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Choose Champion Build:
-
Normal Build
-
BOTRK Enthusiast
-
Interesting Build
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction

Hi people, I'm Cryptmaster21. I main
Yasuo and have played him religiously since the day he came
out. I'm not a high ranking player and my stats aren't insane, but that is from large amounts of testing and learning. I now believe that I have found out everything there is to know about this champion and have pretty much "Mastered" him, but I am only in gold division so if you want to debate me, please do, I'll try my best to answer. I hope this guide helps you to become a better Yasuo player and mid-laner in general. When I started making this guide, I was very close-minded and didn't accept advice (like a typical silver player) and so it wasn't anywhere near as good as it is now that I have opened up to suggestions and adjusted the guide accordingly. If you need further explanation of something, message/discuss me.

Yasuo is the best champion in League of Legends (In my opinion). He is an attack damage assassin
with a large skill cap that can hyper carry teams easily with the right pilot. He works best with another form of knock-up on the team for helping him with his ult so that he doesn't have to prep his 3rd Q 

Pros:

Cons:
-
High burst damage
Able to trade easily with shield
Barely any hard counters
High mobility
Very "sticky"
Easy farming
Can block projectiles
Tank shredder

Cons:
-
Can't escape without something to jump to
Squishy early game
Ult doesn't do a lot of damage/glitches and doesn't work 1/4 of the time (long lasting bug)
Requires team comp for best results
Can be punished hard for mistakes
For the runes, I decided that the best combination for Yasuo was to get an average attack damage
type of rune page and alter it to give 1% crit chance. The reasoning for this is: once you are in the game, you will have 2% crit and be able to randomly get a really good trade with your enemy (Yasuo's passive giving you double crit for everything). Also I get health seals and lifesteal quints because of the recent Yasuo nerfs that lowered his base hp by 50. 1 attack speed quint because it makes Yasuo generally feel "better" in early game, since this makes his auto-attacks not so clunky and slow. Magic resist glyphs because most of your match-ups will be ap-casters and this will make it much easier to survive. (also an old quote from lol players: "1% crit wins lanes").
For the masteries I decided that an average AD build with a slight change was the best.
Fury
is better than the other option since you don't use cooldown reduction,
Butcher
for easier csing,
Brute Force
and
Martial Mastery
for obvious reasons,
Executioner
because you are a roaming assassin that should be getting tons of kills but don't put a point into
Dangerous Game
you don't use mana,
Warlord
because obvious reasons,
Devastating Strikes
for the armor pen,
Frenzy
because you are the king of crit, and
Havoc
for obvious reasons.
than
Enchanted Armor
since you don't build armor/magic resist,
Unyielding
because you are melle and get the full effect from it,
Veteran's Scars
and
Juggernaut
for obvious reasons.
For the Offensive Tree:
Double-Edged Sword
Is great for AD melle champions, since you get the
full effect of the mastery,











than




This is simple, start Q
Steel Tempest since it is your bread and butter, then put a point in
E 




Champions that trigger
Last Breath:
Projectiles that are blocked by
Wind Wall
And then of course, any ranged autoattacks, aside from
Thresh.

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Projectiles that are blocked by

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And then of course, any ranged autoattacks, aside from

snowballing skills in my opinion. Remember that you can flash +
Steel Tempest hurricane + ult for a sick combo on escaping/unsuspecting enemies. Other viable spells are
Barrier,
Heal,
Exhaust, and
Ghost





Ok, so many people argue over what items are best for Yasuo. I can tell you that the items I have
listed are tried and tested heavily. The reasoning behind my items are: 



The next items listed were
Bloodthirster or
Ravenous Hydra which gives you your lifesteal
and attack damage to back up your crit; and then 










The next items are
Guardian Angel,
Frozen Mallet, and the other defensive items. These items
are amazing for Yasuo and they should be built in order of how the game is going at that moment. If you are fed and a high priority target (more than likely you will be), then you should build Guardian Angel next because it is dumb for someone to get fed and then not build some defense. If you are that fed and not in Cardboard V, then people will know to target you, and they will quickly shut you down over and over. The 


The other items are listed are:















This is the best of the item choices. I promise, I've tried everything in my many games, and this is the
absolute best that gives the most power and effectiveness.
(This is only common midlaners, I don't have time to put a description for every single champ in league. Remember that any champ that is a bruiser is probably going to be difficult.)
Hard:
Malzahar is the only true counter in my opinion, because your wind wall literally stops nothing he has, except autoattacks (and he has a point&click suppress). So for this lane I believe that waiting on ganks is the best option, but build
Doran's Blade so that you have enough damage for when ganks come to kill him. The
Doran's Shield is not a good option here since his autoattack animation is garbage. Try to build a quicksilver sash for this match-up to get out of his ult. There aren't normally any good Malzahar players since he is so far out of the meta atm, but still realize that he is a threat.
Akali is probably THE most annoying match up, just because it's Akali, she is a hyper carry like Yasuo. So regardless of how bad she might be doing, if you give her just like 3 kills, she instantly is in a position to carry again (since she comes back with 12 items somehow), and she is hard to build against since she is hybrid. You will beat her in lane up until 6, but if she roams, push HARD or roam with her (waste no time) and call mia a million times. Start
Doran's Blade for trade potential. Also at level 6, remember that she can dash to you and be too close for your hurricane to hit (it does have a minimal distance), so back up and then hurricane.
Mordekaiser is a surprising annoying match-up, he does large amounts of damage, your wall stops just his split-off maces from his
Mace of Spades, and is very tanky. The best plan of action against him is to work off of your shield as much as possible. Dash around like a madman and hit him with 2-stack
Sweeping Blade+
Steel Tempest combos to out trade him.
Doran's Blade start.
Annie is a hard lane if you ever happen to go against her because she can combo you out at level 6 and you can't do anything about it since you are stunned THE WHOLE TIME. In this match I'd suggest just baiting out her stun and then bursting her as fast as possible before it is back out.
Doran's Blade Start.
Xerath is a pretty hard match-up because of his immense range and short cooldowns. Your wind wall blocks his stun but you can't stop anything else. For this match, you need to just focus on farm, and wait for ganks. You can clear faster than him (and most other champions) so after 6, just clear the lane and then roam. If you take the manly option and try to fight him, use your dash to dodge his skillshots since he is completely based around skillshots and you should win.
Medium:
All of these champions are just even match-ups where skill/outplaying (whoever gets first blood) is completely what determines who wins lane.
Easy:
Everyone else.
Hard:













Medium:
All of these champions are just even match-ups where skill/outplaying (whoever gets first blood) is completely what determines who wins lane.





Easy:
Everyone else.

So for playing ranked, you will start by going to leash or guard blue. This will be decided based on if
your jungler starts red or blue. If the case is a jungler that starts blue, then you stand on the backside of the wall and throw your Q when the buff spawns, then go to lane and catch the first minion kill (which should easily be possible if you time it right). Yasuo is a melee champion so that is why he is like 

After the leashing/guarding, you will go to lane and start farming, you will try farming as much as
possible with your Q because you will want to constantly throw your hurricane at the enemy for ranged poke. Yasuo has one of the best trade potentials in the game, so if someone tried to 1v1 you at level 1-2, go fight them and if you hit your Q's then you should win the fight. Plus I normally go all in at level 2 with Yasuo because of this trade potential. Once at level 6 you should start roaming if you are winning your lane (especially if you have teammates with movement displacement).Teamfights: For teamfights you need to realize that you are an amazing powerhouse, but you are still a squishy assassin. So once a teamfight begins, try to stay out of the opening damage/ults and then make your way toward picking off the carries (to get to them use your dash/movement displacement+ult). Remember to use your ult at the very last moment of the movement displacement, this will increase the overall cc time and keep the enemies useless.
Catching people out of place: This is your main power since Yasuo is a very very sticky champion, and once he catches you out, you are probably dead. He can dash to you/minions to keep up with you, or just walk behind you using only Q to kill/constantly knock you up. It is like having a

Farming: Yasuo has one of the easiest farming capabilities in the game. You can push a lane as fast as it would take to walk down the lane. All you do is E+Q combo and wipe out the whole wave, while still moving forward, which makes him a great split-pusher if need be. Also for early game, his Q and E make it very easy to catch every cs, I average about 90 something cs by 10 minutes easily.
Escaping/chasing: You can use your dash to go through walls on camps. I would go into detail about this, but Bischu has a really good explanation of most of this and the link to it is: https://www.youtube.com/watch?v=MDtjR7MTLHo&feature=youtu.be (all rights of vid to Bischu) There are other ways to go over walls but pm me if you wish to know.
Camps: Dragon/Baron/any camp that fires projectiles can be blocked off with your wind-wall, remember this to save you or your team from some unnecessary damage.
Dream Team:





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