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Spells:
Flash
Clairvoyance
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction
IMPORTANT: Please read this whole guide before you upvote or downvote. Also, there are alternative builds and runes, Note that different games suit different builds. So if there are alternative items that I haven't listed, please do not hesitate to leave a comment below and let me know.

CDR - Cool Down Reduction
CC - Crowd Control (Abilities with stuns, snare, taunts, fear, silence etc. would belong in this section)
MR - Magic Resistance
Arm Pen. - Armour Penetration
Mag Pen. - Magic Penetration
AP - Ability Power
MIA - A term used when enemy are missing from lanes. You do not need to call MIA for junglers. They're meant to always be in "MIA" mode.
AD - Attack Damage
P.S Please do leave a comment and tell me if I'm missing out on any terms. That's would be nice and really appreciated :)
- Hard to lose team fights when you're around and ALIVE.
- Silence is OP
- The only support who can give mana
- You can grab assists while you're up top and the fight is at bottom lane
- Hard to kill late game
- Good support mid/late game
- Very flexible when it comes to runes, mastery, builds etc.
- You don't need to farm. You can sit in the bush and be lazy/talk on the phone like I always do.
Cons
- Easy kill early game
- Can't solo lanes (So don't go solo top when your team has a jungle)
- Can't be too aggressive early game. (Unless the other side is really squishy and your laning partner is very tanky. Good example would be Garen+Soraka VS Sona/Cait etc.)
- Most of the times, games don't drag on long enough (cause people on the other side surrender, or because your team surrenders) for you to reach Rabadon. The heal too much and watch people rage part doesn't get to pop up. No Fun :(
Greater Mark of Scaling Ability Power: AP to boost your
Astral Blessing.
- Greater Seal of Replenishment :
Soraka's
Infuse can give mana. One thing however, it doesn't give enough mana for you to spam your
Astral Blessing. This makes these mana regen runes become useful.
Greater Glyph of Cooldown Reduction: CDR is always good. Soraka's
Astral Blessing sometimes feels like it take FOREVER to Cooldown. Sometimes, there are situations where you are just 1 second away from being able to save your team member from death with your
Astral Blessing. This is why I recommend this rune.
Greater Quintessence of Ability Power: Same reason as your marks. However, there are alternatives for your quints.
Greater Seal of Scaling Mana Regeneration: This is okay too. Getting flat mana regen runes isn't a must. If you don't have flat mana regen runes, you might as well stick to this one instead of spending all that IP on flat runes.
Greater Mark of Ability Power: You can use this one if you'd rather have flat AP runes.
Greater Seal of Ability Power
Greater Seal of Scaling Ability Power: If you feel that mana Regen is a questionable seal, then you may want to consider AP runes. This can boost your Heal early game. However, it will not boost the amount of Mana that will be given by your
Infuse.
Greater Quintessence of Health
Greater Seal of Health
Greater Seal of Armor: Are good choices too if you find that you have surviving difficulties early game.
One thing that I wouldn't recommend you to do, is to change your runes to categories other than the ones mentioned above.








Considerable Spells











Consecration - This spell is great. It improves magic resistance for both you and your allies. Especially when the enemy team is very dependent on AP.





One thing you should note is that you heal yourself before you heal anyone else. Especially if the other team is madly targeting you. Remember, you can't support your team anymore once you die. You die, your team dies. The order you should heal is Yourself, Carry, Tank, Randoms on your team.











However, if you really want to juice a skill sequence out from me, I'd say you can:


P.S, do this too much and the your enemy team will hate/focus you first. So I really don't recommend you doing this too much unless you really like annoying the hell out of people.


If you use these two together, usually people won't die. Especially when you get to late game. You can






21/0/9 - I wouldn't really recommend this one. It gives u a lot of AP, that's true, I can't deny that. But you won't get the benefits for your




0/21/9 - If you find it almost impossible to stay alive with Soraka.. Yeah, Ok. But you won't be as supportive that's for sure.
Starting Items for Normal Game

You want to start off with your


During early game, you are to sit in the bush and be a lazy fat unicorn. Do nothing except for harass, help your ally remain in lane and also grab 4~5 CS. (CS means creep scores).
On your first return trip:
I sincerely hope that you've returned not because you're dead, but because you have enough money. During this trip, you should be able to upgrade your ugly looking


Starting Items for Ranked



In ranked games, you want to replace your








On your first return trip:
You want to get your Philosopher's Stone. You want your money to start jumping as soon as possible. And don't forget. WARDS WIN GAMES.
During Teamfights:
Please. STAY BEHIND AND HEAL. You're not the tank. You get survivability items so that you won't die in order to give your team continuous support. If you want to rush up to the front and take all the damage there is out there, you might as well play a tank. The only time you would probably rush out is the time when you want to







Items for Mid Normal Game:
During Mid normal game, by now you should have your boots and your


Items for Mid Ranked Game:
You should have your boots now and you really can't ask for anything more than that. People play carefully in ranked games making kills hard to get, meaning barely any assists. If you get a good team who knows when and how to get dragon, then you might be able to get your

Items for Late Normal Game:
You should have your




Items for Late Ranked Game:
Same rule applies, you should have finished your 2~3rd item by now. If not, then you'll probably have to do some farming, jungling and grab more assists. Make sure to participate in teamfights. Teamfights are more important for you than farming or jungling and backdooring shouldn't be your job either. Leave it to

Stealth characters start getting pretty OP from here on, or maybe even earlier if someone fed them. Ask your tank to get oracles, you with oracles isn't that much of a great idea. You will get focused and you DON'T want to be focused because you can't handle all that damage. However, if your tank doesn't seem like he's interested in getting one, then you'll just have to get one yourself.
Your Standard Build






What's good about the standard build?

















Depending on who's on the other team, you may want to consider changing your build. That's the fun part of League of Legends. Things change.


























So. Like I've mentioned before, I've said to talk about warding and CV.
Red Circles: Places you should Ward.
Light Blue Crosses: Places you should CV
The Orange Numbers: They only exist to help me talk more in depth about each place for warding/CV.
More in Depth (If you're bothered to read =D):
1 - CV here if your jungler is not interested in Counter Jungling. Use it to see what items they each have first and also to see who's going on which lane. Or even use it as a signal of "Hi" if you're really that bored :)
2 - You only start warding the enemy jugle after the first couple of turrets are down so that once you've warded and is unluckily being caught, you have more escape route without running into enemy turrets. Normally, you let the junglers ward the jungle before mid game. You

3 - Some champs such as

4 - Top is always solo if your team has jungle, so don't worry about it if you have jungle. If you don't have jungle and you're going top lane with a partner, ward it. If you're soloing top lane for some bizarre reason which I clearly do not understand why when you're playing full support... but still ward it anyway.
5 - I'd say, the most important place in the whole entire map to ward.

It's be best to ward it from the position I've circles because you can also prevent ganks with it. But if you can't because enemies keep passing through the river, you can go to the terrain on the purple side, just behind the


6 - You're not soloing mid, but if you happen to pass by while your mid carry gets ganked quite a lot. If you have spare wards, do them a favour.
7 - Ward the sneaky brush there. People like to hide there and gank.
8 - Ward enemy blue to steal their blue buff and gank them if they're there. Again, the same rule applies like 2. No need to ward it early game.
9 - You will be bottom lane if you have a jungler and even if you don't you still might end up at bottom lane. Ward it. It saves lives.
10 - Same rule apples as 3
11 - The

12 - Same rule apples as 6.
13 - Just like how you like to steal the enemy buffs, they like to steal your's too. Usually they don't do it until late game. So you can start warding the buffs in your jungle about late game.
14 - It's the same brush as 7, just on your side that's all. Still ward it though. Like I said, it's a huge brush. Enough to fit 5.
15 - Same applies for this place as 13
I didn't make this video. All credits to Shurelia. The good thing is, she used Soraka for her zoning tutorial. This should be helpful :) (I rarely zone for my team members though, since I'm in premade teams most of the time and they understand that I'm one lazy player. LOL)
1. Why only 1 5GP10 item? Where is that Philosopher's Stone?
I did mention you can get different items according to your game. Personally, I get enough assists so that philosophers are not necessary for me in normal game. But you may want to getting both Heart of Gold and Philosopher in more important games like ranked games or if you can't get enough assists.
2. If your support why do you have 6 items?
6 items, I suppose you wondering about this questions because I need space for the wards? Most of the time, you won't even hit your 6th item. You'll probably just hit your 3rd item and that's about it. You'll have plenty of space for the wards. (And this is why I only get 1 5G10SEC items, I only need up to Soul Shroud. The rest is just like butter on bread and can pretty much change to anything else, I only placed it there so that people know what's best to continue building on to if they feel the need). By the time you hit your sixth item, it'd probably be about 50 minutes into game. At that time, most turrets are down and people stop wandering all around the map because they don't want to get ganked. With CV, you should be able to see where they are easily without wards. I've had a section about where to CV, so it shouldn't be hard. You need to be able to know where they are. A very simple example would be, if the whole team is missing, you would CV the Baron. If they're not there, then who cares? Stealing buffs isn't a must. Getting Omen and activating it in teamfights is like debuffing all that blue/red buff they've got on them with also a huge chunk of HP to keep you alive. And if your team has red/blue buffs on themselves, it's pretty much equal. I'd say Omen and CV beats wards for this time. Well, at least that's how it is for me personally, I don't know about you, please don't get offended =( But then and again, whatever you're comfortable with =) If you feel the need for wards over Omen in late games, I suggest you perhaps take out that Zhonya and leave it for wards.
3. Why sacrifise supportive items to replace them by tankier items on soraka? From experience she should be AP or Support nothing else.
By support items you mean items with Aura effects if I'm right. (Correct me if I'm not). As I mentioned before, the items after Soul Shroud are changeable. You can replace it with items such as Abyssal Scepter that supplies aura effects. I only get some tanky items because Soraka gets focused a lot of the times. Also because of the CDR. The aim of this build is actually to MAX the CDR so that your heal is now 8 seconds instead of 16.82 and your wish is now around 50 seconds instead of 100. (Which is how it is at the beginning if I remember correctly). You would be able to heal twice the amount of healing you can do comparing to when you didn't have CDR. There are times when you are maybe just 4~5 seconds away from saving your allies and it's those moments that this build is trying to focus on. Also, aura items aren't as important because a lot of the times, the players on your team would get MR or Armor items themselves. Then and again, you can change the last 3 items if you wish.
4. Why play support

The reason to this is because of Soraka's AP ratio, I don't know the exact AP ratio for her, but I do remember that it's pretty low for her heals. (I've tried to support with AP builds before with 2 Rabadons, RoA etc.) Last game, which is a game I played yesterday, I hit 219AP and it only added on 73AP for my





http://www.mobafire.com/league-of-legends/build/making-a-guide-101506?page=1
Feel free to ask questions and give suggestions if you feel that it's necessary.
Once again, thank-you for reading this guide and I hope you'll enjoy playing with this Soraka build! =D
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