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Choose Champion Build:
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Standard
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Aggressive
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Threats & Synergies






After a 1 second casting time,



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After a brief delay,













Standard Runes/Aggressive
NOTE
* AD marks are simply a must have for an AD carry. You need the extra AD from these to help you last hit minions and to give you increased damage on your harass. Some people like to use a single Crit Chance mark for a chance at a cheesy one in a million lane winning crit.
*Armour seals are virtually required for laning against ranged AD opponents, which will be practically every game in bot lane. Without them you'll take a great deal of extra damage from your opponent and won't be able to trade effectively./color]
*MR glyphs are the best remaining choice, as there aren't a whole lot of glyphs that give good benefits for an ADC. Flat MR is usually better because most bot lanes have enough magic damage to be a threat, but if you're certain your lane opponents will have no/very low magic damage you can take per level instead. Replacing 3-4 MR with attack speed can be a good option if you prefer to risk a little more offence.
*AD Quints I like just because it'll give you some extra AD, though you can use whatever you prefer for these. Another option is Attack Speed Quints

Can replace Phantom Dancer. This is the better mid game oriented choice for your AS + Crit item, being cheaper than Phantom Dancerwith a better build path and giving you strong up-front damage and waveclear using the lightning proc. A very strong strategy can be buying an early Avarice Blade (after Pickaxe or B.F. Sword), giving it extra time to stack up. You'll earn about 400 gold from it, making Shiv effectively about 700 gold cheaper than PD.

This item gives you the highest amount of DPS of anything in the game due to the powerful crit passive and its' synergy with Phantom Dancer . Once you have this you have a cheesy 20% chance to do a huge amount of damage to your opponent, so you should try to poke with autoattacks and pray that RNGesus is on your side. Prioritize building either the BF sword or the Pickaxe over the Cloak of Agility because crit chance is worse than AD until you already have ~180 AD.

It's pretty rare that you'll reach this point in a game but if you do you'll probably be wanting a defensive item to stop you from exploding instantly. There's a variety of defensive choices which excel in different situations, but BV is generally the best choice because of the high amount of stats it provides plus the insanely strong spell-shield. It really screws with your enemies' ability to poke, initiate/catch and to burst you down. Even against a team with only one magic damage source the shield and health alone will help you a great deal.

Replacement for


Can replace Berserker's Greaves only in ultra late game with all items finished. Selling boots for this item causes you to gain more damage, C DR and Tenacity at the expense of your movement speed, which makes it quite a risky thing to do. I don't generally recommend doing this unless you're extremely confident in you and your team's positioning because it makes chasing and kiting much harder, which can result in you actually losing DPS even though you have more damage stats.

Can replace Banshee's Veil. When you do a huge amount of damage, being able to come back for a round 2 can be pretty strong. This item is especially strong against fed assassins and burst champions who must run into your team and use their cooldowns to kill you, because they will waste all their abilities only for you to revive. The passive can easily go to waste, however, if you misposition and/or your team isn't able to protect your revive location.

This item works extremely well with cait's passive

~Though, while I never really get this item anymore, it's a decent item if you are behind in farm late game, or even early game. If that happens I buy it and when I'm caught up, I sell it and get a different item.

Can replace Banshee's Veil. If you feel absolutely confident that you're not in any danger of being killed during team-fights you might wish to go for a full damage build by finishing with this item. You'll get crazy amounts of life-steal and chew up tanks, plus a useful active for self-peel.

AS and Crit chance are must-have stats on an AD carry, combining with IE to give you a huge amount of autoattack DPS. Once you have this you'll hit a huge powerspike as you'll be attacking very fast and triggering IE crits 55% of the time, so you should be looking to teamfight. Compared to Shiv, PD gives you a later/slower powerspike and no useful passive, but does give you considerably more stats than Shiv. Since Caitlyn has no problems waveclearing and doesn't deal burst damage it's often better to go for the stronger sustained damage of PD.
Not only should you pay attention to what the enemy minions health are at for last hitting; but keep track of yours. Every time you see friendly minions low, expect there AD going to last hit it and make him make a choice between trading auto attacks with you and missing the CS, or taking a couple of auto attacks for that CS. If they don't have sustain, giving them huge damage early game is worth missing out a couple CS to get them zoned.



Caitlyn is a great tool for sieging with her range, Q, and traps. Once she gets her

Late game is one of

Teamfighting as Caitlyn
Your role in team-fights in fairly simple in theory - deal as much damage as you possibly can.
The most important skill to work on when playing an AD carry is positioning and kiting. This means ensuring that you are never in a position where the enemy team can stun and immediately kill you. Generally you want to stay as far back as possible - ideally, at maximum auto-attack range from your target - and target the enemies that are most threatening to you. It's likely that at least one of the enemy team's tanks/bruisers/assassins will try to get to you and either kill you or force you out of the fight. Don't panic and keep moving in between shots. Remember that you have E, heal and flash and be ready to use them when necessary to gain more time or distance.
You may encounter people who tell you to focus carries and ignore tanks but generally these people do not understand how to play AD carry. It's very rare that you'll get an opportunity to properly focus an enemy carry and when you do it's usually because they made a big mistake or got caught. Most of the time you'll be forced to target tanky champions before you can break through to the enemy back line - this is one of the main reasons why you buy Last Whisper. Only if the enemy tanks are very low on both damage and disruption is it occasionally possible to simply ignore them and proceed straight to the enemy backline.
Above all, staying alive is the most important objective. Without your damage your team will probably lose the fight, and you don't do any damage when you're dead. When in doubt, just attack the closest enemy.
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