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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction

Greetings all of you Dunk-Master fans, I am Saint0fwar, and today I'm going to be teaching you how to play (or how I like to play) Darius, the Hand of Noxus.
NOTE: Fortunately for most of you readers who hate boring side notes and just want the main course, this guide is mostly basic, but for those who want full in-depth...ness, then I probably don't have everything you could ask for, but I do have everything you *Should* need.
Pros

Deals lots of damage without having to build many items
Very tanky
Ult does true damage
Looks badass
Very lane dominant
Few counters
Capitalizes on enemy mistakes easily
Cons

Usually focused
No forms of escape
Countered by most CC
Doesn't offer too much in teamfights
Susceptible to becoming greedy
Woad King Darius sucks and so many people use it >.>













As I mentioned, I max

I max

I max

I put a point in








































Runes






I take 5 Flat AD Runes for Early Game, and 4 Ar. Pen runes to add to the lethality of Darius' E passive to ignore chunks of enemies' armor. I don't take all of one or the other because you'll need both in 99% of cases. (Also Viable: Scaling AD)
*Note* Some people may prefer all AD or all Ar. Pen. I prefer both, but it's optional for your preference.
I take 9 Armor Seals because that's what you'll need more than anything else for seals: Armor. Because most of the time you'll deal with AD Champions (I.E


(Also Viable: Health {Not recommended}, Scaling armor, Health regen {Unnecessary}, MR, {We'll get these for Glyphs, so no need})
I take 9 Scaling MR Glyphs because usually you'll deal with AD champs, so you wont need MR until Mid-Late game, and since scaling adds up to more total, it'd make more sense to buy these. (Also Viable: Armor {Bought in seals, no need}, Health, Health regen {both unnecessary}, Flat MR {Only get these if you're going against an AP top laner, or if you can't live with scaling because you'll get bursted by AP early, which shouldn't ever happen.})
I take 3 Scaling AD Quintessences because we already have our Flat AD Marks, so scaling would bring us more AD late game (pretty much everything except AP and Gold is Viable here, but I suggest you get scaling AD.)




If you and an enemy are fighting for 5 seconds, and he escapes with 300 HP. Your ignite is on cooldown. Your



-
High AD
HP Regen (Wait, what? O.o)
Lifesteal (not too important, but it can help)
AoE passive (great minion clear/splitpushing)
AoE Active (decent damage)








*Note* It's not all that much a "necessity" as it is a personal preference. I prefer it for the MR and Armor, as well as the revive. You don't always have to get this, but I recommend this.
Most people would ask "Why didn't you get a



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