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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
P.S. - This is a general build guide. I use this build throughout all lanes, so I only made one build.
Greater Glyph of Ability Power
I chose the ability power glyphs to have the highest AP possible at lvl 1. Other stats dont give you as much as straight AP would with his AP build. Makes him strong at early level too!
Greater Mark of Magic Penetration
Magic Pen. is one of the best stats on AP teemo as it makes basically everything he uses hit harder and make more of an impact, even though he was nurfed last patch, from a .4 to a .3 AP ratio on his Toxic Shot, any Magic Pen. you can get will make you hurt that much more.
Greater Seal of Armor / Greater Seal of Scaling Health
Either one of these works well. Both will give you more survivability, but one makes you more of a bruiser(Scaling Health), while the other gives you early game survivability(Armor). They both serve Teemo well!
Greater Quintessence of Ability Power
Again, as with the Glyphs, you get AP quints to have the most AP you can get at lvl 1 while not sacrificing too much survivability.
Alternatives Choices:
Greater Glyph of Magic Resist
Greater Mark of Attack Speed
Greater Quintessence of Health
Greater Quintessence of Magic Penetration
Greater Quintessence of Attack Speed
Greater Quintessence of Life Steal
Offensive Tree
Summoner's Wrath
I chose this for the added benefit of 5 AP/AD when ignite is on CD, and also should you chose to pick them, the increased MS from Ghost or the reduced Armor and MR from Exhaust.
Fury
Since AS scales well with his Toxic Shot the more darts he can throw out, the more damage he can do!
Sorcery
CD isn't as amazing as pure AP, Shred Damage, or Magic Pen, but it does help with the shroom production! I'm basically filling in point requirements to get to the next tier though, so 2% CD is a nice bi-product of filling requirements, no?
Blast
MOAR AP!! :D Even though its scaling per level, any AP early on helps.
Arcane Knowledge
Magic Pen, Magic Pen, Magic Pen! The more the better! :D Great for cutting through bruiser and tank magic resists.
Mental Force
More AP again :D
Spellsword
I take this because it synergizes well with Malady, Wit's End, and Toxic Shot basically making you shred for over 100 damage once you have your full build. Even more if you go for more AP than shred.
Archmage
Now this is a must to have as AP teemo. Increasing the AP for a flat percentage works amazingly well for everything teemo does.
Executioner
Even though its only 5% increased damage to enemies below 50% health, that 5% can mean wonders when its stacked with all your shredding items, Toxic Shot, and Spellsword .
I chose this for the added benefit of 5 AP/AD when ignite is on CD, and also should you chose to pick them, the increased MS from Ghost or the reduced Armor and MR from Exhaust.
Fury
Since AS scales well with his Toxic Shot the more darts he can throw out, the more damage he can do!
Sorcery
CD isn't as amazing as pure AP, Shred Damage, or Magic Pen, but it does help with the shroom production! I'm basically filling in point requirements to get to the next tier though, so 2% CD is a nice bi-product of filling requirements, no?
Blast
MOAR AP!! :D Even though its scaling per level, any AP early on helps.
Arcane Knowledge
Magic Pen, Magic Pen, Magic Pen! The more the better! :D Great for cutting through bruiser and tank magic resists.
Mental Force
More AP again :D
Spellsword
I take this because it synergizes well with Malady, Wit's End, and Toxic Shot basically making you shred for over 100 damage once you have your full build. Even more if you go for more AP than shred.
Archmage
Now this is a must to have as AP teemo. Increasing the AP for a flat percentage works amazingly well for everything teemo does.
Executioner
Even though its only 5% increased damage to enemies below 50% health, that 5% can mean wonders when its stacked with all your shredding items, Toxic Shot, and Spellsword .
Defensive Tree
Durability
For more survivability and bruiser-like capability, I throw points into here just for the plain fact that teemo is squishy if hes not built as a bruiser, so lets him get closer to that line of AP/AD carry/Bruiser.
Hardiness
For a little armor, I put 2 points into this. Its to satisfy a point requirement, but it also gives teemo a bit more survivability, especially at lvl 1 vs an AD champ.
Resistance
For a little MR, I put 2 points into this. Just like Hardiness this is to satisfy a point requirement, all the while giving you even more suvivability, particularly at lvl 1 vs an AP mid, AP support/carry, or AP top-laners/AP Jungles.
Veteran's Scars
More health at lvl one for surviving those lvl 1-3 ganks, or just a lvl 1 invade/team fight. Great to survive and be more durable in lane against a high poke champ.
For more survivability and bruiser-like capability, I throw points into here just for the plain fact that teemo is squishy if hes not built as a bruiser, so lets him get closer to that line of AP/AD carry/Bruiser.
Hardiness
For a little armor, I put 2 points into this. Its to satisfy a point requirement, but it also gives teemo a bit more survivability, especially at lvl 1 vs an AD champ.
Resistance
For a little MR, I put 2 points into this. Just like Hardiness this is to satisfy a point requirement, all the while giving you even more suvivability, particularly at lvl 1 vs an AP mid, AP support/carry, or AP top-laners/AP Jungles.
Veteran's Scars
More health at lvl one for surviving those lvl 1-3 ganks, or just a lvl 1 invade/team fight. Great to survive and be more durable in lane against a high poke champ.
Starting Items
Core Items
Full Build List
General Build
Item Sequence
Sorcerer's Shoes
1100
Rabadon's Deathcap
3600
Wit's End
2800
Malady
2035
Void Staff
3000
AP Heavy Group
Item Sequence
Rabadon's Deathcap
3600
Abyssal Mask
2400
Malady
2035
Wit's End
2800
Sorcerer's Shoes
1100
AD Heavy Group
Item Sequence
Sorcerer's Shoes
1100
Rabadon's Deathcap
3600
Wit's End
2800
Malady
2035
Zhonya's Hourglass
3250
Elective Items
I max Toxic Shot first, as its your primary source of your damage. Although Blinding Dart does some pretty good AP damage later on, its not worth getting more than one point early just for the blind, as your AP isn't high enough for the damage to be noticeable.
I max Move Quick second as it increases your survivability as well as increased ability to catch up to a low champ to finish them off. Working with multiple item builds, I had Zephyr and the Enchantment: Alacrity, and with W maxed, there isn't anyone who can catch you or run away from you without some kind of slow or snare. Even then, you can actually catch people with a slow or exhaust on you. I had ~550 MS when I have the 2 above items, and popped move quick.
After that, its your choice between maxing Noxious Trap or Blinding Dart first. I tend to lean more towards Noxious Trap simply due to the mushrooms doing more damage, AoE burst, and an AoE slow. After that, then I max Blinding Dart
Alternatives
All of the above summoner spells are alternatives but not as good as the four that I compared. Situational they may be, but as this is geared towards SR only, they aren't as good as the first four.
Pros
|
Cons
- Ult countered by Oracle's Elixir/ Vision Ward
- Squishy - No escape mechanism when hit - Shortest Auto-attack range of any ranged champ - Squishy |
Overall, Teemo is pretty strong. He was even stronger before the nurf of his Toxic Shot and Noxious Trap, but can still be a major threat in the game. Mine up the map with as many mushrooms as possible and profit. A lot of the times you can actually get kills by luring people in thinking they can kill you when you're low, aka. the Teemo "Global Taunt" :D I use that to my advantage almost everytime hahaha.
Hope you guys find this guide helpful! Feedback is encouraged! If you have anything you would like me to add, just let me know. Thanks!
Hope you guys find this guide helpful! Feedback is encouraged! If you have anything you would like me to add, just let me know. Thanks!
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