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Recommended Items
Runes: Glacial
1
2
3
Inspiration
Resolve
+8 Ability Haste
+6 Armor
+10% Tenacity/Slow Resist
Spells:
1
2
3
4
Flash + Ignite
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Senna
Long range poke, hard to trade with unless she's bad. Heavy AD damage. Scales very well
Draven
Ideal
Strong
Ok
Low
None
Draven
Champion Build Guide
Abilities
Janna's Abilities
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TailwindJanna's passive provides passive movement speed towards allies and allies moving towards Janna also get increased movement speed. |
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Howling galeJanna channels a tornado in the desired direction which knocks up everything it hits. The longer the channel, the further/faster the tornado travels, and the knock-up is longer. Double tapping the ability will immediately use the tornado at a short distance. Good for interrupting dashed like ![]() ![]() |
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ZephyrMain poke tool that is also point and click. It provides passive movement speed and when used, it slows the enemy and deals moderate damage. |
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MonsoonJanna channels a monsoon that knocks out enemies within it's range and heals all allies. Extremely good tool to peel assassins off your carries. |
Combos
Laning Phase Combos To Trade.
Assuming you started with


AA >>
>> AA
Since your biggest priority is to push for level 2 earlier than the enemy botlane, you should be positioned aggressively and take

>>
>> AA
Make sure to double tap 
If you take E at level 2:
>>
>> AA >> AA
In case you started Q -

>> AA >> AA
And if you go Q>E for level 1 and 2:
>>
>> AA >> AA
And if you start with E -

>> AA >> AA >> AA


When you reach level 6 there are a few tricks to using your ultimate to it's full potential.
Janna's R is a very versatile tool as it is a channeled ability. It heals and it displaces enemies within it's range by knocking them back.
1st interaction: Casting


2nd interaction: Pressing


What Is My Role as a Support
The Job of The Enchanter.
As the support in your team, your job is to defend your allies and provide buffs, slows and lead everybody to victory.
In laning phase, you want to trade HP and Mana using


Whenever possible, you should look to roam. Preferrably with your Jungler. Janna's kit provides really easy and fast movement around the map.
If your lane is behind or your adc is not that bright, roaming is your best friend. What I do in situations like that is buy early



In teamfights ou want to be positioned behind, somewhere alongside your AD and peel any assassins coming for your AD.
Remember your safetly is always first! If you get caught or just get focused down and die, your team will most likely follow shortly after. Don't overlook items like



Taking


And that's all I can think of for this guide.
Runes
Main Keystone Options:
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Summon AeryThis rune synergizes with your whole kit as Nami. It also allows for easy application of effect like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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GuardianGuardian is extremely good if you need the extra sustain/tankiness. Combine with ![]() ![]() ![]() ![]() ![]() |
![]() |
Glacial AugmentThis rune synergizes with your whole kit as Janna. It also allows for easy application of effect like ![]() ![]() ![]() ![]() |
Secondary Rune Options For:
![]() |
SorceryViable secondary options for ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
ResolveFor resolve I mainly run the following: ![]() ![]() ![]() ![]() ![]() |
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DominationHere some of the options I often opt to are: ![]() ![]() ![]() ![]() ![]() |
![]() |
InspirationWhat I usually pick for this: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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PrecisionI rarely take this but here are some options I find viable: ![]() ![]() ![]() |
Items
Mythic Items
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Moonstone renewerA great item whenever you will need a bit more sustain. It is a pretty safe option and you can rarely do wrong by purchasing it as your Mythic. It synergizes very well with ![]() ![]() |
![]() |
Locket of the Iron SolariLocket is a very good option if you need aoe shields/sustain. Some examples are if you are playing against a ![]() ![]() ![]() ![]() ![]() |
![]() |
Imperial MandateMandate is by far my most favorite item on Janna as it's easily applied with Janna's ![]() ![]() ![]() |
Basic, Epic and Legendary Items
![]() |
Chemtech PutrifierThis item is extremely good if playing against high sustain comps like ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
RedemptionRedemption is a great aoe healing tool and it works in almost every scenario and game. It provides stats that Nami can benefit from. |
![]() |
Ardent CenserArdent is really good when laning with a hyper carry like ![]() ![]() ![]() |
Staff of Flowing WaterStaff is the equivelent of Ardent but instead if you have an AP carry like ![]() ![]() ![]() |
![]() |
![]() |
Mikael's BlessingExtremely good against heavy CC champions like ![]() ![]() ![]() ![]() |
![]() |
Zhonya's HourglassAn extremely nice option if they have champions like ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Anathema's ChainsThis item is extremely useful against high burst melee champions like ![]() ![]() ![]() |
![]() |
Mejai's SoulstealerIf you want to get Mejai's, make sure to buy an early ![]() ![]() |
![]() |
Rabadon's DeathcapRabbadon is usually a good item for all enchanters as it provides a major boost of AP. The issue is it is extremely expensive and is also built really late into the game. It synergizes well with ![]() |
![]() |
Frozen HeartThis item is extremely good against, attack heavy teams. Combined with ![]() ![]() ![]() ![]() |
Boots
![]() |
Ionian Boots of LucidityThese boots provide really good CDR/Haste. ![]() |
![]() |
Boots of SwiftnessThis is usually my 3rd most prefferred boots choice on ![]() |
![]() |
Plated SteelcapsThe extra armor these provide can be crucial in some games. It's extremely good to grab them when playing against a full AD team/botlane. You get extremely tanky if combined with ![]() |
![]() |
Mercury's TreadsWhenever you're playing against high AP team or there is a ton of stuns/slows, I highly recommend buying these boots. You get extremely tanky if you combine it with ![]() |
![]() |
Boots of MobilityExtremely situational. The only situation I'd recommend buying these is when you want to roam A LOT. When roaming I'd usually get ![]() |
Vision
![]() |
Control wardsAlways keep at least 1 ![]() |
![]() |
Oracle LensSimilar to the control wards, upon completion of your ![]() ![]() ![]() |
![]() |
Vigilant WardstoneMainly purchased as a last item, the ![]() ![]() ![]() |
How I pick my builds
Choosing items
I see a lot of people are asking pretty much the same question when it comes to building their champions.
"How do I decide what is good?"
It is very important to have a plan before your game has started.
Let's imagine you're against a team with the following champions: Bot -





One thing is for sure - you need a
















"Okay but what about the rest of the items?"
As an enchanter it is important for you to stay alive to keep your carries alive. Items like





Items like








Here are some items I like to mix and match together:





















Now the next ones are a little weird but hear me out..









The End
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