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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Overview and Philosophy
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I found out that in many games especially in bronze you will have the common experience that one, two or maybe all lanes have trouble in early game. And I think as jungler you have good chances to help out your team and maybe carry the team.
So it´s your task to compensate the weak members of your team as much as possible. But why







For example the

Especially you can try to believe in victory if one or more of the next points are fulfilled:
1) Do you have a


2) Do you have a hyper Carry like

3) Does your caster pulls of much AOE Damage?
Maybe I have forgotten some points. But if you can say YES to one or more points in the list, you have good reasons to believe in victory and put all your effort in helping your team as much as possible and get them in to the late. And till your team can turn the tide it is your task to keep your team in the game.

Pros + High Movement Speed + Additional enemy health based damage through her ![]() ![]() + Ability to be tanky and still pull of serious damage + Very good jungle clear times + Great amount of AOE Damage + Very flexible to team comps + Good split pusher ![]() |
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Runes







Greater Mark of hybrid penetration: Since you are doing both types of damage. Physical and magical it is good for you to get them. So it is even harder for the enemy team to build against you. And the penetration will be usefull the entire game.





This Spell is a must have. It helps with securing Buffs and clearing the jungle faster. It has a low cooldown so you can use it pretty often.
It is your secondary gap closer or tool to get away if your
Dragon's Descent is not avaible. There are so many usefull situations where you can use it. For Example a
Baron steal. If
Baron is warded you can wait till it is low, jump in with
Dragon's Descent, maybe kill one or two enemies while you smite away the baron and flash out over the wall, before the enemy team has the chance to kill you. Not a easy task, because it needs good timing but if you achieve this, your team gets a huge advantage. Similar you can use this method on
Dragon. So
Flash is my absolute favourite as a summoner Spell.
Exhaust can be a great help if you go for ganks in early. It helps a bit to hold the enemy in place. And it is much easier for you and your mate to keep up and do damage. You can think about it and in some cases it can be usefull for you.
A
Teleport gives you the opportunity to gank on a complete different way. If your mates use wards for their bushes like the top bushes in top lane, you can gank easy from behind. You are not forced to run out of your jungle to get yourself in position. So it can safe time. It gives you the chance for easy counter ganking from everywhere. Or if the team needs assistance for destroying a tower or get
Baron, kill
Dragon, you can keep up very fast. But it depends on you if you go this way or not. As Shyvana you are already fast and with a good map awarness you will be able most times to be in the near if something important happens.
Ignite can be nice to secure kills or burst down a target faster. It reduces the amount of any sustain that an enemy can use to withstand your gank. Especially vs a
Dr. Mundo or a
Volibear it can be very helpful. But in most cases I wouldn´t recommend this spell because it is really situational. You can consider to take it, if your team has no or only one
Ignite. If there is already enough take an other spell.
It is your secondary gap closer or tool to get away if your






Exhaust can be a great help if you go for ganks in early. It helps a bit to hold the enemy in place. And it is much easier for you and your mate to keep up and do damage. You can think about it and in some cases it can be usefull for you.
A



Ignite can be nice to secure kills or burst down a target faster. It reduces the amount of any sustain that an enemy can use to withstand your gank. Especially vs a



Your



For the first three Lvls you can set one point for each skill that is avaible so the time between two spells is low. After maxing your









If you are in range for your autoattacks throw imidiatly your






items will help you great too. If you can obtain 40 % CDR +








While you are in dragon form your




Some interesting points to jump in (red arrows)


You need RAGE to unleash the Dragon...
If you hit level 6 and put a point in your ultimate you will see a new full orange bar. This is your amount of rage. On 100 points it means your ultimate is ready to use. While you are in human form the amount of rage grows by time from 0 till 100. In the first lvl of your ult slow and faster with lvl 3. Your rage grows faster while you attacking things with your autos. In that moment while you activate your ultimate your full rage bar will get consumed slowly. So on lvl 1 of your ultimate you can use the dragon state for a shorter period than on lvl 3. You can stretch out the time while you are in dragon form by autoattacking. So after successfully killing your enemies ;-) try to keep up your ult as long as possible through farming. You will experience that you can kill waves much faster in that form.
Puh that was big chunk of text. But if you understand that points completely, you can use the full potential of this badass Dragon XD
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If you try to solve the problem with building too much damage items, the enemy´s see you as threat and focus you down before you are able to pull out any of your damage. If you use your ult



So what are your priorities now on building her? First you must concentrate to keep yourself long enough alive to pull your damage out. And till midgame your base damage is enough. So build your



What´s next?
Look at your enemies. Who is the biggest threat to your team? If the enemy AP caster does the highest amount of damage than get for your team a





But the best part is, that everybody in your team who pulls out magic damage will see that his damage rise too, especially that of your ap caster. So you can correct me if it is nonsense what I am telling you but I think it is a good way to close the gap between the teams. And even if the enemy is stacking up mres it will give your team a little advantage because mres items are expensive, and every defensive item they get is one damage item less for them. So maybe you have more time to recover for your team. And to solve the damage problem your ap caster can rush his


If you don´t like the option with




On the AD Side you can consider to get a






An other great item instead can be the

With the








And you still have your 40 Percent CDR even if you sell your

A great alternative to the






Conclusion
So if you read the guide till now you see that they are 2 blocks in the build. One that concentrates on the magic side of your own damage and your teams and one which concentrates on the physical damage part. So it is very important to consider which part is most needed first. It depends on your team composition and how well or bad the single persons are doing. If your team consists of more AD´s than concentrate on getting the AD Part (Damage and Resistances) of your build first to help your team doing more AD-Damage. Build the AP side later or do something else like getting normal armor and magic resistance.
And of course it is useless to build a

It can be very complicated but you have many choices to help out your team, and in the same time you have the biggest responsibility to lead your team to victory.

Communication is a big key to success. So it is important to inform your team if you go for split pushing for example. Because they can use the time, while you try to get the attention of the enemy team, to get some objectives or defend and farm up a bit to close the gap between the teams. Especially if your team is still to weak for Teamfights you must concentrate to avoid engages.
One way to achieve this is with split pushing. Tell your team to play defensive while you try to distract the enemies from killing them. Don´t forget that Shyvana is really potent in split pushing because of her ability to clear up waves fast. Additionally she has good escape mechanisms. Use wards to give yourself vision.
So if you play a strategy tell it your mates. They can´t read your mind. If you do well most players will follow you.

Map Awareness is a another great point. As Jungler you need the highest amount of map awareness. It is necessary to know where the enemy jungler and mid lane is, when you go for the gank or if you counterjungle or to be in time for a countergank.
Initiating
You must be able to see where your mates are when you try to initiate a Team Fight. So you have to watch out if your mates can keep up with you. Don´t forget you are really fast. So you can kill yourself if you jump in and most of your members can´t be in time there to keep up with you.
You are the jungler you have to take responsibility if you want to win. Blaming teammates is useless and only leads to defeat. You have to observe closely what the enemy is building AND what your team is building. If somebody of your team builds really wrong, than don´t hesitate to give a tip. But don´t waste too much time in discussions.
Try to remember your team to fight for dragon when he is up. Give your APC and your ADC blue and red. You can only win with your team not against them.

As mentioned above. Shyvana has not the best ganks, because she has no CC to keep the target in place. So they can simply run to their tower. You have the possibility to take a slow as summoner spell so you make it easier for your Mate to keep up. But it is still very hard. If your mates push to hard it is senseless to try a gank. Their tower will defend the enemy and if you dive you risk only your life and that of your mate. So go only for a gank in the case when the enemy is pushing too hard or in order to counter gank. Your main task in early is to farm in the jungle so you can be more of a use in later stages in the game. But if you try to gank than wait till your mate initiates before going in. Know where the enemy jungler is to be prepared if he helps the lane or in best case is far away and can´t help his mate. For Example if you go top to gank, than try to suprise the enemy. If you come from the river you will experience that most time it is warded. So if they go back to their tower go away and farm. |

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Don´t waste time with waiting. You make only yourself a target for the enemy jungler. Try to use other routes maybe use the bushes in the top side when you can´t be seen from the minions or the enemy. Than engage when you can get behind the enemy. If you gank mid than try to get from behind so that the enemy is forced to go to other side. So if you gank from left (not the bush, use the way below or above the bushes). He will go to the right and try to get through the bush. But if your mid goes soon enough to this position he will have less options to flee because you cut of the bottom/top and left side and your mid the top and right side. Remember watch out for the enemy jungler. Bot lane is the hardest to gank. So you have to be creative to gank it. But as mentioned before try to concentrate more on farming than on ganking. |
Try to start blue if you are playing the top side. Red if your playing in the bot side. Make some creeps and than get red (blue). If you have the opportunity than kill the top lane with level 3. Otherwise go farm. Your smite has a short Cooldown so you can use it to secure your first buff and it will be up for the next.
I use in the beginning a ward trinket. So when I am doing the red buff for example I set it in the bush or behind the wall in order to see if the enemy jungler try´s to kill me. Most time they will wait in bush till the buff is nearly dead or already dead to get both. The buff and the kill.
So if you see the enemy jungler is coming in order to steal red or kill you or both. Call imidiatly for help.
Ping. If your mates come it is nearly a definate kill. Try to leave that kill for your top or mid. That makes 1 kill and 2 assissts for your team in best case. :-) And this jungler will think twice to counterjungle you again. If your mates don´t help. Use your remaining pots while you are doing the red. Try to be as healthy as possible and smite that red away. If you think you can kill the jungler do it. Or use your Burnout to run away. So try to keep an eye of the cooldown.
I use in the beginning a ward trinket. So when I am doing the red buff for example I set it in the bush or behind the wall in order to see if the enemy jungler try´s to kill me. Most time they will wait in bush till the buff is nearly dead or already dead to get both. The buff and the kill.
So if you see the enemy jungler is coming in order to steal red or kill you or both. Call imidiatly for help.
Ping. If your mates come it is nearly a definate kill. Try to leave that kill for your top or mid. That makes 1 kill and 2 assissts for your team in best case. :-) And this jungler will think twice to counterjungle you again. If your mates don´t help. Use your remaining pots while you are doing the red. Try to be as healthy as possible and smite that red away. If you think you can kill the jungler do it. Or use your Burnout to run away. So try to keep an eye of the cooldown.

Later in the game you swap your ward trinket for a red trinket in order destroy enemy wards. So after you finished your golem you should be tanky enough to kill it even alone. So buy your red trinket, make some minions till the cooldown is up. Clear the wards if they are any^^ and in the worst case you can kill the dragon alone when nobody helps. But remember that you have to know where the enemy jungler is (if he is top it is your dragon time). Use your smite to secure the Buff. Most times I can kill the first dragon without getting interrupted because Shyv is able to kill this crucial objective very fast. Especially in Dragon Form.

If you have spare time use it because you can get fast into the enemy jungle and out. You can ward enemy Buffs in order to see when they are up. When the enemy jungler is far away you can kill it fast and get out there without problems. Especially a Sejuani for example can be hurt hart if you do some counter jungle. You don´t need to be afraid to do this cause you have good ways to escape. And don´t forget that you are a good duelist. So you can handle a big amount of champs in a one on one situation.
Counter jungling is a great way to help your team out, because it cripples the early of the enemy jungler and his ability to gank your lanes efficient.
You can get the first enemy Buff around 7:15. After that you have to use your wards and memory. In the options you can set that the chat shows the time of an entry. If you write EB (Enemy Blue) you have a good time stamp for yourself. Same with Dragon and Baron. These objectives plays a major role for your strategy to bring back your team. So use them.


I think as jungler you have great potential and influence to take your team to victory, because of your high map presence. Use this advantage. Communicate with your team. And buy items in a way that will help you AND your team. Help them to compensate a potential weak early. If you doing well in most cases the team will follow you. So in my opinion carrying your own team doesn´t only mean to get the highest amount of damage to the enemy or the most kills. For me carrying means to strengthen your whole team with your play. To lead and backup even the weak parts of your team, give hope and motivate them to concentrate on the objectives. Most of the efforts you do you won´t see later in any statistics but a good leadership will bring your team to victory. |

I managed to finish most important tasks yesterday 27.12.2013 and today with typing the text, formatting, making the design and layout and get critics and use them to improve this build.
My future tasks are to add images and videos that explains some difficult stuff like the usage of the abilities or some examples how to gank even with a shyvana and so on. I hope you stay tuned. See you in the fields of justice!
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