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Recommended Items
Spells:
Exhaust
Ignite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
-
PROS:
-With the combo of
-AOE Stun
-One of the best duelists in the game
-Hard to kill once you have
-Really good farmer/Tower pusher
-Can work alone
CONS:
-People hate you. You will be focused.
-When abilities are on CD you can be very vulnerable to burst.
-Kiteable
-Nothing else really... Just bad teammates
SEALSI find that flat armor is the best for early game fights.
GLYPHSMR/level is the way too go because most magic damage comes lategame.
MARKSI go AD/level. But I think many different marks could work on Jax. I just find that the +35 AD at 18 is like having another AD item. And considering Jax is a lategame champ it really helps. Also as the AS bonus from your passive levels up it compounds it with more AD per level.
QUINTSI go AD/level also in order to get the +35 AD at level 18.
The offensive tree is simple to fill out for hybrid Jax. But the wild card I choose is
Phasewalker
because it allows you to recall faster especially when you splitpush down a tower and get stranded from your team.
*Example- Many times a 2v3 emerges bot while I'm in jungle. I use this to push hard top using all my abilities. My team can turtle under tower while I get a few hits on turret. I can either draw a fight out of one of them who heads top. But if all 3 leave bot lane I just instantly recall right under their turret while the minions chip away and they get no kills vs. the turret dmg I dealt.
*Example- Many times a 2v3 emerges bot while I'm in jungle. I use this to push hard top using all my abilities. My team can turtle under tower while I get a few hits on turret. I can either draw a fight out of one of them who heads top. But if all 3 leave bot lane I just instantly recall right under their turret while the minions chip away and they get no kills vs. the turret dmg I dealt.
This is what allows Jax to build high AD/AP without worrying about AS. Makes him a monster duelist and tower pusher.
This is a great escape. But I normally use it to set up a stun from
Great AP punch. I use it early for harass and last hit CS. It allows you to optimize your dps if used between basic attacks.
Your main ability, more valuable then your ultimate's active. Get this at level one if the enemy team trys to raid. Stun them all and focus the squish. First Blood.
Pop the active as soon as your opponent commits to a fight, it will make him rethink the fight. The passive 3rd strike it what makes you a hybrid, so good.THE COMBO
If you sit in a bush and an enemy gets in
Best Case Outcomes:
-You get a kill
-You make them waste
-You make the opponent back (Tower damage/ Free CS/ XP advantage)
The more of these combos (starting at level 2) you can pull off top lane the better chance you have of snowballing.
You won't need more the 2 health pots before you can recall to upgrade to a
Next you want to upgrade your
I normally try to get this next as I rush
**CORE** This is the most important item for
**CORE** Depending on the Team Comp and my current gold at the shop after purchasing
I also often buy this item after
**CORE** This item does it all. It give you Armor and Magic Resist while giving you some AP and the tenacity is huge because opposing teams with try to CC the hell out of ^^THE ABOVE IS THE CORE OF YOUR BUILD^^
Anything from here on out doesn't need to be built in any particular order
An item made for Jax. AD/AP/AS all at a good price. The "Frenzy" passive is also great in a duel.
TONS OF DAMAGE. Any hybrid's best friend.SITUATIONALS
Nice CDR, AS, and AP. The unique on hit passive is great lategame for your dps.
TONS OF HEALTH. You have the resistance and damage, now get a little beefy.
Rarely used. AP is useful. Has good Armor. I only use for the active on teams that have dunk ults like







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