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Recommended Items
Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Standard
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Lulu
She has AA's, Passive, and Q for strong harass and can stuff your engages with literally everything else. This champion is the bane of offensive supports, especially those who aim for single champion picks such as Thresh.
Caitlyn
*Explained in Synergies chapter.
Caitlyn
*Explained in Synergies chapter.
Champion Build Guide

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Welcome! My name is Ahpulzz and I’ve been playing League of Legends on and off since Season 2; it’s been around two or three years since my last MOBAFire guide! During that time I had the privilege to play support for the Rutgers University CSL and uLoL teams, and subsequently took a long break from League to focus on my professional life and my own direction.
Seeing League evolve and branch out over time has been fun to watch and truly reinvigorating, and I’d love to teach you guys what I’ve learned over the years about how to play support and, of course, the champion who had the biggest impact during my climb to high diamond and masters - ![]() |


What is your average support champion?…
Your average support champion can heal and buff.
Your average support champion is a bright, friendly face.
Your average support champion has at least one auto-lock skill.
Alright - if that’s true, then what is




So what does all of this mean?


MANIPULATE his opponents.

+ High skill cap + Versatile abilities + Tons of crowd control + High early game damage + Entirely unique form of engage and disengage with ![]() + High kill potential with teammates + Relevant at all stages of the game + The premier edge-lord of support Even without mastering him, ![]() ![]() moving close to him. From early cheesing to promoting map movement late in the game, he works well at any stage of the game and can follow-up his teammates’ crowd control on a dime. Overall, he’s rewarding as hell to pick up if you want to step up and really dictate a game. |
- High skill cap - No autolock abilities - Long ability cooldowns - Essentially no mobility at all - Lowest base armor in the game (alleviated as game progresses) - No healing and miniscule shielding - Has difficulty with mobile champions - The premier edge-lord of support ![]() ![]() Given the impact of ![]() ![]() ![]() |

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![]() Be it laning prowess, complementary crowd control, or simply pure damage output, the following champions are able synergize well with ![]() |
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Jhin, the Virtuoso![]() ![]() ![]() ![]() Synergy with ![]() + ![]() ![]() ![]() + His long range, traps, and fourth bullet combined with the potential of ![]() + ![]() ![]() + ![]() ![]() |
Caitlyn, the Sheriff of Piltover![]() ![]() ![]() Synergy with ![]() + With her far-reaching auto-attacks, waveclear, and traps, ![]() ![]() + ![]() ![]() + If ![]() ![]() ![]() ![]() ![]() + ![]() ![]() ![]() |
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Varus, the Arrow of Retribution![]() ![]() ![]() Synergy with ![]() + ![]() ![]() ![]() + ![]() ![]() + ![]() ![]() ![]() + ![]() ![]() |
Lucian, the Purifier Ironically, ![]() ![]() ![]() ![]() Synergy with ![]() + ![]() ![]() + ![]() ![]() ![]() + ![]() ![]() ![]() + ![]() ![]() |
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*If you’re just beginning to learn ![]() ![]() ![]() |



RESOLVE
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INSPIRATION
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Other Runes
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Shards
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BASIC ATTACKS: Thresh’s basic attacks do not use projectiles and his basic attack wind-up is only reduced by 0.25% per 1% bonus attack speed instead of 1% per 1%. INNATE: Enemies who die near Thresh drop souls for 8 seconds, which he can collect by either approaching them or by placing ![]() ![]() ![]() Champions and large enemies always drop 1 soul, epic monsters always drop 2, but small minions and monsters only have a 33% chance to drop 1. Souls are visible to allies and only become visible to enemies if their team has sight of Thresh. ![]() |
After a 0.5-second delay, Thresh throws out his scythe in the target direction and forms a tether with the first enemy hit, dealing 80 / 120 / 160 / 200 / 240 (+ 50% AP) magic damage and stunning them for 1.5 seconds. Hitting an enemy reduces the cooldown of ![]() While the tether persists, Thresh is cannot basic attack and periodically tugs at his scythe’s chain, pulling the target a short distance towards himself. After 0.5 seconds, or instantly after hitting a minion or monster, casting ![]() ![]() |
Thresh throws his lantern to the target location, giving vision of its immediate surroundings and collecting nearby souls for the duration. The lantern remains for 6 seconds and automatically returns to Thresh if he moves outside its maximum radius. Thresh and the first ally to come near the lantern is shielded for 60 / 100 / 140 / 180 / 220 ( +1 per soul ) damage for 4 seconds. An ally that clicks the lantern will dash to Thresh and shield themselves for the same duration. ![]() |
PASSIVE: Thresh’s basic attacks deal 100 / 125 / 150 / 175 / 200% total AD + 1 per soul bonus magic damage, increasing with time spent not attacking enemies. ACTIVE: Thresh sweeps his chain in a broad line towards the target direction, dealing 65 / 95 / 125 / 155 / 185 ( +40% AP ) magic damage to enemies hit, knocking them in the chain’s direction and slowing them afterwards by 20 / 25 / 30 / 35 / 40% for 1 second. ![]() |
After a 0.75-second delay, Thresh surrounds himself with 5 spectral walls, each lasting for up to 5 seconds. Walls break upon contact with an enemy champion, dealing 250 / 400 / 550 ( +100% AP ) magic damage and slowing by 99% for 2 seconds. Enemies hitting any wall beyond the first take no damage and are slowed for 1 second. ![]() |


0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
0 | E | Q | W | E | E | R | Q | Q | Q | Q | R | W | W | W | W | R | E | E |
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Because of its low cooldown, instant cast time, and strong bonus damage, you’ll want to begin the game with a point in ![]() ![]() ![]() ![]() ![]() ![]() ![]() Afterwards at levels 3-5, we keep putting points into ![]() ![]() ![]() ![]() ![]() And of course, like any other champion, put a point into your ult every time you can. You’ll be able to rank up ![]() |



Standard harassment combo. Just ![]() |

Unleashes your inner Scorpion and gives you the highest chance of landing your hook. Simply throw out ![]() ![]() ![]() *Throw in an auto-attack before your hook to do the most damage for this combo. |

This is the highest burst damage rotation that doesn’t use your ultimate. Useful when you’re pretty much next to them already, use your ![]() |

Lets your target meet your little friend after a successful hook by using ![]() ![]() |

![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
You’ll usually want a ![]() ![]() ![]() ![]() |
Most of the time either ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
You’ll be using ![]() ![]() ![]() ![]() ![]() ![]() |

Albeit simple to use,


Your ult’s before
this section… ![]() ![]() ![]() |
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![]() ![]() ![]() |
There is no certain method of knocking someone into ![]() ![]() ![]() |


Thankfully for you, ![]() ![]() |
Within the various chokepoints and hallways of the jungle, you can take full advantage of your ultimate’s size by COMPLETELY severing off portions of it from the enemy team. Those who attempt to charge through anyways will be slowed right away and will give you more than enough time to react. All in all, ![]() |
Example Choke Points:![]() Dragon and Baron Entrances: ![]() |

![]() | What do your opponents fear most?… |
What forces them to hug onto their minions for dear life?… |
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![]() Learn how to make them flee at the mere sight of you… LEARN... HOW TO... |



This?… | THIS? |
![]() | – or – |
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Enemies who can’t move are prime targets for ![]() ALWAYS GO FOR THESE. Further more, any champion has a good chance of dying if they’ve been held in place for longer than 3 seconds and enemies are already on top of them, no matter how squishy or tanky they may be. ![]() ![]() Thresh’s range and versatility are what really what help him shine as a king of CC chaining. While the far range of ![]() All in all, don’t throw hooks out randomly - BE PATIENT and your team will often land it for you! |


TAKING CONTROL OF YOUR EARLY GAME WITH DEATH SENTENCE Whenever you play ![]() ![]() Fortunately for you, they cannot stay behind their minions forever. Your partner is going to gradually chip away at your opponents wave until there are only a few of their minions left alive, usually their caster minions who are often arranged in a straight line. This is where most Thresh players will go around whatever’s left and attempt to hook the opposing AD as they try to run out of ![]() Not exactly. While this tactic may work initially around Silver and below, the marksmen you will face as you climb higher in the rankings will almost definitely have wisened up to this. After having hooks being thrown at them constantly, they’ll have realized that there’s one place Thresh players won’t aim towards - the leftover minions. Not only will any hook be stopped dead in its tracks, but once ![]() |
forwards towards the minion wave and fight back once Thresh misses his hook, or simply kite him if he tries to walk past the minions for a better hook or ![]() But you know the funny thing about learning? It cuts both ways. ![]() As better prepared AD’s look back to their minions for safety, you can shatter their peace of mind and punish their habits by literally shaving their minion wave with ![]() This works especially well against more experienced players simply because they know how ![]() |


![]() ![]() |
How it works and how to practice: Minion shaving your ![]() ![]() If you want to memorize the width of ![]() |

![]() ![]() This section teaches you the basics of laning and explains the ideas behind proper positioning, how to take advantage of your opponents’ mistakes, and how to prepare for ganks from either team. |
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Before lane even begins there are a few things you can do to prevent level 1 jungle invades from screwing over your jungler and ruining your team’s early game.
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![]() To protect your jungler’s buff, stand right outside your blue buff and the river for red side or inside of your tri-bush for blue side. The second you see more than one enemy retreat the opposite direction – if their whole team shows ups and you aren’t already running by then, you’re either burning ![]() |
![]() If the enemy team keeps moving forwards, retreat back to your jungle’s beginning camp and ward it. This is vital as it lets your team know if the other team intends on taking your buff, warding your buff, or leaving it alone entirely. Knowing this will save your jungler a lot of heartache and allows your to react accordingly. |
![]() Alternatively, if you and your partner have a reasonably stronger level 1 than the other pair and your jungler decides to begin top, you can ping your AD to hide a bush with you: the tri-brush if you’re red side and the river brush if you’re blue side. This is a cheese strategy bot laners can do to gain an early lead on their opponents. ![]() ![]()
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Simply sit in the bush and wait for the opposing bot lane to come close enough for a two-person ![]() |



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Your main objective at level 1 is to … get level 2. What else did you expect? This rather short period of laning phase has a lot of impact, however, as whichever pair obtains level 2 first gets the first leg-up on the other pair and briefly has complete control over the lane. As ![]() ![]() ![]() |

The key to reaching level 2 well ahead of your opponents begins and ends with smart, simple manipulation of minions. It’s important to know that the fastest way for both of you to reach level 2 is by killing six melee minions and three caster minions. In short, you’ll want to kill the entire first wave of minions and then the next three melee minions before your opponents do. Since both ADC’s are hitting minions by default, the main difference in wave clear ultimately rests with you - the supports. |
![]() You could jump the gun and start auto’ing minions first thing in lane, but you’ll likely end up far too close to the opposing turret by the time you hit level 2. That’s why instead of hitting minions immediately you’ll want to instead focus on harassing your opponents with auto-attacks and ![]() Space out your poke to get the most damage from Flay’s passive. Only when the second wave of minions arrive should you begin constantly auto’ing melee minions. |
![]() In cases where your opponents have better harassment than you at level 1 (i.e ![]() ![]() Leaving the first wave alone ensures that the next wave of minions crash at the same spot. Plus, if your harass goes well your opponents should be easier to kill at level 2. |




If you did a good job during your level 1 phase, you’ll reach level 2 before the other pair and will want to aggress before they get their second level. Get to the closest opponent and try the WHIP-IT or GET OVER HERE!!! combo on them. If you manage to land your hook you’re guaranteed to force them to blow at least one summoner spell, and sometimes even score a kill.
If they use any summoner spells you’ve already won a sizeable advantage and can continue threatening them with



When receiving a gank, it’s important to remember that your ganker isn’t actually responsible for engaging – it’s you. If you’re too far back, begin the fight too early, or scare off the enemy bot laners by moving up too quickly, there’s not much your assisting teammate can do about it. This is why you need to be proactively checking where and when your arriving teammate is coming to ensure a clean gank.
For opponents who are afraid of you, you have to be able to engage on them right as your ganker appears in lane so they have as little time to react to it as possible, using


If you’re being ganked, your first priority is your ADC’s safety above all else. Immediately get in between your AD and your opponents and


If there seems to be no way for you to escape, peel for your carry as hard as you possibly can. If you gather enough focus upon yourself you may be able to save your partner rather than having both of you die.



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For the rest of the laning phase past level 2, you’ll need to tone down the aggression to account for more frequent ganks from the jungle. Your ![]() |

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Here’s the last of my tips to help you make decisions for the rest of the laning phase: - Avoid the urge to throw out ![]() ![]() - Check your map every 15 seconds or so to see where the enemy jungler pops up. Control your aggression if they haven’t been seen for a while, and increase your aggression if you see them appear somewhere other than bot lane. - When being ganked, instead of moving towards your ADC to protect them you can simply run to tower and toss out ![]() - Do your best to maintain vision around river, and if you’re blue-side get rid of the Blast Cone plant on the ledge whenever it’s safe – this stops the enemy jungler from using it to avoid your river wards and sneaking into the river bush. - During 2v2’s, try to focus all your damage onto a single person rather than spreading it out between two people. The quicker you can kill an opponent or remove one player from the fight, the faster you can turn the skirmish into a 2v1 and gain the upper hand. - If your ADC’s on their way back and there’s a large wave of enemy minions about to hit your tower, agro the minions and stay right outside your turret’s range to keep it from killing them. When your carry comes back to lane you’ll have saved them a big chunk of gold they would’ve lost to your tower. |


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An unforgettable claim to ![]() |


Usually supports begin to roam as soon as they acquire



When ganking, don’t use




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1. They’ll hold
![]() ![]() |
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Holding


If they save




If they have dashes or blinks your ganking pattern won’t change, only the fact that it’ll be less likely you’ll score a kill; forcing their


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Some instances where throwing
![]() ![]() ![]() |

Your ![]() tool for pulling off successful ganks: - If your jungler is behind you but the path towards lane is warded, get them to stand outside of the ward’s vision as you head in solo; you can surprise your opponents by suddenly lanterning in an extra person. - If your team wants to dive a tower, simply stand near the turret and either tank turret agro while your team dives or toss your ![]() - If your gank recipient excels at close-quarters, you can help bridge the distance by lantern’ing them straight to their target. |
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It can be really difficult to consistently land



Do I hook the


Do I hook one of their front-line tanks now or save it for a better target?
In some cases, the answer will be clear and you can easily focus on your new game plan. However, more than often there will be a plethora of important targets, ultimately forcing you to think on the fly. Fortunately, finding the right target can be simple if you can tune out the questions and focus on only a few priorities. For me, these would be:
1. Protecting your carries. - In an ambiguous situation this is your first priority at all times. You can’t kill the other team’s carries if yours are dead; stay close to them and CC anyone who tries to mess them up. |
2. Bailing out hurting teammates with ![]() - Remember that ![]() |
3. Picking off enemy carries. - Locking down and eliminating the opposing teams damage dealers is a surefire way to win a teamfight; remember not to aim for them at the expense of your own carries. |
4. Disrupting enemy front-liners. - If there are no critical targets available, ![]() |

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This is a pretty good example of being attentive with ![]() Be it throwing ![]() ![]() ![]() |
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After locking down ![]() ![]() ![]() Not only does he manage to keep the melee attackers at bay with his abilities, but he also positions in a way that forces ![]() ![]() ![]() |


You didn’t come here to let your team have all the credit, right???

Very well... discover how
The Warden can CARRY.


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Many players only count for the slowing portion of ![]() Abilities such as ![]() ![]() ![]() ![]() ![]() ![]() It takes knowledge, quick thinking, and patience. |

1. Knowledge of the opposing champion. You can’t predict anything if you don’t know the opponent’s abilities! The fastest way to broaden your knowledge is simply by playing more. 2. Judging where the enemy wants to go. While game experience helps, thinking in your opponent’s shoes is the best way to imagine what they might do next. If you can piece together their objective, you can figure out the best way they should reach there. 3. Patience. I’m going to repeat this a lot, but everything about ![]() ![]() |
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In this clip, ![]() ![]() ![]() ![]() An easy ![]() |


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Unless ![]() ![]() ![]() ![]() You position so ![]() ![]() ![]() ![]() ![]() ![]() |


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Sometimes all it takes to make a reliable, successful play is patience. In this clip, ![]() ![]() ![]() ![]() |


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LET’S GOoOo XPECIA-LLLLLLL LLLLLLL LLLLLLL LLLLLLL LLLLLLL LLLLLLL |


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If you pay attention after tossing out ![]() ![]() Teammate lagging behind you on your way back to lane? ADC trying to take the enemy’s red buff but can’t quite do it in time? Need to take dragon now but your jungler’s going to be late? Carry coming back from base and you need them now? Toss them a lantern. |

With ![]() If you’re not doing anything at the moment, think about what your team needs and see if they could be using a light! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Quicker Rotations and Split-Pushing If you know you’re not getting into a fight any time soon, you can make the most of your lantern’s maximum distance by helping your teammates move quicker between lanes. This is one of the reasons why ![]() ![]() |


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Getting Dragon and Baron Vision When you or no one else has wards available and the opposing team is busy taking an epic monster, ![]() If your jungler is looking to steal the objective, wait till it is about to die and toss your lantern next to it to see its health. |


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Quick Repositioning Not all usages of ![]() From big teamfights to minor positioning errors, sometimes a tiny distance is all a teammate needs to avoid certain death. |


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Assisting Jungle Ganks A surefire way to receive better ganks is by saving your jungler the hassle of walking up to your opponents. Whether you ![]() ![]() |


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Maintaining the Offensive Your opponents will do everything in their power to stay away from your damage dealers, but you can keep a winning fight alive with ![]() If you’re ahead of a teammate trying to chase down an opponent, simply toss them your lantern to help them close the gap. |


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The Three-in-One Play: The Lantern Flash-Flay This in extremely useful, consistent, and near unavoidable way to engage. All you need is ![]() 1. First, toss out ![]() 2. The moment your teammate takes the lantern and is about to catch up with you, IMMEDIATELY ![]() ![]() |


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![]() ![]() Lo and behold – ![]() The next time you’re in a pinch with ![]() Just check out these clips of pro’s and joe’s escaping with ![]() |

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Alright guys, ITS HERE. The part of the guide I’m positive 50% of you came here for – how to land those soul-crushing MADLIFE hooks! Force your opponents to uninstall the game after having their innermost thoughts read to the tee! Become a 4D chess master! Discover the cure for ligma! ![]() ![]() |

You already know… 1. Knowledge of the opposing champion. You can’t predict anything if you don’t know the opponent’s abilities! The fastest way to broaden your knowledge is simply by playing more. 2. Judging where the enemy wants to go. While game experience helps, thinking in your opponent’s shoes is the best way to imagine what they might do next. If you can piece together their objective, you can figure out the best way they should reach there. 3. Patience. I’m going to repeat this a lot, but everything about ![]() ![]() |
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In this clip, the opposing bot lane is fleeing from the impending gank from ![]() ![]() ![]() ![]() Because of how fast I acted, ![]() |


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I initiate this gank by first walking up and hitting ![]() ![]() I know that he has either ![]() ![]() ![]() |


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When it comes to landing MadLife hooks, panic and proximity are your greatest tools. Here I show up out of nowhere and walk menacingly close to ![]() ![]() ![]() |


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While I could go around the large wall anticipating ![]() ![]() I decide to make my own MadLife hook by returning and flaying him right against the wall. Now, he can just barely blink over it to escape. Unfortunately for him, “just barely” means directly across - right where my hook will be. |


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Another example of using panic to make the most out of an advantageous situation. Here, ![]() ![]() ![]() |


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The God himself.
The God himself. The God himself. The God himself. The God himself. The God himself. The God himself. The God himself. The God himself. The God himself. The God himself. The God himself. The God himself. The God himself. |


How do you get your team ahead if both sides are evenly matched in skill and income? How can you protect yourself from that “unlucky” jungle gank? How do you establish control over an area without even being there? If pure skill can’t win you a game, having better knowledge than the other team surely can. The support role always secures the most vision through warding, and this vision is what allows your team to plan ahead of time and execute more complex plays around the map. ![]() ![]() ![]() |
There are countless benefits to having great vision, so here I’ve listed a few major ones that factor into every game you play. - They monitor and control enemy movement between lanes and allow your team to react accordingly. - Prevent Dragon and Baron Nashor from being taken under your team’s nose. - Allows your teammates to move freely between warded areas of the map. - Helps you gauge how aggressive to play in lane. - Provides champions with ![]() - Prevents enemies from jumping in and out of bushes (line of sight) during fights. |

![]() With proper vision, you effectively secure portions of the map for your team, which then has more knowledge and therefore more power to decide the outcome of fights within that area. While it may seem like it, it’s unecessary to have the entire map covered in wards in order to have a general idea of where your enemies are. When you have a ward placed down, you can easily react accordingly to whether or not an extra enemy is present within that zone. However, if you have just a few important crossroads within the enemy jungle warded, your team will have a full view of any opponents trying to move between lanes. The larger you make this area, the more information your team has against the opposing team, leading to safer roaming for your team as well as an easier time taking important objectives. |
![]() If you find yourself alone when warding, for the sake of your survival don’t go too far into un-warded territory! Anywhere past the orange spots found in the next image can be considered dangerous. |

The spots marked in green and yellow are usually spots that are safe enough that you can easily escape if seen by an enemy - its the orange and red ones pose a real risk of death. Despite this, those wards often give you the most info about your enemies so you'd still want to try and get wards there. Some of the following scenarios may be good opportunities to do so:
- You see every opposing player on the map. - You have one or two other teammates with you. - One or more of the enemy players is dead or is recalling. - The enemy team is grouped somewhere else on the map. These marked dots would be your warding options from the very get-go of the game when both teams are at an even stance. The wards you place here will start off your game and will ultimately impact the rest of the match, making them exceptionally important. If one team gets a major advantage, these spots may not apply anymore so be sure to check you tab frequently and check everyone’s relative strength. |



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Protect and Assist your Carries - If there’s nothing for you to do, stick close to your carry and give them the security they need to farm up. Oftentimes your presence alone keeps them from getting randomly picked off. - When you’re out warding, prioritize your vision on the side of the map that your carries are on. You want to secure them enough space to farm safely and continue to grow stronger. - In teamfights, prioritize your carries’ survival by standing between them and whoever’s attempting to kill them. - If you’re ever in a situation where it’s looking that you and your ADC both won’t survive, literally throw yourself at the enemy and give your AD the highest possible chance of survival. Killing yourself doesn’t sound too great, but if your carry ends up surviving they don’t lose out on time spent dead. Time = Money = Power. <<< Illustration by MatoGrice. Sick illustrations!!! |


Actively Communicate - If you really want to win, don’t be like all those other guys in solo Q who say nothing and stalk the chat-box every game… Most of your teammates won’t be paying attention to anything but their lanes, so take it upon yourself to vocalize obvious, yet important info. - If you manage to force out your opponents summoner spells, especially ![]() - Always try to ping out timers on your abilities as well as your ![]() ![]() ![]() - Use your pings liberally!!! Players are accustomed towards looking at the map when they hear one, and consistent pings on upcoming objectives helps foster an objective-focused mindset throughout the entire team. |
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Don’t be Afraid to Make Plays!!! - Who gets more done… The one who follows their team or the one who LEADS their team? If you have the knowhow, you don’t need to be waiting for someone else to make a pick or start a fight - YOU can begin it. - Sometimes, the key to a great play is simply by having your team at the right place at the right time. Check your dragon and baron timers frequently with your Tab key and always look to be there with your team around 20 to 30 seconds before they spawn. This forces the opposing team to come to you and gives your team more control over the impending fight. - It rarely matters how strong or tanky an opponent is if they’re caught out of position. Don’t let your opponent’s KDA or items scare you from punishing their mistakes. - Always check your teammates’ summoner spells and ultimate cooldowns before making a play - these simple facts will make or break a play. |

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It was truly a wild ride getting this finished… but I hope you had a great time reading and learned a thing or two about the Chain Warden!
As a tribute to the readers and players who motivated me to write this in the first place, I’ve placed a section below for player IGN’s and screenshots of their favorite games they’ve played with ![]() Message me your screenshots on MOBAFire! |
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