Soraka Build Guide by NirvanaBunny
Bunny's Guide to Soraka, the StarchildBy NirvanaBunny | Updated on August 1, 2019
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Runes: Bunny's Masteries
+1-10% CDR (lvls 1-18)
Ability Order Bunny's Sequence...Kinda
Threats & Synergies
You can heal through her poke. Her Q is very slow and easy to dodge. Watch out for her ultimate!
He is very easy to poke down, but his flash-E combo is respectable. Once his flash is down there's almost no threat.
You can out CC her and your E can silence her ultimate! If she tries to shield your poke she can she'll run out of mana FAST
Try to stay out of his poke range, if he devours you and spits you back toward his ADC you could be in for a bad time. He also has low mobility so it shouldn't be hard to run away from him. You are also able to interrupt his ultimate!
Be sure to dodge his Q in order to not have his passive on you. Be sure to try and stay out of range from him, he has a tendency to go all in and you'll have a bad time if you're not careful.
Pray that you live if you ever play against him. Once he lands his grab and drags you to him, you're basically dead.
He's just as bad as Blitzcrank in my opinion! Try to not get grabbed! The outplay potential on this guy is scary!
Early game Leona isn't much of a threat to you. It's the late-game Leona that you should be scared of. Her combos are to be respected!
Bard has a strong engage, so your positioning is key here. If you're not careful he can do quite a bit of damage to you. Try not to stand near minions so his Q doesn't bounce and stun you. Be sure to ping when he roams!
I haven't seen Karma supports in a while, but I'm adding her in here just in case. She has good poke and pokes HARD. Remember, her poke can't go through minions so standing behind them you should be OK. Watch out for her Manrta-Q! If you're hit by that try to move out of the explosion zone.
She's annoying. She has good poke so be careful and watch out for her Polymorph!
Lux has a strong poke with her E and passive, but she's squishy. Her mana-cost for her abilities makes her run out of mana fast, and her cooldowns early game are decent. You can abuse her lack of mobility and can CC her when her Q or E is on cooldown.
Watch out for her root Q, it lasts forever. Try to poke her as much as you can, but remember her spell-shield is a thing.
I'm ranking Pyke here because he's just a scary champion. While there are some good and bad Pykes, he can do STUPID damage if you don't keep him in check.
Rakan has a decent engage. With his kit it's hard to decide how much of threat he can be! He can E to his teammate, W to you to stun you, then E to his teammate again! If you lane against him, try to drop your E where you think he'll be dashing.
I haven't seen a Shen support in a while. Be careful for his sword skills because it can do some damage. Also, he has some good all-in potential so please be careful!
Sona out-pokes you, but she's super squishy. I have never not had trouble laning against her! If you catch her out she dies quickly, but she's also super fast and usually has an aggressive play-style, so watch out for her Qs.
I am actually not sure where to place him on this list because I have not laned against him before! Watch out for his bombs and if you have one on you, try to stay away from the minions and your ADC because when it goes off it'll do some AoE damage.He can also give his ADC levels and his ultimate let's them revive. So be careful.
She HURTS! Be careful of her Q, it'll root you through minions and she does DAMAGE. Keep an eye on her seed placements and try to heal your ADC if she focuses them.
This for all those evil people who take Brand as a support! He has decent range and high damage so be careful! Be sure to dodge his skill-shots if you lane against him. He's also squishy if he overextends! Remember if he targets your ADC to heal them.
Nautilus is very tough to deal with because he's a very tanky champion who also does a lot of damage. If you're hooked by him you're going to have a bad time!
Raka has an unparalleled ability to trade! Your silence can easily stop a Yuumi, plus you can out-heal any damage that they do to your ADC.
Ashe I feel like is too utility based. She needs a support that has a strong engage, and Soraka isn't it. While you can still support her, it's not recommended.
Caitlyn has a strong early game and nice range, so you two can easily stay in lane forever if you wanted to.
The only thing better than a good offense is a good defense! The fact that Draven can bust out so much damage at once and you can heal any damage he takes is scary to think of.
Jhin is alright. He has low mobility that Soraka can't do much with because of her lack of peel. That being said, his traps, when activated, will slow the enemy down. This could be useful with Soraka's E as well in order to stun them.
Jinx has a good amount of mobility with her passive, which makes it easy for her to escape if she gets an assist or kills a turret. She can also use her E with your E in order to keep enemies stunned.
I never see Kalista played anymore, but even so I don't think she works well with Soraka. I can't see Kalista's ultimate being useful in any situations, but I feel as though she works better with a tanky support like Leona.
This little guy can easily farm from behind minions or create his own engage. He is super bursty so you can use that to your advantage.
Ezreal has high mobility and burst damage. It would be easy to keep him alive since he can poke through minions with his W.
This dude is probably one of the strongest ADCs currently. Since you are basically a heal-bot, all you have to focus on is keeping this dude alive.
I haven't seen a Graves ADC since people have started to use him as a jungler, but I'm going to put him in here anyway. Part of the reason he is so low on this is is because I've never had to chance to have a Graves ADC, but I also just don't see them working well. He's got such a low range and he can't really damage his enemies if they are behind minions.
I personally haven't played this so I might just be lying through my teeth, but I don't think they would work well together. While they both have good CC, I don't think it would be enough for Kai'sa's passive to stack. On top of that I don't see follow-up potential.
This....thing is a hypercarry--but he has no mobility. Though what he lacks in mobility he makes up for in range. Since you are a Soraka, a healer, it'll help him sustain himself in lane since he's squishy.
These two have a good amount of CC together that should be respected. You can easily land an E if Miss Fortune lands her E. Plus you really only have to focus on healing her since she can poke through minions with her Q.
Even though most people play Quinn as a top laner now, she'll always be an ADC in my heart. She has low range, but decent CC. I can see them working alright together, but I don't recommend it.
Sivir can poke from behind minions with her Q and he W--and most of her movement speed comes from her ultimate. She can also sustain herself mana wise with her E. Her biggest issue is that she is squishy and has little engage.
Tristana is a scary ADC to go against because she has her own engage/disengage abilities. With this in mind she can work well with what little CC and you can just focus on healing her.
Since Twitch is kind of an all-in ADC, I don't see this working out kit wise. If he goes invisible you won't be able to use your heal, nor do you have enough CC for his all-in play-style.
Varus needs some decent engage to follow-up on his ultimate which you do not have. While you do have nice heals for him, it won't do much for his kit since he needs that CC/engage.
Vayne is a kiter, so her early game is pretty weak. What she needs as an ADC is a support with some engage...That's not you.
I personally don't see these two working well much, but it has happened. They both have very good CC, but it's all about the follow-up. Xayah has almost no mobility early game so she might not be able to follow-up on everything.
Hi! I'm NirvanaBunny! I play League of Legends casually--and just recently started trying in ranked. I am a support main at heart, but I can play other roles such as Mid Lane and ADC. I am a college student and a twitch streamer, though I do not stream a lot of League (You can find me HERE if you're interested).
Also, if you enjoy this guide please feel free to check out my other up to date guide(s).
Please be sure to comment on this guide your thoughts, and if you really like itp lease upvote it :D I work hard on these and I don't mind a little cirtizism!
In this guide, I will tell you how and why I play/build Soraka the way I do. I will try my best to explain why I build the way I do and how my personal play-style is with this champion. I will also explain as to why you should at least appreciate your support because, to be honest, we are very underrated for what we do.
Where do I start when it comes to describing supports and the rules they follow?
Support is probably one of the most important roles, and underrated roles, in the game. They control the flow of the game and a great deal of map control. A lot of things happen behind the kills that most people do not realize or refuse to. As the name implies, this role helps the team to achieve victory by enabling them to get kills and objectives, such as the Rift Herald , Baron Nashor or the Dragon .
As a support, you head to the bottom lane with your AD Carry, and as the name implies, you support them. When you are in laning phase, don't last hit the minions for gold. There are items that will passively give you gold as the game progresses (That being said, you can farm the minions when your ADC is out of lane). Your job is not to take kills, but to set up kills for your team, so try not to kill steal!
Watch whole map, not just your own lane and ping/inform your allies of approaching enemies. Pinging missing champions and maybe even writing in the chat goes to this section and even if your mid doesn't say anything, but the enemy is gone there, you can ping it instead. Remember to buy and put wards and beware of ganks, inform your own jungler of the enemy wards and set up ganks. Remember: you can only place 3 wards at a time and 1 Control Ward. Remind others to ward as well, this is a team game.
Soraka is one of my favorite supports to play. She has powerful utility, has decent poke, and has the capability to shut down threats through her healing. I have enjoyed playing her for a long time, even more so recently! I tend to focus on a more passive play-style than a more aggressive one, which is fine with me (though she has the ability to be aggressive!)
+ Creazy healing power
+ Map-wide heal
+ Strong poke
+ Self sustain
+ Increased movement speed toward low health allies
Soraka is a great support when you need to focus on heals! You don't even need to get close to battle to heal someone with Wish and the amount of HP you sacrifice with Astral Infusion is nothing compared to how much your team gains. She crowed control is also nice with an instant silence on Equinox and her bonus movement speed with her Salvation to get to low allies quickly.
- No escape
- AP ratios
- Countered easily
- Mana reliant
- Low damage
- Team reliant
Like all champion, Soraka has her downfalls. She is a very squishy support that is heavily targeted, so she's reliant on her team in order to protect her. If she gets caught out while warding or attempting to roam, she has little to no mobility which makes her an easy target for a jungler or roamers from the enemy team.
This is where I try to explain why I chose the masteries I do and compare them to the others that I do not. I will attempt to do this as clearly as possible without too much unneeded text!
|Summon Aery is my preferred choice when playing Soraka. That is because it can be used defensively or offensively. For example, whenever you heal an allay it grants them a shield that for 35 − 80 (based on level) that lasts for 2 seconds which can be important early game. You can also use it as a poking tool in lane because when you hit an enemy champion with an ability it does 10 − 40 (based on level) damage. (I usually play her defensively and around her heals so I find this to be the best keystone!)|
|This is probably my favorite option when playing Soraka because of the extra mana regen for the early game pressure. It makes it easy to sustain yourself when using Starcall and trying to heal your allied champions. It's easy to find yourself low on mana which makes this extremely useful.|
|This is my current go-to! Soraka is a slow champion and could use all the movement speed she could get, even if it's out of her AP. This work well with her passive, Salvation , or after she hits an enemy champion with her Starcall.|
|This is my personal choice when playing Soraka currently. It gives you nice AP scaling and the extra AP is always nice for the extra healing potential! (Her heals scale off of her AP!).|
|This is probably the best choice to get out of the Resolve mastery section. It's nice because you have a root on your Equinox and a slow your Starcall which you can utilize with this for some extra healing for your ally.|
|Soraka, if you couldn't' tell, loves to heal her teammates! This mastery, specifically, works really well with her kit because the heals and shields she has will be stronger, even more so when your allies are below 40% HP. Revitalize is basically the reason I consider taking anything from the Resolve track.|
Arcane Comet and Phase Rush
Nullifying Orb and Nimbus Cloak
Transcendence and Absolute Focus
Scorch and Waterwalking
|When you pick your secondary stats, I feel like you can change them for different games. I tend to take the CDR Time for the first tier that way I don't have to focus on CDR Items very often and can focus on Mana Regen or other viable items that I need. For the second tier, I tend to take the Adaptive Force because it's something that all my Supports on this page can benefit from, but you can also take the MR one. For the third tier, I tend to go straight health, but take the MR or the Armor one if you think you'll need it.|
|Salvation (Passive): This is her passive. It gives Soraka a 70% movement speed bonus when moving towards allied champions that are below 40% of their maximum health. What is nice about this, is that she will continue her bonus movement speed as long as she is facing the champion, even if she can't see them in her line of site via terrain.|
|Astral Infusion (W): This is probably the ability you will be using the most. This ability will most likely be the first you max for obvious reasons; you are a healer. Each heal costs 0 mana but costs 10% of your maximum health; that means that this will almost always be up (Unless you are below 5% of your maximum health).|
|Equinox (E): This is both a silence and a root. This ability works well against Katarina and Malzahar because both their ultimate abilities will have them stand in place for a period of time, which makes it useful to silence those. While the silence is an automatic effect, the root will not take place unless a champion is standing on the zone as it detonates (which is 1.5 seconds after casting), so I usually max this last.|
|Wish (R): This is quite an ability when used properly. Soraka calls upon the stars to heal her and her allies. This ability is crucial early game, so watch your team's health bars and the map. I found that I use it early game when I see the enemy jungler either mid or top lane and I try to save my team member who is being ganked. Don't waste it though, be sure that when you use it you are either have the chance to turn that fight around!|
6 / 11 / 16
1 / 4 / 5 / 7 / 9
2 / 8 / 10 / 12 / 13
3 / 14 / 15 / 17 / 18
Alright, so to be clear I tend to vary on my skill sequence, but I always tend to start off with my E. A lot of times I don't completely ignore I also prefer to go Starcall over Equinox second due to the amount of time it takes for Equinox to silence a champion. I found that I had more luck just poking them than trying to silence them. Although, as stated in the Abilities section, Equinox comes in handy when it comes to champion like Malzahar and Katarina who have abilities that requires them to stay in one place for a period of time.
|This is an alright item on Soraka in my opinion. It would be purchased mid to late game and can be utilized when you are being focused and are being killed easily. I would consider it a mandatory item to buy when playing against champions like Zed and Fizz, but that being said I don't always buy it. I mostly buy it when I am the focus and being killed.|
|This item is good for its raw healing power in a single item slot and also for its active, which cleanses CC from an ally. That makes it great for teams against heavy CC! Though, I feel like it should be taken only if you don't plan on taking Athene's Unholy Grail for reason that I will state when I get to that item.|
|I usually run this after I run Redemption in my build order. This item is amazing for a couple of different reasons! One reason is the fact that it has the ability to convert your mana regeneration to ability power--which increases your healing power! What's better is that when you do damage you get stacks that will heal your alley for additional HP! BONUS HEALING! So in short, Athene's Unholy Grail will increase your potential healing ability!|
|This is an alright situational item. I have seen it from time to time when playing games, but I personally don't recommend it. I can see this being viable in heavy AP teams and you become the target and are dying easily, but other than that I would say skip it and purchase something a little bit more useful.|
|Alright, this one is an exception. I will sometimes build into this after I purchase The Dark Seal, but I usually don't. I will say if you do decide to build into it, make sure that you and your team are ahead of the enemy. If you're not, I wouldn't suggest getting it (but again, that's my opinion).|
|This is alright all things considered. I've seen this in some games throughout the years, but it's not one I can personally recommend for Soraka because I feel like there are better items for her. Most games I don't see a use for it for this champion when some people already built it.|
|This is the best red hat I've ever seen; it's perfect in every way. That being said, this hat will amplify your ability to heal due to it increasing your AP. I almost always shoot to buy this last.|
|This. This is a good situational item all around for almost every--if not every--support in the game in my opinion. I buy this when I know I'm going to be needing to play more defensively and I need to keep everyone alive in team fights.|
|This item I find to be more useful on champions like Sona than Soraka in my opinion. This item will give you AP equal to 1% of your maximum mana and will refund you 25% of the mana you spend. It has 40% cooldown reduction which is nice, but excessive in my opinion. Still a good item, though.|
|This item can come in handy if used correctly. Once you activate it, two cute little ghost dudes will come out and look for nearby enemies. If they find them they get slowed and you will have vision on them--even if you don't have vision in that particular area. While it's not ideal in every situation, it is in some.|
This is where I'll talk about how I usually play as Soraka. Please, keep in mind that you can either play this champion or any champion, aggressively or defensively--but here I will focus on my defensive play-style!
This phase usually goes from the beginning of the game to when the first tower, ally or enemy, is down. So, with that in mind, the main thing you want to do during this phase is to keep your ADC alive and to try to get a tower. Do not forget that you are Soraka, so you do not have the best CC, so don't be afraid to ask your jungler for help when it comes to ganks. If you are not able to get ganks, try to play passivaly.
With what CC you have, try to poke the enemy as much as you can with Starcall. Remember that you will have no escape, so because of this I only poke and run away unless the enemies are coming toward me so I do not have to put myself in too much danger.
Once you hit level 6 you'll get Wish. Be sure to watch your map and your teammates' health and when they're low, activate it. Try not to randomly use it when someone is low, try to use it when it looks like they'll survive or it seems like they could turn the fight around.
Alright, now the tower is gone. This makes the game a little bit more tricky when it comes to your opponents. You can be easily picked off especially when you are trying to ward (for rough warding map click here! Remember that wards/Results may vary). Always remember to keep vision on Baron and Dragon if possible! Those are very important game changers.
In team fights, you should be sure to position yourself behind your team and heal them when possible. You are very squishy and can die easily! In certain fights, you can be closer to your front line--especially if you are ahead--in order to heal them and not wait for them to back off. This can help make team fights last longer.
Remember, try not to use Wish to heal only one player! Sometimes it's best to just let them die and to save it for a different situation. In team fights, I will span my Astral Infusion until I can't anymore, wait for my team to be low, then I will use Wish.
This is probably the hardest phase to determine when is happening, but usually, it's usually when everyone starts to group together and 5v5 for towers.
Now I feel like there's not of a difference betwen the Late-Game and the Mid-Game play-style. Teamfifights are usually the same along with the objectives.
~Change the layout of the Masteries section to make it cleaner
~Fixed some spelling and grammar mistakes
9 June 2019
~Added Yuumi into the 'Threats' tab.
2 May 2019
~Fixed some spelling errors
2 April 2019
~Fixed some spelling errors
10 March 2019
~Added Sona Guide shortcut
9 March 2019
~Fixed some spelling errors
~Fixed how dates are written in Change Log
19 January 2019
~Fixed some spelling errors
5 January 2019
~Added Leona Build Image with link
3 January 2019
~I revamped the look of the guide
~Added the Skill Sequence section
~Fixed some grammar and spelling mistakes
11 December 2018
~Fixed some spelling and grammar mistakes
24 November 2018
~Added Janna guide and added Nautilus in counters
21 November 2018
~Added Nami Guide and Image. Added Synergies. Fixed noticed spelling errors
8 November 2018
~Revised and Updated for the first time in like 3 or 4 years LOL
23 April 2015
~Updated for Season 5
5 May 2014