guide for the Newer players, This is For the New guys learning Lees kit, i just wanted to have an image based guide of The Insec for reference for you guys, these are just a few to practice and get you started.
Normal Ward Insec

Get in Q range (Sonic Wave) of your Target

Throw your Q (Sonic Wave) onto the Target

Follow up with Q again to Land your Resonating Strike

Place your Ward behind your Target ( have your Ward item always on a preffered Hotkey or slot in your invent for easy learning)

Cast W (Safeguard) onto the Ward

Cast R (Dragon's Rage)

Ult Flash Kick
This ones alot simpler, but harder to learn as you need to be alot closer and faster to pull this combo off. But it's easily one of the best combos in Lees kit when used correctly.

Stand In Meele Range of the enemy

Begin to Cast your R (Dragon's Rage)

Flash INSTANTLY over the target (place your cursor exactly where to flash and they will bounce in the exact opposite direction, think of this like you are using yourself to bounce them of your own ultimate. This works in ANY direction so you can be creative with it
Minion Tool Insec
This is the Same as the Standard Ward Insec, just using minions to get behind your enemy, this is a great tool for ganking if the enemy is infront of their on minions. i'll leave out the Text this time since it's the same explanation of the above "Ward Insec"









It's usually best to start bot side for the better Pull. Smite when The Camp spawns, auto a few times then Q AA AA Q when it's low enough.
Blue side: Golems>Red>Wolves>Blue> look for a level 3 gank top/mid,take scuttler for vision on river, Gromp>Base.
Redside: Gromp>Blue>Wolves>Red (smite red for HP)> look for gank top/mid, if no ganks available take scuttler for vision on river, take Golems>Base.
Keep tabs on enemy jungler and try to know enemy whereabouts, Look to put some wards near enemy Raptors/wolves if your find yourself not ganking. knowing the enemy whereabouts allows you to predict counterganks easier.
When the enemy jungler shows up on the map Click on him to check which Jungle camp buffs he has, to see if he was recently at wolves for example, that way you know he will be heading to the other side of his jungle for the next 30 secs - 1 minute, allowing you to have a rough idea of which lanes he will gank.
INVADING
In lower elo's this tends to work 99% of the time since they don't ward their buffs against Lee's: Get a smiteless Gromp on red side learn E level 2, head down to the enemy red buff, ward the tip of the brush next to their red so get vision if they aren't already there, wait untill enemy starts clearing it, if the enemy is low a Q E Q should finish them, make sure to smite Red when it's low so you steal the EXP. If the enemy is above half health, walk up to them and E>AA>E>Q>AA>Q>Q, again make sure you smite Red. if the enemy doesn't show up to Red either take it or get out of there to avoid getting collapsed upon.
alternatively you can do the same to the enemy Blue buff if your Blue side, however you would have to skip golems and do Red then go straight for the invade because the enemy clears quicker than if you were invading them from red side
In Higher elo's only go for the invade if You have Invaded before hand with your team and you know the enemy jungler used his trinket already, giving him no ward to Ward his Red.
Now with the Tracker/No sightstone buff to lee also comes a minor nerf to Lees vision control with the lack of sweeper, which is why buying an early pink now is even more important. Bellow is a map of some decent early game pinks and regular wards from helping your lanes to counter jungling and enemy jungler vision.
EARLY GAME VISION

Now when you place a pink you are to a certain degree comitting to it, or it's essentially wasted time/gold, you want to at least gain knowledge of the jungler's/enemy whereabouts with these wards. i time the pinks 3:50 plus so you can grab one after your first back and decide where you want to place it. I've timed the standard wards at 3:00+, these are just examples of early game wards you can place to grant you aggressive vision this isn't me saying you must have a ward everywhere on the map, you want to decide where you will be placing resources and your time on the map and then place the pink/stealth ward accordingly.
the regular wards like the enemy raptor ward can give you great vision on the enemy junglers whereabouts, giving you and your team a headsup as to what that jungler plans on doing, if you see him heading top with this vision you can make your way up there for a countergank, even more worth if you have that pink placed topside.
Only Place your Pinks when you Know your can defend them Don't place a pink for your midlaner in his bush just as he recalls and you see the enemy jungler/mid laner around your intended bush. you need to gaining something with this vision, pinks are one of the best ways to ensure your ganks can land, and the enemy jungler often walks right into you unknowingly while you wait in a brush which is always good fun for you as Lee.



Ganking is all about knowing Which lanes to Gank, when to gank, where the enemy jungler is, probobility of the gank suceeding and enemy summoner spells. alot of this is just basic jungling knowledge but i will elaborate for the new players.
Your main Role as Lee Sin Early games is to snowball your teams lanes
there are 2 types of regular Ganks, Dives and Lane Ganks
Dives: Your standard Gank where you come from a brush and try to land your




Lane Ganks: Usually a lane Gank is For when the enemy laner is pushed into their tower,you walk up into top lane brush for example and wait untill enemy laner pushes into you and your team mate, then Flash Kick him into you. Also works botlane however you need to ask your teammates if it has been warded.
In loading screen/lobby you need to establish the synergy you have with each lane for example, does your lane have CC like



A good jungler will plan his route into the lanes he wants to gank, for example if you know enemy top has no flash and top lane is pushing into Him you go clear Gromp then go for a Lane gank up through the lane. this also baits the enemy jungler into coming when they have no idea you are in the brush.
With Lee if you can't see any potential ganks, farming untill 6 is perfectly fine, because as soon as you get your ult it opens up tons of ganking potential, flanking from Enemy raptors, Ward hop behind enemy midlaner, flash and ult them into your mid laner is a perfect example of this and one of my favorite ganks to pull of.
Don't forget you have the most potent counter-jungling potential in the game, if you see the enemy jungler gank mid and he goes to his raptors after low health, head straight there and look to execute him with your mobility, this is the reason keeping tabs on the enemy jungler is so important
Theres actually a type of gank i forgot in the above, it's called a :How Am I Not Challenger Gank these are Ganks only lee do and work and feel great. these ganks are mainly pulled of by flanking the enemy laner, ward hopping over the wall and flash kicking into your mid laner. check my Combo showcase video in the "Basic - advanced mechanics" Section as i try to show you more than a few of these type of ganks.


You can't rely on lee for damage output coming into late game which is why Making picks are so important.
Now as with lee there is always something better you could be doing in a team fight, as his kit is just insane. But i tend to do one of two things,
Utility - This is when i know my teams carrys need protection from front line and peeling and with the last buffs to lee's ult giving you more damage to your knockbacks on your kicks, it's a decent strategy too kick a tank into the enemy backline. you need to be looking for these 5 man kicks to engage/peel, then go in and get yours slows down (randuins/your E) this is a better way to play out team fights if they have heavy engage and lockdown, but aslong as you land a decent kick it's a reliable way to let your frontline engage, while you peel for your carrys.
Secondly, Flanking - By using sweeper/pinks this is something you should be doing 90% of the time with lee as it's easily the most effective way to play out team fights with him, look for opportunity to flank the enemy back line and get a decent kick onto them, standard way of doing this will be to



Lastly always remember if they have squishy assassins like





A decent video by Syngg Linus explaining How to teamfight with Lee, i think alot of you will find this useful


A pick is simply catching a single enemy offgaurd and away from his team : When the enemy team has a disgusting Team comp and you keep failing team fights, Just make picks, when you know it's highly unlikely your going to win a 5v5, get vision, sweep brushes you know the enemy will walk past and look to catch them out with a Ward over the bush into a flash insec combo.
The main way to make picks are by using your map awareness of the game and enemy positioning and taking advantage of it, this is often a huge reason that separates lower Elo from the higher tiers.
With this you can force objectives with the man advantage. It can sometimes be tricky to carry late game team fights with lee unless experienced and you will often find yourself just flat out failing and becoming useless, you need to have a plan of action before you enter a team fight.
Below are some image based ideas of how to use vision and map awareness to make Picks.
I made these in a custom for the guide.
Red arrow/Circle are your prediction of the enemy movement
Your trajectory
Below, we pretend the enemy team is grouping mid lane for a push/seige, Ezreal goes botlane to push it out, then dissapears into the fog of war, using our map awareness we predict ezreal is going Mid to join with his team, so we set up vision as to not alert the enemy team we are waiting for ezreal, ping our team we think ezreal is about to cross their jungle, and set up a Pick, heres how:
We See Ezreal pushing bot

We Predict Ezreals path to join his team and begin setting up vision


We See Ezreal and Ready ourselves and prepare To Kick him into our team ( the most effective way to make picks as Lee Sin )

Throw your Sonic Wave ( Q ) onto the enemy as they walk past. ( this can also be done with a Ward hop over the wall into a Ult flash over the wall into your team

Followup with your Resonating Strike ( Q again ), Ward hop behind the enemy

Dragon's Rage ( R ) the enemy over the wall, into your team

if all goes to plan you have made an easy Pick, but you have to make you use the man advantage and go for objectives, or deep vision. Just make use of the pick or it was all just a kill.



I feel like I've experianced tilting enough to Speak on the matter and i know alot of players get ranked anxiety and tend to tilt even easier
What is Tilting?
It's a broad term used to express anything from dis joy and unhappiness to feeling lackluster in skill and usually happens from going on losing streaks/being consistently flamed for your mistakes.
When you see ELO as something you MUST have you begin to tunnel vision into how much LP you gain/Lose everygame and it becomes the only thing you see, causing you even further anger and stress when you find yourselves losing LP.
Different people react differently to Tilting, some try to grind through these rough patches, others take breaks and go play/do something else. which isn't a bad idea. Coming from someone whos Tilted enough within the past 3 years i found the more time i invested into trying to climb fast, giving myself silly goals like "i must get platinum by next week", the more i found myself playing for 8 hours at a time and getting angry and exhausted by the smallest of mistakes my team mates made.
How do i stop tilting?
Look to improve - by doing so you focus less on what your team mates are doing and more on self improvement and focus. Set yourself Smaller goals like not dying more than 5 times in a game if you find yourself dying to often. smaller goals like these give you a sense of accomplishment after each game regardless of your win or loss of LP
Take a break - pretty self explanatory if you set elo above your real life goals "you gon' have a bad time" . as soon as you start begging to tilt, just log straight off and go do something else, even if it is for a short amount of time, usually when you come back you feel more refreshed and have a clearer head.
Watch your own Replays - plateauing so hard you have no idea what your doing wrong you begin to tilt. a great thing to do is just take a look at your replays and really breakdown what you think you could be doing better, works a lot better for visual learners. it's a huge help seeing your own play and knowing your own mistakes and having the willingness to learn from them is the biggest step in beating a plateau
lastly if you are going to play through a minor tilt and you feel yourself slipping, don't play mechanically intensive champions as you won't be feeling 100% and be able to play them to their fullest capabilitys.
I know This has nothing to do with a Lee Sin Guide but i feel like i should atleast go over the topic.


CC - crowd control such as stuns,slows,silences,taunts
Peeling - Protecting Significant members of your team from the enemy's engage
Pull - When your Teammates help you kill your jungle camp early game
Picks - Singling out an enemy from his team and killing him instead of teamfighting
Kite - when you are attacking and running back at the same time.
AD - Attack damage
AP - Ability power
AA - Auto Attack
EXP - Experiance points
Facecheck - when a champion walks into an unwarded bush despite the possibility of Enemy champions lurking
Insec - using Lee Sin's Ultimate Ability to kick an enemy champion towards your team mates.
Disengage - Using ability to Escape a teamfight with CC


I Hope I could be of help to you guys, i leave you with one last peice of advice, GET CREATIVE, Lee sins Kit has endless possibilitys and being creative with his kit (once learned) can lead to some amazing Plays.
With enough practice in improving your mechanics,game knowledge, and decision making, eventually it will all pay off for you on Lee Sin and heres an Idea of what a Lee can pull of.
Shoutout to Thedruxlol, the guy is an absolute god
Thankyou all for taking the time to read my First guide,Feel free to leave some criticism even if it's bad. I plan to follow through with this guide and update with every patch.



EZYoDa for inspiration to make the guide
OwenTheAwseomer for the guide graphics
Thedruxlol
NathanielB
Vox_Carnifex ( for helping me clean up the guide )
Cóxy for the Title
Spaceaway for helping with Media and guide graphics
Tussor (image in Cons)
Magg-28 (image in pros, also Sig)
Syngg Linus ( video in teamfighting section)


Stay tuned here for updates! i'm still in the process of cleaning up the guide
200k Views update: looks like this guide is picking up some traction was generally well recieved on reddit https://www.reddit.com/r/summonerschool/comments/3tqfnw/in_depth_pre_season_lee_sin_guide/ , and i'm super happy i've helped so many of you :), am updating the guide pretty much daily, got some graphics on the way too, really appreciate all the support and feedback!
18/11/2015: Added Tilting and Early Game vision sections, also added a Combo Showcase video, replacing the old, badly made video
20/11/2015: Added The Section "The Insec and it's variations ( for newer players)"
24/11/2015: Added New Build paths, updated Builds aswell as item section with my thoughts on hunter's potion
30/11/2015: Added Image Guides in the Pick Chapter, added boot and machete choices in Builds
1/12/2015: Updated combo showcase video
4/12/2015: Added "Music for playing Lee Sin video in intro, also updated build paths and item info
5/12/2015: Complete reformat of Graphics and table of content
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