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Spells:
Clarity
Heal
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Who are you, what are you doing writing a Nautilus guide?





I find that most often times people want to be in solo lanes. I'm sure there are many factors that come into the decision, but I would say the desire to get fed so they can earn kills is the driving factor. Letting people know up front that you are going to tank and support is telling them to have at it, and plan accordingly. An important note, DO NOT STEAL KILLS FROM THE CARRY! It will be tempting. You may do all the work in popping them up, dragging them back, smacking and stunning them, and slowing them as they futilely try and run away only to have a


Also, as a support aside from tanking enemy fire and setting up kills for your team, winning all the lanes and taking towers is your primary objective. If you are the support, I don't care what the jungle guides say, it is your job to keep the objectives warded. Ward high traffic areas. Ward near towers when pushing. Ward your buffs. Ward enemy buffs. Ward dragon. Ward baron. Ward wards. You get the idea. If there is not a lot of action going on (a few enemies were slain, all lanes pushed) pick up a stack of wards and make a trip around the map.
TL:DR - As the support tank, you set up kills for your allies. You stay in your lane until it is won, and then help everyone else win their lanes. You are there to zone/harass enemies in the lane phase, and later in the game to keep the map warded and protect the carries (even if it means death).
-Incredible Sustain
-Fantastic instigator
-Great Ganks
-You become un-killable unless they coordinate and focus you (the point of tanking!)
-Best /joke in the game
-Has a decent escape
CONS:
-Incredibly easy to Kill Steal from your carries
-Over-confidence can be an issue ("I am invincible!")
-Expensive build/slow start

While you are not a damage dealer, when you do move in for harassment while in the lane phase, you want it to hurt. A little magic penetration will go a long way for your end game.
Greater Seal of Replenishment x9
The only mana item I grab every time is the Philosopher's Stone, to help with my lane sustain, I take mana regen runes, allowing me a few more extra shield pops or anchor-grabs on careless enemies.

You have an excellent tool-set, and having your ultimate up for every team fight, and having your anchor ready to snag runners is key.

As I mentioned, this build is pricy, as such I suggest the extra gold/per quints to compliment your gold/per items to allow your lane partner to the last hits while you 'hide' in the bushes with your anchor at the ready to snag n' drag people to their demise.









Anything else really need not be considered.



















CORE ITEMS :

Philosopher's Stone - HP regen and mana regen, as well as more gold



Sight Ward x 1,000,000 - Initially, you will only need to ward your lane to prevent ganks, but once the dragon has spawned, you will want to keep an eye on it. Ultimately you will want to have all key objectives warded.
That is the crux of this build. After your first



I like to build Chain Armor and




If you are only part way into your build and finding that the enemies are not hurting you,






I want to stress that as support, CS (or creep score) is incredibly important. You want to make sure the enemy isn't getting it, and that your Ad Carry IS getting it. That means DON'T TAKE their last hits! They need those expensive hard hitting items to bring the enemies down later!
The focus of the starting items is getting that extra gold/per as soon as you can. I suggest purchasing the


If all goes as planned, you should have gotten a few kills for your carry and crushed the enemy tower by level 7 or 8. From that point on, I will wander through the jungle towards mid, and proceed to gank mid and top, placing wards at key locations as I go. After obtaining my first tower, I will normally let the AD carry keep an eye on bot as they will benefit more from solo xp clearing waves. Naut can easily clear a wave using


Once top and bottom lanes have been won, head to mid and don't stop until you crush their nexus.

Thanks for checking out this guide. This is a first draft, and as such I could stand to add some more flair to it (fancy banners, less 'wall of text' like formatting).
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Thanks to jhoijhoi for her guide on making guides found here.
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