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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Introduction
Welcome to my

Why did I chose these builds?



AD BUILD:
Greater Mark of Desolation Greater Quintessence of Desolation: You need to do damage, that's how

Other possible marks or quintessence:


greater Seal of Vitality: You need this for durability, and there is no other seal that I can think of that helps




Other Possible Glyphs:


AD BUILD:
Starting Items







First and Second recall
OR
OR b.f. sword
: 3 Doran's blade is almost as much AD as b.f. sword and you get 240HP + 9% lifesteal, That's good for early game and helps mid game.
: This is a risk, if you feel that you are casting abilities and engaging in fights more than usual then pick this over the 2
Doran's Blade , this way make sure you use your
Shock Blast as much as you can, you can tell your jungler to give you the blue, if this happens use your abilities specially
Lightning Field / Hyper Charge as much as possible and transform all the time to maximize the damage.
b.f. sword: If you farmed well, pick this over the 3 items mentioned, this will help you a lot, and it builds into something unlike
Doran's Blade , let's say you recalled and you have 1200 gold or so, go back to lane and get those 450 gold then recall. It will benefit you.
: Chosing this over
Mercury's Treads is PURE AD, you could take
Mercury's Treads instead if you feel like you lost the early game and can't do much mid game, or if you rather be safe.
Mid-Game
OR
: I picked this because of your need for AD, So gain as much minion kills as possible to max it's stacks, make sure you get every last hit, and that you are clearing the jungle as much as you can.
the sword of the occult: A cheap way of getting AD, If the game is balanced or if your team is ahead, AND you're getting kills/assists more than dying you should get this before or after
Zeal.
: Attack speed, Movement speed and crit chance.. Enough said.
Late game
: A must for carries, usually people buy it mid-game instead of my choice for
Bloodthirster But I feel that
Jayce needs
Bloodthirster more, also by the time you have this, you should be dominating in Range form.
: The awesome attack speed, movement speed and crit chance boost to
Zeal, this +
Infinity Edge + lifesteal means you are Dominating with melee form now, But doesn't mean you should engage team fights in melee form.
: An awesome Item for a carry, or Damage based champs and it's underrated. But this will crush those
Thornmail hugging tanks, also not a bad AD add! by the time you got this I guess it's 40min into game at least! Better late than never.
: Nothing says **** you I'm Jayce! better than his health bar late-game, this will help you get those runners specially with your
Acceleration Gate and
To The Skies!'s Slow and range, and the extra HP will help in those HOLY ****! I SURVIVED WITH ONLY 200 HP!
: A good replacement for
Black Cleaver get it earlier than
Black Cleaver if you are planning on it, good amount of AD and armor pen.
: This is the ultimate Item for
Jayce ...
Gives you .. AD, HP, Mana, Crit Chance, movement speed, attack speed and
Sheen's passive!
This is to continue on your
Sheen and a great finale for your build.









b.f. sword: If you farmed well, pick this over the 3 items mentioned, this will help you a lot, and it builds into something unlike




Mid-Game
OR
: I picked this because of your need for AD, So gain as much minion kills as possible to max it's stacks, make sure you get every last hit, and that you are clearing the jungle as much as you can.
the sword of the occult: A cheap way of getting AD, If the game is balanced or if your team is ahead, AND you're getting kills/assists more than dying you should get this before or after
Zeal.
: Attack speed, Movement speed and crit chance.. Enough said.
Late game
: A must for carries, usually people buy it mid-game instead of my choice for
Bloodthirster But I feel that
Jayce needs
Bloodthirster more, also by the time you have this, you should be dominating in Range form.
: The awesome attack speed, movement speed and crit chance boost to
Zeal, this +
Infinity Edge + lifesteal means you are Dominating with melee form now, But doesn't mean you should engage team fights in melee form.
: An awesome Item for a carry, or Damage based champs and it's underrated. But this will crush those
Thornmail hugging tanks, also not a bad AD add! by the time you got this I guess it's 40min into game at least! Better late than never.
: Nothing says **** you I'm Jayce! better than his health bar late-game, this will help you get those runners specially with your
Acceleration Gate and
To The Skies!'s Slow and range, and the extra HP will help in those HOLY ****! I SURVIVED WITH ONLY 200 HP!
: A good replacement for
Black Cleaver get it earlier than
Black Cleaver if you are planning on it, good amount of AD and armor pen.
: This is the ultimate Item for
Jayce ...
Gives you .. AD, HP, Mana, Crit Chance, movement speed, attack speed and
Sheen's passive!
This is to continue on your
Sheen and a great finale for your build.




the sword of the occult: A cheap way of getting AD, If the game is balanced or if your team is ahead, AND you're getting kills/assists more than dying you should get this before or after


Late game
: A must for carries, usually people buy it mid-game instead of my choice for
Bloodthirster But I feel that
Jayce needs
Bloodthirster more, also by the time you have this, you should be dominating in Range form.
: The awesome attack speed, movement speed and crit chance boost to
Zeal, this +
Infinity Edge + lifesteal means you are Dominating with melee form now, But doesn't mean you should engage team fights in melee form.
: An awesome Item for a carry, or Damage based champs and it's underrated. But this will crush those
Thornmail hugging tanks, also not a bad AD add! by the time you got this I guess it's 40min into game at least! Better late than never.
: Nothing says **** you I'm Jayce! better than his health bar late-game, this will help you get those runners specially with your
Acceleration Gate and
To The Skies!'s Slow and range, and the extra HP will help in those HOLY ****! I SURVIVED WITH ONLY 200 HP!
: A good replacement for
Black Cleaver get it earlier than
Black Cleaver if you are planning on it, good amount of AD and armor pen.
: This is the ultimate Item for
Jayce ...
Gives you .. AD, HP, Mana, Crit Chance, movement speed, attack speed and
Sheen's passive!
This is to continue on your
Sheen and a great finale for your build.



















Gives you .. AD, HP, Mana, Crit Chance, movement speed, attack speed and

This is to continue on your


Every time you transform from range to melee or melee to range you will gain extra movement speed and ignore unit collision, a useful way to get back to your lane, just keep spamming that R and

also useful for catching running enemies.

People forget that this slows enemies, Well I just told you so don't forget it in-game, this is your gap closer and it's better than most others since it will slow the target.
this also deals damage to nearby enemies making it a great jungling weapon and a perfect ability for farming/pushing.'

This became my favorite harras ability! this is just awesome, Deals damage to your target and nearby enemies, if it doesn't hit anything it still explodes dealing damage to nearby opponents. This should be on cooldown most of the time, it has a nice cooldown and mana cost, so use this when you can even if you have to use it on the minions (if they are grouped up)
When using it with

ALSO DON'T FORGET! you can reveal the 'fog of war' with this ability, so using it in the brush can help you detect enemies there.

The passive gives you mana every time you strike in melee form, so if you think you can farm with the melee form without dying or taking serious damage do it.
to maximize this passive, when minions are close to tower make sure you hit them with melee, since the enemy champion(s) will be back for safety.
You can activate this ability before you're near the enemy and it will still deal damage to them, so you along side farming this ability can be used to harras, Activate




if you have low hp use this ability to hit minions and gain a little hp from your lifesteal, this also helps jungling but not that much, you should use this ability when someone over-extends, you activate this ability, hit him 3 times then


people don't use this very often: This ability has a good lasting time, so you can trigger it then transform to your melee form and gaining more damage since now you can use 4 abilities.
if you are lanning against another


This is a good last blow, it knocks back and deals damage based on their health, making it a good way to start and end a fight.
if you are chasing down an enemy and want to hit him with

also a way to stop an enemy (only 1) from chasing you, using it then gaining speed by transforming and


Boosts your and your team's movement speed, doesn't have a big mana cost so use it while getting from your base back to the lane.
use it on front your CC dealing teammate when chasing down enemies.
Always use it to harras with

ALSO DON'T FORGET! you can reveal the 'fog of war' with this ability, so using it in the brush can help you detect enemies there.

your first hit since transforming will reduce target's armor and magic resist, so if you are able to use it on a champion do so, then try hitting your

this stance/form should be used for farming from a safe distance or harrasing.

your first hit deals bonus damage, transforming to melee then hitting a

you should use this stance/form while jungling and if you are able to farm safely to gain mana from


good for





A must have for a carry, A gap close and a good getaway spell, and don't forget flashing over the walls to chase or escape.

Only if you're a jungler.

If you rather play safe, replace



Also a possible one for



Not bad if you're top or jungle, but if you're bot leave it to your support, top or jungler.

only if you're top, but I don't think it's needed for


Never saw it used good, and you have your


Pros
*He is a ranged carry.
*He transforms from melee to range at will. *Has 6 abilities. *Can gain mana from basic attacks. *Can harras from a large distance. *Able to survive top lane. *Can escape from enemies or catch them. *A 6 second cooldown no cost ability that gives bonus stats. *Can trigger ![]() *Can be played as Carry, Solo-Top or Jungle. |
SPACE |
Cons
*Weak jungling durability.
*Not able to counter-Jungle. *Mana based farm. *Easily kill-able with too much harras. *Easily harrased with a silencer like ![]() *Not much effort to kill as a solo-top. *Requires skill to play. *Weaker than average carry. |
Early game
Your main objective early game is to gain as much minion kills and harras, get only last hits and don't push your lane, if you push your lane keep an eye on the river ward and stay in the brush, you can be easily killed if caught off-guard.
Of course harras by putting an


Don't go aggressive and start a balanced fight between you and any other champion, because

Players usually forget and push their lane, so let them push and make that mistake then play a gank with your jungler for firstblood.
if you are un-able to farm go in the brush and start harrsing with your

When the enemy team's minions get too close to your turret or you feel that you can farm in melee form safely then do it, Don't forget

By your first recall you should at-least get 2 doran's blade if you are doing good, or finish off


By your second recall if you are able to get b.f. sword then get it.
Mid-Game
It's time to gank and counter jungle, by now you should be farmed well enough to have a good amount of AD in you, when your lane is pushed to their turret you can go mid and gank, or counter jungle by taking the wolves/golems (Depends on your side), Just make sure when you counter jungle that their jungler is no where near you.
When you gank prepare









Bottom line here is to gank as much as possible, and still get a good farm.
By the end of this phase you should have


Late-Game
The most important thing here is team work.
Get dragon and baron as soon as they are up, placing a ward there would help, also take the buffs as soon as their up or help a teammate get it.
make sure you push all lanes carefully, if the enemy team goes MIA or SS back away and gather with your team.
In team-fights let your tank go first, since you are the carry stay back and wait till your team initiate then join the fight, as first as you join do the



1- They get separated:
Meaning they stop focusing one guy and start getting confused and scared or some of them back off or runs away, when you there are only 3 left fighting of them, whether the others died or ran away, you may use your form but remember just cause they ran away doesn't mean they can't pull a clutch and kill you.
2- Someone over extends at you:
Like I told you, you should be back not engaging in a close distance, so when someone focus you alone you should switch to melee form gaining bonus defense stats, also activate


3- most of them die and 3 or less remain:
If this happens with most of your team alive or you have most of your hp, then you can charge melee style, spamming those abilities. When they start running put a

In this phase if you feel that you are not protected by your team, or dying very fast you should consider getting a



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