Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Introduction
Pros: -High mobility -Not limited to melee -Crazy poke range -Can adapt to teams needs in case of trolls -Amazing burst -Counters many champs |
SPACE |
Cons: -If the enemy has a gap closer you loose your knock back as an escape. -Champs with high armor are a huge pain since all damage is physical (except mace form W). |
SPACE |
Top:
Precision
Fleet Footwork
Phase Rush
AD carry:
Precision
Fleet Footwork
Phase Rush
jungle:
Precision
Fleet Footwork
Phase Rush
I chose these runes, and all their similarity, because Jayce is 90% physical damage. This being the case it is a must to have armor penetration! The reason I take all armor pen when I am solo top is because you will end up against against tankier players, like Malphite and Olaf, and will need that little extra armor pen to take them down with.
On the flip side when you are an AD carry or Jungle you will usually be against squishier targets or the jungle mobs, which have very little armor. I still take armor pen because the enemy team might be tanky or their AD carry might have armor runes to try and out last you in early game fights.
Runes




Runes




Runes




I chose these runes, and all their similarity, because Jayce is 90% physical damage. This being the case it is a must to have armor penetration! The reason I take all armor pen when I am solo top is because you will end up against against tankier players, like Malphite and Olaf, and will need that little extra armor pen to take them down with.
On the flip side when you are an AD carry or Jungle you will usually be against squishier targets or the jungle mobs, which have very little armor. I still take armor pen because the enemy team might be tanky or their AD carry might have armor runes to try and out last you in early game fights.


The reason I choose to take boots and a couple health potions over


Bruiser
As a bruiser you will want to build tankier. This being said you will have to make the call of whether not you are dominating lane or not. If you are not dominating the lane you will want to rush a


Winning game/Tanky support or jungle:
When you are winning or your team has a tanky jungler or support you can build to deal more damage and be less tanky. I usually stick with my build but I will drop my






Loosing game/Team needs a tank:
If you are in a loosing game you will want to stick with my build and maybe switch out a couple items for a guardians angel so that you can survive more intense fights. You really want a GA if you are the focus. If your team needs a tankier player go for dropping the triforce and trade it for something that will help you survive the onslaught of the enemy team. For instance if they are heavy AD you will want a


Good summoner spells:












Alternatives:




DO NOT TAKE:





For all of these JUST DO NOT DO IT!!!!!!!!!!
AD carry:
For skill sequence you might be wondering why I max out his W first rather than his Q. I chose to level up this way because it is very helpful for ranged carries to have high burst damage when they engage fights. If you notice W starts at only 70% damage for 3 shots, this is not very good. At rank 5 it is hitting for 135% for 3 hits. This can eat away at turrets and enemy health bars like no other. Where as his Q is good poke and has the nice hammer drop, it really doesn't make him an amazing AD carry. Obviously you could level it up to rank 3 and then max Q so that W hits for 100% and still have amazing poke from Q.
To be honest this all depends on your own play style. If you like to be aggressive and poke them a lot, max Q. If you like to wait for the jungler for a fight, max W so you can bring them down quick with burst.
Solo top:
I max Q first for a solid slow and good burst damage while in mace for as well as the harassment you can dish out with it in cannon form. After Q i like to max E because it has a % damage to the targets health, this means you can take a big chunk of their health out in one swing. I take one point in W early for the rapid fire when pushing a turret and the electric field for clearing minions quickly.
Jungling:
As jungle I take a mix of all of his abilities maxing Q first for its nice AoE damage as well as the acceleration and Q combo starting groups at half while jungling. I usually mix and match W and E for a quick jungle with strong ganks. What I mean is that I get 2 points in W early so that I can move through jungle quickly and gank very often.
While farming as Jayce you will find it much easier to farm with cannon mode because it gives you a nice comfy range from which you can harass enemies who try and farm, as well as killing minions without getting too close. As you should with all laning LAST HIT I can not stress this enough. If you do not know what that is look it up on Youtube or Google it. If you are out leveled or the jungler is babysitting your lane the alternative to farm is buying a
Heart of Gold to help you keep up with your opponent.
While farming if a large minion wave starts to form you can use an acceleration and Q combo to kill them all off quickly and efficiently and stay REALLY farm away if you are low health. Just don't miss!

While farming if a large minion wave starts to form you can use an acceleration and Q combo to kill them all off quickly and efficiently and stay REALLY farm away if you are low health. Just don't miss!
You must be logged in to comment. Please login or register.