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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Cho'Gath
Just consider yourself dead without help from the jungler or some serious god like dodging skills he's too tanky has too much sustain and that silence will eat you alive.
Ideal
Strong
Ok
Low
None
Introduction
I'm sure you are wondering why manamune. sure the damage is decent and the extra mana is alright. but it's not OP or anything.... that's where you would be wrong. Once it is fully charged the 6% mana damage is added to not only your AA's but also your single target attacks. meaning your Q and also unseen threat. At lvl 18 you gain roughly 120 damage on this with full mana. lets break this down. AA extra 120, unseen threat extra 120, Q extra 120. no other item in the game is going to give you this much extra damage. Combining this with 3 extra stealths not including adding bushes into the mix can be a lethal combination. Muramane is adding 1.440 damage to your attacks. (Not including the decrease in mana you will have during the fight or starting mana.)
i have been seriously contemplating adding black cleaver into this mix and I'm torn with how nice it would be with how you should be playing Kha. Good hp, damage, cdr, armor reduction. the problem is you need to hit someone with an E AA Q W AA Q before the armor reduction is fully in effect. noone expect the tank should live that long. Meaning you probably shouldn't get it. extra movement speed is nice the hp and the damage. but if you are going for that then trinity would be a better bet anyway.
i have been seriously contemplating adding black cleaver into this mix and I'm torn with how nice it would be with how you should be playing Kha. Good hp, damage, cdr, armor reduction. the problem is you need to hit someone with an E AA Q W AA Q before the armor reduction is fully in effect. noone expect the tank should live that long. Meaning you probably shouldn't get it. extra movement speed is nice the hp and the damage. but if you are going for that then trinity would be a better bet anyway.
Last hitting creeps is extremely important along with soaking as much exp as you possibly can. 1 lvl difference can mean a darius dunk to the face or having him running to his tower. Rule number one don't pull minion ago early game. Minions will chunk you out. that one AA q lvl 1 does no damage. you will most likely take more just from the minions if there is a full wave. Don't walk to the back lane for one creep when it will cost your half your hp. you will lose half the wave next time you try to farm because you will be too low to farm. 10 minutes into the game assuming you farm well at 80% you are only taking 2,500 gold out of it. that's not even enough for a full item. mele minions are with 20, casters are 17, and siege are worth 43. while in comparison a kill is 300. that is almost 2 full waves of minions. so letting a few go by is okay if it means you are setting up for a kill soon.
In lane if you are confident you can get kills take the caster minions out first. then when you jump in he won't be standing in caster minions blocking your w and denying your isolation. Also for him to come after you he has to stand in your minion wave to hit you. that's extra damage on your side. use it to your advantage.
In lane if you are confident you can get kills take the caster minions out first. then when you jump in he won't be standing in caster minions blocking your w and denying your isolation. Also for him to come after you he has to stand in your minion wave to hit you. that's extra damage on your side. use it to your advantage.
Kha is fairly hard to use team work with people you aren't talking to and don't know their play styles. Almost everyone will run when low even if it means you dieing and losing that triple kill you could have had. So like i said don't trust them. unless you know they will come through for you. Tell the sup. you will carry, just if you go in they go in. tell them your life is worth more than theirs and that if it means you live they might have to sacrifice themselves. that's their job as sup. Don't dive a team on a losing battle because some yasuo decided to go 1v5 them all. stay hidden you might get a pick or two afterwards.
All in all Kha has an amazing kit for destroying squishies. if they have 2 tanky cc bots you probably shouldn't be picking an assassin. On the other hand you see a team full of easy picks This is the creature for the job.
Oh and don't let that jungler take the rift herald buff. he doesn't need 5% reduced damage against champions. tell him he can have the buff from dragon.
Oh and don't let that jungler take the rift herald buff. he doesn't need 5% reduced damage against champions. tell him he can have the buff from dragon.
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