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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction

In this guide, I'll explain the two builds I use for him; pure DPS and tanky DPS.
Pros:
-High burst damage once you've assembled
Hextech Gunblade
-Strong sustain
-Very strong snowball potential, gets absurdly strong when fed (I've actually been able to 1v4 and kill all of them, albeit when Jax was QQ OP a month ago)
-Can 2-man Baron Nashor with your ranged DPS once you've assembled
Hextech Gunblade and
Guinsoo's Rageblade
-Counters tanky DPS quite well as he gets frighteningly strong the more he battles
-
Counter Strike procs off minion dodges, which is hilarious but almost unfair when used effectively
-He duels extremely effectively, and even counters enemy duelists like a
Xin Zhao,
Tryndamere or
Nocturne
-
Leap Strike can target allied units, giving him incredibly strong mobility
Cons:
-His combo is countered by
Banshee's Veil, as the proc will block all the damage from your
Empower +
Leap Strike combo
-His mana is awful early and doesn't get all that much better late
-His farming ability is decent at best before level 6, making his early laning phase pretty weak
-He's going through the grinder of the nerf bat (See
Irelia,
Jarvan IV, and most recently
Gangplank) after being the topic of QQ OP on the main forums, so he's losing viability with each nerf
-He's prone to being kited
-Mages with high range such as
Xerath or
Lux pretty much poop on him, because he relies on
Leap Strike to get him into melee range, and while
Relentless Assault's active gives him a fair amount of Magic Resist, it's faily negligible to enemies who build
Void Staff
-High burst damage once you've assembled

-Strong sustain
-Very strong snowball potential, gets absurdly strong when fed (I've actually been able to 1v4 and kill all of them, albeit when Jax was QQ OP a month ago)
-Can 2-man Baron Nashor with your ranged DPS once you've assembled


-Counters tanky DPS quite well as he gets frighteningly strong the more he battles
-

-He duels extremely effectively, and even counters enemy duelists like a



-

Cons:
-His combo is countered by



-His mana is awful early and doesn't get all that much better late
-His farming ability is decent at best before level 6, making his early laning phase pretty weak
-He's going through the grinder of the nerf bat (See



-He's prone to being kited
-Mages with high range such as





Because I build Jax in two different styles - DPS and tanky DPS - I'll highlight my setup for both.
FOR THE DPS BUILD:
For marks, I like taking
Greater Mark of Attack Damage. The ratios on
Leap Strike and
Empower are both very high, so the bonus attack damage really helps bolster his damage output. I've yet to decide if they're better than Greater Mark of Desolation, but it's a matter of personal preference, I suppose.
Greater Seal of Evasion because you pretty much bought these seals just for Jax. If you don't own them,
Greater Seal of Scaling Mana Regeneration is an acceptable option which helps Jax's mana problems.
Greater Seal of Scaling Ability Power again because of how well his combo scales as you build damage.
Greater Quintessence of Movement Speed is a personal preference; I like the mobility mostly because of the fact that I dislike having to burn
Flash to chase down and combo kill my opponents, but if you would prefer, you could take Greater Quintessence of Desolation,
Greater Quintessence of Ability Power,
Greater Quintessence of Evasion or
Greater Quintessence of Health. Jax is a flexible character when it comes to runes, and you can work with whatever setup you feel is best.
FOR THE TANKY DPS BUILD:
Greater Mark of Desolation are used because you aren't taking 21 mastery points in offense, so you need the armor penetration to help your damage not be awful.
Greater Seal of Evasion is still, in my opinion, the only real option for Jax. If you want an alternate, tankier option, Greater Seal of Resillience helps him survive most solo top and most jungle ganks.
Greater Glyph of Scaling Magic Resist is a cheap set because they're 205 IP a pop, and they're probably the best defensive glyph in the game.
Greater Quintessence of Health are by far the best survival quints out there. Greater Quintessence of Evasion is an option because it empowers
Relentless Assault's active, but it's up to you.
FOR THE DPS BUILD:
For marks, I like taking











FOR THE TANKY DPS BUILD:
Greater Mark of Desolation are used because you aren't taking 21 mastery points in offense, so you need the armor penetration to help your damage not be awful.




FOR THE DPS BUILD:
The DPS build focuses on upfront burst and insane damage output, but leaves you pretty cold on the survival end of things. You have a fair amount of HP, yes, but
Kog'Maw and
Vayne pretty much walk all over you.
I'm not quite sure if
Lethality
is the best talent for him, but you build
Atma's Impaler, so I figured why not? If you want an alternative, put those points into
Alacrity
instead.
Generally it's pretty simple; take all upfront damage amplifications and anti-defense talents, and grab
Nimbleness
in defense.
FOR THE TANKY DPS BUILD:
Whereas the offense tree gives
Jax the ability to punch through defenses and hit like a truck, the defense tree offers two especially tempting talents for Jax:
Strength of Spirit
and
Ardor
. The former helps his sustain, especially after building
Banshee's Veil, and the latter is just all-around a great talent for tanky DPS.
The DPS build focuses on upfront burst and insane damage output, but leaves you pretty cold on the survival end of things. You have a fair amount of HP, yes, but


I'm not quite sure if



Generally it's pretty simple; take all upfront damage amplifications and anti-defense talents, and grab

FOR THE TANKY DPS BUILD:
Whereas the offense tree gives








I've been flirting with the starting item. While Doran's items are strong (especially on item-independent champions), Jax is not one of those champions who I feel can afford to be buying them. A survivability item is necessary, and I've come to the conclusion that





Jax's main item is



After that, go for



After you've assembled his core, you work with your rune and mastery setup and build your last few items. I've built offense on defense setup and vice versa, but the rune and mastery setup compliments the builds they're setup for quite well, imo.
FOR THE DPS BUILD:



Finally,



FOR THE TANKY DPS BUILD:
After the core, you want to start building survival. Your damage is still extremely high in the midgame, but you become considerably harder to kill late.
Start with every hyper-carry's dream defense item,

On Jax, a good MR item tends to be

Finally,

However, if a specific enemy is doing well, keep in mind that there's usually a defensive item out there to help counter them.









While
Empower scales damage and manages your mana better as you rank the skill, shortening the cooldown on
Leap Strike is far more important. You want to always have this or
Flash up to escape a gank, because you can use
Leap Strike into an oncoming allied (or enemy, in some situations) minion wave so that you can create distance between you and your opponents.
Regardless, after you're done maxing Leap Strike, max
Empower next to maximize your damage output. Level
Counter Strike last, making sure to take a point in
Relentless Assault at levels 6, 11 and 16.




Regardless, after you're done maxing Leap Strike, max



I've flirted with these quite a bit, having rocked
Teleport,
Ignite and
Ghost, but my favorite to pair with the ubiquitous
Flash has to be
Exhaust. A ranged nerf spell helps you not only catch up to, but escape from enemies. It's a must on Jax, in my opinion. If you're worried about the lack of damage output you have and want to secure your kills in lane, take
Ignite.
But don't let
Leap Strike's blinking ability fool you; always take
Flash.






But don't let


This little subsection is simply a small reminder of things.
Jax is farm-dependent to get to that
Hextech Gunblade as soon as possible, and getting very farmed will accomplish that. A few footnotes on farming:
-Melee minions take two shots from your tower before being in kill range of one autoattack from like 90% of champions.
-
Empower only costs 20 mana, and resets your autoattack timer. Use it after landing a basic attack to increase your damage output. (This applies mostly to minions, but you get the idea.)
-If you're autoattacking a minion to death, and you don't land your
Relentless Assault proc in time, it will be saved for the next autoattack you launch. Keep this in mind and time your attacks with your minion wave appropriately.
-You lose your
Relentless Assault and
Guinsoo's Rageblade stacks if you don't stay in combat. Use minions to keep them fully stacked.
-If you're not doing well, farm an empty lane. Your items can snowball you out of a bad situation. I've gone 1/7 in lane and ended the game 11/22 with a win because I farmed and got two free towers while my team battled a bunch. I like to tell people, for those games where you can't get fed, breathe, relax, and farm instead! :D


-Melee minions take two shots from your tower before being in kill range of one autoattack from like 90% of champions.
-

-If you're autoattacking a minion to death, and you don't land your

-You lose your


-If you're not doing well, farm an empty lane. Your items can snowball you out of a bad situation. I've gone 1/7 in lane and ended the game 11/22 with a win because I farmed and got two free towers while my team battled a bunch. I like to tell people, for those games where you can't get fed, breathe, relax, and farm instead! :D
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