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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
Pretty much explains my thoughts on the runes I selected in the notes. I have tried both flat AD marks and Attack Speed marks, I feel like the attack speed marks are of much better use (Especially considering the bonus damage from the machete per hit) and once Jax hits 6, a large part of your damage is your 3rd consecutive hit.
In a fight, you want to be making sure you activate your
Empower as often as possible. If you are sure you can get in range and jump (or walk) activate your
Counter Strike,
Empower and then
Leap Strike (Or save it if you can close enough to the enemy, remember your
Leap Strike is your only gap closer so use it wisely). Always activate your
Grandmaster-At-Arms for the bonus Armour/MR just as you jump in to a fight/duel as this ensures a safe kill/assist.
Ganking pre-6
Ganking post-6
Ganking pre-6, please make note of what champion you are ganking. Champions such as
Lucian,
Riven and
Fizz etc. have a dash so you will have to activate your
Counter Strikebefore you
Leap Strike so that when you land you can re-activate it for the stun. Also, please make sure you are using your
Empower as much as possible and that you activate before you
Leap Strike as the bonus damage procs on your
Leap Strike.
Ganking post-6, you follow the same routine as mentioned above (Labeled 'Ganking pre-6') except that you activate your
Grandmaster-At-Arms once you've jumped into gank (After EWQ) as it does not last long, however, if you are ganking a strong opponent or are jumping into an active fight you will be wanting your first ability activated to be your
Grandmaster-At-Arms (Even before
Counter Strike and
Empower) as you may be attacked pre/mid jump.






Ganking pre-6
Ganking post-6
Ganking pre-6, please make note of what champion you are ganking. Champions such as








Ganking post-6, you follow the same routine as mentioned above (Labeled 'Ganking pre-6') except that you activate your




Pros:
+ Quick Clear Times
+
Leap Strike and
Counter Strike gives great gank potential
+ In Built Attack Speed and Damage steroid;
Relentless Assault/
Grandmaster-At-Arms
+ Great kit
Cons:
- Requires a few hits to build up to optimal sustain
- Isn't a tank, only just an offtank
- Moderately high mana usage
- Doesn't have a real weapon
+ Quick Clear Times
+


+ In Built Attack Speed and Damage steroid;


+ Great kit
Cons:
- Requires a few hits to build up to optimal sustain
- Isn't a tank, only just an offtank
- Moderately high mana usage
- Doesn't have a real weapon
As Jax, you want to be ganking as much as possible.
AS OF THE SMITE CHANGE, REDUCED COOLDOWN, YOU CAN SMITE BOTH BUFFS REGARDLESS OF ROUTE.
BLUE SIDE
Red First, Recommended route:
Red Buff (Get assistance from at least mid, do not use
Smite)
Wraiths
Blue Buff (Use
Smite)
You are now level 3, gank mid or top lane
Wolves
Wight (Use
Smite)
Blue First, Level 2 Gank:
Blue Buff (Assistance not needed, use
Smite)
Get
Leap Strike as your second ability, not
Empower
Gank top or mid lane
Check Red buff, get wraiths
Red Buff (Use
Smite)
Gank mid or bot is necessary
Wolves
Wight (Use
Smite if available)
Wraiths
PURPLE SIDE
Red Start, level 2 gank:
Red Buff (No assistance = use
Smite, Assistance = NO
Smite)
Get
Leap Strike as your second ability, not
Empower
Gank top, or mid if top is fine
Wraiths
Blue Buff (Use
Smite)
Gank bot, or mid if bot is fine
Wolves
Wight (Use
Smite)
Blue start, the 'norm' jungle route (Recommended):
Blue buff (Assistance from at least mid, do not use
Smite)
Wolves
Red buff (Use
Smite)
Gank mid or top
Wraiths
Wolves
Wight (Use
Smite)
Gank bot or mid
IMPORTANT: DO NOT GANK ON <60% HEALTH UNLESS GUARANTEED A KILL WITHOUT DYING
AS OF THE SMITE CHANGE, REDUCED COOLDOWN, YOU CAN SMITE BOTH BUFFS REGARDLESS OF ROUTE.
BLUE SIDE
Red First, Recommended route:
Red Buff (Get assistance from at least mid, do not use

Wraiths
Blue Buff (Use

You are now level 3, gank mid or top lane
Wolves
Wight (Use

Blue First, Level 2 Gank:
Blue Buff (Assistance not needed, use

Get


Gank top or mid lane
Check Red buff, get wraiths
Red Buff (Use

Gank mid or bot is necessary
Wolves
Wight (Use

Wraiths
PURPLE SIDE
Red Start, level 2 gank:
Red Buff (No assistance = use


Get


Gank top, or mid if top is fine
Wraiths
Blue Buff (Use

Gank bot, or mid if bot is fine
Wolves
Wight (Use

Blue start, the 'norm' jungle route (Recommended):
Blue buff (Assistance from at least mid, do not use

Wolves
Red buff (Use

Gank mid or top
Wraiths
Wolves
Wight (Use

Gank bot or mid
IMPORTANT: DO NOT GANK ON <60% HEALTH UNLESS GUARANTEED A KILL WITHOUT DYING
DO's:
+ Use your
Empower as often as possible
+ Use your
Leap Strike as a gap closer
+ Use your
Leap Strike to jump to an ally to escape
+ Use your
Grandmaster-At-Arms as you're about to go in to a fight
+ Gank as much as possible when it's safe to do so
+ BE A MAN.
DO NOT's:
- Use your
Leap Strike for damage when you're stood next to someone
- Wait until you're low on health to activate your R
- Gank on low health
- Recall on high health and buffs active
- Recall to buy a 400g item when you can continue farming
- Unless absolutely necessary, activate your
Counter Strike twice quickly
- Take Blue if mid needs it more
Remember, the longer you keep your
Counter Strike active, the more attacks you dodge. Try to leave it until it re-activates on itself unless you think the enemy can escape quickly then activate it for the stun.
Your
Empower amplifies your
Leap Strike damage just as much as it does on your basic attack. Use if before you jump if you need to close some distance between you and an enemy, this way you will deal the damage instantly when you jump instead of having to wait until you attack.
Also, you can use your
Leap Strike on an ally to escape, or to close the gap between you and an enemy if the enemy is out of range and the ally is in between you and your opposition.
Although you gain damage with AP, don't go building him full AP. In some cases, you can buy a
Hextech Gunblade instead of the
Blade of the Ruined King, but I don't see much point as you benefit from the Attack Speed more. Just sayin'
+ Use your

+ Use your

+ Use your

+ Use your

+ Gank as much as possible when it's safe to do so
+ BE A MAN.
DO NOT's:
- Use your

- Wait until you're low on health to activate your R
- Gank on low health
- Recall on high health and buffs active
- Recall to buy a 400g item when you can continue farming
- Unless absolutely necessary, activate your

- Take Blue if mid needs it more
Remember, the longer you keep your

Your


Also, you can use your

Although you gain damage with AP, don't go building him full AP. In some cases, you can buy a


If the enemy team has a
Shaco,
Lee Sin,
Nunu & Willump etc. prepare to be counter jungled. An enemy
Shaco will (or should) always try and steal your Red buff as he will assume you will be starting Blue.
Lee Sins normally take his own Red/Blue before counter jungling and
Nunu & Willumps usually take your large wraith as soon as it spawns (With the help of his team he may attempt your buff instead) so alert your team to try and protect your Red/Blue buff. Obviously, if you are starting Red buff then make sure you have top/bot (Depending on what side you're on) defending your Blue buff.
In order to stop counter jungling methods such as these (Or to cope with them), try and counter jungle back. Alert your team to what you wish to do, if you wish to counter jungle the enemys Red, try to get 1 person keeping an eye out on each buff of yours and sometimes get an ally to help you take down Red faster. With the new jungle changes, counter jungling isn't too much of a problem due to the increased experience gains when you're behind, however, you can still lose buffs.
Here are some tips to help you jungle, counter jungle and counter gank.
If you have been counter jungled, make sure to clear the camp of all small minions the opponent left to trigger the respawn timer. Mentioned below are the spawn times of each camp. Try and take note of when your buffs are coming up. The Blue and Red camp have 5 minute respawn timers. The first time you take Blue (Approximately 2:05-2:10) it will respawn around 7:10, so try to arrive at your Blue buff camp for when it spawns, this way the enemy jungler cannot steal it unless they have timed it also.
If you can see the enemy jungler ganking a lane (or maybe a ward you placed earlier) then you should always try and counter jungle his camps. For example, if the enemy
Shaco is ganking bot, head to his wraiths and take the big one and then check to see if the Red buff is up. Never counter jungle golems or the Wight as junglers don't take golems very often and since the Wight is a single mob, it will just respawn once you kill it.
If you are near a lane that is being ganked, or if you can see a jungler heading towards a lane, follow them and counter gank. A counter gank is when you gank the lane the opponent is also ganking, this way it evens out the lane (to 2v2, 3v3 etc.) and you stand a better chance of winning. However, please take caution when doing so. If an enemy is ganking a low health ally of yours, don't just run in as the fight will most likely end up 1v2 in their favour. Pay attention to everyones health and how strong each champion is.






In order to stop counter jungling methods such as these (Or to cope with them), try and counter jungle back. Alert your team to what you wish to do, if you wish to counter jungle the enemys Red, try to get 1 person keeping an eye out on each buff of yours and sometimes get an ally to help you take down Red faster. With the new jungle changes, counter jungling isn't too much of a problem due to the increased experience gains when you're behind, however, you can still lose buffs.
Here are some tips to help you jungle, counter jungle and counter gank.
If you have been counter jungled, make sure to clear the camp of all small minions the opponent left to trigger the respawn timer. Mentioned below are the spawn times of each camp. Try and take note of when your buffs are coming up. The Blue and Red camp have 5 minute respawn timers. The first time you take Blue (Approximately 2:05-2:10) it will respawn around 7:10, so try to arrive at your Blue buff camp for when it spawns, this way the enemy jungler cannot steal it unless they have timed it also.
If you can see the enemy jungler ganking a lane (or maybe a ward you placed earlier) then you should always try and counter jungle his camps. For example, if the enemy

If you are near a lane that is being ganked, or if you can see a jungler heading towards a lane, follow them and counter gank. A counter gank is when you gank the lane the opponent is also ganking, this way it evens out the lane (to 2v2, 3v3 etc.) and you stand a better chance of winning. However, please take caution when doing so. If an enemy is ganking a low health ally of yours, don't just run in as the fight will most likely end up 1v2 in their favour. Pay attention to everyones health and how strong each champion is.
I have tested the jungle routes, mentioned above, with the build I have made, also mentioned above, and it is possible to do all 4 of these routes without assistance, however it is slower and you cannot gank as often.
Blue Buff: 1:55 spawn, 5 minute respawn.
Red Buff: 1:55 spawn, 5 minute respawn.
Wraith Camp: 2:05 spawn, 50 seconds respawn.
Wolf Camp: 2:05 spawn, 50 seconds respawn.
Golem Camp: 2:05 Spawn, 50 seconds respawn.
Wight Camp: 2:05 spawn, 50 seconds respawn.
To clarify some details about the jungle and why I leave the wight so late, if at all. Ok, the wight camp is a very hard mob to kill at level 2, it has 1400 Health (Blue/Red has 1500 at Level 1) and hits hard. It grants a mere 60 gold and little experience so this is a huge waste of time until you hit about 4. At this level, you probable have recalled and have gotten a nice item or 2 and the wight is now actually worth getting as you shouldn't be taking much damage from it. This is why I have listed the Wight in all 4 jungle routes at the end, if other camps are up (Excluding Golem camp), you should always leave the Wight as the other camps are much better, HOWEVER, if you are going to gank bot and you are near a new level, get the Wight to give you that advantage AS LONG AS you know you are going to take very little damage from it (Whether this is through nuke or life steal).
Blue Buff: 1:55 spawn, 5 minute respawn.
Red Buff: 1:55 spawn, 5 minute respawn.
Wraith Camp: 2:05 spawn, 50 seconds respawn.
Wolf Camp: 2:05 spawn, 50 seconds respawn.
Golem Camp: 2:05 Spawn, 50 seconds respawn.
Wight Camp: 2:05 spawn, 50 seconds respawn.
To clarify some details about the jungle and why I leave the wight so late, if at all. Ok, the wight camp is a very hard mob to kill at level 2, it has 1400 Health (Blue/Red has 1500 at Level 1) and hits hard. It grants a mere 60 gold and little experience so this is a huge waste of time until you hit about 4. At this level, you probable have recalled and have gotten a nice item or 2 and the wight is now actually worth getting as you shouldn't be taking much damage from it. This is why I have listed the Wight in all 4 jungle routes at the end, if other camps are up (Excluding Golem camp), you should always leave the Wight as the other camps are much better, HOWEVER, if you are going to gank bot and you are near a new level, get the Wight to give you that advantage AS LONG AS you know you are going to take very little damage from it (Whether this is through nuke or life steal).
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