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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction

Hey, this is Ahpulzz, and this is how I play
Sorry, Jayce...
As the first champion I ever owned when I started League,
Now however, with much more experience with Malz and the game in general, I give to you a guide that can (and hopefully will) convey the mindset needed to become the prophet of both the Void and your victories!

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Pros:
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Cons
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Standard marks for an AP mid.
Flat or scaling health are both good options as seals. Armor yellow's don't give as much anymore, but unless you have health seals, you can try using them, instead.
By level 6 these out-scale flat ability power glyphs, and it's level 6 and beyond where you should definitely be looking for some kills. Get
-or-
The type of quintessence you choose can be completely up to you. Personally, knowing that Malzahar lacks any sort of gap closing ability and requires good positioning, I'd take
Standard 21/0/9. In the offensive tree, your first few points can go into either
(You may also spec into the biscuits instead of the extended buffs if thats

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This summoner spell is OP. Use it. Still want an explanation? Flash + R, E, or Q / Flash over a wall to save yourself / Flash |
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Be warned though: |
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A more team-oriented choice, |
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I used to run this when I was still pre-30 and will say that it can definitely come in handy. The reason |
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Its arguable that |

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After casting 3 abilities, the next ability you use will spawn an uncontrollable Voidling that attacks enemies and lasts until it's killed or 21 seconds after spawning. However, enemy units who are being auto-attacked by Here's a general order that should help you better control this little guy and make him more useful to you: (most influential to least influential) |
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As always, put a point in your ultimate whenever you can.
Your third and fourth abilities to be maxed will be a decision on your part.
Maxing
- Better harass
- Better wave clearing
- Better utility/longer silence
- More burst
Maxixng
- Stronger ult combo
- More damage vs. high health targets (

(
Standard Farming Combo + Harassment Combo
.>.
Sustain Combo (On minion waves)
.>.
Kill Combo
.>
>.
.>.
Fast Suppress
.or.
.>.

Starting Items
x2Standard start for AP mids. The passive from
x5When against AD mids, opts for this start to bolster your defenses and help you stay in lane.
x4This can be a useful start when against skill-shot dependent champions such as
First Back
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catalyst the protector
If you're against a tougher team or tougher opponents and need extra defensive stats, opt for this on your first back. |
Main Build
Choose one or the other for your mana stustain item - rush
Magic pen and passive effect both have great synergy on your abilities, as you'll be dealing both flat and maximum health-based magic damage (asides from your minions, of course). Also provides some health to make you harder to kill. If you build
Important for both damage and survivability. Upgrade from
Core items that all boost your damage.
These three items can be built in whichever order needed after completing the previous three items.
Alternate Items
If the enemy has a lot of healing abilities, this may be a good item to pick up. Replaces
Useful if getting constantly dove by AP champions. Can replace
Has good AP, makes you tankier, and gives you the option of kiting with your abilities. Only two cons are that you get less slow for AoE and DoT abilities and that the slow is pointless during
A late-game defensive item that makes you very hard to kill if you're well protected. Has no damage, however. Replaces
Another late-game defensive item. Grants more protection against magic damage than

From the get-go, focus mostly on last hitting and avoiding harass. You can try hitting your opponent once or twice with
At level 3, you should have two points in
While pushing the wave with
Harassing with
While you rinse and repeat all the
Upon reaching level 5, unless your current circumstance prevents it, start to amp up the harassment in preparation for a kill with your soon-to-come ultimate,
Ganking
With an auto-lock, 2.5 second suppress in tow,
If you gank bot-lane, always take note of both the enemy ADC's and support's abilities since at least one of them will be free to move while you suppress the other. If they have a hard-CC that can stop you from channeling your ult, don't use it right off the bat. Use

Stay behind your tanks and pay attention to the map when moving around, as you're still relatively immobile and are easy to pick off. When fighting, always try to get your full combo off on either the bruiser, the ADC, or the AP carry. Before you ult, however, you need to keep track of the other members of the enemy team, as they can capitalize on your brief standstill and kill you if you're within their reach. If anyone on the enemy team overextends or tries to initiate by themselves, blow your full combo and punish them for it - your ult will give more than enough time for your team to follow up, and one ultimate blown will always be worth it if it means making it a 5 v 4.
If your ADC is being dove, combo and ult the one doing the most damage to them - your ADC's life is essentially your team's life, so don't let them die for nothing.
Check out my more popular guide for






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