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Spells:
Flash
Ignite
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction








Situational----


No



Passive -
Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 x level) magic damage per second and slows the target by 7%.
-This passive allows gangplank to be scary at early stages in the game and laning phase. This passive gives gangplanks basic attacks and parrrley to apply a slow and a DoT poison. This skill aids in last hitting and harassment.
Gangplank shoots a target enemy with his pistol, dealing physical damage. If it kills it, he gains extra gold. This ability can critically strike and applies on-hit effects, including his passive.
-This ability is why gangplank excels in harassment, not only is this ability a ranged nuke, it can also crit and applies on-hit effects such as
,
and your passive.
Gangplank instantly removes all crowd control effects on him, as well as healing himself.
-This ability is famously known as "I ate oranges and it was k". What this ability does is it removes all crowd-control effects on gangplank. Say
uses
on you, with a press of a 'W' you can walk out safely and laugh in your opponents faces.
(Passive): Gangplank's attack damage and movement speed are increased permanently. (Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds.
-This ability's passive may seem small, but it really adds up during laning and will aid in the early damage you put out. The abilities active is VERY useful to you and your team. When this skill is maxed, you get a free bonus ad almost equal to of the b.f sword and all your allies in the range of ashes' hawk shot get half the bonus.
Gangplank signals his ship to fire cannonballs upon target area for 7 seconds. 25 cannonballs will drop over the duration and each will deal magic damage to all enemies hit. Enemies in the area of this ability are slowed by 25% for 1.25 seconds with the duration refreshing if one stays in the area.
-This ability is very versatile as it is a RNG(random number generator) global ultimate. This ultimate can be used in small scrimmages your team has without you while your ages away. Also this can land you assists and/or even kills when your across the map. This ability can also clear big minion waves so if a minion wave and is pushing your lane, you can use your ultimate from the base and still retrieve the valuable exp and gold that your tower would've eaten up.

-This passive allows gangplank to be scary at early stages in the game and laning phase. This passive gives gangplanks basic attacks and parrrley to apply a slow and a DoT poison. This skill aids in last hitting and harassment.

-This ability is why gangplank excels in harassment, not only is this ability a ranged nuke, it can also crit and applies on-hit effects such as



-This ability is famously known as "I ate oranges and it was k". What this ability does is it removes all crowd-control effects on gangplank. Say



-This ability's passive may seem small, but it really adds up during laning and will aid in the early damage you put out. The abilities active is VERY useful to you and your team. When this skill is maxed, you get a free bonus ad almost equal to of the b.f sword and all your allies in the range of ashes' hawk shot get half the bonus.

-This ability is very versatile as it is a RNG(random number generator) global ultimate. This ultimate can be used in small scrimmages your team has without you while your ages away. Also this can land you assists and/or even kills when your across the map. This ability can also clear big minion waves so if a minion wave and is pushing your lane, you can use your ultimate from the base and still retrieve the valuable exp and gold that your tower would've eaten up.
Your goal early game is to farm and deny farm. This is easily done by just last hitting creeps in each wave. Usually I run by the rule of not missing more than 1 creep each wave, and by completing this goal you will earn a lot of cash and will be able to get many items before your opponent if you have denied them well. Mid game, you should be fairly tanky and have decent damage, this is when you and your team should be capturing points like towers and
by doing so, this will award your team global gold which will really add up.

Your goal in teamfights is to do both, tank some damage for your team AND deal some decent damage with your ultimate and your parrrley. Your ideal job is to protect your carries from assassins like
. You want to use your ultimate every teamfight because this help your team win the fight due to its large aoe RNG damage and slow.

Early game core ----
This item will help you farm very well in lane with its passive on minions. Also helps with sustain because of the lifesteal AND who doesn't like free wards?
This item will be your core damage early game because your
procs this item and you might use a skill or two quite often.
Mid game ----
This item will make you become beefy and tanky. This will enable you to walk up to the enemy team and take damage while returning some.
This item synergizes very well with warmog's because of it's effect of added AD corresponding to your health. This item combined with warmogs armor can make you a pain to deal with and very hard to kill as you will have around 3k health and atma's will also provide armor.
Late game ----
By the approach of late game, you should have this item finished if you have farmed correctly. This item will add to your already immense damage output.
This item is not a must have for gangplank but if your team is lacking damage and you want to one shot enemy squishies. Can be replaced for situational items
explained later on.



Mid game ----


Late game ----


explained later on.















Boots ----





In conclusion, Gangplank is a very flexible champion able to do many roles in the game. I play him as a solo top tank, and if played right will win games and increase experience. Gangplank is not a facerolling pubstomping carry, he takes some patience. This is my first Mobafire guide, please leave comments and enjoy! thanks. -winalidayy
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