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Choose Champion Build:
-
Machine Gun Jungle Lulu (Fast
-
AD Jungle
-
AP Jungle
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Threats & Synergies
Xin Zhao
Xin Zhao is really tough throughout the game. Early and mid-game, he can counter jungle with near impunity, and the combination of his cc, damage, and tankiness is brutal. Late game, he can be controlled and killed, but you have to get to late game. Ward well, and call for help when needed.
Table of Contents

1. Jungle Lulu, Really? Really. |
2. Which Jungle Lulu? Pros and Cons of different Jungle Lulu builds |
3. Skill Discussion An explanation of Lulu's abilities and the order in which they should be leveled |
4. How To Jungle With Lulu How to jungle during the laning phase (no matter which build you choose) |
5. Fast Attack Jungle Lulu Items, runes, masteries and gameplay for fast attack ("machine gun") Jungle Lulus |
6. AD Jungle Lulu Items, runes, masteries and gameplay for AD Jungle Lulus |
7. AP Jungle Lulu Items, runes, masteries and gameplay for AP Jungle Lulus |
8. FAQ Frequently asked questions and their answers |
9. Acknowledgements Special thank-you's for those who helped make this guide possible |

Jungle Lulu, Really? |

Yes, really. I loved playing support ![]() However, in the season 5 preseason, much of her early game weakness has been mitigated by the new jungle items. In particular, ![]() |
(If the video looks blurry, change the video quality to a higher setting)
|
General Pros & Cons
Pros
|
+ Good ganks + Excellent crowd control + Good mobility + Reasonable camp clear rate + Excellent team fight ability + AD and Fast Attack Lulu possibility |
![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
- Susceptible to counter jungling - Poor counter jungler herself - Can be a little weak early on |
Lulu can be a little weak early on, so she's dependent on her teammates being aware of and participating in her ganks. Also, Lulu can be susceptible to counter jungling but not against many of the junglers that people think would counter her. She can duel and beat most assassin style junglers (e.g. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Which Jungle Lulu? |

Not only is jungle


Fast Attack Jungle Lulu ("Machine Gun Lulu")
Pros
|
+ Amazingly fast farmer + Inexpensive build + Good AOE damage + Throws slows on the enemy team + Hilariously fun to play |
It's fun to watch ![]() ![]() ![]() |
Cons
|
- Weaker single target damage |
A fast attack ("machine gun") ![]() ![]() |
AD Jungle Lulu
Pros
|
+ High single-target damage output + Life steal provides survivability + The perfect anti-assassin + Can out-duel any ADC or APC + Can take down structures quickly + Scales well into late game |
In addition to normal ADC damage, ![]() ![]() ![]() |
Cons
|
- Mildly more expensive build - Abilities remain at base strengths - Vulnerable to bruiser characters |
Like all ADC builds, it's more expensive than other kinds of builds. Also, since ![]() ![]() |
AP Jungle Lulu
Pros
|
+ CC abilities at full power + Shields and ult provide survivability + Moderate damage output + Strong team fight abilities |
Gameplay involving an AP Jungle ![]() ![]() ![]() ![]() ![]() |
Cons
|
- Why jungle when you can mid? - Can only duel with a lot of kiting |
Fast attack and AD jungle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Comparing Damage Outputs
To help you decide which build to use, here's a handy chart of the amount of damage that different builds can deliver to a single target in four seconds. This chart assumes that




A comparison of the damage outputs of fast attack, AD, and AP Jungle Lulu builds
| ||||
---|---|---|---|---|
Enemy Armor | Magic Resistance | |||
50 | 50 | 4865 | 7259 | 3255 |
100 | 50 | 4208 | 5781 | 3185 |
100 | 100 | 3613 | 5465 | 2620 |
200 | 100 | 2942 | 3980 | 2547 |
200 | 200 | 2855 | 3657 | 1909 |
300 | 200 | 2047 | 2912 | 1873 |


All of the builds use 9x



Skill Discussion |

Skill Descriptions

![]() |
Glitterlance A piercing bolt that damages and slows enemies. Leveling up ![]() ![]() Tip: Cast ![]() ![]() ![]() Tip: If you aim your ![]() ![]() |

![]() |
Whimsy Incapacitates an enemy or gives a speed boost to you or an ally. When ![]() ![]() Tip: Fast attack and adc ![]() ![]() Tip: If you need to run away from an enemy, cast ![]() ![]() ![]() |

![]() |
Help, Pix! Sends Pix to an ally to shield them or sends Pix to an enemy to damage them. If cast on an ally, ![]() ![]() ![]() Tip: Take advantage of how ![]() ![]() ![]() ![]() ![]() ![]() |

![]() |
Wild Growth Boosts an ally's health and knocks up and slows enemies around the target ally. More than just a healing spell, ![]() Tip: If a teammate jumps to an enemy you're ganking or chasing, you can cast ![]() ![]() Tip: When to use ![]() ![]() ![]() |

Skill Order for Fast Attack and ADC Jungle Lulus
These skill orders may seem odd at first, but there is a method to the madness. Start with two levels of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Skill Order for AP Jungle Lulus
Start with two levels of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

How to Jungle With Lulu |

Farming the Jungle
(If the video appears blurry, change the quality of the video to a higher setting). |
(If the video appears blurry, change the quality of the video to a higher setting). |
There's nothing more exciting than watching someone farm the jungle, am I right? Seriously, though, there are some important techniques being shown in the above videos:
- Except for Gromp (the toad), every camp's large monster can be leashed so that they do almost no damage to you. Position Lulu at the spot just beyond the farthest point where the large monster will go and fire at it with near impunity. One of the reasons for needing to equip oneself with attack speed runes is to make sure that you can hit the large monster in each camp as often as possible to keep its attention. Otherwise, it will decide to turn around, head back to its starting position, and heal. Note that during the first pass through the jungle, this may not work perfectly. As you can see in the video, there are times where I cast
Help, Pix! on myself, step forward to take a couple of punches, and then step back again. That's to keep the large monster from giving up, going back home, and healing.
- Get two levels of
Help, Pix! early (by either level 3 or 4) and use it to shield yourself from monster damage. This effectively gives Lulu the health sustain she needs to succeed in the Season 5 jungle.
- Start with the red camp or Krugs, not the blue camp. In the pure farming video, I started Krugs in order to get the stunning buff, then went Ravens and then killed the red camp (with
Smite). However, in real games where I can expect at least a modest leash from my teammates, I usually start at the red buff camp, kill the ravens, and then
Smite kill the Krugs. The extra damage, slow, and health regen from the red buff helps speed up the early jungle farming greatly.
- As shown in the "real game" video, I usually try to get in an early gank after the 3rd camp, when I've reached level 3. In that case, I put the level 3 skill point in
Whimsy. I usually use my
Flash during this gank so that I can use
Whimsy to polymorph the enemy.
- If you're playing an AD or a Machine Gun
Lulu, once you upgrade your
Hunter's Machete to a
Stalker's Blade and get a pair of
Berserker's Greaves, the farming goes much easier.
- If you are playing an AP jungle
Lulu, it takes a bit longer before you can achieve enough sustain to clear the jungle well. Usually by the time you upgrade your
Hunter's Machete to a
Ranger's Trailblazer and build a
Rod of Ages, though, you'll usually be fine.
Ganking

(If the video appears blurry, set the video quality to a higher setting).
Some jungle

- The best ganks occur when you can save your
Whimsy to cast it on your enemy rather than casting it on yourself for a temporary speedup. This will prevent enemies from attacking, casting spells, or using escape skills like
Flash for 1.5 seconds or more.
- I prefer to use a
Stalker's Blade so that I can use its Chilling Smite ability to catch up to enemies.
Smite has a larger cast range than
Glitterlance,
Whimsy, or
Help, Pix!, so it can be used to catch up to enemies and bring
Lulu into range of her other slowing spells. However, I can also understand a preference for
Skirmisher's Sabre, which is better for direct head-to-head duels.
- Cast
Help, Pix! on enemies so that you can keep vision of them when they try to run through bushes or use an invisibility ability.
Video of Help, Pix! In Action
Lulu's ultimate,
Wild Growth, can be effective as a ganking tool. In addition to adding health to an ally champion and popping up enemies around him or her,
Wild Growth also causes a 50% slowing aura to emanate from the ally champion. This is especially helpful when it's cast on melee champions, because they stay next to the enemy target and the slowing aura will ensure that the enemy can't get away.
Video of Wild Growth In Action
Countering Counter Jungling
Lulu's primary weakness in the jungle is that she can be susceptible to counter jungling -- especially by jungle bruisers. However, there are some things you can do to mitigate that threat:
- Start with the
Elder Lizard (red buff), not the
Ancient Golem (blue buff). Most people assume that a jungle
Lulu would always start at the blue camp, so they often try to counter jungle by starting at their blue camp and then trying to steal your red. By the time they realize their mistake, you'll already be on your way to kill your
Ancient Golem.
- Ask a teammate to ward the blue buff camp and then watch to see if the enemy tries to steal it. If they do, ping for assistance and try to kill the enemy jungler. However, if your blue buff does get stolen, it isn't the end of the world. Move on to the wolves and Gromp (the frog).
- Ward your jungle relentlessly and defensively. On your first back, you should buy a
Vision Ward. You should always have at least two wards down at all times -- a
Vision Ward and a ward from your trinket. When possible, do even more than that. Also, encourage your teammates to place a
Vision Ward in the jungle as well.
- (Note: In normal/team builder/low ELO games where counter jungling is less common and where teammates tend not to ward very well, I will often ward the river instead of the jungle. In higher ELO ranked games, your teammates should have their own wards out to cover the approaches on the river).
- Keep track of your red and blue spawn timers and be there when those camps spawn. They both take 5 minutes to spawn after they are cleared.
Overall strategy: The goal is to ensure that the enemy never gets a chance to take your buffs and to ward your jungle well enough that you can call for assistance to kill the enemy counter jungler when he enters your jungle. If you succeed, the enemy jungler will realize that counter jungling you is a waste of time and will stop.
Dragon Control
(If the video appears blurry, set the video quality to a higher setting).









(If the video appears blurry, set the video quality to a higher setting).
Occasionally, enemies will try to place a


Choosing Boots
I've spent too much time experimenting with which boots to get. Let me explain the competing issues so that you can make your own decision:
Boots of Mobility
|
+ Speeds jungle movement + Helps get into ganking position |
The extra speed of ![]() ![]() ![]() |
Offensive Boots
|
+ Provides offensive stats + Faster during combat |
However, offensive boots (![]() ![]() ![]() ![]() ![]() ![]() |
My choice at the moment is to buy offensive boots (


Machine Gun Lulu (Fast Attack) |

Runes
Runes





Greater Mark of Attack Speed: Increased Attack Speed is crucial to help with the early jungle camp clears. Plus, it helps throughout the game.
Greater Seal of Scaling Armor: Scaling armor seals now beat flat armor seals at level 6, which is achieved so quickly that it doesn't make sense to get anything else.
Greater Glyph of Scaling Cooldown Reduction: Unfortunately, the fast attack build doesn't include any cooldown reduction from items, so one has to get it from runes. Luckily,
Wit's End will provide some magic resistance to make up for using glyphs for CDR rather than magic resistance.
Greater Quintessence of Scaling Cooldown Reduction: More CDR. With these runes and masteries,
Lulu will have 30% CDR.
Greater Quintessence of Attack Speed: One quint of attack speed will get
Lulu to fire at exactly 2.5 attacks/second once her build is complete.
Masteries
21 OFFENSE 9 into Defense
O N H I T |
sp |
M A S T E R I E S |
![]() |
This mastery set follows standard AD offensive masteries except with the addition of some jungle masteries. AD masteries deal more damage than AP masteries and is more effective with jungle camp clears. I've found
![]() ![]() Q: Are other mastery setups viable? One could take some points from the defensive tree and place them in ![]() ![]() |
Items
Item Sequence






Start with:
![]() ![]() ![]() |
The standard jungle starting items. As quickly as you can, try to upgrade to a ![]() ![]() |
Build Goal: Our goal is use as many on-hit effects as possible to strengthen each basic attack while simultaneously adding an enormous amount of attack speed. This kind of a build is especially powerful on


![]() |
The best jungle item for a machine gun ![]() ![]() ![]() ![]() |
![]() |
Fast attack speed and movement speed. Furor helps Lulu keep up with enemies as she's basic attacking them to death. |
![]() |
As ![]() ![]() |
![]() |
Provides more attack speed, magic damage, and lowers an enemy's magic resistance -- making the magic damage from ![]() ![]() ![]() ![]() |
![]() |
Adds 30 AD, 700 health, and most importantly a 30% slow to all targets. The added health helps ![]() |
![]() |
In a long game, sell your ![]() ![]() ![]() |
Other potential items:
![]() |
Adds fast attack speed, AP, 20% CDR, and some magic damage. When combined with a ![]() ![]() ![]() ![]() |
![]() |
Adds a lot of damage while at the same time greatly increasing ![]() |
Comparing Damage Outputs for Machine Gun Lulu Builds
There are many different styles of fast attack jungle

Gameplay Tips

- Fast attack jungle
Lulus do not have any mana generating items, so you need to conserve your mana for fights with other players. Once you have built a
Stalker's Blade - Devourer, you should be able to farm the jungle using just basic attacks and one cast of
Help, Pix! on yourself. However, you'll probably have to take the first two
Crest of the Ancient Golem buffs in order to have the mana to gank and quickly clear early jungle camps.
- The side shots from
Runaan's Hurricane can hit targets farther away than
Lulu's basic attack range. So, for example, if an enemy is attacking a turret along with a group of minions, you can shoot at the enemy player and the side shots will shoot beyond him and kill off the minions. Or, similarly, if you shoot at the tank at the front of the enemy team, the side shots can shoot beyond him and hit other squishier enemies behind him.
- Fast attack jungle
Lulus can farm and lane clear at incredible speeds. They can quickly sweep up an entire jungle in a few moments, fight a fight, and go back and sweep up the jungle again. Also, they can push lanes and place pressure on turrets so quickly that the enemy team may not realize what is happening until it's too late.
- A fast attack
Lulu can often out-duel ADCs, APCs, or assassins simply by casting
Whimsy on the enemy and killing them before they get a chance to return fire. They don't do as much single target damage as an AD
Lulu, though, so sometimes fights can get dicey, if the enemy is fed.
- Be careful not to tunnel vision. It can be easy to, say, cast
Whimsy on that annoying Draven and laugh while he's dying without being able to throw a single blade. But if you focus only on him, you'll miss, say, the enemy Syndra who unloads a stun and her full spell combo on you. If an enemy comes forward to help your target, back off, wait for
Whimsy to come off cooldown, and find another target to hit. Eventually, you should be able to isolate an enemy and take them down safely -- or your teammates will come and you'll be able to safely shoot from behind them.
- In a team fight, your main role is to sit behind the tank and dish out as much AOE damage and as many slows as you can. You can also use
Whimsy and
Wild Growth to crowd control enemies and save your teammates.

AD Jungle Lulu |

Runes
Runes




Greater Mark of Attack Speed: Increased attack speed is crucial to help with the early jungle camp clears. Plus, it helps throughout the game.
Greater Seal of Scaling Armor: Scaling armor seals now beat flat armor seals at level 6, which is achieved so quickly that it doesn't make sense to get anything else.
Greater Glyph of Scaling Cooldown Reduction: These glyphs along with masteries give 20% CDR. If one uses the Core AD Build, one will achieve the full 40% CDR.
Greater Quintessence of Attack Speed: More attack speed is helpful both for early jungle camp clears and to increase the damage dealt throughout the game.
Masteries
21 OFFENSE 9 into Defense
A D L U L U |
sp |
M A S T E R I E S |
![]() |
This mastery set follows the standard ADC offensive masteries with a few notable exceptions. I chose
![]() ![]() ![]() ![]() Q: Are other mastery setups viable? You could take some points from the defensive tree and put them into ![]() ![]() ![]() |
Items
Item Sequence






Start with:
![]() ![]() ![]() |
This is a standard jungle start. Upgrade the machete to a ![]() ![]() |
Build Goal: Our goal is to use a standard ADC build but bias it toward fast attack speed in order to take full advantage of the additional magic damage that

![]() |
Standard ADC boots. I discuss the choice of boots in the "How to Jungle With Lulu" chapter, but the short version is that I currently prefer to buy ![]() ![]() |
![]() |
It's the perfect item for an AD or fast attack ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Gives a solid amount of attack damage and critical strike chance. Also, since fast attack items tend to have critical strike% on them, the passive increasing critical strike damage is very helpful. |
![]() |
If the game goes long enough, sell your boots for a ![]() |
Optional Items:
![]() |
As you'll see in the next section, there are a few cases where ![]() ![]() ![]() ![]() |
![]() |
Attack speed, critical strike, and movement speed. All good stuff. |
![]() |
I was surprised at the passion people expressed in the comments when advocating for a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Q: Are other ADC builds viable?
Probably. In the next section, I compare the damage dealt by 15 different AD builds. However, if you think I might have missed a better build, describe it in the comments, and I'll be happy to run it through my spreadsheets to see how well it works. Keep in mind, though, that




Comparing Damage Outputs for AD Builds
There are many different possible AD jungle













Pure Fast Attack Damage Builds - "I don't care about defense!" | ||||
---|---|---|---|---|
Enemy Armor | Magic Resistance | |||
50 | 50 | 7283 | 6565 | 7331 |
100 | 50 | 5711 | 5337 | 5747 |
100 | 100 | 5356 | 4974 | 5392 |
200 | 100 | 3867 | 3720 | 3891 |
200 | 200 | 3504 | 3350 | 3528 |
300 | 200 | 2789 | 2714 | 2806 |








Gameplay Tips
- AD jungle
Lulus do not have any mana generating items, so you need to conserve your mana for fights with other players. Once you have built a
Stalker's Blade - Devourer, you should be able to farm the jungle using just basic attacks and a
Help, Pix! or two. You'll probably have to take the first two
Crest of the Ancient Golem buffs in order to have the mana to gank and quickly clear early jungle camps.
- An AD
Lulu can easily out-duel any ADC, APC, or assassin simply by casting
Whimsy on the enemy and killing them before they get a chance to return fire. However, bruisers are more difficult to deal with. You can still cast
Whimsy on them and damage them, but if you need to escape when they pop out of polymorph, use
Glitterlance, the active on
Blade of the Ruined King and maybe even
Wild Growth to slow the bruiser down. If the bruiser chases you, you can damage them again when
Whimsy comes off cooldown.
- Be careful not to tunnel vision. It can be easy to, say, cast
Whimsy on that annoying Draven and laugh while he's dying without being able to throw a single blade. But if you focus only on him, you'll miss, say, the enemy Syndra who unloads a stun and her full spell combo on you. If an enemy comes forward to help your target, back off, wait for
Whimsy to come off cooldown, and find another target to hit. Eventually, you should be able to isolate an enemy and take them down safely -- or your teammates will come and you'll be able to safely shoot from behind them.
- In a team fight, you are the anti-assassin. Your place is standing next to your team's other ADC. When an assassin jumps on you or you teammate, hoping for a quick kill, cast
Whimsy on him and you and your teammate can burn him down. If two assassins or bruisers jump you and/or your ADC, cast
Wild Growth to pop them up in the air. You and your ADC teammate should be able to burn them both down.

AP Jungle Lulu |

Runes
Runes




Greater Mark of Magic Penetration: Helps cut through opponents' magic resistance. One can also choose to use 9x
Greater Mark of Attack Speed in order to make early camp clears faster.
Greater Seal of Scaling Armor: Scaling armor seals now beat flat armor seals at level 6, which is achieved so quickly that it doesn't make sense to get flat runes anymore.
Greater Glyph of Scaling Magic Resist: Scaling magic resist glyphs now beat flat magic resist glyphs at level 8, which is achieved so quickly that it doesn't make sense to get flat runes anymore.
Greater Quintessence of Scaling Cooldown Reduction: These runes plus 5% CDR from masteries and 20% CDR from items gives
Lulu the maximum 40% CDR.
Masteries
21 OFFENSE 9 into Defense
A P L U L U |
sp |
M A S T E R I E S |
![]() |
This mastery set follows standard AP offensive masteries except with the addition of some jungle masteries. I've found
![]() ![]() Q: Are other mastery setups viable? I'm sure there are many mastery setups one could use. One could take some points from the defensive tree and place them in ![]() ![]() |
Items
Item Sequence






Start with:
![]() ![]() ![]() |
This is a standard jungle start. Upgrade the machete to a ![]() ![]() |
Build Goal: Our goal is simple: AP, cooldown reduction and magic penetration. Other than the Ranger's Trailblazer - Magus, we're following a pretty standard AP

![]() |
When Riot nerfed ![]() ![]() ![]() ![]() ![]() |
Ranger's Trailblazer - magus | Provides some jungle sustain, AP, and 20% CDR. |
![]() |
Normal magic user boots. I discuss the choice of boots in the "How to Jungle With Lulu" chapter, but the short version is that I currently buy ![]() ![]() |
![]() |
A large amount of AP. |
![]() |
Gives some necessary magic resistance penetration. Without it, tanks and bruisers who build magic resistance items or have strong magic resistance abilities will be virtually unkillable. |
![]() |
80 AP plus damage added to the first basic attack used after a spell is cast. In essence, this is like adding an extra spell attack to one's repertoire. The 5% movement speed bonus is also helpful. |
![]() |
In a long game, sell your ranger's trailblazer - magus for a ![]() ![]() ![]() ![]() |
Long game or optional items: If the game goes long enough, you can sell your

![]() |
120 AP, 50 armor, and an excellent defensive active. |
![]() |
Adds some movement speed to the build along with the utility that the active provides. |
Q: Are other AP builds viable?
Probably. If you have a different build idea, leave it in the comments, and I'll run it through my spreadsheets.
Gameplay Tips
- After the laning phase, an AP jungle
Lulu plays almost exactly like a mid-laning
Lulu (except for occasionally farming the jungle). If you are used to playing mid
Lulu, an AP jungle build will seem the most natural to you.
- An AP
Lulu usually cannot deliver enough damage and is usually too fragile to meet another character in a head-to-head standing still "throw everything at each other" duel. However, her kiting kit is amazing. Late game,
Whimsy can speed you or an ally up over 80%, making you the fastest character in the game for 5 seconds. It's therefore possible to cast
Help, Pix!,
Glitterlance, and maybe use a Lich Bane charge on an enemy before using
Whimsy to run out of range and wait for cooldowns to run out. The amazing speed of
Whimsy also allows
Lulu to safely bait enemies into chasing her into traps set by your team.
- You can also cast
Whimsy on an ally so they can catch an enemy who is trying to run away. Imagine casting it on an
Udyr or a
Rammus. Speed upon speed.
- In team fights, cast
Help, Pix! on the member of your team who has the most fast attack speed. Usually, this would be your ADC, but it could also be a bruiser or assassin like
Jax,
Xin Zhao, or
Kha'Zix. They'd appreciate the powerful shield as well as the extra damage that
Pix, Faerie Companion can provide.
- AP
Lulus have a harder time in the jungle early on, because of the lack of sustain or fast attack speed. By the time she gets a
Rod of Ages, though, usually she'll have enough sustain from that and the
Ranger's Trailblazer to do OK. As she gets more items, the stronger her
Help, Pix! shield becomes and the stronger her
Glitterlance becomes, which makes jungling go much faster.

Frequently Asked Questions |

Questions |
Answers |
Q: If jungle Lulu is so great, how come more people aren't playing her? |
It would be easy to say, "Because people haven't tried it," and that's partially true. Most players are hesitant to try something that they haven't seen a pro team use. But there's also the issue that changing masteries and runes just slightly makes an enormous difference in how well she can complete that first jungle clear -- and that first jungle clear sets up the rest of the game for her. If a person tried a jungle ![]() I hope that this guide will encourage more people to play jungle ![]() ![]() |
Q: Why is an AD Lulu viable in the jungle but not in mid or bottom? |
An AD Lulu lacks range and mana regen. Lulu's basic attack range is only 550, so she can't effectively use her basic attacks to harass a lane opponent. Meanwhile, since she doesn't have any mana regeneration items, she will quickly run out of mana if she tries to harass with ![]() ![]() Conversely, a jungle ![]() |

Acknowledgements |

- I want to pledge my love and undying gratitude to jhoijhoi, from whose Making a Guide primer I liberally stole.
- Similarly, I'd like to thank Astrolia who explained how to use advanced BBCode table features.
- I also want to thank StonewallRoG, whose Jungle Tier List inspired me to try out jungle
Lulu. I sometimes disagree with the rankings, but I always appreciate the thoughtful analysis.
- Special thank-you's to DarkAkumaLord and Emikadon for their comments on this guide. Even when I disagreed with them, their comments helped me see where I needed to strengthen the guide.
- Finally, I want to thank all of the people who did not kick me from Teambuilder groups or call me a troll in ranked games when I played and experimented with jungle
Lulu. Your sometimes reluctant willingness to accept a stranger's assurances that he knew what he was doing made this guide possible.
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