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Spells:
Flash
Smite
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Intro
comments on the build are welcome, as well as votes.
***NOTE***
for some reason, the movement speed and a few other stats listed above are incorrectly labeled,

to be honest, why the hell not? passive lifesteal on units as well as structures, true damage, low cooldowns and mana costs, she has relatively fast movement speed and she is quite tanky, being mostly made up of resistance and health items.
building her tanky is my preferred choice to play her, as her abilities deal fantastic damage without needing any other items besides
Trinity Force and her
Hiten Style.
with 3 movement speed items, over 200 armor and magic resistance, a spell shield, a badass way to slow down melee attackers by dealing AND receiving damage as well as another slow and stun, it's clear that building
Irelia this way gives her an incredible amount of durability and utility while letting another player snag solo top lane and having an edge on the enemy team.
building her tanky is my preferred choice to play her, as her abilities deal fantastic damage without needing any other items besides


with 3 movement speed items, over 200 armor and magic resistance, a spell shield, a badass way to slow down melee attackers by dealing AND receiving damage as well as another slow and stun, it's clear that building



even if you don't have a blue leash,



if you are lucky and get in on a champion kill then snag







as far as the debate between





having






























this leaves








then again, this build is purely of my own opinion, so you can feel free to use anything on this page to alter and morph into something you can use effectively.
the purpose of building and playing
Irelia this way is to ensure a couple different things in a game, which will be decided by how i chose the skills.
1) to have a tanky character in the jungle fulfilling the role of either carry or main/offtank
2) to clear the jungle fast as possible, with enough health and mana for ganking
3) to have proper ganking skills
Irelia can fulfill all of those by starting with the one and only, ladies and gentlemen, the
Hiten Style ability. not only does she gain health restoration on units AND buildings, but she gains a massive amount of true damage on top of it all on a relatively low cooldown. so, i not only choose
Hiten Style first, but i max it asap as well.
Bladesurge will not give you proper sustainability or damage to clear the jungle with better times, and it will also eat your mana quite thoroughly.
taking
Hiten Style at level 1, i always take
Bladesurge at level 2. this will speed up your jungle slightly, depending on your mana and whether or not you have blue buff, and i will usually only spam it in the jungle to kill the biggest creep in the camp asap. other than that, i generally don't use it often except to jump in the camps. i also take this 2nd because of the gap closing ability for ganks that you can start doing at level 2. i will max this ability 2nd
this leaves our last main ability,
Equilibrium Strike. i take this at level 3 for the stun/slow needed for ganks. i don't use this ability unless i need the slow or stun, seeing as how you won't have much ability power and your true damage from
Hiten Style will be your main source of damage. i max this ability last, since it doesn't gain much benefit from this build, and you only gain .25 seconds of slow/stun per rank, which isn't much. slow % stays the same, so no need to put more than 1 into it until later in the game.

1) to have a tanky character in the jungle fulfilling the role of either carry or main/offtank
2) to clear the jungle fast as possible, with enough health and mana for ganking
3) to have proper ganking skills




taking


this leaves our last main ability,


Runes are self-explanatory, the basic cookie-cutter runes for an AD jungling champion.
Greater Mark of Desolation will be your bread and butter for clearing the jungle a bit faster while your
Hiten Style is down, and since the ability ADDS damage on top of your basic attacks, instead of doing only true damage, it will benefit you more than, say,
Greater Mark of Attack Speed. righto.
next up, we have
Greater Seal of Armor, giving you fantastic starting armor paired with your
Cloth Armor. comparing between Greater Seal of Defense, yes you will grab an additional 12 armor at level 18, breaking even with
Greater Seal of Armor at level 10, but this amount is miniscule when your starting armor will push you further up and saving
Health Potions for ganks instead of blowing them to get through 1 jungle clear. also, the 12 extra armor will not make a big difference late-game, as you're not near enough 300 armor as to where it will give you another .5 seconds on your
Randuin's Omen active. moving along.
for our Glyphs, we have
Greater Glyph of Magic Resist, giving us some base MR to use during our early game ganks. once again, comparing with
Greater Glyph of Scaling Magic Resist, this flat MR will obviously be less than per level, again breaking even at level 10, but you will be ganking earlier than level 10, and that will also be around the time you're building up your first couple items. the same as everyone else on the team, by the time you pass and get into the level 12-15 area you should have your
Trinity Force and buying your
Negatron Cloak for
Force of Nature immediately afterwards.
Greater Glyph of Magic Resist prevails, let's look at our quints now! yay!
Greater Quintessence of Endurance, Greater Quintessence of Vigor, and
Greater Quintessence of Movement Speed all will tie in with what
Irelia works with, as far as keeping her health high, her regen nice and topping her off with
Hiten Style, and some more movement speed to keep her (somewhat) fast before she gets her boots. picking between all 3, deciding which one to get was a task i wasn't happy thinking about. so i got one of each. they all play a nice part in her spec and build, and round her off like a G6.
Greater Mark of Desolation will be your bread and butter for clearing the jungle a bit faster while your


next up, we have





for our Glyphs, we have






Greater Quintessence of Endurance, Greater Quintessence of Vigor, and



this do be my first build, and like i mentioned earlier, i don't claim credit to be the greatest
Irelia player or jungler out there. i merely got trashed, played a character in a different way, and found something that works. just like everybody else on the site who posts a random guide.
i appreciate feedback of any kind, and tips involving making jungling any easier, more fun, or tweaks on the items can be left in the comments, obviously. you weren't born yesterday, were you? i hope not.
please don't forget to vote if you read through my build and enjoyed it/tried it out.

i appreciate feedback of any kind, and tips involving making jungling any easier, more fun, or tweaks on the items can be left in the comments, obviously. you weren't born yesterday, were you? i hope not.
please don't forget to vote if you read through my build and enjoyed it/tried it out.
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