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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
About myself...
My name is iWarPeace on the NA server and I am currently a Bronze I this season working hard up the ladder. I love playing Mid Lane, but I also play Top Lane for Team No Shame In Last and I have been playing League of Legends since the

Since I am not a professional gamer, but a college student, do not take my builds as the gospel truth. However, I am offering my suggestions to how to play this champion based on how I play. I write everything in my free time and try to keep my words meaningful, but I tend to rattle on...
Anyway, feel free to comment on the guide for the good of the order, but please keep comments clean and helpful. Also, don't forget to upvote if I helped you in some way.
When I first started playing League of Legends, I liked the idea of playing a ranged champion in mid lane.
Lux was (and still is) the champion for the job.
First of all, I have a younger sister who looks and acts exactly like
Lux. So, every time I play her, I think of my beloved sister at home.
Secondly,
Lux's utility gives me everything I ever wanted in a champion. She has a snare, a shield, an incredible harass, and a NUKE to finish off my opponent. Her passive is another form of harass that is ok, but I can deal with that.
Lastly,
Lux is a BLAST (literally) to play. There's nothing more satisfying than shooting a giant lazer in your opponent's face or through an entire team and watching their health bars drop. The best part of all is that hyperbeam is on a very low cooldown, so I spam it when I can.
Lux matches up pretty well against most champions in mid lane and also has the ability to support an AD Carry in bottom lane.
For those reasons, I love playing as Luxanna Crownguard on the Fields of Justice.

First of all, I have a younger sister who looks and acts exactly like

Secondly,

Lastly,


For those reasons, I love playing as Luxanna Crownguard on the Fields of Justice.

A mark that is applied to a target that is hit by any of Lux's offensive abilities. The mark lasts for 6 seconds. If you autoattack the marked target, it will deal bonus magic damage.
A nice little passive that gets some extra damage in. Good for last hitting minions and doing a little bit more free harass.

A skill shot snare similar to


Use this whenever you need to stop someone in their tracks.

A skill shot shield that protects yourself and all allied champions it passes over. It shields once when it goes out and again when it comes back in.
Use this when you know when you are about to take damage, get


A skill shot and area of effect slow that grants vision. Cast the spell again to detonate the orb to deal magic damage and apply your passive debuff to anything it hits.
Use this to harass your enemy, clear minion waves, clear neutral monsters, slow your opponents, and check brush. This just offers so much utility.


Use this to snipe your enemy, burst down a team, and steal objectives such as


This is the order I suggest you take your abilities.
Max:
1st
2nd
3rd
last
I personally start with
Lucent Singularity because it has saved my life so many times from just checking brush at level 1. It also allows you to have an area of effect damage and slow early.
I max this skill first because it is your primary source of damage and utility.
I take
Light Binding at level 2. This allows you to escape ganks early and maybe snare someone under your turret for first blood if you're lucky.
I max this skill second because it lowers the cooldown and increases the damage.
I take
Prismatic Barrier at level 4 and occasionally at level 3. Later if I am more focused on harassment and earlier if I am being harassed.
I max this skill last because the other skills are just better.
Your ultimate
Final Spark is leveled up whenever you can. No more to say here.
Max:




I personally start with

I max this skill first because it is your primary source of damage and utility.
I take

I max this skill second because it lowers the cooldown and increases the damage.
I take

I max this skill last because the other skills are just better.
Your ultimate

Here are some basic ability combos that you will use frequently.
+
+
= 1-2 Target Burst Combo
Use this combo to burst down any enemy! Throw your
Lucent Singularity first so you can land your
Light Binding easier, then blow them up with your
Final Spark! You'll fry anything you hit with your snare.
+
+
= Kiting Combo
If you are being chased and your
Final Spark is on cooldown, run away from your opponent and cast
Lucent Singularity behind you to land your
Light Binding easier, then shield yourself with
Prismatic Barrier. Rinse and repeat until your
Final Spark is off cooldown or you are safe.
+
or
= Minion Wave Clearing
Minions piling up? No problem!
Final Spark the wave while they are in a line, then use either
Lucent Singularity or
Light Binding to kill off the ones you didn't cook with your ult.



Use this combo to burst down any enemy! Throw your






If you are being chased and your








Minions piling up? No problem!












Other Summoner Spells:

Don't really need it since you have


No, BUY WARDS!

If you don't have mana regeneration runes yet, take this over


It's viable, but extremely situational and only if the opposing team is almost all CC.

Don't really need it since you have


I don't even want to talk about this...

Some people take this over


No

No

NO!

I use it from time to time. Usually if I'm against a


These are the runes that I recommend playing.
If you are starting with
Boots, 3x
Greater Quintessence of Ability Power gives you your primary source of damage early game. Since
Lux scales off of ability power, later in game these runes are not a waste since having more ability power is never a bad thing. I personally use these quints.
If you are starting with
Doran's Ring, 3x
Greater Quintessence of Movement Speed provides you with more mobility early game. This also allows you to kite your enemy later in game. (This is also an option if you are still a new player and are looking for more generic quints for your champions.)
For marks, use 9x
Greater Mark of Magic Penetration. These are non-negotiable since you need to penetrate any magic resistance your opponents may have early and late game.
For seals, use 9x
Greater Seal of Scaling Mana Regeneration. Since you are a champion that relies on mana, you need the mana regeneration in all stages of the game in order for you to spam your abilities. I prefer these seals because I get the most mileage out of them.
If you prefer to have more mana regeneration before level 6, use 9x
Greater Seal of Mana Regeneration.
After level 6, the scaling and flat seals provide the same stats. Therefore, it is only logical to take scaling if you like to have more mana regeneration late game, and flat if you are concerned about your early game.
For glyphs, use 9x
Greater Glyph of Scaling Ability Power. Again, having more Ability Power later in game is never a bad thing. I personally use these seals.
If you are more concerned about your lane matchup and are going to take a bunch of early game magic damage, you might want to look into 9x
Greater Glyph of Magic Resist in order to take the hits early game.
If you are starting with



If you are starting with


For marks, use 9x

For seals, use 9x

If you prefer to have more mana regeneration before level 6, use 9x

After level 6, the scaling and flat seals provide the same stats. Therefore, it is only logical to take scaling if you like to have more mana regeneration late game, and flat if you are concerned about your early game.
For glyphs, use 9x

If you are more concerned about your lane matchup and are going to take a bunch of early game magic damage, you might want to look into 9x

Suggested Items
Item Sequence

Sorcerer's Shoes
1100

Rabadon's Deathcap
3500

Athene's Unholy Grail
2250

Zhonya's Hourglass
3250

Void Staff
3000

Lich Bane
2900
Choosing a Start...

Start with this item if you are confident about your lane matchup.

What you want to do with this item is to farm as much as possible with your





Start with these items if you are looking at a rough lane. The boots will keep you safe from ganks and dodge harass, while the health and mana potions will keep you sustained until your jungler or someone comes to help.


You will want to play passively and farm your lane as best you can, last hitting and sometimes using an ability to nab a few minions. Save your mana for when you get help and the enemy gets caught out of position for a kill.


These are the items you want the first time you recall. If you started with a



Likewise, if you started with


These items will keep you mobile early game, along with good health, ability power, and mana regeneration.
If you have leftover change, buy two Sight Wards to keep your side brush visible and maybe a few more






Here we have two candidates in the mall, both have their uses.



(Note: If you are going a Cooldown Reduction route, it is capped at 40%. So, I would get this and



In short, get



Essential Items
These are the items you need to do your job well. The order you build these depends on how the game is going.

This is an item you will always build. No matter what.
It gives 120 Ability Power and increases all your Ability Power by 30%.
This item puts the "claws in your paws" as you will be doing a LOT of damage with your abilities from this item alone.
Get this if you are winning your lane or doing fairly well and want to blow them out of the water.

This is a FANTASTIC item.
It gives 60 Ability Power, 40 Magic Resist, 20% Cooldown Reduction, 15 Mana Regen, and TWO unique passives that improve your mana pool.
This is an item that is a treasure trove for any mage. It is also like a mini

Get this if you need more mana in order to keep up with your opponent, if you are falling behind in lane, or if your jungler is hogging


Another solid item that is essential to a mage.
It gives 120 Ability Power, 50 Armor, and an active that freezes you and makes you invulnerable to everything for a few seconds.
This is an item that gives a very good amount of Ability Power and also some protection from AD champions as well.
Get this if you are laning against an AD assassin such as



Late Game Items
These are more options to consider after your essential items if the game goes that late. Don't hesitate to pick one of these items up if you are in dire need of a certain statistic.

One of the best items for damage amplification.
It gives 70 Ability Power and ignores 35% of the enemy's magic resist.
This is the "middle finger" if you will, to anyone building Magic Resist against you.
Get this if you have to contend with Magic Resist. Simple purpose, simple item!

This was my favorite item for a mage in Season 2, and still is this season!
It gives 80 Ability Power, 250 Mana, 5% Movement Speed, and a passive that converts 50-75% of your ability power to your next basic attack after you use an ability.
This item turns any mage into an auto attacking pain in the neck.
Get this if you need more damage on objectives. You can take down towers, inhibitors and solo




This is a solid item that gives you some more utility.
It gives 80 Ability Power, 500 Health, and a passive that gives your spell damage a slow on enemy units.
This item is great in team fights because it slows enemies!
Get this if you have a hard time catching your opponents or would just like to have the edge on your health bar while not lacking in Ability Power.

A new item in Season 3 that is NASTY!
It gives 50 Ability Power, 300 Health, 15 Magic Penetration, and a passive that burns for 2% of the target's current health over 3 seconds. Doubled if the target is movement-impaired.
This item is downright evil to use because it turns



Get this if you have a lot of high health opponents on the enemy team. It will burn their health faster than toilet paper! Although it doesn't contribute much Ability Power, the 300 health is nice and the extra Magic Penetration is also a bonus. I wouldn't choose this over


Finally mages can deal with tanks! >:D

This is the only all-defensive item that you should get.
It gives you armor and magic resist along with a cool passive! When you die, you come back to life with some health and mana.
I usually skip this because I feel if

Get this item if you are getting focused hard late game.
Other Items
These are a bunch of items that I am on the fence about or that I do NOT suggest. Feel free to try them out, but I like sticking with what works for me.

I build this item only as a magic resistance item on



That aside, get this item if you NEED a magic resistance item and don't want to sacrifice ability power for it.

I don't build this item at all on




This is an alternative for


(Note: Again, if you are going a Cooldown Reduction route, it is capped at 40%. So, I would get this and




This is a high risk, high reward item that you build if you are doing EXTREMELY well. Yes, it gives more ability power than any other item in the game, but you have to get it to TWENTY STACKS for maximum efficiency. If you can keep it at 5 stacks, it pays for itself. So, it can be worth it, but there are more reliable items. I average 6-8 stacks personally.

I personally don't build this on


Final Words on Items
Remember, builds are NEVER EVER set in stone. The items you build each game vary upon the enemy team and your team composition. There are other items you COULD use. However, I believe these items are the strongest for

Sometimes, the champion that the opposing team may pick in mid lane might be a factor to encourage or discourage you to play
Lux that game. Since every player and every game is different, there is no guarantee that you will win or lose a lane based upon champion selection alone. That being said, I am providing a list of champions that
Lux is strong against and weak against in mid lane this season.
Play
Lux against:
Malzahar
Ryze
Cassiopeia
Karthus
Twisted Fate
Mordekaiser
In general,
Lux outranges these champions! She can harass them with
Lucent Singularity until they get low enough to get snared, orbed, and NUKED! You should not have much trouble going against these champions.
Avoid playing
Lux against:
Katarina
Talon
Diana
Zed
Master Yi
Fizz
In short, NEVER play
Lux against any of these champions!!! Every single one will jump on you, burst you down, get away, and dodge every skill shot you throw at them. If you are unfortunate and get counterpicked, hug your tower and call for help from your jungler to shut their lane down before they snowball.


Play







In general,


Avoid playing







In short, NEVER play

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